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https://github.com/ninjamuffin99/Funkin.git
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90 lines
1.7 KiB
Haxe
90 lines
1.7 KiB
Haxe
package;
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import flixel.FlxG;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.ui.FlxUIState;
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import flixel.util.FlxTimer;
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class MusicBeatState extends FlxUIState
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{
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private var lastBeat:Float = 0;
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private var lastStep:Float = 0;
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private var totalBeats:Int = 0;
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private var totalSteps:Int = 0;
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private var curStep:Int = 0;
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private var curBeat:Int = 0;
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private var controls(get, never):Controls;
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inline function get_controls():Controls
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return PlayerSettings.player1.controls;
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override function create()
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{
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#if (!web)
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TitleState.soundExt = '.ogg';
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#end
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super.create();
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}
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override function update(elapsed:Float)
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{
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everyStep();
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updateCurStep();
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// Needs to be ROUNED, rather than ceil or floor
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updateBeat();
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super.update(elapsed);
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}
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private function updateBeat():Void
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{
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curBeat = Math.round(curStep / 4);
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}
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/**
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* CHECKS EVERY FRAME
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*/
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private function everyStep():Void
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
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|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
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{
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stepHit();
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}
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}
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}
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private function updateCurStep():Void
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{
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curStep = Math.floor(Conductor.songPosition / Conductor.stepCrochet);
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}
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public function stepHit():Void
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{
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totalSteps += 1;
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lastStep += Conductor.stepCrochet;
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// If the song is at least 3 steps behind
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if (Conductor.songPosition > lastStep + (Conductor.stepCrochet * 3))
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{
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lastStep = Conductor.songPosition;
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totalSteps = Math.ceil(lastStep / Conductor.stepCrochet);
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}
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if (totalSteps % 4 == 0)
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beatHit();
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}
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public function beatHit():Void
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{
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lastBeat += Conductor.crochet;
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totalBeats += 1;
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}
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}
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