mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-10 16:55:17 +00:00
74 lines
2.3 KiB
Haxe
74 lines
2.3 KiB
Haxe
package funkin.util;
|
|
|
|
/**
|
|
* Utilities for performing mathematical operations.
|
|
*/
|
|
class MathUtil
|
|
{
|
|
/**
|
|
* Euler's constant and the base of the natural logarithm.
|
|
* Math.E is not a constant in Haxe, so we'll just define it ourselves.
|
|
*/
|
|
public static final E:Float = 2.71828182845904523536;
|
|
|
|
/**
|
|
* Perform linear interpolation between the base and the target, based on the current framerate.
|
|
*/
|
|
public static function coolLerp(base:Float, target:Float, ratio:Float):Float
|
|
{
|
|
return base + cameraLerp(ratio) * (target - base);
|
|
}
|
|
|
|
public static function cameraLerp(lerp:Float):Float
|
|
{
|
|
return lerp * (FlxG.elapsed / (1 / 60));
|
|
}
|
|
|
|
/**
|
|
* Get the logarithm of a value with a given base.
|
|
* @param base The base of the logarithm.
|
|
* @param value The value to get the logarithm of.
|
|
* @return `log_base(value)`
|
|
*/
|
|
public static function logBase(base:Float, value:Float)
|
|
{
|
|
return Math.log(value) / Math.log(base);
|
|
}
|
|
|
|
/**
|
|
* @returns `2^x`
|
|
*/
|
|
public static function exp2(x:Float)
|
|
{
|
|
return Math.pow(2, x);
|
|
}
|
|
|
|
/**
|
|
* Linearly interpolate between two values.
|
|
* @param base The starting value, when `progress <= 0`.
|
|
* @param target The ending value, when `progress >= 1`.
|
|
* @param progress Value used to interpolate between `base` and `target`.
|
|
*/
|
|
public static function lerp(base:Float, target:Float, progress:Float)
|
|
{
|
|
return base + progress * (target - base);
|
|
}
|
|
|
|
/**
|
|
* Perform a framerate-independent linear interpolation between the base value and the target.
|
|
* @param current The current value.
|
|
* @param target The target value.
|
|
* @param elapsed The time elapsed since the last frame.
|
|
* @param duration The total duration of the interpolation. Nominal duration until remaining distance is less than `precision`.
|
|
* @param precision The target precision of the interpolation. Defaults to 1% of distance remaining.
|
|
* @see https://twitter.com/FreyaHolmer/status/1757918211679650262
|
|
*/
|
|
public static function smoothLerp(current:Float, target:Float, elapsed:Float, duration:Float, precision:Float = 1 / 100):Float
|
|
{
|
|
// var halfLife:Float = -duration / logBase(2, precision);
|
|
// lerp(current, target, 1 - exp2(-elapsed / halfLife));
|
|
|
|
return lerp(current, target, 1 - Math.pow(precision, elapsed / duration));
|
|
}
|
|
}
|