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Funkin/source/funkin/play/PlayState.hx

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Haxe

package funkin.play;
import flixel.FlxCamera;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.FlxSubState;
import flixel.addons.effects.FlxTrail;
import flixel.addons.transition.FlxTransitionableState;
import flixel.group.FlxGroup;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.ui.FlxBar;
import flixel.util.FlxColor;
import flixel.util.FlxSort;
import flixel.util.FlxTimer;
import funkin.Note;
import funkin.Section.SwagSection;
import funkin.SongLoad.SwagSong;
import funkin.charting.ChartingState;
import funkin.play.stage.Stage;
import funkin.play.stage.StageData;
import funkin.shaderslmfao.ColorSwap;
import funkin.ui.PopUpStuff;
import funkin.ui.PreferencesMenu;
import haxe.Json;
import lime.ui.Haptic;
import lime.utils.Assets;
using StringTools;
#if discord_rpc
import Discord.DiscordClient;
#end
class PlayState extends MusicBeatState
{
// TODO: Reorganize these variables (maybe there should be a separate class like Conductor just to hold them?)
public static var curStageId:String = '';
public static var SONG:SwagSong;
public static var isStoryMode:Bool = false;
public static var storyWeek:Int = 0;
public static var storyPlaylist:Array<String> = [];
public static var storyDifficulty:Int = 1;
public static var deathCounter:Int = 0;
public static var practiceMode:Bool = false;
public static var needsReset:Bool = false;
private var vocals:VoicesGroup;
private var vocalsFinished:Bool = false;
private var dad:Character;
private var gf:Character;
private var boyfriend:Boyfriend;
/**
* Notes that should be ON SCREEN and have UPDATES running on them!
*/
private var notes:FlxTypedGroup<Note>;
private var unspawnNotes:Array<Note> = [];
private var strumLine:FlxSprite;
private var camFollow:FlxObject;
private static var prevCamFollow:FlxObject;
private var strumLineNotes:FlxTypedGroup<FlxSprite>;
/**
* The currently active PlayState.
*/
public static var instance:PlayState = null;
/**
* Strumline for player
*/
private var playerStrums:FlxTypedGroup<FlxSprite>;
private var camZooming:Bool = false;
private var curSong:String = "";
private var gfSpeed:Int = 1;
public static var health:Float = 1;
private var healthDisplay:Float = 1;
private var combo:Int = 0;
private var healthBarBG:FlxSprite;
private var healthBar:FlxBar;
private var generatedMusic:Bool = false;
private var startingSong:Bool = false;
private var iconP1:HealthIcon;
private var iconP2:HealthIcon;
private var camHUD:FlxCamera;
private var camGame:FlxCamera;
var dialogue:Array<String>;
public static var seenCutscene:Bool = false;
var talking:Bool = true;
var songScore:Int = 0;
var scoreTxt:FlxText;
// Dunno why its called doof lol, it's just the dialogue box
var doof:DialogueBox;
var grpNoteSplashes:FlxTypedGroup<NoteSplash>;
public static var campaignScore:Int = 0;
var defaultCamZoom:Float = 1.05;
// how big to stretch the pixel art assets
public static var daPixelZoom:Float = 6;
var inCutscene:Bool = false;
#if discord_rpc
// Discord RPC variables
var storyDifficultyText:String = "";
var iconRPC:String = "";
var songLength:Float = 0;
var detailsText:String = "";
var detailsPausedText:String = "";
#end
var camPos:FlxPoint;
var comboPopUps:PopUpStuff;
override public function create()
{
instance = this;
initCameras();
// Starting health.
health = 1;
persistentUpdate = true;
persistentDraw = true;
if (SONG == null)
SONG = SongLoad.loadFromJson('tutorial');
Conductor.mapBPMChanges(SONG);
Conductor.changeBPM(SONG.bpm);
// dialogue init shit, just for week 5 really (for now...?)
switch (SONG.song.toLowerCase())
{
case 'senpai':
dialogue = CoolUtil.coolTextFile(Paths.txt('songs/senpai/senpaiDialogue'));
case 'roses':
dialogue = CoolUtil.coolTextFile(Paths.txt('songs/roses/rosesDialogue'));
case 'thorns':
dialogue = CoolUtil.coolTextFile(Paths.txt('songs/thorns/thornsDialogue'));
}
#if discord_rpc
initDiscord();
#end
initStage();
initCharacters();
if (dialogue != null)
{
doof = new DialogueBox(false, dialogue);
doof.scrollFactor.set();
doof.finishThing = startCountdown;
doof.cameras = [camHUD];
}
Conductor.songPosition = -5000;
strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10);
if (PreferencesMenu.getPref('downscroll'))
strumLine.y = FlxG.height - 150; // 150 just random ass number lol
strumLine.scrollFactor.set();
strumLineNotes = new FlxTypedGroup<FlxSprite>();
add(strumLineNotes);
// fake notesplash cache type deal so that it loads in the graphic?
comboPopUps = new PopUpStuff();
add(comboPopUps);
grpNoteSplashes = new FlxTypedGroup<NoteSplash>();
var noteSplash:NoteSplash = new NoteSplash(100, 100, 0);
grpNoteSplashes.add(noteSplash);
noteSplash.alpha = 0.1;
add(grpNoteSplashes);
playerStrums = new FlxTypedGroup<FlxSprite>();
generateSong();
// add(strumLine);
camFollow = new FlxObject(0, 0, 1, 1);
camFollow.setPosition(camPos.x, camPos.y);
if (prevCamFollow != null)
{
camFollow = prevCamFollow;
prevCamFollow = null;
}
add(camFollow);
resetCamFollow();
FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
FlxG.fixedTimestep = false;
healthBarBG = new FlxSprite(0, FlxG.height * 0.9).loadGraphic(Paths.image('healthBar'));
healthBarBG.screenCenter(X);
healthBarBG.scrollFactor.set();
add(healthBarBG);
if (PreferencesMenu.getPref('downscroll'))
healthBarBG.y = FlxG.height * 0.1;
healthBar = new FlxBar(healthBarBG.x + 4, healthBarBG.y + 4, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), this,
'healthDisplay', 0, 2);
healthBar.scrollFactor.set();
healthBar.createFilledBar(0xFFFF0000, 0xFF66FF33);
// healthBar
add(healthBar);
scoreTxt = new FlxText(healthBarBG.x + healthBarBG.width - 190, healthBarBG.y + 30, 0, "", 20);
scoreTxt.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
scoreTxt.scrollFactor.set();
add(scoreTxt);
iconP1 = new HealthIcon(SONG.player1, true);
iconP1.y = healthBar.y - (iconP1.height / 2);
add(iconP1);
iconP2 = new HealthIcon(SONG.player2, false);
iconP2.y = healthBar.y - (iconP2.height / 2);
add(iconP2);
grpNoteSplashes.cameras = [camHUD];
strumLineNotes.cameras = [camHUD];
notes.cameras = [camHUD];
healthBar.cameras = [camHUD];
healthBarBG.cameras = [camHUD];
iconP1.cameras = [camHUD];
iconP2.cameras = [camHUD];
scoreTxt.cameras = [camHUD];
// if (SONG.song == 'South')
// FlxG.camera.alpha = 0.7;
// UI_camera.zoom = 1;
// cameras = [FlxG.cameras.list[1]];
startingSong = true;
if (isStoryMode && !seenCutscene)
{
seenCutscene = true;
switch (curSong.toLowerCase())
{
case "winter-horrorland":
var blackScreen:FlxSprite = new FlxSprite(0, 0).makeGraphic(Std.int(FlxG.width * 2), Std.int(FlxG.height * 2), FlxColor.BLACK);
add(blackScreen);
blackScreen.scrollFactor.set();
camHUD.visible = false;
new FlxTimer().start(0.1, function(tmr:FlxTimer)
{
remove(blackScreen);
FlxG.sound.play(Paths.sound('Lights_Turn_On'));
camFollow.y = -2050;
camFollow.x += 200;
FlxG.camera.focusOn(camFollow.getPosition());
FlxG.camera.zoom = 1.5;
new FlxTimer().start(0.8, function(tmr:FlxTimer)
{
camHUD.visible = true;
remove(blackScreen);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, 2.5, {
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween)
{
startCountdown();
}
});
});
});
case 'senpai' | 'roses' | 'thorns':
schoolIntro(doof); // doof is assumed to be non-null, lol!
