mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-15 19:33:36 +00:00
2465 lines
74 KiB
Haxe
2465 lines
74 KiB
Haxe
package funkin.ui.freeplay;
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import funkin.ui.freeplay.backcards.*;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.FlxCamera;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.input.touch.FlxTouch;
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import flixel.math.FlxAngle;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.system.debug.watch.Tracker.TrackerProfile;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.tweens.misc.ShakeTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxSpriteUtil;
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import flixel.util.FlxTimer;
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import funkin.audio.FunkinSound;
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import funkin.data.freeplay.player.PlayerRegistry;
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import funkin.data.song.SongRegistry;
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import funkin.data.story.level.LevelRegistry;
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import funkin.effects.IntervalShake;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import funkin.graphics.FunkinCamera;
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import funkin.graphics.FunkinSprite;
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import funkin.graphics.shaders.AngleMask;
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import funkin.graphics.shaders.GaussianBlurShader;
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import funkin.graphics.shaders.HSVShader;
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import funkin.graphics.shaders.PureColor;
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import funkin.graphics.shaders.BlueFade;
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import funkin.graphics.shaders.StrokeShader;
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import openfl.filters.ShaderFilter;
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import funkin.input.Controls;
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import funkin.play.PlayStatePlaylist;
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import funkin.play.scoring.Scoring;
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import funkin.play.scoring.Scoring.ScoringRank;
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import funkin.play.song.Song;
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import funkin.save.Save;
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import funkin.save.Save.SaveScoreData;
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import funkin.ui.AtlasText;
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import funkin.ui.freeplay.charselect.PlayableCharacter;
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import funkin.ui.freeplay.SongMenuItem.FreeplayRank;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.ui.MusicBeatSubState;
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import funkin.ui.story.Level;
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import funkin.ui.transition.LoadingState;
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import funkin.ui.transition.StickerSubState;
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import funkin.util.MathUtil;
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import funkin.util.SortUtil;
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import openfl.display.BlendMode;
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import funkin.data.freeplay.style.FreeplayStyleRegistry;
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import funkin.data.song.SongData.SongMusicData;
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#if FEATURE_DISCORD_RPC
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import funkin.api.discord.DiscordClient;
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#end
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/**
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* The state for the freeplay menu, allowing the player to select any song to play.
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*/
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@:nullSafety
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class FreeplayState extends MusicBeatSubState
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{
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//
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// Params
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//
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/**
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* The current character for this FreeplayState.
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* You can't change this without transitioning to a new FreeplayState.
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*/
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final currentCharacterId:String;
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final currentCharacter:PlayableCharacter;
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/**
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* For the audio preview, the duration of the fade-in effect.
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*/
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public static final FADE_IN_DURATION:Float = 0.5;
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/**
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* For the audio preview, the duration of the fade-out effect.
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*
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*/
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public static final FADE_OUT_DURATION:Float = 0.25;
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/**
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* For the audio preview, the volume at which the fade-in starts.
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*/
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public static final FADE_IN_START_VOLUME:Float = 0.25;
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/**
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* For the audio preview, the volume at which the fade-in ends.
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*/
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public static final FADE_IN_END_VOLUME:Float = 1.0;
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/**
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* For the audio preview, the volume at which the fade-out starts.
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*/
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public static final FADE_OUT_END_VOLUME:Float = 0.0;
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var songs:Array<Null<FreeplaySongData>> = [];
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var curSelected:Int = 0;
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/**
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* Currently selected difficulty, in string form.
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*/
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var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY;
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/**
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* Current variation: default, erect, pico, bf, etc.
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*/
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var currentVariation:String = Constants.DEFAULT_VARIATION;
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public var fp:FreeplayScore;
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var txtCompletion:AtlasText;
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var lerpCompletion:Float = 0;
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var intendedCompletion:Float = 0;
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var lerpScore:Float = 0;
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var intendedScore:Int = 0;
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var grpDifficulties:FlxTypedSpriteGroup<DifficultySprite>;
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var coolColors:Array<Int> = [
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0xFF9271FD,
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0xFF9271FD,
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0xFF223344,
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0xFF941653,
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0xFFFC96D7,
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0xFFA0D1FF,
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0xFFFF78BF,
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0xFFF6B604
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];
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var grpSongs:FlxTypedGroup<Alphabet>;
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var grpCapsules:FlxTypedGroup<SongMenuItem>;
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var curPlaying:Bool = false;
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var dj:Null<FreeplayDJ> = null;
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var ostName:FlxText;
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var albumRoll:AlbumRoll;
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var charSelectHint:FlxText;
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var letterSort:LetterSort;
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var exitMovers:ExitMoverData = new Map();
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var exitMoversCharSel:ExitMoverData = new Map();
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var stickerSubState:Null<StickerSubState> = null;
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/**
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* The difficulty we were on when this menu was last accessed.
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*/
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public static var rememberedDifficulty:String = Constants.DEFAULT_DIFFICULTY;
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/**
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* The song we were on when this menu was last accessed.
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* NOTE: `null` if the last song was `Random`.
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*/
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public static var rememberedSongId:Null<String> = 'tutorial';
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/**
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* The character we were on when this menu was last accessed.
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*/
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public static var rememberedCharacterId:String = Constants.DEFAULT_CHARACTER;
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/**
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* The remembered variation we were on when this menu was last accessed.
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*/
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public static var rememberedVariation:String = Constants.DEFAULT_VARIATION;
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var funnyCam:FunkinCamera;
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var rankCamera:FunkinCamera;
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var rankBg:FunkinSprite;
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var rankVignette:FlxSprite;
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var backingCard:Null<BackingCard> = null;
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/**
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* The backing card that has the toned dots, right now we just use that one dad graphic dave cooked up
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*/
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public var bgDad:FlxSprite;
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public var angleMaskShader:AngleMask = new AngleMask();
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var fadeShader:BlueFade = new BlueFade();
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var fromResultsParams:Null<FromResultsParams> = null;
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var prepForNewRank:Bool = false;
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var styleData:Null<FreeplayStyle> = null;
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var fromCharSelect:Bool = false;
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public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
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{
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currentCharacterId = params?.character ?? rememberedCharacterId;
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styleData = FreeplayStyleRegistry.instance.fetchEntry(currentCharacterId);
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var fetchPlayableCharacter = function():PlayableCharacter {
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var targetCharId = params?.character ?? rememberedCharacterId;
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var result = PlayerRegistry.instance.fetchEntry(targetCharId);
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if (result == null) throw 'No valid playable character with id ${targetCharId}';
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return result;
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};
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currentCharacter = fetchPlayableCharacter();
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currentVariation = rememberedVariation;
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styleData = FreeplayStyleRegistry.instance.fetchEntry(currentCharacter.getFreeplayStyleID());
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rememberedCharacterId = currentCharacter?.id ?? Constants.DEFAULT_CHARACTER;
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fromCharSelect = params?.fromCharSelect ?? false;
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fromResultsParams = params?.fromResults;
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prepForNewRank = fromResultsParams?.playRankAnim ?? false;
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super(FlxColor.TRANSPARENT);
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if (stickers?.members != null) stickerSubState = stickers;
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switch (currentCharacterId)
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{
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case(PlayerRegistry.instance.hasNewCharacter()) => true:
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backingCard = new NewCharacterCard(currentCharacter);
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case 'bf':
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backingCard = new BoyfriendCard(currentCharacter);
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case 'pico':
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backingCard = new PicoCard(currentCharacter);
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default:
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backingCard = new BackingCard(currentCharacter);
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}
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// We build a bunch of sprites BEFORE create() so we can guarantee they aren't null later on.
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albumRoll = new AlbumRoll();
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fp = new FreeplayScore(460, 60, 7, 100, styleData);
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rankCamera = new FunkinCamera('rankCamera', 0, 0, FlxG.width, FlxG.height);
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funnyCam = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
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grpCapsules = new FlxTypedGroup<SongMenuItem>();
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grpDifficulties = new FlxTypedSpriteGroup<DifficultySprite>(-300, 80);
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letterSort = new LetterSort(400, 75);
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grpSongs = new FlxTypedGroup<Alphabet>();
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rankBg = new FunkinSprite(0, 0);
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rankVignette = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/rankVignette'));
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sparks = new FlxSprite(0, 0);
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sparksADD = new FlxSprite(0, 0);
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txtCompletion = new AtlasText(1185, 87, '69', AtlasFont.FREEPLAY_CLEAR);
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ostName = new FlxText(8, 8, FlxG.width - 8 - 8, 'OFFICIAL OST', 48);
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charSelectHint = new FlxText(-40, 18, FlxG.width - 8 - 8, 'Press [ LOL ] to change characters', 32);
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bgDad = new FlxSprite(backingCard.pinkBack.width * 0.74, 0).loadGraphic(styleData == null ? 'freeplay/freeplayBGdad' : styleData.getBgAssetGraphic());
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}
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override function create():Void
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{
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super.create();
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FlxG.state.persistentUpdate = false;
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FlxTransitionableState.skipNextTransIn = true;
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var fadeShaderFilter:ShaderFilter = new ShaderFilter(fadeShader);
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funnyCam.filters = [fadeShaderFilter];
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if (stickerSubState != null)
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{
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this.persistentUpdate = true;
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this.persistentDraw = true;
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openSubState(stickerSubState);
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stickerSubState.degenStickers();
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}
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#if FEATURE_DISCORD_RPC
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// Updating Discord Rich Presence
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DiscordClient.instance.setPresence({state: 'In the Menus', details: null});
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#end
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var isDebug:Bool = false;
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#if FEATURE_DEBUG_FUNCTIONS
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isDebug = true;
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#end
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// Block input until the intro finishes.
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busy = true;
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// Add a null entry that represents the RANDOM option
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songs.push(null);
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// programmatically adds the songs via LevelRegistry and SongRegistry
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for (levelId in LevelRegistry.instance.listSortedLevelIds())
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{
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var level:Null<Level> = LevelRegistry.instance.fetchEntry(levelId);
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if (level == null)
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{
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trace('[WARN] Could not find level with id (${levelId})');
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continue;
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}
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for (songId in level.getSongs())
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{
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var song:Null<Song> = SongRegistry.instance.fetchEntry(songId);
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if (song == null)
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{
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trace('[WARN] Could not find song with id (${songId})');
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continue;
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}
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songs.push(new FreeplaySongData(song, level));
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}
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}
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// LOAD MUSIC
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// LOAD CHARACTERS
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trace(FlxG.width);
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trace(FlxG.camera.zoom);
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trace(FlxG.camera.initialZoom);
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trace(FlxCamera.defaultZoom);
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if (backingCard != null)
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{
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add(backingCard);
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backingCard.init();
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backingCard.applyExitMovers(exitMovers, exitMoversCharSel);
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backingCard.instance = this;
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}
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if (currentCharacter?.getFreeplayDJData() != null)
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{
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dj = new FreeplayDJ(640, 366, currentCharacterId);
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exitMovers.set([dj],
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{
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x: -dj.width * 1.6,
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speed: 0.5
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});
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add(dj);
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exitMoversCharSel.set([dj],
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{
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y: -175,
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speed: 0.8,
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wait: 0.1
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});
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}
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bgDad.shader = angleMaskShader;
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bgDad.visible = false;
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var blackOverlayBullshitLOLXD:FlxSprite = new FlxSprite(FlxG.width).makeGraphic(Std.int(bgDad.width), Std.int(bgDad.height), FlxColor.BLACK);
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add(blackOverlayBullshitLOLXD); // used to mask the text lol!
