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arikawa/state/store/store.go

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// Package store contains interfaces of the state's storage and its
// implementations.
//
// Getter Methods
//
// All getter methods will be wrapped by the State. If the State can't find
// anything in the storage, it will call the API itself and automatically add
// what's missing into the storage.
//
// Methods that return with a slice should pay attention to race conditions that
// would mutate the underlying slice (and as a result the returned slice as
// well). The best way to avoid this is to copy the whole slice, like
// defaultstore implementations do.
//
// Getter methods should not care about returning slices in order, unless
// explicitly stated against.
//
// ErrNotFound Rules
//
// If a getter method cannot find something, it should return ErrNotFound.
// Callers including State may check if the error is ErrNotFound to do something
// else. For example, if Guilds currently stores nothing, then it should return
// an empty slice and a nil error.
//
// In some cases, there may not be a way to know whether or not the store is
// unpopulated or is actually empty. In that case, implementations can return
// ErrNotFound when either happens. This will make State refetch from the API,
// so it is not ideal.
//
// Remove Methods
//
// Remove methods should return a nil error if the item it wants to delete is
// not found. This helps save some additional work in some cases.
package store
import (
"errors"
"fmt"
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"github.com/diamondburned/arikawa/v3/discord"
)
// ErrNotFound is an error that a store can use to return when something isn't
// in the storage. There is no strict restrictions on what uses this (the
// default one does, though), so be advised.
var ErrNotFound = errors.New("item not found in store")
// Cabinet combines all store interfaces into one but allows swapping individual
// stores out for another. Since the struct only consists of interfaces, it can
// be copied around.
type Cabinet struct {
MeStore
ChannelStore
EmojiStore
GuildStore
MemberStore
MessageStore
PresenceStore
RoleStore
VoiceStateStore
}
// Reset resets everything inside the container.
func (sc *Cabinet) Reset() error {
errors := []error{
sc.MeStore.Reset(),
sc.ChannelStore.Reset(),
sc.EmojiStore.Reset(),
sc.GuildStore.Reset(),
sc.MemberStore.Reset(),
sc.MessageStore.Reset(),
sc.PresenceStore.Reset(),
sc.RoleStore.Reset(),
sc.VoiceStateStore.Reset(),
}
nonNils := errors[:0]
for _, err := range errors {
if err != nil {
nonNils = append(nonNils, err)
}
}
if len(nonNils) > 0 {
return ResetErrors(nonNils)
}
return nil
}
// ResetErrors represents the multiple errors when StoreContainer is being
// resetted. A ResetErrors value must have at least 1 error.
type ResetErrors []error
// Error formats ResetErrors, showing the number of errors and the last error.
func (errs ResetErrors) Error() string {
return fmt.Sprintf(
"encountered %d reset errors (last: %v)",
len(errs), errs[len(errs)-1],
)
}
// Unwrap returns the last error in the list.
func (errs ResetErrors) Unwrap() error {
return errs[len(errs)-1]
}
// append adds the error only if it is not nil.
func (errs *ResetErrors) append(err error) {
if err != nil {
*errs = append(*errs, err)
}
}
// Noop is the value for a NoopStore.
var Noop = NoopStore{}
// NoopStore is a no-op implementation of all store interfaces. Its getters will
// always return ErrNotFound, and its setters will never return an error.
type NoopStore = noop
// NoopCabinet is a store cabinet with all store methods set to the Noop
// implementations.
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var NoopCabinet = &Cabinet{
MeStore: Noop,
ChannelStore: Noop,
EmojiStore: Noop,
GuildStore: Noop,
MemberStore: Noop,
MessageStore: Noop,
PresenceStore: Noop,
RoleStore: Noop,
VoiceStateStore: Noop,
}
// noop is the Noop type that implements methods.
type noop struct{}
// Resetter is an interface to reset the store on every Ready event.
type Resetter interface {
// Reset resets the store to a new valid instance.
