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arikawa/api/emoji.go

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package api
import (
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"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/utils/httputil"
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)
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// Emojis returns a list of emoji objects for the given guild.
func (c *Client) Emojis(guildID discord.GuildID) ([]discord.Emoji, error) {
var e []discord.Emoji
return e, c.RequestJSON(&e, "GET", EndpointGuilds+guildID.String()+"/emojis")
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}
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// Emoji returns an emoji object for the given guild and emoji IDs.
func (c *Client) Emoji(guildID discord.GuildID, emojiID discord.EmojiID) (*discord.Emoji, error) {
var emj *discord.Emoji
return emj, c.RequestJSON(&emj, "GET",
EndpointGuilds+guildID.String()+"/emojis/"+emojiID.String())
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}
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// https://discord.com/developers/docs/resources/emoji#create-guild-emoji-json-params
type CreateEmojiData struct {
// Name is the name of the emoji.
Name string `json:"name"`
// Image is the the 128x128 emoji image.
Image Image `json:"image"`
// Roles are the roles that can use the emoji.
Roles *[]discord.RoleID `json:"roles,omitempty"`
AuditLogReason `json:"-"`
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}
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// CreateEmoji creates a new emoji in the guild. This endpoint requires
// MANAGE_EMOJIS. ContentType must be "image/jpeg", "image/png", or
// "image/gif". However, ContentType can also be automatically detected (though
// shouldn't be relied on).
//
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// Emojis and animated emojis have a maximum file size of 256kb.
func (c *Client) CreateEmoji(
guildID discord.GuildID, data CreateEmojiData) (*discord.Emoji, error) {
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// Max 256KB
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if err := data.Image.Validate(256 * 1000); err != nil {
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return nil, err
}
var emj *discord.Emoji
return emj, c.RequestJSON(
&emj, "POST",
EndpointGuilds+guildID.String()+"/emojis",
httputil.WithJSONBody(data), httputil.WithHeaders(data.Header()),
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)
}
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// https://discord.com/developers/docs/resources/emoji#modify-guild-emoji-json-params
type ModifyEmojiData struct {
// Name is the name of the emoji.
Name string `json:"name,omitempty"`
// Roles are the roles that can use the emoji.
Roles *[]discord.RoleID `json:"roles,omitempty"`
AuditLogReason `json:"-"`
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}
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// ModifyEmoji changes an existing emoji. This requires MANAGE_EMOJIS. Name and
// roles are optional fields (though you'd want to change either though).
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//
// Fires a Guild Emojis Update Gateway event.
func (c *Client) ModifyEmoji(
guildID discord.GuildID, emojiID discord.EmojiID, data ModifyEmojiData) error {
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return c.FastRequest(
"PATCH",
EndpointGuilds+guildID.String()+"/emojis/"+emojiID.String(),
httputil.WithJSONBody(data), httputil.WithHeaders(data.Header()),
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)
}
// DeleteEmoji deletes the given emoji.
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//
// Requires the MANAGE_EMOJIS permission.
//
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// Fires a Guild Emojis Update Gateway event.
func (c *Client) DeleteEmoji(
guildID discord.GuildID, emojiID discord.EmojiID, reason AuditLogReason) error {
return c.FastRequest(
"DELETE", EndpointGuilds+guildID.String()+"/emojis/"+emojiID.String(),
httputil.WithHeaders(reason.Header()),
)
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}