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// this makes the texture sizes consistent, for the angle shader
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bgDad.setGraphicSize(0, FlxG.height);
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blackOverlayBullshitLOLXD.setGraphicSize(0, FlxG.height);
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bgDad.updateHitbox();
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blackOverlayBullshitLOLXD.updateHitbox();
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exitMovers.set([blackOverlayBullshitLOLXD, bgDad],
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{
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x: FlxG.width * 1.5,
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speed: 0.4,
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wait: 0
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});
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exitMoversCharSel.set([blackOverlayBullshitLOLXD, bgDad],
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{
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y: -100,
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speed: 0.8,
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wait: 0.1
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});
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add(bgDad);
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// backingCard.pinkBack.width * 0.74
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blackOverlayBullshitLOLXD.shader = bgDad.shader;
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rankBg.makeSolidColor(FlxG.width, FlxG.height, 0xD3000000);
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add(rankBg);
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add(grpSongs);
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add(grpCapsules);
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add(grpDifficulties);
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exitMovers.set([grpDifficulties],
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{
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x: -300,
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speed: 0.25,
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wait: 0
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});
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exitMoversCharSel.set([grpDifficulties],
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{
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y: -270,
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speed: 0.8,
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wait: 0.1
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});
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for (diffId in Constants.DEFAULT_DIFFICULTY_LIST_FULL)
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{
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var diffSprite:DifficultySprite = new DifficultySprite(diffId);
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diffSprite.difficultyId = diffId;
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diffSprite.visible = diffId == Constants.DEFAULT_DIFFICULTY;
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grpDifficulties.add(diffSprite);
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}
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albumRoll.albumId = null;
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add(albumRoll);
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var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 164, FlxColor.BLACK);
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overhangStuff.y -= overhangStuff.height;
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if (fromCharSelect)
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{
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blackOverlayBullshitLOLXD.x = 387.76;
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overhangStuff.y = -100;
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backingCard?.skipIntroTween();
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}
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else
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{
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albumRoll.applyExitMovers(exitMovers, exitMoversCharSel);
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FlxTween.tween(overhangStuff, {y: -100}, 0.3, {ease: FlxEase.quartOut});
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FlxTween.tween(blackOverlayBullshitLOLXD, {x: 387.76}, 0.7, {ease: FlxEase.quintOut});
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}
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var fnfFreeplay:FlxText = new FlxText(8, 8, 0, 'FREEPLAY', 48);
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fnfFreeplay.font = 'VCR OSD Mono';
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fnfFreeplay.visible = false;
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ostName.font = 'VCR OSD Mono';
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ostName.alignment = RIGHT;
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ostName.visible = false;
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charSelectHint.alignment = CENTER;
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charSelectHint.font = "5by7";
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charSelectHint.color = 0xFF5F5F5F;
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charSelectHint.text = 'Press [ ${controls.getDialogueNameFromControl(FREEPLAY_CHAR_SELECT, true)} ] to change characters';
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charSelectHint.y -= 100;
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FlxTween.tween(charSelectHint, {y: charSelectHint.y + 100}, 0.8, {ease: FlxEase.quartOut});
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exitMovers.set([overhangStuff, fnfFreeplay, ostName, charSelectHint],
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{
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y: -overhangStuff.height,
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x: 0,
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speed: 0.2,
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wait: 0
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});
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exitMoversCharSel.set([overhangStuff, fnfFreeplay, ostName, charSelectHint],
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{
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y: -300,
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speed: 0.8,
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wait: 0.1
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});
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var sillyStroke:StrokeShader = new StrokeShader(0xFFFFFFFF, 2, 2);
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fnfFreeplay.shader = sillyStroke;
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ostName.shader = sillyStroke;
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var fnfHighscoreSpr:FlxSprite = new FlxSprite(860, 70);
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fnfHighscoreSpr.frames = Paths.getSparrowAtlas('freeplay/highscore');
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fnfHighscoreSpr.animation.addByPrefix('highscore', 'highscore small instance 1', 24, false);
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fnfHighscoreSpr.visible = false;
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fnfHighscoreSpr.setGraphicSize(0, Std.int(fnfHighscoreSpr.height * 1));
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fnfHighscoreSpr.updateHitbox();
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add(fnfHighscoreSpr);
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new FlxTimer().start(FlxG.random.float(12, 50), function(tmr) {
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fnfHighscoreSpr.animation.play('highscore');
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tmr.time = FlxG.random.float(20, 60);
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}, 0);
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fp.visible = false;
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add(fp);
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var clearBoxSprite:FlxSprite = new FlxSprite(1165, 65).loadGraphic(Paths.image('freeplay/clearBox'));
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clearBoxSprite.visible = false;
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add(clearBoxSprite);
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txtCompletion.visible = false;
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add(txtCompletion);
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add(letterSort);
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letterSort.visible = false;
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exitMovers.set([letterSort],
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{
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y: -100,
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speed: 0.3
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});
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exitMoversCharSel.set([letterSort],
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{
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y: -270,
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speed: 0.8,
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wait: 0.1
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});
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// Reminder, this is a callback function being set, rather than these being called here in create()
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letterSort.changeSelectionCallback = (str) -> {
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switch (str)
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|
{
|
|
case 'fav':
|
|
generateSongList({filterType: FAVORITE}, true);
|
|
case 'ALL':
|
|
generateSongList(null, true);
|
|
case '#':
|
|
generateSongList({filterType: REGEXP, filterData: '0-9'}, true);
|
|
default:
|
|
generateSongList({filterType: REGEXP, filterData: str}, true);
|
|
}
|
|
|
|
// We want to land on the first song of the group, rather than random song when changing letter sorts
|
|
// that is, only if there's more than one song in the group!
|
|
if (grpCapsules.members.length > 0)
|
|
{
|
|
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
|
|
curSelected = 1;
|
|
changeSelection();
|
|
}
|
|
};
|
|
|
|
exitMovers.set([fp, txtCompletion, fnfHighscoreSpr, clearBoxSprite],
|
|
{
|
|
x: FlxG.width,
|
|
speed: 0.3
|
|
});
|
|
|
|
exitMoversCharSel.set([fp, txtCompletion, fnfHighscoreSpr, clearBoxSprite],
|
|
{
|
|
y: -270,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
|
|
var diffSelLeft:DifficultySelector = new DifficultySelector(this, 20, grpDifficulties.y - 10, false, controls, styleData);
|
|
var diffSelRight:DifficultySelector = new DifficultySelector(this, 325, grpDifficulties.y - 10, true, controls, styleData);
|
|
diffSelLeft.visible = false;
|
|
diffSelRight.visible = false;
|
|
add(diffSelLeft);
|
|
add(diffSelRight);
|
|
|
|
// putting these here to fix the layering
|
|
add(overhangStuff);
|
|
add(fnfFreeplay);
|
|
add(ostName);
|
|
|
|
if (PlayerRegistry.instance.hasNewCharacter())
|
|
{
|
|
add(charSelectHint);
|
|
}
|
|
|
|
// be careful not to "add()" things in here unless it's to a group that's already added to the state
|
|
// otherwise it won't be properly attatched to funnyCamera (relavent code should be at the bottom of create())
|
|
var onDJIntroDone = function() {
|
|
busy = false;
|
|
|
|
// when boyfriend hits dat shiii
|
|
|
|
albumRoll.playIntro();
|
|
var daSong = grpCapsules.members[curSelected].freeplayData;
|
|
albumRoll.albumId = daSong?.data.getAlbumId(currentDifficulty, currentVariation);
|
|
|
|
if (!fromCharSelect)
|
|
{
|
|
// render optimisation
|
|
if (_parentState != null) _parentState.persistentDraw = false;
|
|
|
|
FlxTween.color(bgDad, 0.6, 0xFF000000, 0xFFFFFFFF,
|
|
{
|
|
ease: FlxEase.expoOut,
|
|
onUpdate: function(_) {
|
|
angleMaskShader.extraColor = bgDad.color;
|
|
}
|
|
});
|
|
}
|
|
|
|
FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
|
|
|
|
diffSelLeft.visible = true;
|
|
diffSelRight.visible = true;
|
|
letterSort.visible = true;
|
|
|
|
exitMovers.set([diffSelLeft, diffSelRight],
|
|
{
|
|
x: -diffSelLeft.width * 2,
|
|
speed: 0.26
|
|
});
|
|
|
|
exitMoversCharSel.set([diffSelLeft, diffSelRight],
|
|
{
|
|
y: -270,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
|
|
new FlxTimer().start(1 / 24, function(handShit) {
|
|
fnfHighscoreSpr.visible = true;
|
|
fnfFreeplay.visible = true;
|
|
ostName.visible = true;
|
|
fp.visible = true;
|
|
fp.updateScore(0);
|
|
|
|
clearBoxSprite.visible = true;
|
|
txtCompletion.visible = true;
|
|
intendedCompletion = 0;
|
|
|
|
new FlxTimer().start(1.5 / 24, function(bold) {
|
|
sillyStroke.width = 0;
|
|
sillyStroke.height = 0;
|
|
changeSelection();
|
|
});
|
|
});
|
|
|
|
bgDad.visible = true;
|
|
backingCard?.introDone();
|
|
|
|
if (prepForNewRank && fromResultsParams != null)
|
|
{
|
|
rankAnimStart(fromResultsParams);
|
|
}
|
|
};
|
|
|
|
if (dj != null)
|
|
{
|
|
dj.onIntroDone.add(onDJIntroDone);
|
|
}
|
|
else
|
|
{
|
|
onDJIntroDone();
|
|
}
|
|
|
|
// Generates song list with the starter params (who our current character is, last remembered difficulty, etc.)
|
|
generateSongList(null, false);
|
|
|
|
// dedicated camera for the state so we don't need to fuk around with camera scrolls from the mainmenu / elsewhere
|
|
funnyCam.bgColor = FlxColor.TRANSPARENT;
|
|
FlxG.cameras.add(funnyCam, false);
|
|
|
|
rankVignette.scale.set(2, 2);
|
|
rankVignette.updateHitbox();
|
|
rankVignette.blend = BlendMode.ADD;
|
|
// rankVignette.cameras = [rankCamera];
|
|
add(rankVignette);
|
|
rankVignette.alpha = 0;
|
|
|
|
forEach(function(bs) {
|
|
bs.cameras = [funnyCam];
|
|
});
|
|
|
|
rankCamera.bgColor = FlxColor.TRANSPARENT;
|
|
FlxG.cameras.add(rankCamera, false);
|
|
rankBg.cameras = [rankCamera];
|
|
rankBg.alpha = 0;
|
|
|
|
if (prepForNewRank)
|
|
{
|
|
rankCamera.fade(0xFF000000, 0, false, null, true);
|
|
}
|
|
|
|
if (fromCharSelect)
|
|
{
|
|
enterFromCharSel();
|
|
onDJIntroDone();
|
|
}
|
|
}
|
|
|
|
var currentFilter:Null<SongFilter> = null;
|
|
var currentFilteredSongs:Array<Null<FreeplaySongData>> = [];
|
|
|
|
/**
|
|
* Given the current filter, rebuild the current song list and display it.
