mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-29 08:16:58 +00:00
321 lines
9.9 KiB
Haxe
321 lines
9.9 KiB
Haxe
package funkin.play;
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import flixel.FlxBasic;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.graphics.frames.FlxBitmapFont;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.text.FlxBitmapText;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxGradient;
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import flixel.util.FlxTimer;
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import funkin.shaderslmfao.LeftMaskShader;
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import funkin.ui.TallyCounter;
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class ResultState extends MusicBeatSubstate
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{
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var resultsVariation:ResultVariations;
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var songName:FlxBitmapText;
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var difficulty:FlxSprite;
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var maskShaderSongName = new LeftMaskShader();
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var maskShaderDifficulty = new LeftMaskShader();
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override function create()
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{
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if (Highscore.tallies.sick == Highscore.tallies.totalNotesHit
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&& Highscore.tallies.maxCombo == Highscore.tallies.totalNotesHit) resultsVariation = PERFECT;
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else if (Highscore.tallies.missed
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+ Highscore.tallies.bad
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+ Highscore.tallies.shit >= Highscore.tallies.totalNotes * 0.50)
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resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
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else
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resultsVariation = NORMAL;
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FlxG.sound.playMusic(Paths.music("results" + resultsVariation));
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// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
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var cacheBullShit = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
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add(cacheBullShit);
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var dumb = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin"));
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add(dumb);
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var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
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bg.scrollFactor.set();
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add(bg);
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var gf:FlxSprite = new FlxSprite(500, 300);
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gf.frames = Paths.getSparrowAtlas('resultScreen/resultGirlfriendGOOD');
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gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
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gf.visible = false;
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gf.animation.finishCallback = _ ->
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{
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gf.animation.play('clap', true, false, 9);
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};
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add(gf);
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var boyfriend:FlxSprite = new FlxSprite(640, -200);
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boyfriend.frames = Paths.getSparrowAtlas('resultScreen/resultBoyfriendGOOD');
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boyfriend.animation.addByPrefix("fall", "Boyfriend Good", 24, false);
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boyfriend.visible = false;
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boyfriend.animation.finishCallback = function(_)
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{
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boyfriend.animation.play('fall', true, false, 14);
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};
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add(boyfriend);
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var soundSystem:FlxSprite = new FlxSprite(-15, -180);
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soundSystem.frames = Paths.getSparrowAtlas("resultScreen/soundSystem");
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soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
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soundSystem.visible = false;
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new FlxTimer().start(0.4, _ ->
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{
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soundSystem.animation.play("idle");
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soundSystem.visible = true;
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});
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soundSystem.antialiasing = true;
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add(soundSystem);
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difficulty = new FlxSprite(555);
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var diffSpr:String = switch (CoolUtil.difficultyString())
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{
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case "EASY":
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"difEasy";
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case "NORMAL":
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"difNormal";
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case "HARD":
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"difHard";
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case _:
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"difNormal";
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}
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difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
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difficulty.antialiasing = true;
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add(difficulty);
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var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890";
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songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62)));
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// stole this from PauseSubState, I think eric wrote it!!
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if (PlayState.instance.currentChart != null)
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{
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songName.text += '${PlayState.instance.currentChart.songName}:${PlayState.instance.currentChart.songArtist}';
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}
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else
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{
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songName.text += PlayState.currentSong.song;
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}
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songName.antialiasing = true;
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songName.letterSpacing = -15;
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songName.angle = -4.1;
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add(songName);
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timerThenSongName();
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songName.shader = maskShaderSongName;
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difficulty.shader = maskShaderDifficulty;
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// maskShaderSongName.swagMaskX = difficulty.x - 15;
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maskShaderDifficulty.swagMaskX = difficulty.x - 15;
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var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
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blackTopBar.y = -blackTopBar.height;
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FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
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blackTopBar.antialiasing = true;
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add(blackTopBar);
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var resultsAnim:FlxSprite = new FlxSprite(-200, -10);
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resultsAnim.frames = Paths.getSparrowAtlas("resultScreen/results");
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resultsAnim.animation.addByPrefix("result", "results", 24, false);
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resultsAnim.animation.play("result");
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resultsAnim.antialiasing = true;
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add(resultsAnim);
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var ratingsPopin:FlxSprite = new FlxSprite(-150, 120);
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ratingsPopin.frames = Paths.getSparrowAtlas("resultScreen/ratingsPopin");
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ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
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// ratingsPopin.animation.play("idle");
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ratingsPopin.visible = false;
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ratingsPopin.antialiasing = true;
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add(ratingsPopin);
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var scorePopin:FlxSprite = new FlxSprite(-180, 520);
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scorePopin.frames = Paths.getSparrowAtlas("resultScreen/scorePopin");
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scorePopin.animation.addByPrefix("score", "tally score", 24, false);
