mirror of
https://github.com/ninjamuffin99/Funkin.git
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280ecc2003
Chart Editor: Difficulty tweaks and bug fixes
327 lines
8.2 KiB
Haxe
327 lines
8.2 KiB
Haxe
package funkin;
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import flixel.addons.transition.FlxTransitionableSubState;
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import funkin.ui.debug.DebugMenuSubState;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.effects.FlxFlicker;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.input.touch.FlxTouch;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import funkin.NGio;
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import funkin.modding.events.ScriptEvent.UpdateScriptEvent;
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import funkin.modding.module.ModuleHandler;
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import funkin.shaderslmfao.ScreenWipeShader;
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import funkin.ui.AtlasMenuList;
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import funkin.ui.MenuList.MenuItem;
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import funkin.ui.MenuList;
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import funkin.ui.title.TitleState;
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import funkin.ui.story.StoryMenuState;
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import funkin.ui.OptionsState;
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import funkin.ui.PreferencesMenu;
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import funkin.ui.Prompt;
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import funkin.util.WindowUtil;
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import lime.app.Application;
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import openfl.filters.ShaderFilter;
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#if discord_rpc
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import Discord.DiscordClient;
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#end
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#if newgrounds
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import funkin.ui.NgPrompt;
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import io.newgrounds.NG;
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#end
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class MainMenuState extends MusicBeatState
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{
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var menuItems:MenuTypedList<AtlasMenuItem>;
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var magenta:FlxSprite;
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var camFollow:FlxObject;
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override function create()
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{
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#if discord_rpc
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// Updating Discord Rich Presence
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DiscordClient.changePresence("In the Menus", null);
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#end
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transIn = FlxTransitionableState.defaultTransIn;
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transOut = FlxTransitionableState.defaultTransOut;
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if (!(FlxG?.sound?.music?.playing ?? false))
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{
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FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
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}
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persistentUpdate = persistentDraw = true;
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var bg:FlxSprite = new FlxSprite(Paths.image('menuBG'));
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bg.scrollFactor.x = 0;
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bg.scrollFactor.y = 0.17;
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bg.setGraphicSize(Std.int(bg.width * 1.2));
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bg.updateHitbox();
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bg.screenCenter();
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add(bg);
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camFollow = new FlxObject(0, 0, 1, 1);
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add(camFollow);
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magenta = new FlxSprite(Paths.image('menuDesat'));
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magenta.scrollFactor.x = bg.scrollFactor.x;
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magenta.scrollFactor.y = bg.scrollFactor.y;
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magenta.setGraphicSize(Std.int(bg.width));
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magenta.updateHitbox();
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magenta.x = bg.x;
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magenta.y = bg.y;
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magenta.visible = false;
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magenta.color = 0xFFfd719b;
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if (PreferencesMenu.preferences.get('flashing-menu')) add(magenta);
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// magenta.scrollFactor.set();
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menuItems = new MenuTypedList<AtlasMenuItem>();
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add(menuItems);
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menuItems.onChange.add(onMenuItemChange);
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menuItems.onAcceptPress.add(function(_) {
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if (_.name == 'freeplay')
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{
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magenta.visible = true;
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}
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else
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{
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FlxFlicker.flicker(magenta, 1.1, 0.15, false, true);
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}
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});
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menuItems.enabled = true; // can move on intro
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createMenuItem('storymode', 'mainmenu/storymode', function() startExitState(new StoryMenuState()));
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createMenuItem('freeplay', 'mainmenu/freeplay', function() {
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persistentDraw = true;
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persistentUpdate = false;
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// Freeplay has its own custom transition
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FlxTransitionableSubState.skipNextTransIn = true;
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FlxTransitionableSubState.skipNextTransOut = true;
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openSubState(new FreeplayState());
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});
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#if CAN_OPEN_LINKS
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var hasPopupBlocker = #if web true #else false #end;
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createMenuItem('donate', 'mainmenu/donate', selectDonate, hasPopupBlocker);
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#end
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createMenuItem('options', 'mainmenu/options', function() {
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startExitState(new OptionsState());
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});
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// Reset position of menu items.
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var spacing = 160;
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var top = (FlxG.height - (spacing * (menuItems.length - 1))) / 2;
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for (i in 0...menuItems.length)
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{
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var menuItem = menuItems.members[i];
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menuItem.x = FlxG.width / 2;
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menuItem.y = top + spacing * i;
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}
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resetCamStuff();
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subStateClosed.add(_ -> {
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resetCamStuff();
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});
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subStateOpened.add(sub -> {
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if (Type.getClass(sub) == FreeplayState)
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{
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new FlxTimer().start(0.5, _ -> {
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magenta.visible = false;
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});
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}
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});
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// FlxG.camera.setScrollBounds(bg.x, bg.x + bg.width, bg.y, bg.y + bg.height * 1.2);
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super.create();
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// This has to come AFTER!
