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https://github.com/ninjamuffin99/Funkin.git
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92 lines
2.7 KiB
Haxe
92 lines
2.7 KiB
Haxe
package funkin.modding;
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import polymod.Polymod;
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class PolymodErrorHandler
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{
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/**
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* Show a popup with the given text.
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* This displays a system popup, it WILL interrupt the game.
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* Make sure to only use this when it's important, like when there's a script error.
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*
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* @param name The name at the top of the popup.
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* @param desc The body text of the popup.
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*/
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public static function showAlert(name:String, desc:String):Void
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{
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lime.app.Application.current.window.alert(desc, name);
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}
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public static function onPolymodError(error:PolymodError):Void
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{
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// Perform an action based on the error code.
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switch (error.code)
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{
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case FRAMEWORK_INIT, FRAMEWORK_AUTODETECT, SCRIPT_PARSING:
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// Unimportant.
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return;
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case MOD_LOAD_PREPARE, MOD_LOAD_DONE:
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logInfo('LOADING MOD - ${error.message}');
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case MISSING_ICON:
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logWarn('A mod is missing an icon. Please add one.');
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case SCRIPT_PARSE_ERROR:
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// A syntax error when parsing a script.
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logError(error.message);
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// Notify the user via popup.
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showAlert('Polymod Script Parsing Error', error.message);
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case SCRIPT_RUNTIME_EXCEPTION:
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// A runtime error when running a script.
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logError(error.message);
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// Notify the user via popup.
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showAlert('Polymod Script Exception', error.message);
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case SCRIPT_CLASS_MODULE_NOT_FOUND:
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// A scripted class tried to reference an unknown class or module.
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logError(error.message);
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// Last word is the class name.
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var className:String = error.message.split(' ').pop();
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var msg:String = 'Import error in ${error.origin}';
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msg += '\nCould not import unknown class ${className}';
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msg += '\nCheck to ensure the class exists and is spelled correctly.';
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// Notify the user via popup.
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showAlert('Polymod Script Import Error', msg);
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case SCRIPT_CLASS_MODULE_BLACKLISTED:
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// A scripted class tried to reference a blacklisted class or module.
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logError(error.message);
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// Notify the user via popup.
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showAlert('Polymod Script Blacklist Violation', error.message);
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default:
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// Log the message based on its severity.
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switch (error.severity)
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{
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case NOTICE:
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logInfo(error.message);
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case WARNING:
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logWarn(error.message);
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case ERROR:
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logError(error.message);
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}
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}
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}
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static function logInfo(message:String):Void
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{
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trace('[INFO-] ${message}');
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}
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static function logError(message:String):Void
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{
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trace('[ERROR] ${message}');
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}
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static function logWarn(message:String):Void
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{
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trace('[WARN-] ${message}');
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}
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}
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