|
|
* Automatically takes into account currentDifficulty, character, and variation
|
|
*
|
|
* @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite)
|
|
* @param force Whether the capsules should "jump" back in or not using their animation
|
|
* @param onlyIfChanged Only apply the filter if the song list has changed
|
|
*/
|
|
public function generateSongList(filterStuff:Null<SongFilter>, force:Bool = false, onlyIfChanged:Bool = true):Void
|
|
{
|
|
var tempSongs:Array<Null<FreeplaySongData>> = songs;
|
|
|
|
if (filterStuff != null) tempSongs = sortSongs(tempSongs, filterStuff);
|
|
|
|
tempSongs = tempSongs.filter(song -> {
|
|
if (song == null) return true; // Random
|
|
|
|
// Available variations for current character. We get this since bf is usually `default` variation, and `pico` is `pico`
|
|
// but sometimes pico can be the default variation (weekend 1 songs), and bf can be `bf` variation (darnell)
|
|
var characterVariations:Array<String> = song.data.getVariationsByCharacter(currentCharacter);
|
|
|
|
// Gets all available difficulties for our character, via our available variations
|
|
var difficultiesAvailable:Array<String> = song.data.listDifficulties(null, characterVariations);
|
|
|
|
return difficultiesAvailable.contains(currentDifficulty);
|
|
});
|
|
|
|
if (onlyIfChanged)
|
|
{
|
|
// == performs equality by reference
|
|
if (tempSongs.isEqualUnordered(currentFilteredSongs)) return;
|
|
}
|
|
|
|
// Only now do we know that the filter is actually changing.
|
|
currentFilter = filterStuff;
|
|
|
|
currentFilteredSongs = tempSongs;
|
|
curSelected = 0;
|
|
|
|
// If curSelected is 0, the result will be null and fall back to the rememberedSongId.
|
|
// We set this so if we change the filter, we'd remain on the same song if it's still in the list.
|
|
rememberedSongId = grpCapsules.members[curSelected]?.freeplayData?.data.id ?? rememberedSongId;
|
|
|
|
grpCapsules.killMembers();
|
|
|
|
// Initialize the random capsule, with empty/blank info (which we display once bf/pico does his hand)
|
|
var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem);
|
|
randomCapsule.init(FlxG.width, 0, null, styleData);
|
|
randomCapsule.y = randomCapsule.intendedY(0) + 10;
|
|
randomCapsule.targetPos.x = randomCapsule.x;
|
|
randomCapsule.alpha = 0;
|
|
randomCapsule.songText.visible = false;
|
|
randomCapsule.favIcon.visible = false;
|
|
randomCapsule.favIconBlurred.visible = false;
|
|
randomCapsule.ranking.visible = false;
|
|
randomCapsule.blurredRanking.visible = false;
|
|
randomCapsule.onConfirm = function() {
|
|
capsuleOnConfirmRandom(randomCapsule);
|
|
};
|
|
|
|
if (fromCharSelect) randomCapsule.forcePosition();
|
|
else
|
|
randomCapsule.initJumpIn(0, force);
|
|
|
|
var hsvShader:HSVShader = new HSVShader();
|
|
randomCapsule.hsvShader = hsvShader;
|
|
grpCapsules.add(randomCapsule);
|
|
|
|
for (i in 0...tempSongs.length)
|
|
{
|
|
var tempSong = tempSongs[i];
|
|
if (tempSong == null) continue;
|
|
|
|
var funnyMenu:SongMenuItem = grpCapsules.recycle(SongMenuItem);
|
|
|
|
funnyMenu.init(FlxG.width, 0, tempSong, styleData);
|
|
funnyMenu.onConfirm = function() {
|
|
capsuleOnOpenDefault(funnyMenu);
|
|
};
|
|
funnyMenu.y = funnyMenu.intendedY(i + 1) + 10;
|
|
funnyMenu.targetPos.x = funnyMenu.x;
|
|
funnyMenu.ID = i;
|
|
funnyMenu.capsule.alpha = 0.5;
|
|
funnyMenu.hsvShader = hsvShader;
|
|
funnyMenu.newText.animation.curAnim.curFrame = 45 - ((i * 4) % 45);
|
|
funnyMenu.forcePosition();
|
|
|
|
grpCapsules.add(funnyMenu);
|
|
}
|
|
|
|
FlxG.console.registerFunction('changeSelection', changeSelection);
|
|
|
|
rememberSelection();
|
|
changeSelection();
|
|
refreshCapsuleDisplays();
|
|
}
|
|
|
|
/**
|
|
* Filters an array of songs based on a filter
|
|
* @param songsToFilter What data to use when filtering
|
|
* @param songFilter The filter to apply
|
|
* @return Array<FreeplaySongData>
|
|
*/
|
|
public function sortSongs(songsToFilter:Array<Null<FreeplaySongData>>, songFilter:SongFilter):Array<Null<FreeplaySongData>>
|
|
{
|
|
var filterAlphabetically = function(a:Null<FreeplaySongData>, b:Null<FreeplaySongData>):Int {
|
|
return SortUtil.alphabetically(a?.data.songName ?? '', b?.data.songName ?? '');
|
|
};
|
|
|
|
switch (songFilter.filterType)
|
|
{
|
|
case REGEXP:
|
|
// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
|
|
// this creates a filter to return all the songs that start with a letter between those two
|
|
|
|
// if filterData looks like "A-C", the regex should look something like this: ^[A-C].*
|
|
// to get every song that starts between A and C
|
|
var filterRegexp:EReg = new EReg('^[' + songFilter.filterData + '].*', 'i');
|
|
songsToFilter = songsToFilter.filter(filteredSong -> {
|
|
if (filteredSong == null) return true; // Random
|
|
return filterRegexp.match(filteredSong.data.songName);
|
|
});
|
|
|
|
songsToFilter.sort(filterAlphabetically);
|
|
|
|
case STARTSWITH:
|
|
// extra note: this is essentially a "search"
|
|
|
|
songsToFilter = songsToFilter.filter(filteredSong -> {
|
|
if (filteredSong == null) return true; // Random
|
|
return filteredSong.data.songName.toLowerCase().startsWith(songFilter.filterData ?? '');
|
|
});
|
|
case ALL:
|
|
// no filter!
|
|
case FAVORITE:
|
|
songsToFilter = songsToFilter.filter(filteredSong -> {
|
|
if (filteredSong == null) return true; // Random
|
|
return filteredSong.isFav;
|
|
});
|
|
|
|
songsToFilter.sort(filterAlphabetically);
|
|
|
|
default:
|
|
// return all on default
|
|
}
|
|
|
|
return songsToFilter;
|
|
}
|
|
|
|
var sparks:FlxSprite;
|
|
var sparksADD:FlxSprite;
|
|
|
|
function rankAnimStart(fromResults:FromResultsParams):Void
|
|
{
|
|
busy = true;
|
|
grpCapsules.members[curSelected].sparkle.alpha = 0;
|
|
// grpCapsules.members[curSelected].forcePosition();
|
|
|
|
rememberedSongId = fromResults.songId;
|
|
rememberedDifficulty = fromResults.difficultyId;
|
|
changeSelection();
|
|
changeDiff();
|
|
|
|
if (fromResultsParams?.newRank == SHIT)
|
|
{
|
|
if (dj != null) dj.fistPumpLossIntro();
|
|
}
|
|
else
|
|
{
|
|
if (dj != null) dj.fistPumpIntro();
|
|
}
|
|
|
|
// rankCamera.fade(FlxColor.BLACK, 0.5, true);
|
|
rankCamera.fade(0xFF000000, 0.5, true, null, true);
|
|
if (FlxG.sound.music != null) FlxG.sound.music.volume = 0;
|
|
rankBg.alpha = 1;
|
|
|
|
if (fromResults.oldRank != null)
|
|
{
|
|
grpCapsules.members[curSelected].fakeRanking.rank = fromResults.oldRank;
|
|
grpCapsules.members[curSelected].fakeBlurredRanking.rank = fromResults.oldRank;
|
|
|
|
sparks.frames = Paths.getSparrowAtlas('freeplay/sparks');
|
|
sparks.animation.addByPrefix('sparks', 'sparks', 24, false);
|
|
sparks.visible = false;
|
|
sparks.blend = BlendMode.ADD;
|
|
sparks.setPosition(517, 134);
|
|
sparks.scale.set(0.5, 0.5);
|
|
add(sparks);
|
|
sparks.cameras = [rankCamera];
|
|
|
|
sparksADD.visible = false;
|
|
sparksADD.frames = Paths.getSparrowAtlas('freeplay/sparksadd');
|
|
sparksADD.animation.addByPrefix('sparks add', 'sparks add', 24, false);
|
|
sparksADD.setPosition(498, 116);
|
|
sparksADD.blend = BlendMode.ADD;
|
|
sparksADD.scale.set(0.5, 0.5);
|
|
add(sparksADD);
|
|
sparksADD.cameras = [rankCamera];
|
|
|
|
switch (fromResults.oldRank)
|
|
{
|
|
case SHIT:
|
|
sparksADD.color = 0xFF6044FF;
|
|
case GOOD:
|
|
sparksADD.color = 0xFFEF8764;
|
|
case GREAT:
|
|
sparksADD.color = 0xFFEAF6FF;
|
|
case EXCELLENT:
|
|
sparksADD.color = 0xFFFDCB42;
|
|
case PERFECT:
|
|
sparksADD.color = 0xFFFF58B4;
|
|
case PERFECT_GOLD:
|
|
sparksADD.color = 0xFFFFB619;
|
|
}
|
|
// sparksADD.color = sparks.color;
|
|
}
|
|
|
|
grpCapsules.members[curSelected].doLerp = false;
|
|
|
|
// originalPos.x = grpCapsules.members[curSelected].x;
|
|
// originalPos.y = grpCapsules.members[curSelected].y;
|
|
|
|
originalPos.x = 320.488;
|
|
originalPos.y = 235.6;
|
|
trace(originalPos);
|
|
|
|
grpCapsules.members[curSelected].ranking.visible = false;
|
|
grpCapsules.members[curSelected].blurredRanking.visible = false;
|
|
|
|
rankCamera.zoom = 1.85;
|
|
FlxTween.tween(rankCamera, {"zoom": 1.8}, 0.6, {ease: FlxEase.sineIn});
|
|
|
|
funnyCam.zoom = 1.15;
|
|
FlxTween.tween(funnyCam, {"zoom": 1.1}, 0.6, {ease: FlxEase.sineIn});
|
|
|
|
grpCapsules.members[curSelected].cameras = [rankCamera];
|
|
// grpCapsules.members[curSelected].targetPos.set((FlxG.width / 2) - (grpCapsules.members[curSelected].width / 2),
|
|
// (FlxG.height / 2) - (grpCapsules.members[curSelected].height / 2));
|
|
|
|
grpCapsules.members[curSelected].setPosition((FlxG.width / 2) - (grpCapsules.members[curSelected].width / 2),
|
|
(FlxG.height / 2) - (grpCapsules.members[curSelected].height / 2));
|
|
|
|
new FlxTimer().start(0.5, _ -> {
|
|
rankDisplayNew(fromResults);
|
|
});
|
|
}
|
|
|
|
function rankDisplayNew(fromResults:Null<FromResultsParams>):Void
|
|
{
|
|
grpCapsules.members[curSelected].ranking.visible = true;
|
|
grpCapsules.members[curSelected].blurredRanking.visible = true;
|
|
grpCapsules.members[curSelected].ranking.scale.set(20, 20);
|
|
grpCapsules.members[curSelected].blurredRanking.scale.set(20, 20);
|
|
|
|
if (fromResults != null && fromResults.newRank != null)
|
|
{
|
|
grpCapsules.members[curSelected].ranking.animation.play(fromResults.newRank.getFreeplayRankIconAsset(), true);
|
|
}
|
|
|
|
FlxTween.tween(grpCapsules.members[curSelected].ranking, {"scale.x": 1, "scale.y": 1}, 0.1);
|
|
|
|
if (fromResults != null && fromResults.newRank != null)
|
|
{
|
|
grpCapsules.members[curSelected].blurredRanking.animation.play(fromResults.newRank.getFreeplayRankIconAsset(), true);
|
|
}
|
|
FlxTween.tween(grpCapsules.members[curSelected].blurredRanking, {"scale.x": 1, "scale.y": 1}, 0.1);
|
|
|
|
new FlxTimer().start(0.1, _ -> {
|
|
if (fromResults?.oldRank != null)
|
|
{
|
|
grpCapsules.members[curSelected].fakeRanking.visible = false;
|
|
grpCapsules.members[curSelected].fakeBlurredRanking.visible = false;
|
|
|
|
sparks.visible = true;
|
|
sparksADD.visible = true;
|
|
sparks.animation.play('sparks', true);
|
|
sparksADD.animation.play('sparks add', true);
