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93 lines
2.3 KiB
Haxe
93 lines
2.3 KiB
Haxe
package funkin.ui.debug.dialogue;
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import flixel.FlxState;
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import funkin.modding.events.ScriptEventDispatcher;
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import funkin.modding.events.ScriptEvent;
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import flixel.util.FlxColor;
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import funkin.ui.MusicBeatState;
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import funkin.data.dialogue.conversation.ConversationData;
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import funkin.data.dialogue.conversation.ConversationRegistry;
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import funkin.data.dialogue.dialoguebox.DialogueBoxData;
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import funkin.data.dialogue.dialoguebox.DialogueBoxRegistry;
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import funkin.data.dialogue.speaker.SpeakerData;
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import funkin.data.dialogue.speaker.SpeakerRegistry;
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import funkin.data.freeplay.album.AlbumRegistry;
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import funkin.play.cutscene.dialogue.Conversation;
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import funkin.play.cutscene.dialogue.DialogueBox;
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import funkin.play.cutscene.dialogue.Speaker;
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/**
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* A state with displays a conversation with no background.
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* Used for testing.
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* @param conversationId The conversation to display.
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*/
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class ConversationDebugState extends MusicBeatState
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{
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final conversationId:String = 'senpai';
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var conversation:Conversation;
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public function new()
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{
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super();
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// TODO: Fix this BS
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Paths.setCurrentLevel('week6');
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}
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public override function create():Void
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{
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super.create();
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startConversation();
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}
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function startConversation():Void
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{
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if (conversation != null) return;
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conversation = ConversationRegistry.instance.fetchEntry(conversationId);
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if (conversation == null) return;
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if (!conversation.alive) conversation.revive();
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conversation.zIndex = 1000;
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add(conversation);
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refresh();
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var event:ScriptEvent = new ScriptEvent(CREATE, false);
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ScriptEventDispatcher.callEvent(conversation, event);
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}
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function onConversationComplete():Void
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{
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remove(conversation);
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conversation = null;
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}
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public override function dispatchEvent(event:ScriptEvent):Void
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{
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// Dispatch event to conversation script.
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ScriptEventDispatcher.callEvent(conversation, event);
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}
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public override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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if (conversation != null)
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{
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if (controls.CUTSCENE_ADVANCE)
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{
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conversation.advanceConversation();
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}
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else if (controls.PAUSE)
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{
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conversation.kill();
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remove(conversation);
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conversation = null;
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FlxG.switchState(() -> new ConversationDebugState());
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}
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}
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}
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}
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