case 'ugh':
ughIntro();
case 'stress':
stressIntro();
case 'guns':
gunsIntro();
default:
startCountdown();
}
}
else
{
switch (curSong.toLowerCase())
{
// REMOVE THIS LATER
// case 'ugh':
// ughIntro();
// case 'stress':
// stressIntro();
// case 'guns':
// gunsIntro();
default:
startCountdown();
}
}
super.create();
}
function initCameras()
{
defaultCamZoom = FlxCamera.defaultZoom;
defaultCamZoom *= 1.05;
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
FlxG.sound.cache(Paths.inst(PlayState.SONG.song));
FlxG.sound.cache(Paths.voices(PlayState.SONG.song));
// var gameCam:FlxCamera = FlxG.camera;
camGame = new SwagCamera();
camHUD = new FlxCamera();
camHUD.bgColor.alpha = 0;
FlxG.cameras.reset(camGame);
FlxG.cameras.add(camHUD, false);
}
function initStage()
{
// TODO: Move stageId to the song file.
switch (SONG.song.toLowerCase())
{
case 'spookeez' | 'monster' | 'south':
curStageId = "spookyMansion";
case 'pico' | 'blammed' | 'philly':
curStageId = 'phillyTrain';
case "milf" | 'satin-panties' | 'high':
curStageId = 'limoRide';
case "cocoa" | 'eggnog':
curStageId = 'mallXmas';
case 'winter-horrorland':
curStageId = 'mallEvil';
case 'pyro':
curStageId = 'pyro';
case 'senpai' | 'roses':
curStageId = 'school';
case "darnell":
curStageId = 'phillyStreets';
case 'thorns':
curStageId = 'schoolEvil';
case 'guns' | 'stress' | 'ugh':
curStageId = 'tankmanBattlefield';
default:
curStageId = "mainStage";
}
loadStage(curStageId);
}
function initCharacters()
{
// all dis is shitty, redo later for stage shit
var gfVersion:String = 'gf';
switch (curStageId)
{
case 'limoRide':
gfVersion = 'gf-car';
case 'mallXmas' | 'mallEvil':
gfVersion = 'gf-christmas';
case 'school' | 'schoolEvil':
gfVersion = 'gf-pixel';
case 'tankmanBattlefield':
gfVersion = 'gf-tankmen';
}
if (SONG.player1 == "pico")
{
gfVersion = "nene";
}
if (SONG.song.toLowerCase() == 'stress')
gfVersion = 'pico-speaker';
gf = new Character(400, 130, gfVersion);
gf.scrollFactor.set(0.95, 0.95);
switch (gfVersion)
{
case 'pico-speaker':
gf.x -= 50;
gf.y -= 200;
}
dad = new Character(100, 100, SONG.player2);
camPos = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y);
switch (SONG.player2)
{
case 'gf':
dad.setPosition(gf.x, gf.y);
gf.visible = false;
if (isStoryMode)
{
camPos.x += 600;
tweenCamIn();
}
case "spooky":
dad.y += 200;
case "monster":
dad.y += 100;
case 'monster-christmas':
dad.y += 130;
case 'dad':
camPos.x += 400;
case 'pico':
camPos.x += 600;
dad.y += 300;
case 'parents-christmas':
dad.x -= 500;
case 'senpai' | 'senpai-angry':
dad.x += 150;
dad.y += 360;
camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y);
case 'spirit':
dad.x -= 150;
dad.y += 100;
camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y);
case 'tankman':
dad.y += 180;
}
boyfriend = new Boyfriend(770, 450, SONG.player1);
// REPOSITIONING PER STAGE
switch (curStageId)
{
case 'schoolEvil':
var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
// Go behind Spirit.
evilTrail.zIndex = 190;
add(evilTrail);
case "tank":
gf.y += 10;
gf.x -= 30;
boyfriend.x += 40;
boyfriend.y += 0;
dad.y += 60;
dad.x -= 80;
if (gfVersion != 'pico-speaker')
{
gf.x -= 170;
gf.y -= 75;
}
}
if (curStage != null)
{
// We're using Eric's stage handler.
// Characters get added to the stage, not the main scene.
curStage.addCharacter(gf, GF);
curStage.addCharacter(boyfriend, BF);
curStage.addCharacter(dad, DAD);
// Redo z-indexes.
curStage.refresh();
}
else
{
add(gf);
add(dad);
add(boyfriend);
}
}
function ughIntro()
{
inCutscene = true;
var blackShit:FlxSprite = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackShit.scrollFactor.set();
add(blackShit);
#if html5
var vid:FlxVideo = new FlxVideo('music/ughCutscene.mp4');
vid.finishCallback = function()
{
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
};
#else
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
#end
FlxG.camera.zoom = defaultCamZoom * 1.2;
camFollow.x += 100;
camFollow.y += 100;
/*
FlxG.sound.playMusic(Paths.music('DISTORTO'), 0);
FlxG.sound.music.fadeIn(5, 0, 0.5);
dad.visible = false;
var tankCutscene:TankCutscene = new TankCutscene(-20, 320);
tankCutscene.frames = Paths.getSparrowAtlas('cutsceneStuff/tankTalkSong1');
tankCutscene.animation.addByPrefix('wellWell', 'TANK TALK 1 P1', 24, false);
tankCutscene.animation.addByPrefix('killYou', 'TANK TALK 1 P2', 24, false);
tankCutscene.animation.play('wellWell');
tankCutscene.antialiasing = true;
gfCutsceneLayer.add(tankCutscene);
camHUD.visible = false;
FlxG.camera.zoom *= 1.2;
camFollow.y += 100;
tankCutscene.startSyncAudio = FlxG.sound.load(Paths.sound('wellWellWell'));
new FlxTimer().start(3, function(tmr:FlxTimer)
{
camFollow.x += 800;
camFollow.y += 100;
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom * 1.2}, 0.27, {ease: FlxEase.quadInOut});
new FlxTimer().start(1.5, function(bep:FlxTimer)
{
boyfriend.playAnim('singUP');
// play sound
FlxG.sound.play(Paths.sound('bfBeep'), function()
{
boyfriend.playAnim('idle');
});
});
new FlxTimer().start(3, function(swaggy:FlxTimer)
{
camFollow.x -= 800;
camFollow.y -= 100;
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom * 1.2}, 0.5, {ease: FlxEase.quadInOut});
tankCutscene.animation.play('killYou');
FlxG.sound.play(Paths.sound('killYou'));
new FlxTimer().start(6.1, function(swagasdga:FlxTimer)
{
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
FlxG.sound.music.fadeOut((Conductor.crochet / 1000) * 5, 0);
new FlxTimer().start((Conductor.crochet / 1000) * 5, function(money:FlxTimer)
{
dad.visible = true;
gfCutsceneLayer.remove(tankCutscene);
});
cameraMovement();
startCountdown();
camHUD.visible = true;
});
});
});*/
}
/**
* Removes any references to the current stage, then clears the stage cache,
* then reloads all the stages.
*
* This is useful for when you want to edit a stage without reloading the whole game.
* Reloading works on both the JSON and the HXC, if applicable.
*
* Call this by pressing F5 on a debug build.
*/
function debug_refreshStages()
{
// Remove the current stage. If the stage gets deleted while it's still in use,
// it'll probably crash the game or something.
if (this.curStage != null)
{
remove(curStage);
curStage.kill();
curStage = null;
}
// Forcibly reload scripts so that scripted stages can be edited.
polymod.hscript.PolymodScriptClass.clearScriptClasses();
polymod.hscript.PolymodScriptClass.registerAllScriptClasses();
// Reload the stages in cache. This might cause a lag spike but who cares this is a debug utility.
StageDataParser.loadStageCache();
// Reload the level. This should use new data from the assets folder.
LoadingState.loadAndSwitchState(new PlayState());
}
public var curStage:Stage;
/**
* Loads stage data from cache, assembles the props,
* and adds it to the state.