|
|
|
|
sparks.animation.finishCallback = anim -> {
|
|
sparks.visible = false;
|
|
sparksADD.visible = false;
|
|
};
|
|
}
|
|
|
|
switch (fromResultsParams?.newRank)
|
|
{
|
|
case SHIT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/rankinbad'));
|
|
case PERFECT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/rankinperfect'));
|
|
case PERFECT_GOLD:
|
|
FunkinSound.playOnce(Paths.sound('ranks/rankinperfect'));
|
|
default:
|
|
FunkinSound.playOnce(Paths.sound('ranks/rankinnormal'));
|
|
}
|
|
rankCamera.zoom = 1.3;
|
|
|
|
FlxTween.tween(rankCamera, {"zoom": 1.5}, 0.3, {ease: FlxEase.backInOut});
|
|
|
|
grpCapsules.members[curSelected].x -= 10;
|
|
grpCapsules.members[curSelected].y -= 20;
|
|
|
|
FlxTween.tween(funnyCam, {"zoom": 1.05}, 0.3, {ease: FlxEase.elasticOut});
|
|
|
|
grpCapsules.members[curSelected].capsule.angle = -3;
|
|
FlxTween.tween(grpCapsules.members[curSelected].capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
|
|
|
IntervalShake.shake(grpCapsules.members[curSelected].capsule, 0.3, 1 / 30, 0.1, 0, FlxEase.quadOut);
|
|
});
|
|
|
|
new FlxTimer().start(0.4, _ -> {
|
|
FlxTween.tween(funnyCam, {"zoom": 1}, 0.8, {ease: FlxEase.sineIn});
|
|
FlxTween.tween(rankCamera, {"zoom": 1.2}, 0.8, {ease: FlxEase.backIn});
|
|
FlxTween.tween(grpCapsules.members[curSelected], {x: originalPos.x - 7, y: originalPos.y - 80}, 0.8 + 0.5, {ease: FlxEase.quartIn});
|
|
});
|
|
|
|
new FlxTimer().start(0.6, _ -> {
|
|
rankAnimSlam(fromResults);
|
|
});
|
|
}
|
|
|
|
function rankAnimSlam(fromResultsParams:Null<FromResultsParams>):Void
|
|
{
|
|
// FlxTween.tween(rankCamera, {"zoom": 1.9}, 0.5, {ease: FlxEase.backOut});
|
|
FlxTween.tween(rankBg, {alpha: 0}, 0.5, {ease: FlxEase.expoIn});
|
|
|
|
// FlxTween.tween(grpCapsules.members[curSelected], {angle: 5}, 0.5, {ease: FlxEase.backIn});
|
|
|
|
switch (fromResultsParams?.newRank)
|
|
{
|
|
case SHIT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/loss'));
|
|
case GOOD:
|
|
FunkinSound.playOnce(Paths.sound('ranks/good'));
|
|
case GREAT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/great'));
|
|
case EXCELLENT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/excellent'));
|
|
case PERFECT:
|
|
FunkinSound.playOnce(Paths.sound('ranks/perfect'));
|
|
case PERFECT_GOLD:
|
|
FunkinSound.playOnce(Paths.sound('ranks/perfect'));
|
|
default:
|
|
FunkinSound.playOnce(Paths.sound('ranks/loss'));
|
|
}
|
|
|
|
FlxTween.tween(grpCapsules.members[curSelected], {"targetPos.x": originalPos.x, "targetPos.y": originalPos.y}, 0.5, {ease: FlxEase.expoOut});
|
|
new FlxTimer().start(0.5, _ -> {
|
|
funnyCam.shake(0.0045, 0.35);
|
|
|
|
if (fromResultsParams?.newRank == SHIT)
|
|
{
|
|
if (dj != null) dj.fistPumpLoss();
|
|
}
|
|
else
|
|
{
|
|
if (dj != null) dj.fistPump();
|
|
}
|
|
|
|
rankCamera.zoom = 0.8;
|
|
funnyCam.zoom = 0.8;
|
|
FlxTween.tween(rankCamera, {"zoom": 1}, 1, {ease: FlxEase.elasticOut});
|
|
FlxTween.tween(funnyCam, {"zoom": 1}, 0.8, {ease: FlxEase.elasticOut});
|
|
|
|
for (index => capsule in grpCapsules.members)
|
|
{
|
|
var distFromSelected:Float = Math.abs(index - curSelected) - 1;
|
|
|
|
if (distFromSelected < 5)
|
|
{
|
|
if (index == curSelected)
|
|
{
|
|
FlxTween.cancelTweensOf(capsule);
|
|
// capsule.targetPos.x += 50;
|
|
capsule.fadeAnim();
|
|
|
|
rankVignette.color = capsule.getTrailColor();
|
|
rankVignette.alpha = 1;
|
|
FlxTween.tween(rankVignette, {alpha: 0}, 0.6, {ease: FlxEase.expoOut});
|
|
|
|
capsule.doLerp = false;
|
|
capsule.setPosition(originalPos.x, originalPos.y);
|
|
IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12, 0, FlxEase.quadOut, function(_) {
|
|
capsule.doLerp = true;
|
|
capsule.cameras = [funnyCam];
|
|
|
|
// NOW we can interact with the menu
|
|
busy = false;
|
|
capsule.sparkle.alpha = 0.7;
|
|
playCurSongPreview(capsule);
|
|
}, null);
|
|
|
|
// FlxTween.tween(capsule, {"targetPos.x": capsule.targetPos.x - 50}, 0.6,
|
|
// {
|
|
// ease: FlxEase.backInOut,
|
|
// onComplete: function(_) {
|
|
// capsule.cameras = [funnyCam];
|
|
// }
|
|
// });
|
|
FlxTween.tween(capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
|
}
|
|
if (index > curSelected)
|
|
{
|
|
// capsule.color = FlxColor.RED;
|
|
new FlxTimer().start(distFromSelected / 20, _ -> {
|
|
capsule.doLerp = false;
|
|
|
|
capsule.capsule.angle = FlxG.random.float(-10 + (distFromSelected * 2), 10 - (distFromSelected * 2));
|
|
FlxTween.tween(capsule.capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
|
|
|
IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12 / (distFromSelected + 1), 0, FlxEase.quadOut, function(_) {
|
|
capsule.doLerp = true;
|
|
});
|
|
});
|
|
}
|
|
|
|
if (index < curSelected)
|
|
{
|
|
// capsule.color = FlxColor.BLUE;
|
|
new FlxTimer().start(distFromSelected / 20, _ -> {
|
|
capsule.doLerp = false;
|
|
|
|
capsule.capsule.angle = FlxG.random.float(-10 + (distFromSelected * 2), 10 - (distFromSelected * 2));
|
|
FlxTween.tween(capsule.capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
|
|
|
IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12 / (distFromSelected + 1), 0, FlxEase.quadOut, function(_) {
|
|
capsule.doLerp = true;
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
index += 1;
|
|
}
|
|
});
|
|
|
|
new FlxTimer().start(2, _ -> {
|
|
// dj.fistPump();
|
|
prepForNewRank = false;
|
|
});
|
|
}
|
|
|
|
function tryOpenCharSelect():Void
|
|
{
|
|
// Check if we have ACCESS to character select!
|
|
trace('Is Pico unlocked? ${PlayerRegistry.instance.fetchEntry('pico')?.isUnlocked()}');
|
|
trace('Number of characters: ${PlayerRegistry.instance.countUnlockedCharacters()}');
|
|
|
|
if (PlayerRegistry.instance.countUnlockedCharacters() > 1)
|
|
{
|
|
trace('Opening character select!');
|
|
}
|
|
else
|
|
{
|
|
trace('Not enough characters unlocked to open character select!');
|
|
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
|
return;
|
|
}
|
|
|
|
busy = true;
|
|
|
|
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
|
|
|
if (dj != null)
|
|
{
|
|
dj.toCharSelect();
|
|
}
|
|
|
|
// Get this character's transition delay, with a reasonable default.
|
|
var transitionDelay:Float = currentCharacter.getFreeplayDJData()?.getCharSelectTransitionDelay() ?? 0.25;
|
|
|
|
new FlxTimer().start(transitionDelay, _ -> {
|
|
transitionToCharSelect();
|
|
});
|
|
}
|
|
|
|
function transitionToCharSelect():Void
|
|
{
|
|
var transitionGradient = new FlxSprite(0, 720).loadGraphic(Paths.image('freeplay/transitionGradient'));
|
|
transitionGradient.scale.set(1280, 1);
|
|
transitionGradient.updateHitbox();
|
|
transitionGradient.cameras = [rankCamera];
|
|
exitMoversCharSel.set([transitionGradient],
|
|
{
|
|
y: -720,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
add(transitionGradient);
|
|
for (index => capsule in grpCapsules.members)
|
|
{
|
|
var distFromSelected:Float = Math.abs(index - curSelected) - 1;
|
|
if (distFromSelected < 5)
|
|
{
|
|
capsule.doLerp = false;
|
|
exitMoversCharSel.set([capsule],
|
|
{
|
|
y: -250,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
}
|
|
}
|
|
fadeShader.fade(1.0, 0.0, 0.8, {ease: FlxEase.quadIn});
|
|
FlxG.sound.music?.fadeOut(0.9, 0);
|
|
new FlxTimer().start(0.9, _ -> {
|
|
FlxG.switchState(new funkin.ui.charSelect.CharSelectSubState());
|
|
});
|
|
for (grpSpr in exitMoversCharSel.keys())
|
|
{
|
|
var moveData:Null<MoveData> = exitMoversCharSel.get(grpSpr);
|
|
if (moveData == null) continue;
|
|
|
|
for (spr in grpSpr)
|
|
{
|
|
if (spr == null) continue;
|
|
|
|
var funnyMoveShit:MoveData = moveData;
|
|
|
|
var moveDataY = funnyMoveShit.y ?? spr.y;
|
|
var moveDataSpeed = funnyMoveShit.speed ?? 0.2;
|
|
var moveDataWait = funnyMoveShit.wait ?? 0.0;
|
|
|
|
FlxTween.tween(spr, {y: moveDataY + spr.y}, moveDataSpeed, {ease: FlxEase.backIn});
|
|
}
|
|
}
|
|
backingCard?.enterCharSel();
|
|
}
|
|
|
|
function enterFromCharSel():Void
|
|
{
|
|
busy = true;
|
|
if (_parentState != null) _parentState.persistentDraw = false;
|
|
|
|
var transitionGradient = new FlxSprite(0, 720).loadGraphic(Paths.image('freeplay/transitionGradient'));
|
|
transitionGradient.scale.set(1280, 1);
|
|
transitionGradient.updateHitbox();
|
|
transitionGradient.cameras = [rankCamera];
|
|
exitMoversCharSel.set([transitionGradient],
|
|
{
|
|
y: -720,
|
|
speed: 1.5,
|
|
wait: 0.1
|
|
});
|
|
add(transitionGradient);
|
|
// FlxTween.tween(transitionGradient, {alpha: 0}, 1, {ease: FlxEase.circIn});
|
|
// for (index => capsule in grpCapsules.members)
|
|
// {
|
|
// var distFromSelected:Float = Math.abs(index - curSelected) - 1;
|
|
// if (distFromSelected < 5)
|
|
// {
|
|
// capsule.doLerp = false;
|
|
// exitMoversCharSel.set([capsule],
|
|
// {
|
|
// y: -250,
|
|
// speed: 0.8,
|
|
// wait: 0.1
|
|
// });
|
|
// }
|
|
// }
|
|
fadeShader.fade(0.0, 1.0, 0.8, {ease: FlxEase.quadIn});
|
|
for (grpSpr in exitMoversCharSel.keys())
|
|
{
|
|
var moveData:Null<MoveData> = exitMoversCharSel.get(grpSpr);
|
|
if (moveData == null) continue;
|
|
|
|
for (spr in grpSpr)
|
|
{
|
|
if (spr == null) continue;
|
|
|
|
var funnyMoveShit:MoveData = moveData;
|
|
|
|
var moveDataY = funnyMoveShit.y ?? spr.y;
|
|
var moveDataSpeed = funnyMoveShit.speed ?? 0.2;
|
|
var moveDataWait = funnyMoveShit.wait ?? 0.0;
|
|
|
|
spr.y += moveDataY;
|
|
FlxTween.tween(spr, {y: spr.y - moveDataY}, moveDataSpeed * 1.2,
|
|
{
|
|
ease: FlxEase.expoOut,
|
|
onComplete: function(_) {
|
|
for (index => capsule in grpCapsules.members)
|
|
{
|
|
capsule.doLerp = true;
|
|
fromCharSelect = false;
|
|
busy = false;
|
|
albumRoll.applyExitMovers(exitMovers, exitMoversCharSel);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
var touchY:Float = 0;
|
|
var touchX:Float = 0;
|
|
var dxTouch:Float = 0;
|
|
var dyTouch:Float = 0;
|
|
var velTouch:Float = 0;
|
|
|
|
var touchTimer:Float = 0;
|
|
|
|
var initTouchPos:FlxPoint = new FlxPoint();
|
|
|
|
var spamTimer:Float = 0;
|
|
var spamming:Bool = false;
|
|
|
|
/**
|
|
* If true, disable interaction with the interface.
