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Funkin/source/animate/FlxAnimate.hx
2021-08-29 15:56:46 -04:00

182 lines
4.1 KiB
Haxe

package animate;
// import animateAtlasPlayer.assets.AssetManager;
// import animateAtlasPlayer.core.Animation;
import animate.FlxSymbol.Parsed;
import flixel.FlxSprite;
import flixel.graphics.FlxGraphic;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxAssets.FlxGraphicAsset;
import haxe.Json;
import haxe.Utf8;
import haxe.format.JsonParser;
import lime.text.UTF8String;
import openfl.Assets;
import openfl.display.BitmapData;
import openfl.geom.Rectangle;
class FlxAnimate extends FlxSymbol
{
// var myAnim:Animation;
// var animBitmap:BitmapData;
var loadedQueue:Bool = false;
var swagFrames:Array<BitmapData> = [];
public function new(x:Float, y:Float)
{
var folder:String = 'tightBarsLol';
coolParse = cast Json.parse(Assets.getText(Paths.file('images/' + folder + '/Animation.json')));
// reverses the layers, for proper rendering!
coolParse.AN.TL.L.reverse();
super(x, y, coolParse);
frames = FlxAnimate.fromAnimate(Paths.file('images/' + folder + '/spritemap1.png'), Paths.file('images/' + folder + '/spritemap1.json'));
// frames
}
override function draw()
{
// having this commented out fixes some wacky scaling bullshit?
// super.draw();
if (FlxG.keys.justPressed.ONE)
{
trace("-------------------------------------");
trace('CUR FRAME: ' + daFrame);
trace('--------------');
}
renderFrame(coolParse.AN.TL, coolParse, true);
if (FlxG.keys.justPressed.E)
{
for (shit in FlxSymbol.nestedShit.keys())
{
for (spr in FlxSymbol.nestedShit.get(shit))
{
trace(shit);
spr.draw();
}
}
FlxSymbol.nestedShit.clear();
}
}
// notes to self
// account for different layers
var playingAnim:Bool = false;
var frameTickTypeShit:Float = 0;
var animFrameRate:Int = 24;
override function update(elapsed:Float)
{
super.update(elapsed);
if (FlxG.keys.justPressed.SPACE)
playingAnim = !playingAnim;
if (playingAnim)
{
frameTickTypeShit += elapsed;
// prob fix this framerate thing for higher framerates?
if (frameTickTypeShit >= 1 / 24)
{
changeFrame(1);
frameTickTypeShit = 0;
}
}
if (FlxG.keys.justPressed.RIGHT)
changeFrame(1);
if (FlxG.keys.justPressed.LEFT)
changeFrame(-1);
}
// This stuff is u
public static function fromAnimate(Source:FlxGraphicAsset, Description:String):FlxAtlasFrames
{
var graphic:FlxGraphic = FlxG.bitmap.add(Source);
if (graphic == null)
return null;
var frames:FlxAtlasFrames = FlxAtlasFrames.findFrame(graphic);
if (frames != null)
return frames;
if (graphic == null || Description == null)
return null;
frames = new FlxAtlasFrames(graphic);
var data:AnimateObject;
var json:String = Description;
trace(json);
var funnyJson:Dynamic = {};
if (Assets.exists(json))
funnyJson = JaySon.parseFile(json);
// trace(json);
data = cast funnyJson.ATLAS;
for (sprite in data.SPRITES)
{
// probably nicer way to do this? Oh well
var swagSprite:AnimateSprite = sprite.SPRITE;
var rect = FlxRect.get(swagSprite.x, swagSprite.y, swagSprite.w, swagSprite.h);
var size = new Rectangle(0, 0, rect.width, rect.height);
var offset = FlxPoint.get(-size.left, -size.top);
var sourceSize = FlxPoint.get(size.width, size.height);
frames.addAtlasFrame(rect, sourceSize, offset, swagSprite.name);
}
return frames;
}
}
/**
* HL json encoding fix for some wacky bullshit
* https://github.com/HaxeFoundation/haxe/issues/6930#issuecomment-384570392
*/
class JaySon
{
public static function parseFile(name:String)
{
var cont = Assets.getText(name);
function is(n:Int, what:Int)
return cont.charCodeAt(n) == what;
return JsonParser.parse(cont.substr(if (is(0, 65279)) /// looks like a HL target, skipping only first character here:
1 else if (is(0, 239) && is(1, 187) && is(2, 191)) /// it seems to be Neko or PHP, start from position 3:
3 else /// all other targets, that prepare the UTF string correctly
0));
}
}
typedef AnimateObject =
{
SPRITES:Array<Dynamic>
}
typedef AnimateSprite =
{
var name:String;
var x:Int;
var y:Int;
var w:Int;
var h:Int;
var rotated:Bool;
}