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Funkin/source/funkin/modding/base
2022-08-16 20:26:34 -04:00
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README.md Modified every file in the codebase to solve a single bug. 2022-03-08 03:13:53 -05:00
ScriptedFlxRuntimeShader.hx Latest WIP on Weekend 1 appearance stuff 2022-08-16 20:26:34 -04:00
ScriptedFlxSprite.hx Latest WIP on Weekend 1 appearance stuff 2022-08-16 20:26:34 -04:00
ScriptedFlxSpriteGroup.hx Latest WIP on Weekend 1 appearance stuff 2022-08-16 20:26:34 -04:00
ScriptedFlxState.hx Latest WIP on Weekend 1 appearance stuff 2022-08-16 20:26:34 -04:00
ScriptedFlxSubState.hx Latest WIP on Weekend 1 appearance stuff 2022-08-16 20:26:34 -04:00
ScriptedFlxTransitionableState.hx Latest WIP on Weekend 1 appearance stuff 2022-08-16 20:26:34 -04:00
ScriptedFlxUIState.hx Latest WIP on Weekend 1 appearance stuff 2022-08-16 20:26:34 -04:00
ScriptedMusicBeatState.hx Latest WIP on Weekend 1 appearance stuff 2022-08-16 20:26:34 -04:00
ScriptedMusicBeatSubstate.hx Latest WIP on Weekend 1 appearance stuff 2022-08-16 20:26:34 -04:00

modding.base

This package is used to allow modders to create scripted classes which extend these base classes. For example, one script can extend FlxSprite and another can call ScriptedFlxSprite.init('ClassName'). Most of these scripted class stubs are not used by the game itself, so this package has been explicitly marked to be ignored by DCE.