|
|
*/
|
|
public var busy:Bool = false;
|
|
|
|
var originalPos:FlxPoint = new FlxPoint();
|
|
|
|
var hintTimer:Float = 0;
|
|
|
|
override function update(elapsed:Float):Void
|
|
{
|
|
super.update(elapsed);
|
|
|
|
if (charSelectHint != null)
|
|
{
|
|
hintTimer += elapsed * 2;
|
|
var targetAmt:Float = (Math.sin(hintTimer) + 1) / 2;
|
|
charSelectHint.alpha = FlxMath.lerp(0.3, 0.9, targetAmt);
|
|
}
|
|
|
|
#if FEATURE_DEBUG_FUNCTIONS
|
|
if (FlxG.keys.justPressed.P)
|
|
{
|
|
FlxG.switchState(() -> FreeplayState.build(
|
|
{
|
|
{
|
|
character: currentCharacterId == "pico" ? Constants.DEFAULT_CHARACTER : "pico",
|
|
}
|
|
}));
|
|
}
|
|
|
|
if (FlxG.keys.justPressed.T)
|
|
{
|
|
rankAnimStart(fromResultsParams ??
|
|
{
|
|
playRankAnim: true,
|
|
newRank: PERFECT_GOLD,
|
|
songId: "tutorial",
|
|
difficultyId: "hard"
|
|
});
|
|
}
|
|
|
|
// if (FlxG.keys.justPressed.H)
|
|
// {
|
|
// rankDisplayNew(fromResultsParams);
|
|
// }
|
|
|
|
// if (FlxG.keys.justPressed.G)
|
|
// {
|
|
// rankAnimSlam(fromResultsParams);
|
|
// }
|
|
#end // ^<-- FEATURE_DEBUG_FUNCTIONS
|
|
|
|
if (controls.FREEPLAY_CHAR_SELECT && !busy)
|
|
{
|
|
tryOpenCharSelect();
|
|
}
|
|
|
|
if (controls.FREEPLAY_FAVORITE && !busy)
|
|
{
|
|
var targetSong = grpCapsules.members[curSelected]?.freeplayData;
|
|
if (targetSong != null)
|
|
{
|
|
var realShit:Int = curSelected;
|
|
var isFav = targetSong.toggleFavorite();
|
|
if (isFav)
|
|
{
|
|
grpCapsules.members[realShit].favIcon.visible = true;
|
|
grpCapsules.members[realShit].favIconBlurred.visible = true;
|
|
grpCapsules.members[realShit].favIcon.animation.play('fav');
|
|
grpCapsules.members[realShit].favIconBlurred.animation.play('fav');
|
|
FunkinSound.playOnce(Paths.sound('fav'), 1);
|
|
grpCapsules.members[realShit].checkClip();
|
|
grpCapsules.members[realShit].selected = grpCapsules.members[realShit].selected; // set selected again, so it can run it's getter function to initialize movement
|
|
busy = true;
|
|
|
|
grpCapsules.members[realShit].doLerp = false;
|
|
FlxTween.tween(grpCapsules.members[realShit], {y: grpCapsules.members[realShit].y - 5}, 0.1, {ease: FlxEase.expoOut});
|
|
|
|
FlxTween.tween(grpCapsules.members[realShit], {y: grpCapsules.members[realShit].y + 5}, 0.1,
|
|
{
|
|
ease: FlxEase.expoIn,
|
|
startDelay: 0.1,
|
|
onComplete: function(_) {
|
|
grpCapsules.members[realShit].doLerp = true;
|
|
busy = false;
|
|
}
|
|
});
|
|
}
|
|
else
|
|
{
|
|
grpCapsules.members[realShit].favIcon.animation.play('fav', true, true, 9);
|
|
grpCapsules.members[realShit].favIconBlurred.animation.play('fav', true, true, 9);
|
|
FunkinSound.playOnce(Paths.sound('unfav'), 1);
|
|
new FlxTimer().start(0.2, _ -> {
|
|
grpCapsules.members[realShit].favIcon.visible = false;
|
|
grpCapsules.members[realShit].favIconBlurred.visible = false;
|
|
grpCapsules.members[realShit].checkClip();
|
|
});
|
|
|
|
busy = true;
|
|
grpCapsules.members[realShit].doLerp = false;
|
|
FlxTween.tween(grpCapsules.members[realShit], {y: grpCapsules.members[realShit].y + 5}, 0.1, {ease: FlxEase.expoOut});
|
|
FlxTween.tween(grpCapsules.members[realShit], {y: grpCapsules.members[realShit].y - 5}, 0.1,
|
|
{
|
|
ease: FlxEase.expoIn,
|
|
startDelay: 0.1,
|
|
onComplete: function(_) {
|
|
grpCapsules.members[realShit].doLerp = true;
|
|
busy = false;
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
lerpScore = MathUtil.smoothLerp(lerpScore, intendedScore, elapsed, 0.5);
|
|
lerpCompletion = MathUtil.smoothLerp(lerpCompletion, intendedCompletion, elapsed, 0.5);
|
|
|
|
if (Math.isNaN(lerpScore))
|
|
{
|
|
lerpScore = intendedScore;
|
|
}
|
|
|
|
if (Math.isNaN(lerpCompletion))
|
|
{
|
|
lerpCompletion = intendedCompletion;
|
|
}
|
|
|
|
fp.updateScore(Std.int(lerpScore));
|
|
|
|
txtCompletion.text = '${Math.floor(lerpCompletion * 100)}';
|
|
|
|
// Right align the completion percentage
|
|
switch (txtCompletion.text.length)
|
|
{
|
|
case 3:
|
|
txtCompletion.offset.x = 10;
|
|
case 2:
|
|
txtCompletion.offset.x = 0;
|
|
case 1:
|
|
txtCompletion.offset.x = -24;
|
|
default:
|
|
txtCompletion.offset.x = 0;
|
|
}
|
|
|
|
handleInputs(elapsed);
|
|
|
|
if (dj != null) FlxG.watch.addQuick('dj-anim', dj.getCurrentAnimation());
|
|
}
|
|
|
|
function handleInputs(elapsed:Float):Void
|
|
{
|
|
if (busy) return;
|
|
|
|
var upP:Bool = controls.UI_UP_P;
|
|
var downP:Bool = controls.UI_DOWN_P;
|
|
var accepted:Bool = controls.ACCEPT;
|
|
|
|
if (FlxG.onMobile)
|
|
{
|
|
for (touch in FlxG.touches.list)
|
|
{
|
|
if (touch.justPressed)
|
|
{
|
|
initTouchPos.set(touch.screenX, touch.screenY);
|
|
}
|
|
if (touch.pressed)
|
|
{
|
|
var dx:Float = initTouchPos.x - touch.screenX;
|
|
var dy:Float = initTouchPos.y - touch.screenY;
|
|
|
|
var angle:Float = Math.atan2(dy, dx);
|
|
var length:Float = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
FlxG.watch.addQuick('LENGTH', length);
|
|
FlxG.watch.addQuick('ANGLE', Math.round(FlxAngle.asDegrees(angle)));
|
|
}
|
|
}
|
|
|
|
if (FlxG.touches.getFirst() != null)
|
|
{
|
|
if (touchTimer >= 1.5) accepted = true;
|
|
|
|
touchTimer += elapsed;
|
|
var touch:FlxTouch = FlxG.touches.getFirst();
|
|
|
|
velTouch = Math.abs((touch.screenY - dyTouch)) / 50;
|
|
|
|
dyTouch = touch.screenY - touchY;
|
|
dxTouch = touch.screenX - touchX;
|
|
|
|
if (touch.justPressed)
|
|
{
|
|
touchY = touch.screenY;
|
|
dyTouch = 0;
|
|
velTouch = 0;
|
|
|
|
touchX = touch.screenX;
|
|
dxTouch = 0;
|
|
}
|
|
|
|
if (Math.abs(dxTouch) >= 100)
|
|
{
|
|
touchX = touch.screenX;
|
|
if (dxTouch != 0) dxTouch < 0 ? changeDiff(1) : changeDiff(-1);
|
|
}
|
|
|
|
if (Math.abs(dyTouch) >= 100)
|
|
{
|
|
touchY = touch.screenY;
|
|
|
|
if (dyTouch != 0) dyTouch < 0 ? changeSelection(1) : changeSelection(-1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
touchTimer = 0;
|
|
}
|
|
}
|
|
|
|
#if mobile
|
|
for (touch in FlxG.touches.list)
|
|
{
|
|
if (touch.justPressed)
|
|
{
|
|
// accepted = true;
|
|
}
|
|
}
|
|
#end
|
|
|
|
if ((controls.UI_UP || controls.UI_DOWN))
|
|
{
|
|
if (spamming)
|
|
{
|
|
if (spamTimer >= 0.07)
|
|
{
|
|
spamTimer = 0;
|
|
|
|
if (controls.UI_UP)
|
|
{
|
|
changeSelection(-1);
|
|
}
|
|
else
|
|
{
|
|
changeSelection(1);
|
|
}
|
|
}
|
|
}
|
|
else if (spamTimer >= 0.9)
|
|
{
|
|
spamming = true;
|
|
}
|
|
else if (spamTimer <= 0)
|
|
{
|
|
if (controls.UI_UP)
|
|
{
|
|
changeSelection(-1);
|
|
}
|
|
else
|
|
{
|
|
changeSelection(1);
|
|
}
|
|
}
|
|
|
|
spamTimer += elapsed;
|
|
if (dj != null) dj.resetAFKTimer();
|
|
}
|
|
else
|
|
{
|
|
spamming = false;
|
|
spamTimer = 0;
|
|
}
|
|
|
|
#if !html5
|
|
if (FlxG.mouse.wheel != 0)
|
|
{
|
|
if (dj != null) dj.resetAFKTimer();
|
|
changeSelection(-Math.round(FlxG.mouse.wheel));
|
|
}
|
|
#else
|
|
if (FlxG.mouse.wheel < 0)
|
|
{
|
|
if (dj != null) dj.resetAFKTimer();
|
|
changeSelection(-Math.round(FlxG.mouse.wheel / 8));
|
|
}
|
|
else if (FlxG.mouse.wheel > 0)
|
|
{
|
|
if (dj != null) dj.resetAFKTimer();
|
|
changeSelection(-Math.round(FlxG.mouse.wheel / 8));
|
|
}
|
|
#end
|
|
|
|
if (controls.UI_LEFT_P)
|
|
{
|
|
if (dj != null) dj.resetAFKTimer();
|
|
changeDiff(-1);
|
|
generateSongList(currentFilter, true);
|
|
}
|
|
if (controls.UI_RIGHT_P)
|
|
{
|
|
if (dj != null) dj.resetAFKTimer();
|
|
changeDiff(1);
|
|
generateSongList(currentFilter, true);
|
|
}
|
|
|
|
if (controls.BACK && !busy)
|
|
{
|
|
busy = true;
|
|
FlxTween.globalManager.clear();
|
|
FlxTimer.globalManager.clear();
|
|
if (dj != null) dj.onIntroDone.removeAll();