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scorePopin.visible = false;
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add(scorePopin);
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var highscoreNew:FlxSprite = new FlxSprite(280, 580);
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highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
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highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
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highscoreNew.visible = false;
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highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
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highscoreNew.updateHitbox();
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add(highscoreNew);
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var hStuf:Int = 50;
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var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
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add(ratingGrp);
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var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, Highscore.tallies.totalNotesHit);
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ratingGrp.add(totalHit);
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var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, Highscore.tallies.maxCombo);
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ratingGrp.add(maxCombo);
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hStuf += 2;
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var extraYOffset:Float = 5;
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var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, Highscore.tallies.sick, 0xFF89E59E);
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ratingGrp.add(tallySick);
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var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, Highscore.tallies.good, 0xFF89C9E5);
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ratingGrp.add(tallyGood);
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var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, Highscore.tallies.bad, 0xffE6CF8A);
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ratingGrp.add(tallyBad);
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var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, Highscore.tallies.shit, 0xFFE68C8A);
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ratingGrp.add(tallyShit);
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var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, Highscore.tallies.missed, 0xFFC68AE6);
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ratingGrp.add(tallyMissed);
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for (ind => rating in ratingGrp.members)
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{
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rating.visible = false;
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new FlxTimer().start((0.3 * ind) + 0.55, _ ->
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{
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rating.visible = true;
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FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut});
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});
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}
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new FlxTimer().start(0.5, _ ->
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{
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ratingsPopin.animation.play("idle");
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ratingsPopin.visible = true;
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ratingsPopin.animation.finishCallback = anim ->
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{
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scorePopin.animation.play("score");
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scorePopin.visible = true;
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highscoreNew.visible = true;
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highscoreNew.animation.play("new");
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FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
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};
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boyfriend.animation.play('fall');
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boyfriend.visible = true;
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new FlxTimer().start((1 / 24) * 22, _ ->
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{
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// plays about 22 frames (at 24fps timing) after bf spawns in
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gf.animation.play('clap', true);
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gf.visible = true;
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});
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});
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if (Highscore.tallies.isNewHighscore) trace("ITS A NEW HIGHSCORE!!!");
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super.create();
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}
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function timerThenSongName()
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{
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movingSongStuff = false;
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difficulty.x = 555;
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var diffYTween = 122;
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difficulty.y = -difficulty.height;
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FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.quartOut, startDelay: 0.8});
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songName.y = diffYTween - 30;
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songName.x = (difficulty.x + difficulty.width) + 20;
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new FlxTimer().start(3, _ ->
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{
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movingSongStuff = true;
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});
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}
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var movingSongStuff:Bool = false;
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var speedOfTween:FlxPoint = FlxPoint.get(-1, 0.1);
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override function draw():Void
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{
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super.draw();
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if (songName != null)
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{
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songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
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// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
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}
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// if (songName != null && songName.frame != null)
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// maskShaderSongName.frameUV = songName.frame.uv;
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}
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override function update(elapsed:Float)
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{
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// maskShaderSongName.swagSprX = songName.x;
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maskShaderDifficulty.swagSprX = difficulty.x;
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if (movingSongStuff)
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{
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songName.x += speedOfTween.x;
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difficulty.x += speedOfTween.x;
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songName.y += speedOfTween.y;
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difficulty.y += speedOfTween.y;
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if (songName.x + songName.width < 100)
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{
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timerThenSongName();
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}
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}
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if (FlxG.keys.justPressed.RIGHT) speedOfTween.x += 0.1;
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if (FlxG.keys.justPressed.LEFT)
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{
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speedOfTween.x -= 0.1;
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}
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if (FlxG.keys.justPressed.UP) speedOfTween.y -= 0.1;
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if (FlxG.keys.justPressed.DOWN) speedOfTween.y += 0.1;
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if (FlxG.keys.pressed.V)
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{
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trace(speedOfTween);
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}
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if (FlxG.keys.justPressed.PERIOD) songName.angle += 0.1;
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if (FlxG.keys.justPressed.COMMA) songName.angle -= 0.1;
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if (controls.PAUSE) FlxG.switchState(new FreeplayState());
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super.update(elapsed);
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}
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}
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enum abstract ResultVariations(String)
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{
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var PERFECT;
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var NORMAL;
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var SHIT;
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}
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