* @param id
*/
function loadStage(id:String)
{
curStage = StageDataParser.fetchStage(id);
if (curStage != null)
{
// Actually create and position the sprites.
curStage.buildStage();
// Apply camera zoom.
defaultCamZoom *= curStage.camZoom;
// Add the stage to the scene.
this.add(curStage);
}
}
function gunsIntro()
{
inCutscene = true;
var blackShit:FlxSprite = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackShit.scrollFactor.set();
add(blackShit);
#if html5
var vid:FlxVideo = new FlxVideo('music/gunsCutscene.mp4');
vid.finishCallback = function()
{
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
};
#else
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
#end
/* camFollow.setPosition(camPos.x, camPos.y);
camHUD.visible = false;
FlxG.sound.playMusic(Paths.music('DISTORTO'), 0);
FlxG.sound.music.fadeIn(5, 0, 0.5);
camFollow.y += 100;
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom * 1.3}, 4, {ease: FlxEase.quadInOut});
dad.visible = false;
var tankCutscene:TankCutscene = new TankCutscene(20, 320);
tankCutscene.frames = Paths.getSparrowAtlas('cutsceneStuff/tankTalkSong2');
tankCutscene.animation.addByPrefix('tankyguy', 'TANK TALK 2', 24, false);
tankCutscene.animation.play('tankyguy');
tankCutscene.antialiasing = true;
gfCutsceneLayer.add(tankCutscene); // add();
tankCutscene.startSyncAudio = FlxG.sound.load(Paths.sound('tankSong2'));
new FlxTimer().start(4.1, function(ugly:FlxTimer)
{
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom * 1.4}, 0.4, {ease: FlxEase.quadOut});
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom * 1.3}, 0.7, {ease: FlxEase.quadInOut, startDelay: 0.45});
gf.playAnim('sad');
});
new FlxTimer().start(11, function(tmr:FlxTimer)
{
FlxG.sound.music.fadeOut((Conductor.crochet / 1000) * 5, 0);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet * 5) / 1000, {ease: FlxEase.quartIn});
startCountdown();
new FlxTimer().start((Conductor.crochet * 25) / 1000, function(daTim:FlxTimer)
{
dad.visible = true;
gfCutsceneLayer.remove(tankCutscene);
});
camHUD.visible = true;
});*/
}
/**
* [
* [0, function(){blah;}],
* [4.6, function(){blah;}],
* [25.1, function(){blah;}],
* [30.7, function(){blah;}]
* ]
* SOMETHING LIKE THIS
*/
// var cutsceneFunctions:Array<Dynamic> = [];
function stressIntro()
{
inCutscene = true;
var blackShit:FlxSprite = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackShit.scrollFactor.set();
add(blackShit);
#if html5
var vid:FlxVideo = new FlxVideo('music/stressCutscene.mp4');
vid.finishCallback = function()
{
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
};
#else
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
#end
/* camHUD.visible = false;
// for story mode shit
camFollow.setPosition(camPos.x, camPos.y);
var dummyLoaderShit:FlxGroup = new FlxGroup();
add(dummyLoaderShit);
for (i in 0...7)
{
var dummyLoader:FlxSprite = new FlxSprite();
dummyLoader.loadGraphic(Paths.image('cutsceneStuff/gfHoldup-' + i));
dummyLoaderShit.add(dummyLoader);
dummyLoader.alpha = 0.01;
dummyLoader.y = FlxG.height - 20;
// dummyLoader.drawFrame(true);
}
dad.visible = false;
// gf.y += 300;
gf.alpha = 0.01;
var gfTankmen:FlxSprite = new FlxSprite(210, 70);
gfTankmen.frames = Paths.getSparrowAtlas('characters/gfTankmen');
gfTankmen.animation.addByPrefix('loop', 'GF Dancing at Gunpoint', 24, true);
gfTankmen.animation.play('loop');
gfTankmen.antialiasing = true;
gfCutsceneLayer.add(gfTankmen);
var tankCutscene:TankCutscene = new TankCutscene(-70, 320);
tankCutscene.frames = Paths.getSparrowAtlas('cutsceneStuff/tankTalkSong3-pt1');
tankCutscene.animation.addByPrefix('tankyguy', 'TANK TALK 3 P1 UNCUT', 24, false);
// tankCutscene.animation.addByPrefix('weed', 'sexAmbig', 24, false);
tankCutscene.animation.play('tankyguy');
tankCutscene.antialiasing = true;
bfTankCutsceneLayer.add(tankCutscene); // add();
var alsoTankCutscene:FlxSprite = new FlxSprite(20, 320);
alsoTankCutscene.frames = Paths.getSparrowAtlas('cutsceneStuff/tankTalkSong3-pt2');
alsoTankCutscene.animation.addByPrefix('swagTank', 'TANK TALK 3 P2 UNCUT', 24, false);
alsoTankCutscene.antialiasing = true;
bfTankCutsceneLayer.add(alsoTankCutscene);
alsoTankCutscene.y = FlxG.height + 100;
camFollow.setPosition(gf.x + 350, gf.y + 560);
FlxG.camera.focusOn(camFollow.getPosition());
boyfriend.visible = false;
var fakeBF:Character = new Character(boyfriend.x, boyfriend.y, 'bf', true);
bfTankCutsceneLayer.add(fakeBF);
// var atlasCutscene:Animation
// var animAssets:AssetManager = new AssetManager();
// var url = 'images/gfDemon';
// // animAssets.enqueueSingle(Paths.file(url + "/spritemap1.png"));
// // animAssets.enqueueSingle(Paths.file(url + "/spritemap1.json"));
// // animAssets.enqueueSingle(Paths.file(url + "/Animation.json"));
// animAssets.loadQueue(function(asssss:AssetManager)
// {
// var daAnim:Animation = asssss.createAnimation('GF Turnin Demon W Effect');
// FlxG.addChildBelowMouse(daAnim);
// });
var bfCatchGf:FlxSprite = new FlxSprite(boyfriend.x - 10, boyfriend.y - 90);
bfCatchGf.frames = Paths.getSparrowAtlas('cutsceneStuff/bfCatchesGF');
bfCatchGf.animation.addByPrefix('catch', 'BF catches GF', 24, false);
bfCatchGf.antialiasing = true;
add(bfCatchGf);
bfCatchGf.visible = false;
if (PreferencesMenu.getPref('censor-naughty'))
tankCutscene.startSyncAudio = FlxG.sound.play(Paths.sound('stressCutscene'));
else
{
tankCutscene.startSyncAudio = FlxG.sound.play(Paths.sound('song3censor'));
// cutsceneSound.loadEmbedded(Paths.sound('song3censor'));
var censor:FlxSprite = new FlxSprite();
censor.frames = Paths.getSparrowAtlas('cutsceneStuff/censor');
censor.animation.addByPrefix('censor', 'mouth censor', 24);
censor.animation.play('censor');
add(censor);
censor.visible = false;
//
new FlxTimer().start(4.6, function(censorTimer:FlxTimer)
{
censor.visible = true;
censor.setPosition(dad.x + 160, dad.y + 180);
new FlxTimer().start(0.2, function(endThing:FlxTimer)
{
censor.visible = false;
});
});
new FlxTimer().start(25.1, function(censorTimer:FlxTimer)
{
censor.visible = true;
censor.setPosition(dad.x + 120, dad.y + 170);
new FlxTimer().start(0.9, function(endThing:FlxTimer)
{
censor.visible = false;
});
});
new FlxTimer().start(30.7, function(censorTimer:FlxTimer)
{
censor.visible = true;
censor.setPosition(dad.x + 210, dad.y + 190);
new FlxTimer().start(0.4, function(endThing:FlxTimer)
{
censor.visible = false;
});
});
new FlxTimer().start(33.8, function(censorTimer:FlxTimer)
{
censor.visible = true;
censor.setPosition(dad.x + 180, dad.y + 170);
new FlxTimer().start(0.6, function(endThing:FlxTimer)
{
censor.visible = false;
});
});
}
// new FlxTimer().start(0.01, function(tmr) cutsceneSound.play()); // cutsceneSound.play();
// cutsceneSound.play();
// tankCutscene.startSyncAudio = cutsceneSound;
// tankCutscene.animation.curAnim.curFrame
FlxG.camera.zoom = defaultCamZoom * 1.15;
camFollow.x -= 200;
// cutsceneSound.onComplete = startCountdown;
// Cunt 1
new FlxTimer().start(31.5, function(cunt:FlxTimer)
{
camFollow.x += 400;
camFollow.y += 150;
FlxG.camera.zoom = defaultCamZoom * 1.4;
FlxTween.tween(FlxG.camera, {zoom: FlxG.camera.zoom + 0.1}, 0.5, {ease: FlxEase.elasticOut});
FlxG.camera.focusOn(camFollow.getPosition());
boyfriend.playAnim('singUPmiss');
boyfriend.animation.finishCallback = function(animFinish:String)
{
camFollow.x -= 400;
camFollow.y -= 150;
FlxG.camera.zoom /= 1.4;
FlxG.camera.focusOn(camFollow.getPosition());
boyfriend.animation.finishCallback = null;
};
});
new FlxTimer().start(15.1, function(tmr:FlxTimer)
{
camFollow.y -= 170;
camFollow.x += 200;
FlxTween.tween(FlxG.camera, {zoom: FlxG.camera.zoom * 1.3}, 2.1, {
ease: FlxEase.quadInOut
});
new FlxTimer().start(2.2, function(swagTimer:FlxTimer)
{
// FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, 0.7, {ease: FlxEase.elasticOut});
FlxG.camera.zoom = 0.8;
// camFollow.y -= 100;
boyfriend.visible = false;
bfCatchGf.visible = true;
bfCatchGf.animation.play('catch');
bfTankCutsceneLayer.remove(fakeBF);
bfCatchGf.animation.finishCallback = function(anim:String)
{
bfCatchGf.visible = false;
boyfriend.visible = true;
};
new FlxTimer().start(3, function(weedShitBaby:FlxTimer)
{
camFollow.y += 180;
camFollow.x -= 80;
});
new FlxTimer().start(2.3, function(gayLol:FlxTimer)
{
bfTankCutsceneLayer.remove(tankCutscene);
alsoTankCutscene.y = 320;
alsoTankCutscene.animation.play('swagTank');
// tankCutscene.animation.play('weed');
});
});
gf.visible = false;
var cutsceneShit:CutsceneCharacter = new CutsceneCharacter(210, 70, 'gfHoldup');
gfCutsceneLayer.add(cutsceneShit);
gfCutsceneLayer.remove(gfTankmen);
cutsceneShit.onFinish = function()
{
gf.alpha = 1;
gf.visible = true;
};
// add(cutsceneShit);
new FlxTimer().start(20, function(alsoTmr:FlxTimer)
{
dad.visible = true;
bfTankCutsceneLayer.remove(alsoTankCutscene);
startCountdown();
remove(dummyLoaderShit);
dummyLoaderShit.destroy();
dummyLoaderShit = null;
gfCutsceneLayer.remove(cutsceneShit);
});
});*/
}
function initDiscord():Void
{
#if discord_rpc
storyDifficultyText = difficultyString();
iconRPC = SONG.player2;
// To avoid having duplicate images in Discord assets
switch (iconRPC)
{
case 'senpai-angry':
iconRPC = 'senpai';
case 'monster-christmas':
iconRPC = 'monster';
case 'mom-car':
iconRPC = 'mom';
}
// String that contains the mode defined here so it isn't necessary to call changePresence for each mode
detailsText = isStoryMode ? "Story Mode: Week " + storyWeek : "Freeplay";
detailsPausedText = "Paused - " + detailsText;
// Updating Discord Rich Presence.
