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157 lines
4.1 KiB
Haxe
157 lines
4.1 KiB
Haxe
package funkin.play.event;
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import funkin.play.song.SongData;
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import funkin.play.event.SongEvent;
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import funkin.play.event.SongEventData.SongEventFieldType;
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import funkin.play.event.SongEventData.SongEventSchema;
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/**
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* This class represents a handler for a type of song event.
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* It is used by the ScriptedSongEvent class to handle user-defined events.
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*
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* Example: Focus on Boyfriend:
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* ```
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* {
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* "e": "FocusCamera",
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* "v": {
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* "char": 0,
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* }
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* }
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* ```
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*
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* Example: Focus on 10px above Girlfriend:
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* ```
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* {
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* "e": "FocusCamera",
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* "v": {
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* "char": 2,
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* "y": -10,
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* }
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* }
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* ```
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*
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* Example: Focus on (100, 100):
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* ```
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* {
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* "e": "FocusCamera",
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* "v": {
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* "char": -1,
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* "x": 100,
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* "y": 100,
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* }
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* }
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* ```
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*/
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class FocusCameraSongEvent extends SongEvent
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{
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public function new()
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{
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super('FocusCamera');
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}
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public override function handleEvent(data:SongEventData):Void
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{
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// Does nothing if there is no PlayState camera or stage.
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if (PlayState.instance == null || PlayState.instance.currentStage == null) return;
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var posX:Null<Float> = data.getFloat('x');
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if (posX == null) posX = 0.0;
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var posY:Null<Float> = data.getFloat('y');
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if (posY == null) posY = 0.0;
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var char:Null<Int> = data.getInt('char');
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if (char == null) char = cast data.value;
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switch (char)
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{
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case -1: // Position
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trace('Focusing camera on static position.');
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var xTarget:Float = posX;
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var yTarget:Float = posY;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
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case 0: // Boyfriend
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// Focus the camera on the player.
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if (PlayState.instance.currentStage.getBoyfriend() == null)
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{
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trace('No BF to focus on.');
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return;
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}
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trace('Focusing camera on player.');
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var xTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.x + posX;
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var yTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.y + posY;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
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case 1: // Dad
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// Focus the camera on the dad.
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if (PlayState.instance.currentStage.getDad() == null)
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{
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trace('No dad to focus on.');
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return;
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}
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trace('Focusing camera on dad.');
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trace(PlayState.instance.currentStage.getDad());
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var xTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.x + posX;
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var yTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.y + posY;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
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case 2: // Girlfriend
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// Focus the camera on the girlfriend.
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if (PlayState.instance.currentStage.getGirlfriend() == null)
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{
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trace('No GF to focus on.');
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return;
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}
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trace('Focusing camera on girlfriend.');
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var xTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.x + posX;
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var yTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.y + posY;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
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default:
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trace('Unknown camera focus: ' + data);
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}
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}
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public override function getTitle():String
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{
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return 'Focus Camera';
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}
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/**
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* ```
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* {
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* "char": ENUM, // Which character to point to
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* "x": FLOAT, // Optional x offset
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* "y": FLOAT, // Optional y offset
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* }
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* @return SongEventSchema
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*/
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public override function getEventSchema():SongEventSchema
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{
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return [
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{
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name: "char",
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title: "Character",
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defaultValue: 0,
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type: SongEventFieldType.ENUM,
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keys: ["Position" => -1, "Boyfriend" => 0, "Dad" => 1, "Girlfriend" => 2]
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},
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{
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name: "x",
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title: "X Position",
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defaultValue: 0,
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step: 10.0,
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type: SongEventFieldType.FLOAT,
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},
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{
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name: "y",
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title: "Y Position",
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defaultValue: 0,
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step: 10.0,
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type: SongEventFieldType.FLOAT,
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}
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];
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}
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}
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