mirror of
https://github.com/ninjamuffin99/Funkin.git
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246 lines
6.8 KiB
Haxe
246 lines
6.8 KiB
Haxe
package funkin.ui.debug.charting.components;
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import funkin.data.event.SongEventRegistry;
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import flixel.graphics.frames.FlxAtlasFrames;
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import openfl.display.BitmapData;
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import openfl.utils.Assets;
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import flixel.FlxObject;
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import flixel.FlxBasic;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxFramesCollection;
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import flixel.graphics.frames.FlxTileFrames;
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import flixel.math.FlxPoint;
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import funkin.data.song.SongData.SongEventData;
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import haxe.ui.tooltips.ToolTipRegionOptions;
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import funkin.util.HaxeUIUtil;
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import haxe.ui.tooltips.ToolTipManager;
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/**
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* A sprite that can be used to display a song event in a chart.
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* Designed to be used and reused efficiently. Has no gameplay functionality.
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*/
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@:nullSafety
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class ChartEditorEventSprite extends FlxSprite
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{
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public static final DEFAULT_EVENT = 'Default';
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public var parentState:ChartEditorState;
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/**
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* The note data that this sprite represents.
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* You can set this to null to kill the sprite and flag it for recycling.
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*/
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public var eventData(default, set):Null<SongEventData> = null;
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/**
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* The image used for all song events. Cached for performance.
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*/
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static var eventSpriteBasic:Null<BitmapData> = null;
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public var overrideStepTime(default, set):Null<Float> = null;
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public var tooltip:ToolTipRegionOptions;
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/**
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* Whether this sprite is a "ghost" sprite used when hovering to place a new event.
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*/
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public var isGhost:Bool = false;
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function set_overrideStepTime(value:Null<Float>):Null<Float>
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{
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if (overrideStepTime == value) return overrideStepTime;
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overrideStepTime = value;
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updateEventPosition();
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return overrideStepTime;
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}
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public function new(parent:ChartEditorState, isGhost:Bool = false)
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{
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super();
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this.parentState = parent;
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this.isGhost = isGhost;
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this.tooltip = HaxeUIUtil.buildTooltip('N/A');
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this.frames = buildFrames();
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buildAnimations();
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refresh();
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}
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static var eventFrames:Null<FlxFramesCollection> = null;
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/**
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* Build a set of animations to allow displaying different types of chart events.
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* @param force `true` to force rebuilding the frames.
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*/
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static function buildFrames(force:Bool = false):FlxFramesCollection
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{
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if (eventFrames != null && !force) return eventFrames;
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initEmptyEventFrames();
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if (eventFrames == null) throw 'Failed to initialize empty event frames.';
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// Push the default event as a frame.
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var defaultFrames:FlxAtlasFrames = Paths.getSparrowAtlas('ui/chart-editor/events/$DEFAULT_EVENT');
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defaultFrames.parent.persist = true;
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for (frame in defaultFrames.frames)
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{
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eventFrames.pushFrame(frame);
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}
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// Push all the other events as frames.
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for (eventName in SongEventRegistry.listEventIds())
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{
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var exists:Bool = Assets.exists(Paths.image('ui/chart-editor/events/$eventName'));
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if (!exists) continue; // No graphic for this event.
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var frames:FlxAtlasFrames = Paths.getSparrowAtlas('ui/chart-editor/events/$eventName');
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if (frames == null) continue; // Could not load graphic for this event.
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frames.parent.persist = true;
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for (frame in frames.frames)
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{
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eventFrames.pushFrame(frame);
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}
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}
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return eventFrames;
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}
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@:nullSafety(Off)
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static function initEmptyEventFrames():Void
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{
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eventFrames = new FlxAtlasFrames(null);
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}
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function buildAnimations():Void
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{
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var eventNames:Array<String> = [DEFAULT_EVENT].concat(SongEventRegistry.listEventIds());
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for (eventName in eventNames)
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{
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this.animation.addByPrefix(eventName, '${eventName}0', 24, false);
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}
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}
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public function correctAnimationName(name:String):String
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{
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if (this.animation.exists(name)) return name;
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trace('Warning: Invalid animation name "${name}" for song event. Using "${DEFAULT_EVENT}"');
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return DEFAULT_EVENT;
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}
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public function playAnimation(?name:String):Void
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{
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if (name == null) name = eventData?.event ?? DEFAULT_EVENT;
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var correctedName = correctAnimationName(name);
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this.animation.play(correctedName);
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refresh();
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}
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function refresh():Void
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{
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setGraphicSize(ChartEditorState.GRID_SIZE);
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this.updateHitbox();
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}
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function set_eventData(value:Null<SongEventData>):Null<SongEventData>
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{
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if (value == null)
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{
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this.eventData = null;
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// Disown parent. MAKE SURE TO REVIVE BEFORE REUSING
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this.kill();
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this.visible = false;
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updateTooltipPosition();
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return null;
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}
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else
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{
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this.visible = true;
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playAnimation(value.event);
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this.eventData = value;
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// Update the position to match the note data.
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updateEventPosition();
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// Update the tooltip text.
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this.tooltip.tipData = {text: this.eventData.buildTooltip()};
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return this.eventData;
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}
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}
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public function updateEventPosition(?origin:FlxObject)
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{
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if (this.eventData == null) return;
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this.x = (ChartEditorState.STRUMLINE_SIZE * 2 + 1 - 1) * ChartEditorState.GRID_SIZE;
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var stepTime:Float = (overrideStepTime != null) ? overrideStepTime : eventData.getStepTime();
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this.y = stepTime * ChartEditorState.GRID_SIZE;
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if (origin != null)
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{
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this.x += origin.x;
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this.y += origin.y;
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}
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this.updateTooltipPosition();
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}
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public function updateTooltipPosition():Void
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{
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// No tooltip for ghost sprites.
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if (this.isGhost) return;
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if (this.eventData == null)
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{
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// Disable the tooltip.
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ToolTipManager.instance.unregisterTooltipRegion(this.tooltip);
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}
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else
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{
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// Update the position.
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this.tooltip.left = this.x;
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this.tooltip.top = this.y;
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this.tooltip.width = this.width;
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this.tooltip.height = this.height;
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// Enable the tooltip.
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ToolTipManager.instance.registerTooltipRegion(this.tooltip);
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}
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}
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/**
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* Return whether this event is currently visible.
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*/
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public function isEventVisible(viewAreaBottom:Float, viewAreaTop:Float):Bool
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{
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// True if the note is above the view area.
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var aboveViewArea = (this.y + this.height < viewAreaTop);
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// True if the note is below the view area.
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var belowViewArea = (this.y > viewAreaBottom);
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return !aboveViewArea && !belowViewArea;
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}
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/**
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* Return whether an event, if placed in the scene, would be visible.
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*/
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public static function wouldEventBeVisible(viewAreaBottom:Float, viewAreaTop:Float, eventData:SongEventData, ?origin:FlxObject):Bool
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{
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var noteHeight:Float = ChartEditorState.GRID_SIZE;
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var notePosY:Float = eventData.getStepTime() * ChartEditorState.GRID_SIZE;
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if (origin != null) notePosY += origin.y;
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// True if the note is above the view area.
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var aboveViewArea = (notePosY + noteHeight < viewAreaTop);
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// True if the note is below the view area.
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var belowViewArea = (notePosY > viewAreaBottom);
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return !aboveViewArea && !belowViewArea;
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}
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}
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