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
#end
}
function schoolIntro(?dialogueBox:DialogueBox):Void
{
var black:FlxSprite = new FlxSprite(-100, -100).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
black.scrollFactor.set();
add(black);
var red:FlxSprite = new FlxSprite(-100, -100).makeGraphic(FlxG.width * 2, FlxG.height * 2, 0xFFff1b31);
red.scrollFactor.set();
var senpaiEvil:FlxSprite = new FlxSprite();
senpaiEvil.frames = Paths.getSparrowAtlas('weeb/senpaiCrazy');
senpaiEvil.animation.addByPrefix('idle', 'Senpai Pre Explosion', 24, false);
senpaiEvil.setGraphicSize(Std.int(senpaiEvil.width * daPixelZoom));
senpaiEvil.scrollFactor.set();
senpaiEvil.updateHitbox();
senpaiEvil.screenCenter();
senpaiEvil.x += senpaiEvil.width / 5;
camFollow.setPosition(camPos.x, camPos.y);
if (SONG.song.toLowerCase() == 'roses' || SONG.song.toLowerCase() == 'thorns')
{
remove(black);
if (SONG.song.toLowerCase() == 'thorns')
{
add(red);
camHUD.visible = false;
}
else
FlxG.sound.play(Paths.sound('ANGRY'));
// moved senpai angry noise in here to clean up cutscene switch case lol
}
new FlxTimer().start(0.3, function(tmr:FlxTimer)
{
black.alpha -= 0.15;
if (black.alpha > 0)
tmr.reset(0.3);
else
{
if (dialogueBox != null)
{
inCutscene = true;
if (SONG.song.toLowerCase() == 'thorns')
{
add(senpaiEvil);
senpaiEvil.alpha = 0;
new FlxTimer().start(0.3, function(swagTimer:FlxTimer)
{
senpaiEvil.alpha += 0.15;
if (senpaiEvil.alpha < 1)
swagTimer.reset();
else
{
senpaiEvil.animation.play('idle');
FlxG.sound.play(Paths.sound('Senpai_Dies'), 1, false, null, true, function()
{
remove(senpaiEvil);
remove(red);
FlxG.camera.fade(FlxColor.WHITE, 0.01, true, function()
{
add(dialogueBox);
camHUD.visible = true;
}, true);
});
new FlxTimer().start(3.2, function(deadTime:FlxTimer)
{
FlxG.camera.fade(FlxColor.WHITE, 1.6, false);
});
}
});
}
else
add(dialogueBox);
}
else
startCountdown();
remove(black);
}
});
}
var startTimer:FlxTimer = new FlxTimer();
var perfectMode:Bool = false;
function startCountdown():Void
{
inCutscene = false;
camHUD.visible = true;
generateStaticArrows(0);
generateStaticArrows(1);
talking = false;
restartCountdownTimer();
}
function restartCountdownTimer():Void
{
startedCountdown = true;
Conductor.songPosition = 0;
Conductor.songPosition -= Conductor.crochet * 5;
var swagCounter:Int = 0;
startTimer.start(Conductor.crochet / 1000, function(tmr:FlxTimer)
{
// this just based on beatHit stuff but compact
if (swagCounter % gfSpeed == 0)
gf.dance();
if (swagCounter % 2 == 0)
{
if (boyfriend.animation != null)
{
if (!boyfriend.animation.curAnim.name.startsWith("sing"))
boyfriend.playAnim('idle');
}
if (dad.animation != null)
{
if (!dad.animation.curAnim.name.startsWith("sing"))
dad.dance();
}
}
else if (dad.curCharacter == 'spooky' && !dad.animation.curAnim.name.startsWith("sing"))
dad.dance();
if (generatedMusic)
notes.sort(sortNotes, FlxSort.DESCENDING);
var introSprPaths:Array<String> = ["ready", "set", "go"];
var altSuffix:String = "";
if (curStageId.startsWith("school"))
{
altSuffix = '-pixel';
introSprPaths = ['weeb/pixelUI/ready-pixel', 'weeb/pixelUI/set-pixel', 'weeb/pixelUI/date-pixel'];
}
var introSndPaths:Array<String> = [
"intro3" + altSuffix, "intro2" + altSuffix,
"intro1" + altSuffix, "introGo" + altSuffix
];
if (swagCounter > 0)
readySetGo(introSprPaths[swagCounter - 1]);
FlxG.sound.play(Paths.sound(introSndPaths[swagCounter]), 0.6);
/* switch (swagCounter)
{
case 0:
case 1:
case 2:
case 3:
}*/
swagCounter += 1;
}, 4);
}
function readySetGo(path:String):Void
{
var spr:FlxSprite = new FlxSprite().loadGraphic(Paths.image(path));
spr.scrollFactor.set();
if (curStageId.startsWith('school'))
spr.setGraphicSize(Std.int(spr.width * daPixelZoom));
spr.updateHitbox();
spr.screenCenter();
add(spr);
FlxTween.tween(spr, {y: spr.y += 100, alpha: 0}, Conductor.crochet / 1000, {
ease: FlxEase.cubeInOut,
onComplete: function(twn:FlxTween)
{
spr.destroy();
}
});
}
var previousFrameTime:Int = 0;
var songTime:Float = 0;
function startSong():Void
{
startingSong = false;
previousFrameTime = FlxG.game.ticks;
if (!paused)
{
// if (FlxG.sound.music != null)
// FlxG.sound.music.play(true);
// else
FlxG.sound.playMusic(Paths.inst(SONG.song), 1, false);
}
FlxG.sound.music.onComplete = endSong;
vocals.play();
#if discord_rpc
// Song duration in a float, useful for the time left feature
songLength = FlxG.sound.music.length;
// Updating Discord Rich Presence (with Time Left)
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength);
#end
}
private function generateSong():Void
{
// FlxG.log.add(ChartParser.parse());
Conductor.changeBPM(SONG.bpm);
curSong = SONG.song;
if (SONG.needsVoices)
vocals = new VoicesGroup(SONG.song, SONG.voiceList);
else
vocals = new VoicesGroup(SONG.song, null, false);
vocals.members[0].onComplete = function()
{
vocalsFinished = true;
};
notes = new FlxTypedGroup<Note>();
add(notes);
regenNoteData();
generatedMusic = true;
}
function regenNoteData():Void
{
// make unspawn notes shit def empty
unspawnNotes = [];
notes.forEach(function(nt)
{
nt.followsTime = false;
FlxTween.tween(nt, {y: FlxG.height + nt.y}, 0.5, {
ease: FlxEase.expoIn,
onComplete: function(twn)
{
nt.kill();
notes.remove(nt, true);
nt.destroy();
}
});
});
var noteData:Array<SwagSection>;
// NEW SHIT
noteData = SongLoad.getSong();
for (section in noteData)
{
for (songNotes in section.sectionNotes)
{
var daStrumTime:Float = songNotes.strumTime;
var daNoteData:Int = Std.int(songNotes.noteData % 4);
var gottaHitNote:Bool = section.mustHitSection;
if (songNotes.highStakes)
gottaHitNote = !section.mustHitSection;
var oldNote:Note;
if (unspawnNotes.length > 0)
oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
else
oldNote = null;
var swagNote:Note = new Note(daStrumTime, daNoteData, oldNote);
swagNote.data = songNotes;
swagNote.scrollFactor.set(0, 0);
var susLength:Float = swagNote.data.sustainLength;
susLength = susLength / Conductor.stepCrochet;
unspawnNotes.push(swagNote);
for (susNote in 0...Math.round(susLength))
{
oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
var sustainNote:Note = new Note(daStrumTime + (Conductor.stepCrochet * susNote) + Conductor.stepCrochet, daNoteData, oldNote, true);
sustainNote.scrollFactor.set();
unspawnNotes.push(sustainNote);
sustainNote.mustPress = gottaHitNote;
if (sustainNote.mustPress)
sustainNote.x += FlxG.width / 2; // general offset
}
swagNote.mustPress = gottaHitNote;
if (swagNote.mustPress)
swagNote.x += FlxG.width / 2; // general offset
}
}
unspawnNotes.sort(sortByShit);
}
// Now you are probably wondering why I made 2 of these very similar functions
// sortByShit(), and sortNotes(). sortNotes is meant to be used by both sortByShit(), and the notes FlxGroup
// sortByShit() is meant to be used only by the unspawnNotes array.