Reset() error
}
var _ Resetter = (*noop)(nil)
func (noop) Reset() error { return nil }
// MeStore is the store interface for the current user.
type MeStore interface {
Resetter
Me() (*discord.User, error)
MyselfSet(me discord.User, update bool) error
}
func (noop) Me() (*discord.User, error) { return nil, ErrNotFound }
func (noop) MyselfSet(discord.User, bool) error { return nil }
// ChannelStore is the store interface for all channels.
type ChannelStore interface {
Resetter
// Channel searches for both DM and guild channels.
Channel(discord.ChannelID) (*discord.Channel, error)
// CreatePrivateChannel searches for private channels by the recipient ID.
// It has the same API as *api.Client does.
CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error)
// Channels returns only channels from a guild.
Channels(discord.GuildID) ([]discord.Channel, error)
// PrivateChannels returns all private channels from the state.
PrivateChannels() ([]discord.Channel, error)
// Both ChannelSet and ChannelRemove should switch on Type to know if it's a
// private channel or not.
ChannelSet(c discord.Channel, update bool) error
ChannelRemove(discord.Channel) error
}
var _ ChannelStore = (*noop)(nil)
func (noop) Channel(discord.ChannelID) (*discord.Channel, error) {
return nil, ErrNotFound
}
func (noop) CreatePrivateChannel(discord.UserID) (*discord.Channel, error) {
return nil, ErrNotFound
}
func (noop) Channels(discord.GuildID) ([]discord.Channel, error) {
return nil, ErrNotFound
}
func (noop) PrivateChannels() ([]discord.Channel, error) {
return nil, ErrNotFound
}
func (noop) ChannelSet(discord.Channel, bool) error {
return nil
}
func (noop) ChannelRemove(discord.Channel) error {
return nil
}
// EmojiStore is the store interface for all emojis.
type EmojiStore interface {
Resetter
Emoji(discord.GuildID, discord.EmojiID) (*discord.Emoji, error)
Emojis(discord.GuildID) ([]discord.Emoji, error)
// EmojiSet should delete all old emojis before setting new ones. The given
// emojis slice will be a complete list of all emojis.
EmojiSet(guildID discord.GuildID, emojis []discord.Emoji, update bool) error
}
var _ EmojiStore = (*noop)(nil)
func (noop) Emoji(discord.GuildID, discord.EmojiID) (*discord.Emoji, error) {
return nil, ErrNotFound
}
func (noop) Emojis(discord.GuildID) ([]discord.Emoji, error) {
return nil, ErrNotFound
}
func (noop) EmojiSet(discord.GuildID, []discord.Emoji, bool) error {
return nil
}
// GuildStore is the store interface for all guilds.
type GuildStore interface {
Resetter
Guild(discord.GuildID) (*discord.Guild, error)
Guilds() ([]discord.Guild, error)
GuildSet(g discord.Guild, update bool) error
GuildRemove(id discord.GuildID) error
}
var _ GuildStore = (*noop)(nil)
func (noop) Guild(discord.GuildID) (*discord.Guild, error) { return nil, ErrNotFound }
func (noop) Guilds() ([]discord.Guild, error) { return nil, ErrNotFound }
func (noop) GuildSet(discord.Guild, bool) error { return nil }
func (noop) GuildRemove(discord.GuildID) error { return nil }
// MemberStore is the store interface for all members.
type MemberStore interface {
Resetter
Member(discord.GuildID, discord.UserID) (*discord.Member, error)
Members(discord.GuildID) ([]discord.Member, error)
MemberSet(guildID discord.GuildID, m discord.Member, update bool) error
MemberRemove(discord.GuildID, discord.UserID) error
}
var _ MemberStore = (*noop)(nil)
func (noop) Member(discord.GuildID, discord.UserID) (*discord.Member, error) {
return nil, ErrNotFound
}
func (noop) Members(discord.GuildID) ([]discord.Member, error) {
return nil, ErrNotFound
}
func (noop) MemberSet(discord.GuildID, discord.Member, bool) error {
return nil
}
func (noop) MemberRemove(discord.GuildID, discord.UserID) error {
return nil
}
// MessageStore is the store interface for all messages.
type MessageStore interface {
Resetter
// MaxMessages returns the maximum number of messages. It is used to know if
// the state cache is filled or not for one channel
MaxMessages() int
Message(discord.ChannelID, discord.MessageID) (*discord.Message, error)
// Messages should return messages ordered from latest to earliest.
