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e90c37ad75
Whenever you pause gameplay, the `PlayState` pauses the music. But if you start a song from the main menu, pause during the 3,2,1 countdown, and then unpause, the main menu music will incorrectly start playing again due to `FlxG.sound.music` still referencing it before the gameplay song starts playing. Only restart the music if it was actually playing to begin with by storing the play state in `PlayState.openSubState` when we pause. This hopefully avoids any other cases where the pause state gets pushed while the music is stopped. |
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.. | ||
character | ||
components | ||
cutscene | ||
event | ||
notes | ||
scoring | ||
song | ||
stage | ||
Countdown.hx | ||
GameOverSubState.hx | ||
GitarooPause.hx | ||
PauseSubState.hx | ||
PlayState.hx | ||
PlayStatePlaylist.hx | ||
ResultState.hx |