// and the array sorting function doesnt need that order variable thingie
// this is good enough for now lololol HERE IS COMMENT FOR THIS SORTA DUMB DECISION LOL
function sortByShit(Obj1:Note, Obj2:Note):Int
{
return sortNotes(FlxSort.ASCENDING, Obj1, Obj2);
}
function sortNotes(order:Int = FlxSort.ASCENDING, Obj1:Note, Obj2:Note)
{
return FlxSort.byValues(order, Obj1.data.strumTime, Obj2.data.strumTime);
}
// ^ These two sorts also look cute together ^
private function generateStaticArrows(player:Int):Void
{
for (i in 0...4)
{
// FlxG.log.add(i);
var babyArrow:FlxSprite = new FlxSprite(0, strumLine.y);
var colorswap:ColorSwap = new ColorSwap();
babyArrow.shader = colorswap.shader;
colorswap.update(Note.arrowColors[i]);
switch (curStageId)
{
case 'school' | 'schoolEvil':
babyArrow.loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels'), true, 17, 17);
babyArrow.animation.add('green', [6]);
babyArrow.animation.add('red', [7]);
babyArrow.animation.add('blue', [5]);
babyArrow.animation.add('purplel', [4]);
babyArrow.setGraphicSize(Std.int(babyArrow.width * daPixelZoom));
babyArrow.updateHitbox();
babyArrow.antialiasing = false;
switch (Math.abs(i))
{
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.add('static', [0]);
babyArrow.animation.add('pressed', [4, 8], 12, false);
babyArrow.animation.add('confirm', [12, 16], 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.add('static', [1]);
babyArrow.animation.add('pressed', [5, 9], 12, false);
babyArrow.animation.add('confirm', [13, 17], 24, false);
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.add('static', [2]);
babyArrow.animation.add('pressed', [6, 10], 12, false);
babyArrow.animation.add('confirm', [14, 18], 12, false);
case 3:
babyArrow.x += Note.swagWidth * 3;
babyArrow.animation.add('static', [3]);
babyArrow.animation.add('pressed', [7, 11], 12, false);
babyArrow.animation.add('confirm', [15, 19], 24, false);
}
default:
babyArrow.frames = Paths.getSparrowAtlas('NOTE_assets');
babyArrow.animation.addByPrefix('green', 'arrowUP');
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
babyArrow.antialiasing = true;
babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
switch (Math.abs(i))
{
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.addByPrefix('static', 'arrow static instance 1');
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.addByPrefix('static', 'arrow static instance 2');
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.addByPrefix('static', 'arrow static instance 4');
babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
case 3:
babyArrow.x += Note.swagWidth * 3;
babyArrow.animation.addByPrefix('static', 'arrow static instance 3');
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
}
}
babyArrow.updateHitbox();
babyArrow.scrollFactor.set();
if (!isStoryMode)
{
babyArrow.y -= 10;
babyArrow.alpha = 0;
FlxTween.tween(babyArrow, {y: babyArrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * i)});
}
babyArrow.ID = i;
if (player == 1)
playerStrums.add(babyArrow);
babyArrow.animation.play('static');
babyArrow.x += 50;
babyArrow.x += ((FlxG.width / 2) * player);
strumLineNotes.add(babyArrow);
}
}
function tweenCamIn():Void
{
FlxTween.tween(FlxG.camera, {zoom: 1.3 * FlxCamera.defaultZoom}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
}
override function openSubState(SubState:FlxSubState)
{
if (paused)
{
if (FlxG.sound.music != null)
{
FlxG.sound.music.pause();
vocals.pause();
}
if (!startTimer.finished)
startTimer.active = false;
}
super.openSubState(SubState);
}
override function closeSubState()
{
if (paused)
{
if (FlxG.sound.music != null && !startingSong)
resyncVocals();
if (!startTimer.finished)
startTimer.active = true;
paused = false;
#if discord_rpc
if (startTimer.finished)
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength - Conductor.songPosition);
else
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
#end
}
super.closeSubState();
}
#if discord_rpc
override public function onFocus():Void
{
if (health > 0 && !paused && FlxG.autoPause)
{
if (Conductor.songPosition > 0.0)
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength - Conductor.songPosition);
else
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
}
super.onFocus();
}
override public function onFocusLost():Void
{
if (health > 0 && !paused && FlxG.autoPause)
DiscordClient.changePresence(detailsPausedText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
super.onFocusLost();
}
#end
function resyncVocals():Void
{
if (_exiting)
return;
vocals.pause();
FlxG.sound.music.play();
Conductor.songPosition = FlxG.sound.music.time + Conductor.offset;
if (vocalsFinished)
return;
vocals.time = FlxG.sound.music.time;
vocals.play();
}
private var paused:Bool = false;
var startedCountdown:Bool = false;
var canPause:Bool = true;
override public function update(elapsed:Float)
{
healthDisplay = FlxMath.lerp(healthDisplay, health, 0.15);
if (needsReset)
{
resetCamFollow();
paused = false;
persistentUpdate = true;
persistentDraw = true;
startingSong = true;
FlxG.sound.music.pause();
vocals.pause();
curStage.resetStage();
FlxG.sound.music.time = 0;
regenNoteData(); // loads the note data from start
health = 1;
restartCountdownTimer();
needsReset = false;
// FlxScreenGrab.grab(null, true, true);
/*
var png:ByteArray = new ByteArray();
png = FlxG.camera.screen.pixels.encode(FlxG.camera.screen.pixels.rect, new PNGEncoderOptions());
var f = sys.io.File.write('./swag.png', true);
f.writeString(png.readUTFBytes(png.length));
f.close();
*/
// sys.io.File.saveContent('./swag.png', png.readUTFBytes(png.length));
}
#if !debug
perfectMode = false;
#else
if (FlxG.keys.justPressed.H)
camHUD.visible = !camHUD.visible;
if (FlxG.keys.justPressed.K)
{
// @:privateAccess
// var funnyData:Array<Int> = cast FlxG.sound.music._channel.__source.buffer.data;
// funnyData.reverse();
// @:privateAccess
// FlxG.sound.music._channel.__source.buffer.data = cast funnyData;
}
#end
// do this BEFORE super.update() so songPosition is accurate
if (startingSong)
{
if (startedCountdown)
{
Conductor.songPosition += FlxG.elapsed * 1000;
if (Conductor.songPosition >= 0)
startSong();
}
}
else
{
if (Paths.SOUND_EXT == 'mp3')
Conductor.offset = -13; // DO NOT FORGET TO REMOVE THE HARDCODE! WHEN I MAKE BETTER OFFSET SYSTEM!
Conductor.songPosition = FlxG.sound.music.time + Conductor.offset; // 20 is THE MILLISECONDS??
// Conductor.songPosition += FlxG.elapsed * 1000;
if (!paused)
{
songTime += FlxG.game.ticks - previousFrameTime;
previousFrameTime = FlxG.game.ticks;
// Interpolation type beat
if (Conductor.lastSongPos != Conductor.songPosition)
{
songTime = (songTime + Conductor.songPosition) / 2;
Conductor.lastSongPos = Conductor.songPosition;
// Conductor.songPosition += FlxG.elapsed * 1000;
// trace('MISSED FRAME');
}
}
// Conductor.lastSongPos = FlxG.sound.music.time;
}
super.update(elapsed); // idk if there's a particular reason why some code is before super.update(), and some is after. Prob nothing too much to worry about.
var androidPause:Bool = false;
#if android
androidPause = FlxG.android.justPressed.BACK;
#end
if ((controls.PAUSE || androidPause) && startedCountdown && canPause)
{
persistentUpdate = false;
persistentDraw = true;
paused = true;
// There is a 1/1000 change to use a special pause menu.
