mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-15 19:33:36 +00:00
223 lines
7.3 KiB
Haxe
223 lines
7.3 KiB
Haxe
package funkin.data.song.importer; // import is a reserved word dumbass
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import funkin.data.song.SongData.SongMetadata;
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import funkin.data.song.SongData.SongChartData;
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import funkin.data.song.SongData.SongCharacterData;
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import funkin.data.song.SongData.SongEventData;
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import funkin.data.song.SongData.SongNoteData;
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import funkin.data.song.SongData.SongTimeChange;
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import funkin.data.song.importer.FNFLegacyData;
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import funkin.data.song.importer.FNFLegacyData.LegacyNoteSection;
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class FNFLegacyImporter
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{
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public static function parseLegacyDataRaw(input:String, fileName:String = 'raw'):FNFLegacyData
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{
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var parser = new json2object.JsonParser<FNFLegacyData>();
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parser.ignoreUnknownVariables = true; // Set to true to ignore extra variables that might be included in the JSON.
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parser.fromJson(input, fileName);
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if (parser.errors.length > 0)
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{
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trace('[FNFLegacyImporter] Error parsing JSON data from ' + fileName + ':');
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for (error in parser.errors)
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DataError.printError(error);
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return null;
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}
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return parser.value;
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}
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/**
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* @param data The raw parsed JSON data to migrate, as a Dynamic.
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* @param difficulty
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* @return SongMetadata
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*/
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public static function migrateMetadata(songData:FNFLegacyData, difficulty:String = 'normal'):SongMetadata
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{
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trace('Migrating song metadata from FNF Legacy.');
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var songMetadata:SongMetadata = new SongMetadata('Import', Constants.DEFAULT_ARTIST, 'default');
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var hadError:Bool = false;
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// Set generatedBy string for debugging.
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songMetadata.generatedBy = 'Chart Editor Import (FNF Legacy)';
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songMetadata.playData.stage = songData?.song?.stageDefault ?? 'mainStage';
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songMetadata.songName = songData?.song?.song ?? 'Import';
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songMetadata.playData.difficulties = [];
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if (songData?.song?.notes != null)
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{
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switch (songData.song.notes)
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{
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case Left(notes):
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// One difficulty of notes.
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songMetadata.playData.difficulties.push(difficulty);
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case Right(difficulties):
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if (difficulties.easy != null) songMetadata.playData.difficulties.push('easy');
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if (difficulties.normal != null) songMetadata.playData.difficulties.push('normal');
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if (difficulties.hard != null) songMetadata.playData.difficulties.push('hard');
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}
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}
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songMetadata.playData.songVariations = [];
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songMetadata.timeChanges = rebuildTimeChanges(songData);
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songMetadata.playData.characters = new SongCharacterData(songData?.song?.player1 ?? 'bf', 'gf', songData?.song?.player2 ?? 'dad');
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return songMetadata;
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}
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public static function migrateChartData(songData:FNFLegacyData, difficulty:String = 'normal'):SongChartData
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{
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trace('Migrating song chart data from FNF Legacy.');
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var songChartData:SongChartData = new SongChartData([difficulty => 1.0], [], [difficulty => []]);
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if (songData?.song?.notes != null)
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{
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switch (songData.song.notes)
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{
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case Left(notes):
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// One difficulty of notes.
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songChartData.notes.set(difficulty, migrateNoteSections(notes));
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case Right(difficulties):
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var baseDifficulty = null;
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if (difficulties.easy != null) songChartData.notes.set('easy', migrateNoteSections(difficulties.easy));
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if (difficulties.normal != null) songChartData.notes.set('normal', migrateNoteSections(difficulties.normal));
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if (difficulties.hard != null) songChartData.notes.set('hard', migrateNoteSections(difficulties.hard));
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}
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}
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// Import event data.
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songChartData.events = rebuildEventData(songData);
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switch (songData.song.speed)
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{
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case Left(speed):
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// All difficulties will use the one scroll speed.
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songChartData.scrollSpeed.set('default', speed);
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case Right(speeds):
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if (speeds.easy != null) songChartData.scrollSpeed.set('easy', speeds.easy);
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if (speeds.normal != null) songChartData.scrollSpeed.set('normal', speeds.normal);
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if (speeds.hard != null) songChartData.scrollSpeed.set('hard', speeds.hard);
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}
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return songChartData;
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}
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/**
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* FNF Legacy doesn't have song events, but without them the song won't look right,
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* so we insert camera events when the character changes.
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*/
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static function rebuildEventData(songData:FNFLegacyData):Array<SongEventData>
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{
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var result:Array<SongEventData> = [];
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var noteSections = [];
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switch (songData.song.notes)
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{
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case Left(notes):
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// All difficulties will use the one scroll speed.
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noteSections = notes;
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case Right(difficulties):
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if (difficulties.normal != null) noteSections = difficulties.normal;
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if (difficulties.hard != null) noteSections = difficulties.normal;
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if (difficulties.easy != null) noteSections = difficulties.normal;
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}
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if (noteSections == null || noteSections.length == 0) return result;
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// Add camera events.
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var lastSectionWasMustHit:Null<Bool> = null;
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for (section in noteSections)
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{
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// Skip empty sections.
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if (section.sectionNotes.length == 0) continue;
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if (section.mustHitSection != lastSectionWasMustHit)
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{
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lastSectionWasMustHit = section.mustHitSection;
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var firstNote:LegacyNote = section.sectionNotes[0];
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result.push(new SongEventData(firstNote.time, 'FocusCamera', {char: section.mustHitSection ? 0 : 1}));
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}
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}
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return result;
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}
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/**
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* Port over time changes from FNF Legacy.
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* If a section contains a BPM change, it will be applied at the timestamp of the first note in that section.
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*/
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static function rebuildTimeChanges(songData:FNFLegacyData):Array<SongTimeChange>
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{
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var result:Array<SongTimeChange> = [];
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result.push(new SongTimeChange(0, songData?.song?.bpm ?? Constants.DEFAULT_BPM));
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var noteSections = [];
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switch (songData.song.notes)
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{
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case Left(notes):
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// All difficulties will use the one scroll speed.
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noteSections = notes;
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case Right(difficulties):
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if (difficulties.normal != null) noteSections = difficulties.normal;
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if (difficulties.hard != null) noteSections = difficulties.normal;
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if (difficulties.easy != null) noteSections = difficulties.normal;
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}
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if (noteSections == null || noteSections.length == 0) return result;
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for (noteSection in noteSections)
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{
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if (noteSection.changeBPM ?? false)
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{
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var firstNote:LegacyNote = noteSection.sectionNotes[0];
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if (firstNote != null) result.push(new SongTimeChange(firstNote.time, noteSection.bpm));
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}
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}
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return result;
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}
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static final STRUMLINE_SIZE = 4;
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static function migrateNoteSections(input:Array<LegacyNoteSection>):Array<SongNoteData>
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{
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var result:Array<SongNoteData> = [];
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for (section in input)
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{
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var mustHitSection = section.mustHitSection ?? false;
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for (note in section.sectionNotes)
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{
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// Handle the dumb logic for mustHitSection.
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var noteData = note.data;
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// Flip notes if mustHitSection is FALSE (not true lol).
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if (!mustHitSection)
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{
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if (noteData >= STRUMLINE_SIZE)
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{
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noteData -= STRUMLINE_SIZE;
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}
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else
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{
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noteData += STRUMLINE_SIZE;
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}
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}
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result.push(new SongNoteData(note.time, noteData, note.length, note.getKind()));
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}
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}
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return result;
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}
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}
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