Messages(discord.ChannelID) ([]discord.Message, error)
// MessageSet either updates or adds a new message.
//
// A new message can be added, by setting update to false. Depending on
// timestamp of the message, it will either be prepended or appended.
//
// If update is set to true, MessageSet will check if a message with the
// id of the passed message is stored, and update it if so. Otherwise, if
// there is no such message, it will be discarded.
MessageSet(m discord.Message, update bool) error
MessageRemove(discord.ChannelID, discord.MessageID) error
}
var _ MessageStore = (*noop)(nil)
func (noop) MaxMessages() int {
return 0
}
func (noop) Message(discord.ChannelID, discord.MessageID) (*discord.Message, error) {
return nil, ErrNotFound
}
func (noop) Messages(discord.ChannelID) ([]discord.Message, error) {
return nil, ErrNotFound
}
func (noop) MessageSet(discord.Message, bool) error {
return nil
}
func (noop) MessageRemove(discord.ChannelID, discord.MessageID) error {
return nil
}
// PresenceStore is the store interface for all user presences. Presences don't get
// fetched from the API; they will only be updated through the Gateway.
type PresenceStore interface {
Resetter
Presence(discord.GuildID, discord.UserID) (*discord.Presence, error)
Presences(discord.GuildID) ([]discord.Presence, error)
PresenceSet(guildID discord.GuildID, p discord.Presence, update bool) error
PresenceRemove(discord.GuildID, discord.UserID) error
}
var _ PresenceStore = (*noop)(nil)
func (noop) Presence(discord.GuildID, discord.UserID) (*discord.Presence, error) {
return nil, ErrNotFound
}
func (noop) Presences(discord.GuildID) ([]discord.Presence, error) {
return nil, ErrNotFound
}
func (noop) PresenceSet(discord.GuildID, discord.Presence, bool) error {
return nil
}
func (noop) PresenceRemove(discord.GuildID, discord.UserID) error {
return nil
}
// RoleStore is the store interface for all member roles.
type RoleStore interface {
Resetter
Role(discord.GuildID, discord.RoleID) (*discord.Role, error)
Roles(discord.GuildID) ([]discord.Role, error)
RoleSet(guildID discord.GuildID, r discord.Role, update bool) error
RoleRemove(discord.GuildID, discord.RoleID) error
}
var _ RoleStore = (*noop)(nil)
func (noop) Role(discord.GuildID, discord.RoleID) (*discord.Role, error) { return nil, ErrNotFound }
func (noop) Roles(discord.GuildID) ([]discord.Role, error) { return nil, ErrNotFound }
func (noop) RoleSet(discord.GuildID, discord.Role, bool) error { return nil }
func (noop) RoleRemove(discord.GuildID, discord.RoleID) error { return nil }
// VoiceStateStore is the store interface for all voice states.
type VoiceStateStore interface {
Resetter
VoiceState(discord.GuildID, discord.UserID) (*discord.VoiceState, error)
VoiceStates(discord.GuildID) ([]discord.VoiceState, error)
VoiceStateSet(guildID discord.GuildID, s discord.VoiceState, update bool) error
VoiceStateRemove(discord.GuildID, discord.UserID) error
}
var _ VoiceStateStore = (*noop)(nil)
func (noop) VoiceState(discord.GuildID, discord.UserID) (*discord.VoiceState, error) {
return nil, ErrNotFound
}
func (noop) VoiceStates(discord.GuildID) ([]discord.VoiceState, error) {
return nil, ErrNotFound
}
func (noop) VoiceStateSet(discord.GuildID, discord.VoiceState, bool) error {
return nil
}
func (noop) VoiceStateRemove(discord.GuildID, discord.UserID) error {
return nil
}