// This prevents the player from resuming, but that's the point.
// It's a reference to Gitaroo Man, which doesn't let you pause the game.
if (FlxG.random.bool(1 / 1000))
{
FlxG.switchState(new GitarooPause());
}
else
{
var boyfriendPos = boyfriend.getScreenPosition();
var pauseSubState = new PauseSubState(boyfriendPos.x, boyfriendPos.y);
openSubState(pauseSubState);
pauseSubState.camera = camHUD;
boyfriendPos.put();
}
#if discord_rpc
DiscordClient.changePresence(detailsPausedText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
#end
}
if (FlxG.keys.justPressed.SEVEN)
{
FlxG.switchState(new ChartingState());
#if discord_rpc
DiscordClient.changePresence("Chart Editor", null, null, true);
#end
}
// UI UPDATES
scoreTxt.text = "Score:" + songScore;
if (FlxG.keys.justPressed.EIGHT)
FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
if (FlxG.keys.justPressed.F5)
debug_refreshStages();
if (FlxG.keys.justPressed.NINE)
iconP1.swapOldIcon();
iconP1.setGraphicSize(Std.int(CoolUtil.coolLerp(iconP1.width, 150, 0.15)));
iconP2.setGraphicSize(Std.int(CoolUtil.coolLerp(iconP2.width, 150, 0.15)));
iconP1.updateHitbox();
iconP2.updateHitbox();
var iconOffset:Int = 26;
iconP1.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.value, 0, 2, 100, 0) * 0.01) - iconOffset);
iconP2.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.value, 0, 2, 100, 0) * 0.01)) - (iconP2.width - iconOffset);
if (health > 2)
health = 2;
if (healthBar.percent < 20)
iconP1.animation.curAnim.curFrame = 1;
else
iconP1.animation.curAnim.curFrame = 0;
if (healthBar.percent > 80)
iconP2.animation.curAnim.curFrame = 1;
else
iconP2.animation.curAnim.curFrame = 0;
/* if (FlxG.keys.justPressed.NINE)
FlxG.switchState(new Charting()); */
#if debug
if (FlxG.keys.justPressed.ONE)
endSong();
if (FlxG.keys.justPressed.PAGEUP)
changeSection(1);
if (FlxG.keys.justPressed.PAGEDOWN)
changeSection(-1);
#end
if (generatedMusic && SongLoad.getSong()[Std.int(curStep / 16)] != null)
{
cameraRightSide = SongLoad.getSong()[Std.int(curStep / 16)].mustHitSection;
cameraMovement();
}
if (camZooming)
{
FlxG.camera.zoom = FlxMath.lerp(defaultCamZoom, FlxG.camera.zoom, 0.95);
camHUD.zoom = FlxMath.lerp(1 * FlxCamera.defaultZoom, camHUD.zoom, 0.95);
}
FlxG.watch.addQuick("beatShit", curBeat);
FlxG.watch.addQuick("stepShit", curStep);
if (curSong == 'Fresh')
{
switch (curBeat)
{
case 16:
camZooming = true;
gfSpeed = 2;
case 48:
gfSpeed = 1;
case 80:
gfSpeed = 2;
case 112:
gfSpeed = 1;
}
}
if (!inCutscene && !_exiting)
{
// RESET = Quick Game Over Screen
if (controls.RESET)
{
health = 0;
trace("RESET = True");
}
#if CAN_CHEAT // brandon's a pussy
if (controls.CHEAT)
{
health += 1;
trace("User is cheating!");
}
#end
if (health <= 0 && !practiceMode)
{
// boyfriend.stunned = true;
persistentUpdate = false;
persistentDraw = false;
paused = true;
vocals.pause();
FlxG.sound.music.pause();
// unloadAssets();
deathCounter += 1;
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
#if discord_rpc
// Game Over doesn't get his own variable because it's only used here
DiscordClient.changePresence("Game Over - " + detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
#end
}
}
while (unspawnNotes[0] != null && unspawnNotes[0].data.strumTime - Conductor.songPosition < 1800 / SongLoad.getSpeed())
{
var dunceNote:Note = unspawnNotes[0];
notes.add(dunceNote);
unspawnNotes.shift();
}
if (generatedMusic)
{
notes.forEachAlive(function(daNote:Note)
{
if ((PreferencesMenu.getPref('downscroll') && daNote.y < -daNote.height)
|| (!PreferencesMenu.getPref('downscroll') && daNote.y > FlxG.height))
{
daNote.active = false;
daNote.visible = false;
}
else
{
daNote.visible = true;
daNote.active = true;
}
var strumLineMid = strumLine.y + Note.swagWidth / 2;
if (daNote.followsTime)
daNote.y = (Conductor.songPosition - daNote.data.strumTime) * (0.45 * FlxMath.roundDecimal(SongLoad.getSpeed(),
2) * daNote.noteSpeedMulti);
if (PreferencesMenu.getPref('downscroll'))
{
daNote.y += strumLine.y;
if (daNote.isSustainNote)
{
if (daNote.animation.curAnim.name.endsWith("end") && daNote.prevNote != null)
daNote.y += daNote.prevNote.height;
else
daNote.y += daNote.height / 2;
if ((!daNote.mustPress || (daNote.wasGoodHit || (daNote.prevNote.wasGoodHit && !daNote.canBeHit)))
&& daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= strumLineMid)
{
applyClipRect(daNote);
}
}
}
else
{
if (daNote.followsTime)
daNote.y = strumLine.y - daNote.y;
if (daNote.isSustainNote
&& (!daNote.mustPress || (daNote.wasGoodHit || (daNote.prevNote.wasGoodHit && !daNote.canBeHit)))
&& daNote.y + daNote.offset.y * daNote.scale.y <= strumLineMid)
{
applyClipRect(daNote);
}
}
if (!daNote.mustPress && daNote.wasGoodHit)
{
if (SONG.song != 'Tutorial')
camZooming = true;
var altAnim:String = "";
if (SongLoad.getSong()[Math.floor(curStep / 16)] != null)
{
if (SongLoad.getSong()[Math.floor(curStep / 16)].altAnim)
altAnim = '-alt';
}
if (daNote.data.altNote)
altAnim = '-alt';
if (!daNote.isSustainNote)
{
dad.playAnim('sing' + daNote.dirNameUpper + altAnim, true);
}
dad.holdTimer = 0;
if (SONG.needsVoices)
vocals.volume = 1;
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
// WIP interpolation shit? Need to fix the pause issue
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * SONG.speed[SongLoad.curDiff]));
// removing this so whether the note misses or not is entirely up to Note class
// var noteMiss:Bool = daNote.y < -daNote.height;
// if (PreferencesMenu.getPref('downscroll'))
// noteMiss = daNote.y > FlxG.height;
if (daNote.isSustainNote && daNote.wasGoodHit)
{
if ((!PreferencesMenu.getPref('downscroll') && daNote.y < -daNote.height)
|| (PreferencesMenu.getPref('downscroll') && daNote.y > FlxG.height))
{
daNote.active = false;
daNote.visible = false;
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
}
else if (daNote.tooLate || daNote.wasGoodHit)
{
// TODO: Why the hell is the noteMiss logic in two different places?
if (daNote.tooLate)
{
if (curStage != null)
{
curStage.onNoteMiss(daNote);
}
health -= 0.0775;
vocals.volume = 0;
killCombo();
}
daNote.active = false;
daNote.visible = false;
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
});
}
if (!inCutscene)
keyShit();
if (curStage != null)
{
// We're using Eric's stage handler.