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this.leftWatermarkText.text = Constants.VERSION;
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// this.rightWatermarkText.text = "blablabla test";
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// NG.core.calls.event.logEvent('swag').send();
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}
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function resetCamStuff()
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{
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FlxG.cameras.reset(new SwagCamera());
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FlxG.camera.follow(camFollow, null, 0.06);
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}
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function createMenuItem(name:String, atlas:String, callback:Void->Void, fireInstantly:Bool = false):Void
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{
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var item = new AtlasMenuItem(name, Paths.getSparrowAtlas(atlas), callback);
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item.fireInstantly = fireInstantly;
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item.ID = menuItems.length;
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item.scrollFactor.set();
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// Set the offset of the item so the sprite is centered on the origin.
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item.centered = true;
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item.changeAnim('idle');
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menuItems.addItem(name, item);
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}
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override function closeSubState()
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{
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magenta.visible = false;
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super.closeSubState();
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}
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override function finishTransIn()
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{
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super.finishTransIn();
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// menuItems.enabled = true;
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// #if newgrounds
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// if (NGio.savedSessionFailed)
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// showSavedSessionFailed();
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// #end
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}
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function onMenuItemChange(selected:MenuItem)
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{
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camFollow.setPosition(selected.getGraphicMidpoint().x, selected.getGraphicMidpoint().y);
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}
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#if CAN_OPEN_LINKS
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function selectDonate()
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{
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WindowUtil.openURL(Constants.URL_ITCH);
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}
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#end
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#if newgrounds
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function selectLogin()
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{
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openNgPrompt(NgPrompt.showLogin());
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}
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function selectLogout()
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{
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openNgPrompt(NgPrompt.showLogout());
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}
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function showSavedSessionFailed()
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{
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openNgPrompt(NgPrompt.showSavedSessionFailed());
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}
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/**
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* Calls openPrompt and redraws the login/logout button
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* @param prompt
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* @param onClose
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*/
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public function openNgPrompt(prompt:Prompt, ?onClose:Void->Void)
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{
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var onPromptClose = checkLoginStatus;
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if (onClose != null)
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{
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onPromptClose = function() {
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checkLoginStatus();
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onClose();
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}
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}
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openPrompt(prompt, onPromptClose);
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}
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function checkLoginStatus()
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{
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var prevLoggedIn = menuItems.has("logout");
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if (prevLoggedIn && !NGio.isLoggedIn) menuItems.resetItem("login", "logout", selectLogout);
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else if (!prevLoggedIn && NGio.isLoggedIn) menuItems.resetItem("logout", "login", selectLogin);
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}
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#end
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public function openPrompt(prompt:Prompt, onClose:Void->Void)
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{
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menuItems.enabled = false;
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prompt.closeCallback = function() {
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menuItems.enabled = true;
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if (onClose != null) onClose();
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}
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openSubState(prompt);
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}
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function startExitState(state:FlxState)
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{
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menuItems.enabled = false; // disable for exit
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var duration = 0.4;
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menuItems.forEach(function(item) {
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if (menuItems.selectedIndex != item.ID)
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{
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FlxTween.tween(item, {alpha: 0}, duration, {ease: FlxEase.quadOut});
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}
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else
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{
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item.visible = false;
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}
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});
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new FlxTimer().start(duration, function(_) FlxG.switchState(state));
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (FlxG.onMobile)
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{
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var touch:FlxTouch = FlxG.touches.getFirst();
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if (touch != null)
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{
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for (item in menuItems)
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{
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if (touch.overlaps(item))
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{
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if (menuItems.selectedIndex == item.ID && touch.justPressed) menuItems.accept();
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else
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menuItems.selectItem(item.ID);
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}
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}
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}
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}
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// ` / ~ to open the debug menu.
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if (FlxG.keys.justPressed.GRAVEACCENT)
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{
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// TODO: Does this break anything?
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this.persistentUpdate = false;
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this.persistentDraw = false;
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FlxG.state.openSubState(new DebugMenuSubState());
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}
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if (FlxG.sound.music.volume < 0.8)
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{
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FlxG.sound.music.volume += 0.5 * elapsed;
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}
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if (_exiting) menuItems.enabled = false;
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if (controls.BACK && menuItems.enabled && !menuItems.busy)
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{
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FlxG.sound.play(Paths.sound('cancelMenu'));
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FlxG.switchState(new TitleState());
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}
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}
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}
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