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https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-28 15:57:42 +00:00
7e52a76329
dad, pico looping idle fixed, they now dance on beat instead also adds animation.finish() after initial anims, so their anims on create don't get in the way of anims during countdown commented-out idea for senpai idle, as it's currently 2 beats long but not properly on beat
42 lines
1,001 B
Haxe
42 lines
1,001 B
Haxe
package;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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class BackgroundGirls extends FlxSprite
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{
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public function new(x:Float, y:Float)
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{
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super(x, y);
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// BG fangirls dissuaded
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frames = Paths.getSparrowAtlas('weeb/bgFreaks');
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animation.addByIndices('danceLeft', 'BG girls group', CoolUtil.numberArray(14), "", 24, false);
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animation.addByIndices('danceRight', 'BG girls group', CoolUtil.numberArray(30, 15), "", 24, false);
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animation.play('danceLeft');
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animation.finish();
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}
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var danceDir:Bool = false;
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public function getScared():Void
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{
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animation.addByIndices('danceLeft', 'BG fangirls dissuaded', CoolUtil.numberArray(14), "", 24, false);
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animation.addByIndices('danceRight', 'BG fangirls dissuaded', CoolUtil.numberArray(30, 15), "", 24, false);
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dance();
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animation.finish();
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}
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public function dance():Void
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{
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danceDir = !danceDir;
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if (danceDir)
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animation.play('danceRight', true);
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else
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animation.play('danceLeft', true);
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}
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}
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