curStage.onUpdate(elapsed);
}
}
function applyClipRect(daNote:Note):Void
{
// clipRect is applied to graphic itself so use frame Heights
var swagRect:FlxRect = new FlxRect(0, 0, daNote.frameWidth, daNote.frameHeight);
var strumLineMid = strumLine.y + Note.swagWidth / 2;
if (PreferencesMenu.getPref('downscroll'))
{
swagRect.height = (strumLineMid - daNote.y) / daNote.scale.y;
swagRect.y = daNote.frameHeight - swagRect.height;
}
else
{
swagRect.y = (strumLineMid - daNote.y) / daNote.scale.y;
swagRect.height -= swagRect.y;
}
daNote.clipRect = swagRect;
}
function killCombo():Void
{
if (combo > 5 && gf.animOffsets.exists('sad'))
gf.playAnim('sad');
if (combo != 0)
{
combo = comboPopUps.displayCombo(0);
}
}
#if debug
function changeSection(sec:Int):Void
{
FlxG.sound.music.pause();
var daBPM:Float = SONG.bpm;
var daPos:Float = 0;
for (i in 0...(Std.int(curStep / 16 + sec)))
{
if (SongLoad.getSong()[i].changeBPM)
{
daBPM = SongLoad.getSong()[i].bpm;
}
daPos += 4 * (1000 * 60 / daBPM);
}
Conductor.songPosition = FlxG.sound.music.time = daPos;
Conductor.songPosition += Conductor.offset;
updateCurStep();
resyncVocals();
}
#end
function endSong():Void
{
seenCutscene = false;
deathCounter = 0;
canPause = false;
FlxG.sound.music.volume = 0;
vocals.volume = 0;
if (SONG.validScore)
{
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
}
if (isStoryMode)
{
campaignScore += songScore;
storyPlaylist.remove(storyPlaylist[0]);
if (storyPlaylist.length <= 0)
{
FlxG.sound.playMusic(Paths.music('freakyMenu'));
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
switch (PlayState.storyWeek)
{
case 7:
FlxG.switchState(new VideoState());
default:
FlxG.switchState(new StoryMenuState());
}
// if ()
StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
if (SONG.validScore)
{
NGio.unlockMedal(60961);
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
}
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
FlxG.save.flush();
}
else
{
var difficulty:String = "";
if (storyDifficulty == 0)
difficulty = '-easy';
if (storyDifficulty == 2)
difficulty = '-hard';
trace('LOADING NEXT SONG');
trace(storyPlaylist[0].toLowerCase() + difficulty);
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
FlxG.sound.music.stop();
vocals.stop();
if (SONG.song.toLowerCase() == 'eggnog')
{
var blackShit:FlxSprite = new FlxSprite(-FlxG.width * FlxG.camera.zoom,
-FlxG.height * FlxG.camera.zoom).makeGraphic(FlxG.width * 3, FlxG.height * 3, FlxColor.BLACK);
blackShit.scrollFactor.set();
add(blackShit);
camHUD.visible = false;
inCutscene = true;
FlxG.sound.play(Paths.sound('Lights_Shut_off'), function()
{
// no camFollow so it centers on horror tree
SONG = SongLoad.loadFromJson(storyPlaylist[0].toLowerCase() + difficulty, storyPlaylist[0]);
LoadingState.loadAndSwitchState(new PlayState());
});
}
else
{
prevCamFollow = camFollow;
SONG = SongLoad.loadFromJson(storyPlaylist[0].toLowerCase() + difficulty, storyPlaylist[0]);
LoadingState.loadAndSwitchState(new PlayState());
}
}
}
else
{
trace('WENT BACK TO FREEPLAY??');
// unloadAssets();
FlxG.switchState(new FreeplayState());
}
}
// gives score and pops up rating
private function popUpScore(strumtime:Float, daNote:Note):Void
{
var noteDiff:Float = Math.abs(strumtime - Conductor.songPosition);
// boyfriend.playAnim('hey');
vocals.volume = 1;
var score:Int = 350;
var daRating:String = "sick";
var isSick:Bool = false;
var healthMulti:Float = 1;
healthMulti *= daNote.lowStakes ? 0.002 : 0.033;
if (noteDiff > Note.HIT_WINDOW * Note.BAD_THRESHOLD)
{
healthMulti *= 0; // no health on shit note
daRating = 'shit';
score = 50;
}
else if (noteDiff > Note.HIT_WINDOW * Note.GOOD_THRESHOLD)
{
healthMulti *= 0.2;
daRating = 'bad';
score = 100;
}
else if (noteDiff > Note.HIT_WINDOW * Note.SICK_THRESHOLD)
{
healthMulti *= 0.78;
daRating = 'good';
score = 200;
}
else
isSick = true;
health += healthMulti;
// TODO: Redo note hit logic to make sure this always gets called
if (curStage != null)
{
curStage.onNoteHit(daNote);
}
if (isSick)
{
var noteSplash:NoteSplash = grpNoteSplashes.recycle(NoteSplash);
noteSplash.setupNoteSplash(daNote.x, daNote.y, daNote.data.noteData);
// new NoteSplash(daNote.x, daNote.y, daNote.noteData);
grpNoteSplashes.add(noteSplash);
}
// Only add the score if you're not on practice mode
if (!practiceMode)
songScore += score;
comboPopUps.displayRating(daRating);
if (combo >= 10 || combo == 0)
comboPopUps.displayCombo(combo);
}
var cameraRightSide:Bool = false;
function cameraMovement()
{
if (camFollow.x != dad.getMidpoint().x + 150 && !cameraRightSide)
{
camFollow.setPosition(dad.getMidpoint().x + 150, dad.getMidpoint().y - 100);
// camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210);
switch (dad.curCharacter)
{
case 'mom':
camFollow.y = dad.getMidpoint().y;
case 'senpai' | 'senpai-angry':
camFollow.y = dad.getMidpoint().y - 430;
camFollow.x = dad.getMidpoint().x - 100;
}
if (dad.curCharacter == 'mom')
vocals.volume = 1;
if (SONG.song.toLowerCase() == 'tutorial')
tweenCamIn();
}
if (cameraRightSide && camFollow.x != boyfriend.getMidpoint().x - 100)
{
camFollow.setPosition(boyfriend.getMidpoint().x - 100, boyfriend.getMidpoint().y - 100);
switch (curStageId)
{
case 'limo':
camFollow.x = boyfriend.getMidpoint().x - 300;
case 'mall':
camFollow.y = boyfriend.getMidpoint().y - 200;
case 'school' | 'schoolEvil':
camFollow.x = boyfriend.getMidpoint().x - 200;
camFollow.y = boyfriend.getMidpoint().y - 200;
}
if (SONG.song.toLowerCase() == 'tutorial')
FlxTween.tween(FlxG.camera, {zoom: 1 * FlxCamera.defaultZoom}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
}
}
private function keyShit():Void
{
// control arrays, order L D R U
var holdArray:Array<Bool> = [controls.NOTE_LEFT, controls.NOTE_DOWN, controls.NOTE_UP, controls.NOTE_RIGHT];
var pressArray:Array<Bool> = [
controls.NOTE_LEFT_P,
controls.NOTE_DOWN_P,
controls.NOTE_UP_P,
controls.NOTE_RIGHT_P
];
var releaseArray:Array<Bool> = [
controls.NOTE_LEFT_R,
controls.NOTE_DOWN_R,
controls.NOTE_UP_R,
controls.NOTE_RIGHT_R
];
/*
var widHalf = FlxG.width / 2;
var heightHalf = FlxG.height / 2;
if (FlxG.onMobile)
{
for (touch in FlxG.touches.list)
{
var getHeight:Int = Math.floor(touch.justPressedPosition.y / (FlxG.height / 3));
var getWid:Int = Math.floor(touch.justPressedPosition.x / (FlxG.width / 4));
if (touch.justPressed)
{
switch (getWid)
{
case 1:
pressArray[3] = true;
case 2:
pressArray[0] = true;
default:
switch (getHeight)
{
case 0:
pressArray[2] = true;
case 1:
touch.justPressedPosition.x < widHalf ? pressArray[0] = true : pressArray[3] = true;
case 2:
pressArray[1] = true;
}
}
}
switch (getWid)
{
case 1:
holdArray[3] = true;
case 2:
holdArray[0] = true;
default:
switch (getHeight)
{
case 0:
holdArray[2] = true;
case 1:
touch.justPressedPosition.x < widHalf ? holdArray[0] = true : holdArray[3] = true;
case 2:
holdArray[1] = true;
}
}
}
}
*/
// HOLDS, check for sustain notes
if (holdArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
{
notes.forEachAlive(function(daNote:Note)
{
if (daNote.isSustainNote && daNote.canBeHit && daNote.mustPress && holdArray[daNote.data.noteData])
goodNoteHit(daNote);
});
}
// PRESSES, check for note hits
if (pressArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
{
Haptic.vibrate(100, 100);
boyfriend.holdTimer = 0;
var possibleNotes:Array<Note> = []; // notes that can be hit
var directionList:Array<Int> = []; // directions that can be hit
var dumbNotes:Array<Note> = []; // notes to kill later
notes.forEachAlive(function(daNote:Note)
{
if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
{
if (directionList.contains(daNote.data.noteData))
{
for (coolNote in possibleNotes)
{
if (coolNote.data.noteData == daNote.data.noteData
&& Math.abs(daNote.data.strumTime - coolNote.data.strumTime) < 10)
{ // if it's the same note twice at < 10ms distance, just delete it
// EXCEPT u cant delete it in this loop cuz it fucks with the collection lol
dumbNotes.push(daNote);
break;
}
else if (coolNote.data.noteData == daNote.data.noteData && daNote.data.strumTime < coolNote.data.strumTime)
{ // if daNote is earlier than existing note (coolNote), replace
possibleNotes.remove(coolNote);
possibleNotes.push(daNote);
break;
}
}
}
else
{
possibleNotes.push(daNote);
directionList.push(daNote.data.noteData);
}
}
});
for (note in dumbNotes)
{
FlxG.log.add("killing dumb ass note at " + note.data.strumTime);
note.kill();
notes.remove(note, true);
note.destroy();
}
possibleNotes.sort((a, b) -> Std.int(a.data.strumTime - b.data.strumTime));
if (perfectMode)
goodNoteHit(possibleNotes[0]);
else if (possibleNotes.length > 0)
{
for (shit in 0...pressArray.length)
{ // if a direction is hit that shouldn't be
if (pressArray[shit] && !directionList.contains(shit))
noteMiss(shit);
}
for (coolNote in possibleNotes)
{
if (pressArray[coolNote.data.noteData])
goodNoteHit(coolNote);
}
}
else
{
for (shit in 0...pressArray.length)
if (pressArray[shit])
noteMiss(shit);
}
}
if (boyfriend.holdTimer > Conductor.stepCrochet * 4 * 0.001 && !holdArray.contains(true))
{
if (boyfriend.animation.curAnim.name.startsWith('sing') && !boyfriend.animation.curAnim.name.endsWith('miss'))
{
boyfriend.playAnim('idle');
}
}
playerStrums.forEach(function(spr:FlxSprite)
{
if (pressArray[spr.ID] && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (!holdArray[spr.ID])
spr.animation.play('static');
if (spr.animation.curAnim.name == 'confirm' && !curStageId.startsWith('school'))
{
spr.centerOffsets();
spr.offset.x -= 13;
spr.offset.y -= 13;
}
else
spr.centerOffsets();
});
}
function performCleanup()
{
// Uncache the song.