|
|
|
|
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
|
|
|
var longestTimer:Float = 0;
|
|
|
|
backingCard?.disappear();
|
|
|
|
for (grpSpr in exitMovers.keys())
|
|
{
|
|
var moveData:Null<MoveData> = exitMovers.get(grpSpr);
|
|
if (moveData == null) continue;
|
|
|
|
for (spr in grpSpr)
|
|
{
|
|
if (spr == null) continue;
|
|
|
|
var funnyMoveShit:MoveData = moveData;
|
|
|
|
var moveDataX = funnyMoveShit.x ?? spr.x;
|
|
var moveDataY = funnyMoveShit.y ?? spr.y;
|
|
var moveDataSpeed = funnyMoveShit.speed ?? 0.2;
|
|
var moveDataWait = funnyMoveShit.wait ?? 0.0;
|
|
|
|
FlxTween.tween(spr, {x: moveDataX, y: moveDataY}, moveDataSpeed, {ease: FlxEase.expoIn});
|
|
|
|
longestTimer = Math.max(longestTimer, moveDataSpeed + moveDataWait);
|
|
}
|
|
}
|
|
|
|
for (caps in grpCapsules.members)
|
|
{
|
|
caps.doJumpIn = false;
|
|
caps.doLerp = false;
|
|
caps.doJumpOut = true;
|
|
}
|
|
|
|
if (Type.getClass(_parentState) == MainMenuState)
|
|
{
|
|
_parentState.persistentUpdate = false;
|
|
_parentState.persistentDraw = true;
|
|
}
|
|
|
|
new FlxTimer().start(longestTimer, (_) -> {
|
|
FlxTransitionableState.skipNextTransIn = true;
|
|
FlxTransitionableState.skipNextTransOut = true;
|
|
if (Type.getClass(_parentState) == MainMenuState)
|
|
{
|
|
FunkinSound.playMusic('freakyMenu',
|
|
{
|
|
overrideExisting: true,
|
|
restartTrack: false,
|
|
// Continue playing this music between states, until a different music track gets played.
|
|
persist: true
|
|
});
|
|
FlxG.sound.music.fadeIn(4.0, 0.0, 1.0);
|
|
close();
|
|
}
|
|
else
|
|
{
|
|
FlxG.switchState(() -> new MainMenuState());
|
|
}
|
|
});
|
|
}
|
|
|
|
if (accepted)
|
|
{
|
|
grpCapsules.members[curSelected].onConfirm();
|
|
}
|
|
}
|
|
|
|
override function beatHit():Bool
|
|
{
|
|
backingCard?.beatHit();
|
|
|
|
return super.beatHit();
|
|
}
|
|
|
|
public override function destroy():Void
|
|
{
|
|
super.destroy();
|
|
FlxG.cameras.remove(funnyCam);
|
|
}
|
|
|
|
/**
|
|
* changeDiff is the root of both difficulty and variation changes/management.
|
|
* It will check the difficulty of the current variation, all available variations, and all available difficulties per variation.
|
|
* It's generally recommended that after calling this you re-sort the song list, however usually it's already on the way to being sorted.
|
|
* @param change
|
|
* @param force
|
|
*/
|
|
function changeDiff(change:Int = 0, force:Bool = false):Void
|
|
{
|
|
touchTimer = 0;
|
|
|
|
// Available variations for current character. We get this since bf is usually `default` variation, and `pico` is `pico`
|
|
// but sometimes pico can be the default variation (weekend 1 songs), and bf can be `bf` variation (darnell)
|
|
var characterVariations:Array<String> = grpCapsules.members[curSelected].freeplayData?.data.getVariationsByCharacter(currentCharacter) ?? Constants.DEFAULT_VARIATION_LIST;
|
|
|
|
// Gets all available difficulties for our character, via our available variations
|
|
var difficultiesAvailable:Array<String> = grpCapsules.members[curSelected].freeplayData?.data.listDifficulties(null,
|
|
characterVariations) ?? Constants.DEFAULT_DIFFICULTY_LIST;
|
|
|
|
var currentDifficultyIndex:Int = difficultiesAvailable.indexOf(currentDifficulty);
|
|
|
|
if (currentDifficultyIndex == -1) currentDifficultyIndex = difficultiesAvailable.indexOf(Constants.DEFAULT_DIFFICULTY);
|
|
|
|
currentDifficultyIndex += change;
|
|
|
|
if (currentDifficultyIndex < 0) currentDifficultyIndex = Std.int(difficultiesAvailable.length - 1);
|
|
if (currentDifficultyIndex >= difficultiesAvailable.length) currentDifficultyIndex = 0;
|
|
|
|
// Update the current difficulty
|
|
currentDifficulty = difficultiesAvailable[currentDifficultyIndex];
|
|
for (variation in characterVariations)
|
|
{
|
|
if (grpCapsules.members[curSelected].freeplayData?.data.hasDifficulty(currentDifficulty, variation) ?? false)
|
|
{
|
|
currentVariation = variation;
|
|
rememberedVariation = variation;
|
|
break;
|
|
}
|
|
}
|
|
|
|
var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected].freeplayData;
|
|
if (daSong != null)
|
|
{
|
|
var targetSong:Null<Song> = SongRegistry.instance.fetchEntry(daSong.data.id);
|
|
if (targetSong == null)
|
|
{
|
|
FlxG.log.warn('WARN: could not find song with id (${daSong.data.id})');
|
|
return;
|
|
}
|
|
|
|
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(daSong.data.id, currentDifficulty, currentVariation);
|
|
intendedScore = songScore?.score ?? 0;
|
|
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
|
|
rememberedDifficulty = currentDifficulty;
|
|
grpCapsules.members[curSelected].refreshDisplay();
|
|
}
|
|
else
|
|
{
|
|
intendedScore = 0;
|
|
intendedCompletion = 0.0;
|
|
rememberedDifficulty = currentDifficulty;
|
|
}
|
|
|
|
if (intendedCompletion == Math.POSITIVE_INFINITY || intendedCompletion == Math.NEGATIVE_INFINITY || Math.isNaN(intendedCompletion))
|
|
{
|
|
intendedCompletion = 0;
|
|
}
|
|
|
|
for (diffSprite in grpDifficulties.group.members)
|
|
{
|
|
if (diffSprite == null) continue;
|
|
diffSprite.visible = false;
|
|
|
|
if (diffSprite.difficultyId == currentDifficulty)
|
|
{
|
|
diffSprite.visible = true;
|
|
|
|
if (change != 0)
|
|
{
|
|
diffSprite.visible = true;
|
|
diffSprite.offset.y += 5;
|
|
diffSprite.alpha = 0.5;
|
|
new FlxTimer().start(1 / 24, function(swag) {
|
|
diffSprite.alpha = 1;
|
|
diffSprite.updateHitbox();
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
if (change != 0 || force)
|
|
{
|
|
// Update the song capsules to reflect the new difficulty info.
|
|
for (songCapsule in grpCapsules.members)
|
|
{
|
|
if (songCapsule == null) continue;
|
|
|
|
if (songCapsule.freeplayData != null)
|
|
{
|
|
songCapsule.init(null, null, songCapsule.freeplayData);
|
|
songCapsule.checkClip();
|
|
}
|
|
}
|
|
|
|
// Reset the song preview in case we changed variations (normal->erect etc)
|
|
playCurSongPreview();
|
|
}
|
|
|
|
// Set the album graphic and play the animation if relevant.
|
|
var newAlbumId:Null<String> = daSong?.data.getAlbumId(currentDifficulty, currentVariation);
|
|
if (albumRoll.albumId != newAlbumId)
|
|
{
|
|
albumRoll.albumId = newAlbumId;
|
|
albumRoll.skipIntro();
|
|
}
|
|
|
|
// Set difficulty star count.
|
|
albumRoll.setDifficultyStars(daSong?.data.getDifficulty(currentDifficulty, currentVariation)?.difficultyRating ?? 0);
|
|
}
|
|
|
|
function capsuleOnConfirmRandom(randomCapsule:SongMenuItem):Void
|
|
{
|
|
trace('RANDOM SELECTED');
|
|
|
|
busy = true;
|
|
letterSort.inputEnabled = false;
|
|
|
|
var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
|
|
// Dead capsules are ones which were removed from the list when changing filters.
|
|
return cap.alive && cap.freeplayData != null;
|
|
});
|
|
|
|
trace('Available songs: ${availableSongCapsules.map(function(cap) {
|
|
return cap?.freeplayData?.data.songName;
|
|
})}');
|
|
|
|
if (availableSongCapsules.length == 0)
|
|
{
|
|
trace('No songs available!');
|
|
busy = false;
|
|
letterSort.inputEnabled = true;
|
|
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
|
return;
|
|
}
|
|
|
|
var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
|
|
|
|
// Seeing if I can do an animation...
|
|
curSelected = grpCapsules.members.indexOf(targetSong);
|
|
changeSelection(0); // Trigger an update.
|
|
|
|
// Act like we hit Confirm on that song.
|
|
capsuleOnConfirmDefault(targetSong);
|
|
}
|
|
|
|
/**
|
|
* Called when hitting ENTER to open the instrumental list.
