mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-12 08:25:13 +00:00
42d8d55067
* Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * Set versions for flixel-ui and hamcrest --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
120 lines
3.2 KiB
Haxe
120 lines
3.2 KiB
Haxe
package funkin.freeplayStuff;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.group.FlxSpriteGroup;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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class SongMenuItem extends FlxSpriteGroup
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{
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var capsule:FlxSprite;
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public var selected(default, set):Bool = false;
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public var songTitle:String = "Test";
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public var songText:FlxText;
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public var favIcon:FlxSprite;
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public var targetPos:FlxPoint = new FlxPoint();
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public var doLerp:Bool = false;
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public var doJumpIn:Bool = false;
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public var doJumpOut:Bool = false;
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public function new(x:Float, y:Float, song:String)
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{
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super(x, y);
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this.songTitle = song;
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capsule = new FlxSprite();
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capsule.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule');
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capsule.animation.addByPrefix('selected', 'mp3 capsule w backing0', 24);
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capsule.animation.addByPrefix('unselected', 'mp3 capsule w backing NOT SELECTED', 24);
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// capsule.animation
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add(capsule);
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songText = new FlxText(120, 40, 0, songTitle, 40);
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songText.font = "5by7";
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songText.color = 0xFF43C1EA;
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add(songText);
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favIcon = new FlxSprite(440, 40);
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favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
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favIcon.animation.addByPrefix('fav', "favorite heart", 24, false);
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favIcon.animation.play('fav');
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favIcon.setGraphicSize(60, 60);
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add(favIcon);
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selected = selected; // just to kickstart the set_selected
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}
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var frameInTicker:Float = 0;
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var frameInTypeBeat:Int = 0;
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var frameOutTicker:Float = 0;
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var frameOutTypeBeat:Int = 0;
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var xFrames:Array<Float> = [1.7, 1.8, 0.85, 0.85, 0.97, 0.97, 1];
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var xPosLerpLol:Array<Float> = [0.9, 0.4, 0.16, 0.16, 0.22, 0.22, 0.245]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
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var xPosOutLerpLol:Array<Float> = [0.245, 0.75, 0.98, 0.98, 1.2]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
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override function update(elapsed:Float)
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{
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if (doJumpIn)
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{
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frameInTicker += elapsed;
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if (frameInTicker >= 1 / 24 && frameInTypeBeat < xFrames.length)
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{
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frameInTicker = 0;
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scale.x = xFrames[frameInTypeBeat];
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scale.y = 1 / xFrames[frameInTypeBeat];
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x = FlxG.width * xPosLerpLol[Std.int(Math.min(frameInTypeBeat, xPosLerpLol.length - 1))];
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frameInTypeBeat += 1;
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}
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}
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if (doJumpOut)
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{
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frameOutTicker += elapsed;
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if (frameOutTicker >= 1 / 24 && frameOutTypeBeat < xFrames.length)
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{
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frameOutTicker = 0;
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scale.x = xFrames[frameOutTypeBeat];
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scale.y = 1 / xFrames[frameOutTypeBeat];
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x = FlxG.width * xPosOutLerpLol[Std.int(Math.min(frameOutTypeBeat, xPosOutLerpLol.length - 1))];
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frameOutTypeBeat += 1;
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}
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}
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if (doLerp)
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{
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x = CoolUtil.coolLerp(x, targetPos.x, 0.3);
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y = CoolUtil.coolLerp(y, targetPos.y, 0.4);
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}
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super.update(elapsed);
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}
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function set_selected(value:Bool):Bool
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{
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// trace(value);
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// cute one liners, lol!
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songText.alpha = value ? 1 : 0.6;
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capsule.offset.x = value ? 0 : -5;
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capsule.animation.play(value ? "selected" : "unselected");
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return value;
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}
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}
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