mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-05 14:24:28 +00:00
48 lines
1.4 KiB
Haxe
48 lines
1.4 KiB
Haxe
package funkin.util;
|
|
|
|
import flixel.input.gamepad.FlxGamepad;
|
|
import flixel.input.gamepad.FlxGamepadInputID;
|
|
import lime.ui.Gamepad as LimeGamepad;
|
|
import lime.ui.GamepadAxis as LimeGamepadAxis;
|
|
import lime.ui.GamepadButton as LimeGamepadButton;
|
|
|
|
/**
|
|
* Utilities for working with Flixel gamepads.
|
|
*/
|
|
class FlxGamepadUtil
|
|
{
|
|
public static function getInputID(gamepad:FlxGamepad, button:LimeGamepadButton):FlxGamepadInputID
|
|
{
|
|
#if FLX_GAMEINPUT_API
|
|
// FLX_GAMEINPUT_API internally assigns 6 axes to IDs 0-5, which LimeGamepadButton doesn't account for, so we need to offset the ID by 6.
|
|
final OFFSET:Int = 6;
|
|
#else
|
|
final OFFSET:Int = 0;
|
|
#end
|
|
|
|
var result:FlxGamepadInputID = gamepad.mapping.getID(button + OFFSET);
|
|
if (result == NONE) return NONE;
|
|
return result;
|
|
}
|
|
|
|
public static function getLimeGamepad(input:FlxGamepad):Null<LimeGamepad>
|
|
{
|
|
#if FLX_GAMEINPUT_API @:privateAccess
|
|
return input._device.getLimeGamepad();
|
|
#else
|
|
return null;
|
|
#end
|
|
}
|
|
|
|
@:privateAccess
|
|
public static function getFlxGamepadByLimeGamepad(gamepad:LimeGamepad):FlxGamepad
|
|
{
|
|
// Why is this so elaborate?
|
|
@:privateAccess
|
|
var gameInputDevice:openfl.ui.GameInputDevice = openfl.ui.GameInput.__getDevice(gamepad);
|
|
@:privateAccess
|
|
var gamepadIndex:Int = FlxG.gamepads.findGamepadIndex(gameInputDevice);
|
|
return FlxG.gamepads.getByID(gamepadIndex);
|
|
}
|
|
}
|