|
|
*/
|
|
function capsuleOnOpenDefault(cap:SongMenuItem):Void
|
|
{
|
|
var targetSongId:String = cap?.freeplayData?.data.id ?? 'unknown';
|
|
var targetSongNullable:Null<Song> = SongRegistry.instance.fetchEntry(targetSongId);
|
|
if (targetSongNullable == null)
|
|
{
|
|
FlxG.log.warn('WARN: could not find song with id (${targetSongId})');
|
|
return;
|
|
}
|
|
var targetSong:Song = targetSongNullable;
|
|
var targetDifficultyId:String = currentDifficulty;
|
|
var targetVariation:Null<String> = currentVariation;
|
|
trace('target song: ${targetSongId} (${targetVariation})');
|
|
var targetLevelId:Null<String> = cap?.freeplayData?.levelId;
|
|
PlayStatePlaylist.campaignId = targetLevelId ?? null;
|
|
|
|
var targetDifficulty:Null<SongDifficulty> = targetSong.getDifficulty(targetDifficultyId, targetVariation);
|
|
if (targetDifficulty == null)
|
|
{
|
|
FlxG.log.warn('WARN: could not find difficulty with id (${targetDifficultyId})');
|
|
return;
|
|
}
|
|
|
|
trace('target difficulty: ${targetDifficultyId}');
|
|
trace('target variation: ${targetDifficulty?.variation ?? Constants.DEFAULT_VARIATION}');
|
|
|
|
var baseInstrumentalId:String = targetSong.getBaseInstrumentalId(targetDifficultyId, targetDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? '';
|
|
var altInstrumentalIds:Array<String> = targetSong.listAltInstrumentalIds(targetDifficultyId,
|
|
targetDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? [];
|
|
|
|
if (altInstrumentalIds.length > 0)
|
|
{
|
|
var instrumentalIds = [baseInstrumentalId].concat(altInstrumentalIds);
|
|
openInstrumentalList(cap, instrumentalIds);
|
|
}
|
|
else
|
|
{
|
|
trace('NO ALTS');
|
|
capsuleOnConfirmDefault(cap);
|
|
}
|
|
}
|
|
|
|
public function getControls():Controls
|
|
{
|
|
return controls;
|
|
}
|
|
|
|
function openInstrumentalList(cap:SongMenuItem, instrumentalIds:Array<String>):Void
|
|
{
|
|
busy = true;
|
|
|
|
capsuleOptionsMenu = new CapsuleOptionsMenu(this, cap.x + 175, cap.y + 115, instrumentalIds);
|
|
capsuleOptionsMenu.cameras = [funnyCam];
|
|
capsuleOptionsMenu.zIndex = 10000;
|
|
add(capsuleOptionsMenu);
|
|
|
|
capsuleOptionsMenu.onConfirm = function(targetInstId:String) {
|
|
capsuleOnConfirmDefault(cap, targetInstId);
|
|
};
|
|
}
|
|
|
|
var capsuleOptionsMenu:Null<CapsuleOptionsMenu> = null;
|
|
|
|
public function cleanupCapsuleOptionsMenu():Void
|
|
{
|
|
this.busy = false;
|
|
|
|
if (capsuleOptionsMenu != null)
|
|
{
|
|
remove(capsuleOptionsMenu);
|
|
capsuleOptionsMenu = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called when hitting ENTER to play the song.
|
|
*/
|
|
function capsuleOnConfirmDefault(cap:SongMenuItem, ?targetInstId:String):Void
|
|
{
|
|
busy = true;
|
|
letterSort.inputEnabled = false;
|
|
|
|
PlayStatePlaylist.isStoryMode = false;
|
|
|
|
var targetSongId:String = cap?.freeplayData?.data.id ?? 'unknown';
|
|
var targetSongNullable:Null<Song> = SongRegistry.instance.fetchEntry(targetSongId);
|
|
if (targetSongNullable == null)
|
|
{
|
|
FlxG.log.warn('WARN: could not find song with id (${targetSongId})');
|
|
return;
|
|
}
|
|
var targetSong:Song = targetSongNullable;
|
|
var targetVariation:Null<String> = currentVariation;
|
|
var targetLevelId:Null<String> = cap?.freeplayData?.levelId;
|
|
PlayStatePlaylist.campaignId = targetLevelId ?? null;
|
|
|
|
var targetDifficulty:Null<SongDifficulty> = targetSong.getDifficulty(currentDifficulty, currentVariation);
|
|
if (targetDifficulty == null)
|
|
{
|
|
FlxG.log.warn('WARN: could not find difficulty with id (${currentDifficulty})');
|
|
return;
|
|
}
|
|
|
|
if (targetInstId == null)
|
|
{
|
|
var baseInstrumentalId:String = targetSong?.getBaseInstrumentalId(currentDifficulty, targetDifficulty.variation ?? Constants.DEFAULT_VARIATION) ?? '';
|
|
targetInstId = baseInstrumentalId;
|
|
}
|
|
|
|
// Visual and audio effects.
|
|
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
|
if (dj != null) dj.confirm();
|
|
|
|
grpCapsules.members[curSelected].forcePosition();
|
|
grpCapsules.members[curSelected].confirm();
|
|
|
|
backingCard?.confirm();
|
|
|
|
new FlxTimer().start(styleData?.getStartDelay(), function(tmr:FlxTimer) {
|
|
FunkinSound.emptyPartialQueue();
|
|
|
|
Paths.setCurrentLevel(cap?.freeplayData?.levelId);
|
|
LoadingState.loadPlayState(
|
|
{
|
|
targetSong: targetSong,
|
|
targetDifficulty: currentDifficulty,
|
|
targetVariation: currentVariation,
|
|
targetInstrumental: targetInstId,
|
|
practiceMode: false,
|
|
minimalMode: false,
|
|
|
|
#if FEATURE_DEBUG_FUNCTIONS
|
|
botPlayMode: FlxG.keys.pressed.SHIFT,
|
|
#else
|
|
botPlayMode: false,
|
|
#end
|
|
// TODO: Make these an option! It's currently only accessible via chart editor.
|
|
// startTimestamp: 0.0,
|
|
// playbackRate: 0.5,
|
|
// botPlayMode: true,
|
|
}, true);
|
|
});
|
|
}
|
|
|
|
function refreshCapsuleDisplays():Void
|
|
{
|
|
grpCapsules.forEachAlive((cap:SongMenuItem) -> {
|
|
cap.refreshDisplay();
|
|
});
|
|
}
|
|
|
|
function rememberSelection():Void
|
|
{
|
|
if (rememberedSongId != null)
|
|
{
|
|
curSelected = currentFilteredSongs.findIndex(function(song) {
|
|
if (song == null) return false;
|
|
return song.data.id == rememberedSongId;
|
|
});
|
|
|
|
if (curSelected == -1) curSelected = 0;
|
|
}
|
|
|
|
if (rememberedDifficulty != null)
|
|
{
|
|
currentDifficulty = rememberedDifficulty;
|
|
}
|
|
|
|
if (rememberedVariation != null)
|
|
{
|
|
currentVariation = rememberedVariation;
|
|
}
|
|
}
|
|
|
|
function changeSelection(change:Int = 0):Void
|
|
{
|
|
var prevSelected:Int = curSelected;
|
|
|
|
curSelected += change;
|
|
|
|
if (!prepForNewRank && curSelected != prevSelected) FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
|
|
|
|
if (curSelected < 0) curSelected = grpCapsules.countLiving() - 1;
|
|
if (curSelected >= grpCapsules.countLiving()) curSelected = 0;
|
|
|
|
var daSongCapsule:SongMenuItem = grpCapsules.members[curSelected];
|
|
if (daSongCapsule.freeplayData != null)
|
|
{
|
|
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(daSongCapsule.freeplayData.data.id, currentDifficulty, currentVariation);
|
|
intendedScore = songScore?.score ?? 0;
|
|
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
|
|
rememberedSongId = daSongCapsule.freeplayData.data.id;
|
|
changeDiff();
|
|
daSongCapsule.refreshDisplay();
|
|
}
|
|
else
|
|
{
|
|
intendedScore = 0;
|
|
intendedCompletion = 0.0;
|
|
rememberedSongId = null;
|
|
rememberedDifficulty = Constants.DEFAULT_DIFFICULTY;
|
|
albumRoll.albumId = null;
|
|
}
|
|
|
|
for (index => capsule in grpCapsules.members)
|
|
{
|
|
index += 1;
|
|
|
|
capsule.selected = index == curSelected + 1;
|
|
|
|
capsule.targetPos.y = capsule.intendedY(index - curSelected);
|
|
capsule.targetPos.x = 270 + (60 * (Math.sin(index - curSelected)));
|
|
|
|
if (index < curSelected) capsule.targetPos.y -= 100; // another 100 for good measure
|
|
}
|
|
|
|
if (grpCapsules.countLiving() > 0 && !prepForNewRank)
|
|
{
|
|
playCurSongPreview(daSongCapsule);
|
|
grpCapsules.members[curSelected].selected = true;
|
|
}
|
|
}
|
|
|
|
public function playCurSongPreview(?daSongCapsule:SongMenuItem):Void
|
|
{
|
|
if (daSongCapsule == null) daSongCapsule = grpCapsules.members[curSelected];
|
|
if (curSelected == 0)
|
|
{
|
|
FunkinSound.playMusic('freeplayRandom',
|
|
{
|
|
startingVolume: 0.0,
|
|
overrideExisting: true,
|
|
restartTrack: false
|
|
});
|
|
FlxG.sound.music.fadeIn(2, 0, 0.8);
|
|
}
|
|
else
|
|
{
|
|
var previewSong:Null<Song> = daSongCapsule?.freeplayData?.data;
|
|
if (previewSong == null) return;
|
|
|
|
// Check if character-specific difficulty exists
|
|
var songDifficulty:Null<SongDifficulty> = previewSong.getDifficulty(currentDifficulty, currentVariation);
|
|
|
|
var baseInstrumentalId:String = previewSong.getBaseInstrumentalId(currentDifficulty, songDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? '';
|
|
var altInstrumentalIds:Array<String> = previewSong.listAltInstrumentalIds(currentDifficulty,
|
|
songDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? [];
|
|
var instSuffix:String = baseInstrumentalId;
|
|
#if FEATURE_DEBUG_FUNCTIONS
|
|
if (altInstrumentalIds.length > 0 && FlxG.keys.pressed.CONTROL)
|
|
{
|
|
instSuffix = altInstrumentalIds[0];
|
|
}
|
|
#end
|
|
instSuffix = (instSuffix != '') ? '-$instSuffix' : '';
|
|
trace('Attempting to play partial preview: ${previewSong.id}:${instSuffix}');
|
|
FunkinSound.playMusic(previewSong.id,
|
|
{
|
|
startingVolume: 0.0,
|
|
overrideExisting: true,
|
|
restartTrack: false,
|
|
mapTimeChanges: false, // The music metadata is not alongside the audio file so this won't work.
|
|
pathsFunction: INST,
|
|
suffix: instSuffix,
|
|
partialParams:
|
|
{
|
|
loadPartial: true,
|
|
start: 0,
|
|
end: 0.2
|
|
},
|
|
onLoad: function() {
|
|
FlxG.sound.music.fadeIn(2, 0, 0.4);
|
|
}
|
|
});
|
|
if (songDifficulty != null)
|
|
{
|
|
Conductor.instance.mapTimeChanges(songDifficulty.timeChanges);
|
|
Conductor.instance.update(FlxG.sound?.music?.time ?? 0.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Build an instance of `FreeplayState` that is above the `MainMenuState`.
|
|
* @return The MainMenuState with the FreeplayState as a substate.
|
|
*/
|
|
public static function build(?params:FreeplayStateParams, ?stickers:StickerSubState):MusicBeatState
|
|
{
|
|
var result:MainMenuState;
|
|
result = new MainMenuState(true);
|
|
result.openSubState(new FreeplayState(params, stickers));
|
|
result.persistentUpdate = false;
|
|
result.persistentDraw = true;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The difficulty selector arrows to the left and right of the difficulty.
