mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-27 07:27:12 +00:00
105 lines
2.8 KiB
Haxe
105 lines
2.8 KiB
Haxe
package funkin.play;
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import flixel.FlxSprite;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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/**
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* Static methods for playing cutscenes in the PlayState.
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* TODO: Un-hardcode this shit!!!!!1!
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*/
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class VanillaCutscenes
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{
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public static function playUghCutscene():Void
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{
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playVideoCutscene('music/ughCutscene.mp4');
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}
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public static function playGunsCutscene():Void
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{
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playVideoCutscene('music/gunsCutscene.mp4');
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}
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public static function playStressCutscene():Void
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{
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playVideoCutscene('music/stressCutscene.mp4');
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}
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static var blackScreen:FlxSprite;
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/**
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* Plays a cutscene from a video file, then starts the countdown once the video is done.
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* TODO: Cutscene is currently skipped on native platforms.
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*/
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static function playVideoCutscene(path:String):Void
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{
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PlayState.isInCutscene = true;
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PlayState.instance.camHUD.visible = false;
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blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
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blackScreen.scrollFactor.set(0, 0);
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PlayState.instance.add(blackScreen);
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#if html5
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var vid:FlxVideo = new FlxVideo(path);
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vid.finishCallback = finishVideoCutscene;
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#else
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finishVideoCutscene();
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#end
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}
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/**
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* Does the cleanup to start the countdown after the video is done.
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* Gets called immediately if the video can't be played.
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*/
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static function finishVideoCutscene():Void
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{
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PlayState.instance.remove(blackScreen);
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blackScreen = null;
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FlxTween.tween(FlxG.camera, {zoom: PlayState.defaultCameraZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
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@:privateAccess
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PlayState.instance.startCountdown();
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@:privateAccess
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PlayState.instance.controlCamera();
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}
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public static function playHorrorStartCutscene()
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{
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PlayState.isInCutscene = true;
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PlayState.instance.camHUD.visible = false;
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blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
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blackScreen.scrollFactor.set(0, 0);
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PlayState.instance.add(blackScreen);
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new FlxTimer().start(0.1, function(tmr:FlxTimer)
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{
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PlayState.instance.remove(blackScreen);
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FlxG.sound.play(Paths.sound('Lights_Turn_On'));
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PlayState.instance.cameraFollowPoint.y = -2050;
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PlayState.instance.cameraFollowPoint.x += 200;
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FlxG.camera.focusOn(PlayState.instance.cameraFollowPoint.getPosition());
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FlxG.camera.zoom = 1.5;
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new FlxTimer().start(0.8, function(tmr:FlxTimer)
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{
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PlayState.instance.camHUD.visible = true;
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PlayState.instance.remove(blackScreen);
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blackScreen = null;
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FlxTween.tween(FlxG.camera, {zoom: PlayState.defaultCameraZoom}, 2.5, {
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ease: FlxEase.quadInOut,
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onComplete: function(twn:FlxTween)
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{
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Countdown.performCountdown(false);
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}
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});
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});
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});
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}
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}
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