openfl.utils.Assets.cache.clear(Paths.inst(SONG.song));
openfl.utils.Assets.cache.clear(Paths.voices(SONG.song));
// Remove reference to stage and remove sprites from it to save memory.
if (curStage != null)
{
remove(curStage);
curStage.kill();
curStage = null;
}
// Clear the static reference to this state.
instance = null;
}
/**
* This function is called before switching to a new FlxState.
*/
override function switchTo(nextState:FlxState):Bool
{
performCleanup();
return super.switchTo(nextState);
}
function noteMiss(direction:NoteDir = 1):Void
{
// whole function used to be encased in if (!boyfriend.stunned)
health -= 0.07;
killCombo();
if (!practiceMode)
songScore -= 10;
vocals.volume = 0;
FlxG.sound.play(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2));
/* boyfriend.stunned = true;
// get stunned for 5 seconds
new FlxTimer().start(5 / 60, function(tmr:FlxTimer)
{
boyfriend.stunned = false;
});*/
boyfriend.playAnim('sing' + direction.nameUpper + 'miss', true);
}
/* not used anymore lol
function badNoteHit()
{
// just double pasting this shit cuz fuk u
// REDO THIS SYSTEM!
var leftP = controls.NOTE_LEFT_P;
var downP = controls.NOTE_DOWN_P;
var upP = controls.NOTE_UP_P;
var rightP = controls.NOTE_RIGHT_P;
if (leftP)
noteMiss(0);
if (downP)
noteMiss(1);
if (upP)
noteMiss(2);
if (rightP)
noteMiss(3);
}*/
function goodNoteHit(note:Note):Void
{
if (!note.wasGoodHit)
{
if (!note.isSustainNote)
{
combo += 1;
popUpScore(note.data.strumTime, note);
}
boyfriend.playAnim('sing' + note.dirNameUpper, true);
playerStrums.forEach(function(spr:FlxSprite)
{
if (Math.abs(note.data.noteData) == spr.ID)
{
spr.animation.play('confirm', true);
}
});
note.wasGoodHit = true;
vocals.volume = 1;
if (!note.isSustainNote)
{
note.kill();
notes.remove(note, true);
note.destroy();
}
}
}
function resetCamFollow():Void
{
FlxG.camera.follow(camFollow, LOCKON, 0.04);
// FlxG.camera.setScrollBounds(0, FlxG.width, 0, FlxG.height);
FlxG.camera.zoom = defaultCamZoom;
FlxG.camera.focusOn(camFollow.getPosition());
}
override function stepHit()
{
super.stepHit();
if (Math.abs(FlxG.sound.music.time - (Conductor.songPosition - Conductor.offset)) > 20
|| (SONG.needsVoices && Math.abs(vocals.time - (Conductor.songPosition - Conductor.offset)) > 20))
{
resyncVocals();
}
if (curStage != null)
{
// We're using Eric's stage handler. The stage should know that a beat has been hit.
curStage.onStepHit(curBeat);
}
}
override function beatHit()
{
super.beatHit();
if (generatedMusic)
{
notes.sort(sortNotes, FlxSort.DESCENDING);
}
if (SongLoad.getSong()[Math.floor(curStep / 16)] != null)
{
if (SongLoad.getSong()[Math.floor(curStep / 16)].changeBPM)
{
Conductor.changeBPM(SongLoad.getSong()[Math.floor(curStep / 16)].bpm);
FlxG.log.add('CHANGED BPM!');
}
// else
// Conductor.changeBPM(SONG.bpm);
}
// FlxG.log.add('change bpm' + SONG.notes[SongLoad.curDiff][Std.int(curStep / 16)].changeBPM);
// HARDCODING FOR MILF ZOOMS!
if (PreferencesMenu.getPref('camera-zoom'))
{
if (curSong.toLowerCase() == 'milf' && curBeat >= 168 && curBeat < 200 && camZooming && FlxG.camera.zoom < 1.35)
{
FlxG.camera.zoom += 0.015 * FlxCamera.defaultZoom;
camHUD.zoom += 0.03;
}
if (camZooming && FlxG.camera.zoom < (1.35 * FlxCamera.defaultZoom) && curBeat % 4 == 0)
{
FlxG.camera.zoom += 0.015 * FlxCamera.defaultZoom;
camHUD.zoom += 0.03;
}
}
iconP1.setGraphicSize(Std.int(iconP1.width + 30));
iconP2.setGraphicSize(Std.int(iconP2.width + 30));
iconP1.updateHitbox();
iconP2.updateHitbox();
var song = SongLoad.getSong();
var step = Math.floor(curStep / 16);
if (curBeat % 8 == 7
&& song[step].mustHitSection
&& combo > 5
&& song.length > step + 1 // GK: this fixes an error on week 1 where song[step + 1] was null
&& !song[step + 1].mustHitSection)
{
var animShit:ComboCounter = new ComboCounter(-100, 300, combo);
animShit.scrollFactor.set(0.6, 0.6);
// add(animShit);
var frameShit:Float = (1 / 24) * 2; // equals 2 frames in the animation
new FlxTimer().start(((Conductor.crochet / 1000) * 1.25) - frameShit, function(tmr)
{
animShit.forceFinish();
});
}
if (curBeat % gfSpeed == 0)
gf.dance();
if (curBeat % 2 == 0)
{
if (boyfriend.animation != null && !boyfriend.animation.curAnim.name.startsWith("sing"))
boyfriend.playAnim('idle');
if (dad.animation != null && !dad.animation.curAnim.name.startsWith("sing"))
dad.dance();
}
else if (dad.curCharacter == 'spooky')
{
if (!dad.animation.curAnim.name.startsWith("sing"))
dad.dance();
}
if (curBeat % 8 == 7 && curSong == 'Bopeebo')
{
boyfriend.playAnim('hey', true);
}
if (curBeat % 16 == 15 && SONG.song == 'Tutorial' && dad.curCharacter == 'gf' && curBeat > 16 && curBeat < 48)
{
boyfriend.playAnim('hey', true);
dad.playAnim('cheer', true);
}
if (curStage != null)
{
// We're using Eric's stage handler. The stage should know that a beat has been hit.
curStage.onBeatHit(curBeat);
}
}
var curLight:Int = 0;
}
typedef StageData =
{
var camZoom:Float;
var propsBackground:Array<Props>;
}
typedef Props =
{
var x:Float;
var y:Float;
var scrollX:Float;
var scrollY:Float;
var propname:String;
var path:String;
var scaleX:Float;
var scaleY:Float;
var ?animBullshit:PropAnimData;
var ?updateHitbox:Bool;
var ?antialiasing:Bool;
}
typedef PropAnimData =
{
var isLooping:Bool;
var anims:Array<String>;
}