|
|
*/
|
|
class DifficultySelector extends FlxSprite
|
|
{
|
|
var controls:Controls;
|
|
var whiteShader:PureColor;
|
|
|
|
var parent:FreeplayState;
|
|
|
|
public function new(parent:FreeplayState, x:Float, y:Float, flipped:Bool, controls:Controls, ?styleData:FreeplayStyle = null)
|
|
{
|
|
super(x, y);
|
|
|
|
this.parent = parent;
|
|
this.controls = controls;
|
|
|
|
frames = Paths.getSparrowAtlas(styleData == null ? 'freeplay/freeplaySelector' : styleData.getSelectorAssetKey());
|
|
animation.addByPrefix('shine', 'arrow pointer loop', 24);
|
|
animation.play('shine');
|
|
|
|
whiteShader = new PureColor(FlxColor.WHITE);
|
|
|
|
shader = whiteShader;
|
|
|
|
flipX = flipped;
|
|
}
|
|
|
|
override function update(elapsed:Float):Void
|
|
{
|
|
if (flipX && controls.UI_RIGHT_P && !parent.busy) moveShitDown();
|
|
if (!flipX && controls.UI_LEFT_P && !parent.busy) moveShitDown();
|
|
|
|
super.update(elapsed);
|
|
}
|
|
|
|
function moveShitDown():Void
|
|
{
|
|
offset.y -= 5;
|
|
|
|
whiteShader.colorSet = true;
|
|
|
|
scale.x = scale.y = 0.5;
|
|
|
|
new FlxTimer().start(2 / 24, function(tmr) {
|
|
scale.x = scale.y = 1;
|
|
whiteShader.colorSet = false;
|
|
updateHitbox();
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Structure for the current song filter.
|
|
*/
|
|
typedef SongFilter =
|
|
{
|
|
var filterType:FilterType;
|
|
var ?filterData:Dynamic;
|
|
}
|
|
|
|
/**
|
|
* Possible types to use for the song filter.
|
|
*/
|
|
enum abstract FilterType(String)
|
|
{
|
|
/**
|
|
* Filter to songs which start with a string
|
|
*/
|
|
public var STARTSWITH;
|
|
|
|
/**
|
|
* Filter to songs which match a regular expression
|
|
*/
|
|
public var REGEXP;
|
|
|
|
/**
|
|
* Filter to songs which are favorited
|
|
*/
|
|
public var FAVORITE;
|
|
|
|
/**
|
|
* Filter to all songs
|
|
*/
|
|
public var ALL;
|
|
}
|
|
|
|
/**
|
|
* Data about a specific song in the freeplay menu.
|
|
*/
|
|
class FreeplaySongData
|
|
{
|
|
/**
|
|
* We used to have a billion fields, but this SongMetadata variable should be all we need
|
|
* to be able to get most information about an available song.
|
|
* For example, you can get the artist via `data.songArtist`
|
|
*
|
|
* You can usually get various other particulars of a specific difficulty/variation by
|
|
* using data.getDifficulty(), and inputting specifics on your difficulty, variations, etc.
|
|
* See the getters here for songCharacter, fullSongName, and songStartingBpm for examples.
|
|
*
|
|
* @see Song
|
|
*/
|
|
public var data:Song;
|
|
|
|
/**
|
|
* The level id of the song, useful for sorting from week1 -> week 7 + weekend1
|
|
* and for properly loading PlayStatePlaylist for preloading on web
|
|
*/
|
|
public var levelId(get, never):Null<String>;
|
|
|
|
function get_levelId():Null<String>
|
|
{
|
|
return _levelId;
|
|
}
|
|
|
|
var _levelId:String;
|
|
|
|
/**
|
|
* Whether or not the song has been favorited.
|
|
*/
|
|
public var isFav:Bool = false;
|
|
|
|
/**
|
|
* Whether the player has seen/played this song before within freeplay
|
|
*/
|
|
public var isNew(get, never):Bool;
|
|
|
|
/**
|
|
* The default opponent for the song.
|
|
* Does the getter stuff for you depending on your current (or rather, rememberd) variation and difficulty.
|
|
*/
|
|
public var songCharacter(get, never):String;
|
|
|
|
/**
|
|
* The full song name, dynamically generated depending on your current (or rather, rememberd) variation and difficulty.
|
|
*/
|
|
public var fullSongName(get, never):String;
|
|
|
|
/**
|
|
* The starting BPM of the song, dynamically generated depending on your current (or rather, rememberd) variation and difficulty.
|
|
*/
|
|
public var songStartingBpm(get, never):Float;
|
|
|
|
public var difficultyRating(get, never):Int;
|
|
|
|
public var scoringRank(get, never):Null<ScoringRank>;
|
|
|
|
public function new(data:Song, levelData:Level)
|
|
{
|
|
this.data = data;
|
|
_levelId = levelData.id;
|
|
this.isFav = Save.instance.isSongFavorited(data.songName);
|
|
}
|
|
|
|
/**
|
|
* Toggle whether or not the song is favorited, then flush to save data.
|
|
* @return Whether or not the song is now favorited.
|
|
*/
|
|
public function toggleFavorite():Bool
|
|
{
|
|
isFav = !isFav;
|
|
if (isFav)
|
|
{
|
|
Save.instance.favoriteSong(data.songName);
|
|
}
|
|
else
|
|
{
|
|
Save.instance.unfavoriteSong(data.songName);
|
|
}
|
|
return isFav;
|
|
}
|
|
|
|
function updateValues(variations:Array<String>):Void
|
|
{
|
|
// this.isNew = song.isSongNew(suffixedDifficulty);
|
|
}
|
|
|
|
function get_isNew():Bool
|
|
{
|
|
// We use a slightly different manner to get the new status of a song than the other getters here
|
|
// `isSongNew()` only takes a single variation, and it's data that isn't accessible via the Song data/metadata
|
|
// it's stored in the song .hxc script in a function that overrides `isSongNew()`
|
|
// and is only accessible with the correct valid variation inputs
|
|
|
|
var variations:Array<String> = data.getVariationsByCharacterId(FreeplayState.rememberedCharacterId);
|
|
var variation:String = data.getFirstValidVariation(FreeplayState.rememberedDifficulty, null, variations);
|
|
return data.isSongNew(FreeplayState.rememberedDifficulty, variation);
|
|
}
|
|
|
|
function get_songCharacter():String
|
|
{
|
|
var variations:Array<String> = data.getVariationsByCharacterId(FreeplayState.rememberedCharacterId);
|
|
return data.getDifficulty(FreeplayState.rememberedDifficulty, null, variations)?.characters.opponent ?? '';
|
|
}
|
|
|
|
function get_fullSongName():String
|
|
{
|
|
var variations:Array<String> = data.getVariationsByCharacterId(FreeplayState.rememberedCharacterId);
|
|
|
|
return data.getDifficulty(FreeplayState.rememberedDifficulty, null, variations)?.songName ?? data.songName;
|
|
}
|
|
|
|
function get_songStartingBpm():Float
|
|
{
|
|
var variations:Array<String> = data.getVariationsByCharacterId(FreeplayState.rememberedCharacterId);
|
|
|
|
return data.getDifficulty(FreeplayState.rememberedDifficulty, null, variations)?.getStartingBPM() ?? 0;
|
|
}
|
|
|
|
function get_difficultyRating():Int
|
|
{
|
|
var variations:Array<String> = data.getVariationsByCharacterId(FreeplayState.rememberedCharacterId);
|
|
return data.getDifficulty(FreeplayState.rememberedDifficulty, null, variations)?.difficultyRating ?? 0;
|
|
}
|
|
|
|
function get_scoringRank():Null<ScoringRank>
|
|
{
|
|
var variations:Array<String> = data.getVariationsByCharacterId(FreeplayState.rememberedCharacterId);
|
|
var variation:String = data.getFirstValidVariation(FreeplayState.rememberedDifficulty, null, variations);
|
|
|
|
return Save.instance.getSongRank(data.id, FreeplayState.rememberedDifficulty, variation);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Parameters used to initialize the FreeplayState.
|
|
*/
|
|
typedef FreeplayStateParams =
|
|
{
|
|
?character:String,
|
|
|
|
?fromCharSelect:Bool,
|
|
|
|
?fromResults:FromResultsParams,
|
|
};
|
|
|
|
/**
|
|
* A set of parameters for transitioning to the FreeplayState from the ResultsState.
|
|
*/
|
|
typedef FromResultsParams =
|
|
{
|
|
/**
|
|
* The previous rank the song hand, if any. Null if it had no score before.
|
|
*/
|
|
var ?oldRank:ScoringRank;
|
|
|
|
/**
|
|
* Whether or not to play the rank animation on returning to freeplay.
|
|
*/
|
|
var playRankAnim:Bool;
|
|
|
|
/**
|
|
* The new rank the song has.
|
|
*/
|
|
var newRank:ScoringRank;
|
|
|
|
/**
|
|
* The song ID to play the animation on.
|
|
*/
|
|
var songId:String;
|
|
|
|
/**
|
|
* The difficulty ID to play the animation on.
|
|
*/
|
|
var difficultyId:String;
|
|
};
|
|
|
|
/**
|
|
* The map storing information about the exit movers.
|
|
*/
|
|
typedef ExitMoverData = Map<Array<FlxSprite>, MoveData>;
|
|
|
|
/**
|
|
* The data for an exit mover.
|
|
*/
|
|
typedef MoveData =
|
|
{
|
|
var ?x:Float;
|
|
var ?y:Float;
|
|
var ?speed:Float;
|
|
var ?wait:Float;
|
|
}
|
|
|
|
/**
|
|
* The sprite for the difficulty
|
|
*/
|
|
class DifficultySprite extends FlxSprite
|
|
{
|
|
/**
|
|
* The difficulty id which this sprite represents.
|
|
*/
|
|
public var difficultyId:String;
|
|
|
|
public function new(diffId:String)
|
|
{
|
|
super();
|
|
|
|
difficultyId = diffId;
|
|
|
|
var assetDiffId:String = diffId;
|
|
while (!Assets.exists(Paths.image('freeplay/freeplay${assetDiffId}')))
|
|
{
|
|
// Remove the last suffix of the difficulty id until we find an asset or there are no more suffixes.
|
|
var assetDiffIdParts:Array<String> = assetDiffId.split('-');
|
|
assetDiffIdParts.pop();
|
|
if (assetDiffIdParts.length == 0)
|
|
{
|
|
trace('Could not find difficulty asset: freeplay/freeplay${diffId} (from ${diffId})');
|
|
return;
|
|
};
|
|
assetDiffId = assetDiffIdParts.join('-');
|
|
}
|
|
|
|
// Check for an XML to use an animation instead of an image.
|
|
if (Assets.exists(Paths.file('images/freeplay/freeplay${assetDiffId}.xml')))
|
|
{
|
|
this.frames = Paths.getSparrowAtlas('freeplay/freeplay${assetDiffId}');
|
|
this.animation.addByPrefix('idle', 'idle0', 24, true);
|
|
if (Preferences.flashingLights) this.animation.play('idle');
|
|
}
|
|
else
|
|
{
|
|
this.loadGraphic(Paths.image('freeplay/freeplay' + assetDiffId));
|
|
trace('Loaded difficulty asset: freeplay/freeplay${assetDiffId} (from ${diffId})');
|
|
}
|
|
}
|
|
}
|