mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-10 08:44:47 +00:00
164 lines
5.2 KiB
Haxe
164 lines
5.2 KiB
Haxe
package funkin.play.cutscene.dialogue;
|
|
|
|
import openfl.Assets;
|
|
import funkin.util.assets.DataAssets;
|
|
import funkin.play.cutscene.dialogue.ScriptedConversation;
|
|
|
|
/**
|
|
* Contains utilities for loading and parsing conversation data.
|
|
* TODO: Refactor to use the json2object + BaseRegistry system that actually validates things for you.
|
|
*/
|
|
class ConversationDataParser
|
|
{
|
|
public static final CONVERSATION_DATA_VERSION:String = '1.0.0';
|
|
public static final CONVERSATION_DATA_VERSION_RULE:String = '1.0.x';
|
|
|
|
static final conversationCache:Map<String, Conversation> = new Map<String, Conversation>();
|
|
static final conversationScriptedClass:Map<String, String> = new Map<String, String>();
|
|
|
|
static final DEFAULT_CONVERSATION_ID:String = 'UNKNOWN';
|
|
|
|
/**
|
|
* Parses and preloads the game's conversation data and scripts when the game starts.
|
|
*
|
|
* If you want to force conversations to be reloaded, you can just call this function again.
|
|
*/
|
|
public static function loadConversationCache():Void
|
|
{
|
|
clearConversationCache();
|
|
trace('Loading dialogue conversation cache...');
|
|
|
|
//
|
|
// SCRIPTED CONVERSATIONS
|
|
//
|
|
var scriptedConversationClassNames:Array<String> = ScriptedConversation.listScriptClasses();
|
|
trace(' Instantiating ${scriptedConversationClassNames.length} scripted conversations...');
|
|
for (conversationCls in scriptedConversationClassNames)
|
|
{
|
|
var conversation:Conversation = ScriptedConversation.init(conversationCls, DEFAULT_CONVERSATION_ID);
|
|
if (conversation != null)
|
|
{
|
|
trace(' Loaded scripted conversation: ${conversationCls}');
|
|
// Disable the rendering logic for conversation until it's loaded.
|
|
// Note that kill() =/= destroy()
|
|
conversation.kill();
|
|
|
|
// Then store it.
|
|
conversationCache.set(conversation.conversationId, conversation);
|
|
}
|
|
else
|
|
{
|
|
trace(' Failed to instantiate scripted conversation class: ${conversationCls}');
|
|
}
|
|
}
|
|
|
|
//
|
|
// UNSCRIPTED CONVERSATIONS
|
|
//
|
|
// Scripts refers to code here, not the actual dialogue.
|
|
var conversationIdList:Array<String> = DataAssets.listDataFilesInPath('dialogue/conversations/');
|
|
// Filter out conversations that are scripted.
|
|
var unscriptedConversationIds:Array<String> = conversationIdList.filter(function(conversationId:String):Bool {
|
|
return !conversationCache.exists(conversationId);
|
|
});
|
|
trace(' Fetching data for ${unscriptedConversationIds.length} conversations...');
|
|
for (conversationId in unscriptedConversationIds)
|
|
{
|
|
try
|
|
{
|
|
var conversation:Conversation = new Conversation(conversationId);
|
|
// Say something offensive to kill the conversation.
|
|
// We will revive it later.
|
|
conversation.kill();
|
|
if (conversation != null)
|
|
{
|
|
trace(' Loaded conversation data: ${conversation.conversationId}');
|
|
conversationCache.set(conversation.conversationId, conversation);
|
|
}
|
|
}
|
|
catch (e)
|
|
{
|
|
trace(e);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Fetches data for a conversation and returns a Conversation instance,
|
|
* ready to be displayed.
|
|
* @param conversationId The ID of the conversation to fetch.
|
|
* @return The conversation instance, or null if the conversation was not found.
|
|
*/
|
|
public static function fetchConversation(conversationId:String):Null<Conversation>
|
|
{
|
|
if (conversationId != null && conversationId != '' && conversationCache.exists(conversationId))
|
|
{
|
|
trace('Successfully fetched conversation: ${conversationId}');
|
|
var conversation:Conversation = conversationCache.get(conversationId);
|
|
// ...ANYway...
|
|
conversation.revive();
|
|
return conversation;
|
|
}
|
|
else
|
|
{
|
|
trace('Failed to fetch conversation, not found in cache: ${conversationId}');
|
|
return null;
|
|
}
|
|
}
|
|
|
|
static function clearConversationCache():Void
|
|
{
|
|
if (conversationCache != null)
|
|
{
|
|
for (conversation in conversationCache)
|
|
{
|
|
conversation.destroy();
|
|
}
|
|
conversationCache.clear();
|
|
}
|
|
}
|
|
|
|
public static function listConversationIds():Array<String>
|
|
{
|
|
return conversationCache.keys().array();
|
|
}
|
|
|
|
/**
|
|
* Load a conversation's JSON file, parse its data, and return it.
|
|
*
|
|
* @param conversationId The conversation to load.
|
|
* @return The conversation data, or null if validation failed.
|
|
*/
|
|
public static function parseConversationData(conversationId:String):Null<ConversationData>
|
|
{
|
|
trace('Parsing conversation data: ${conversationId}');
|
|
var rawJson:String = loadConversationFile(conversationId);
|
|
|
|
try
|
|
{
|
|
var conversationData:ConversationData = ConversationData.fromString(rawJson);
|
|
return conversationData;
|
|
}
|
|
catch (e)
|
|
{
|
|
trace('Failed to parse conversation ($conversationId).');
|
|
trace(e);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
static function loadConversationFile(conversationPath:String):String
|
|
{
|
|
var conversationFilePath:String = Paths.json('dialogue/conversations/${conversationPath}');
|
|
var rawJson:String = Assets.getText(conversationFilePath).trim();
|
|
|
|
while (!rawJson.endsWith('}') && rawJson.length > 0)
|
|
{
|
|
rawJson = rawJson.substr(0, rawJson.length - 1);
|
|
}
|
|
|
|
return rawJson;
|
|
}
|
|
}
|