mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-16 03:43:36 +00:00
363 lines
9.6 KiB
Haxe
363 lines
9.6 KiB
Haxe
package funkin.ui.freeplay;
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import funkin.ui.freeplay.FreeplayState.FreeplaySongData;
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import funkin.graphics.shaders.HSVShader;
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import funkin.graphics.shaders.GaussianBlurShader;
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import flixel.group.FlxGroup;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.group.FlxSpriteGroup;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.util.FlxTimer;
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import funkin.util.MathUtil;
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import funkin.graphics.shaders.Grayscale;
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class SongMenuItem extends FlxSpriteGroup
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{
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public var capsule:FlxSprite;
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var pixelIcon:FlxSprite;
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/**
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* Modify this by calling `init()`
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* If `null`, assume this SongMenuItem is for the "Random Song" option.
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*/
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public var songData(default, null):Null<FreeplaySongData> = null;
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public var selected(default, set):Bool;
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public var songText:CapsuleText;
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public var favIcon:FlxSprite;
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public var ranking:FlxSprite;
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var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect"];
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public var targetPos:FlxPoint = new FlxPoint();
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public var doLerp:Bool = false;
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public var doJumpIn:Bool = false;
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public var doJumpOut:Bool = false;
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public var onConfirm:Void->Void;
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public var grayscaleShader:Grayscale;
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public var hsvShader(default, set):HSVShader;
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var diffRatingSprite:FlxSprite;
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public function new(x:Float, y:Float)
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{
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super(x, y);
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capsule = new FlxSprite();
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capsule.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule');
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capsule.animation.addByPrefix('selected', 'mp3 capsule w backing0', 24);
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capsule.animation.addByPrefix('unselected', 'mp3 capsule w backing NOT SELECTED', 24);
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// capsule.animation
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add(capsule);
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// doesn't get added, simply is here to help with visibility of things for the pop in!
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grpHide = new FlxGroup();
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var rank:String = FlxG.random.getObject(ranks);
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ranking = new FlxSprite(capsule.width * 0.84, 30);
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ranking.loadGraphic(Paths.image("freeplay/ranks/" + rank));
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ranking.scale.x = ranking.scale.y = realScaled;
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ranking.alpha = 0.75;
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ranking.origin.set(capsule.origin.x - ranking.x, capsule.origin.y - ranking.y);
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add(ranking);
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grpHide.add(ranking);
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switch (rank)
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{
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case "perfect":
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ranking.x -= 10;
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}
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grayscaleShader = new Grayscale(1);
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diffRatingSprite = new FlxSprite(145, 90).loadGraphic(Paths.image("freeplay/diffRatings/diff00"));
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diffRatingSprite.shader = grayscaleShader;
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diffRatingSprite.visible = false;
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add(diffRatingSprite);
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diffRatingSprite.origin.set(capsule.origin.x - diffRatingSprite.x, capsule.origin.y - diffRatingSprite.y);
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grpHide.add(diffRatingSprite);
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songText = new CapsuleText(capsule.width * 0.26, 45, 'Random', Std.int(40 * realScaled));
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add(songText);
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grpHide.add(songText);
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// TODO: Use value from metadata instead of random.
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updateDifficultyRating(FlxG.random.int(0, 15));
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pixelIcon = new FlxSprite(160, 35);
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pixelIcon.makeGraphic(32, 32, 0x00000000);
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pixelIcon.antialiasing = false;
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pixelIcon.active = false;
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add(pixelIcon);
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grpHide.add(pixelIcon);
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favIcon = new FlxSprite(400, 40);
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favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
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favIcon.animation.addByPrefix('fav', "favorite heart", 24, false);
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favIcon.animation.play('fav');
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favIcon.setGraphicSize(50, 50);
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favIcon.visible = false;
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add(favIcon);
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// grpHide.add(favIcon);
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setVisibleGrp(false);
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}
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function updateDifficultyRating(newRating:Int)
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{
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var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
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diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
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}
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function set_hsvShader(value:HSVShader):HSVShader
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{
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this.hsvShader = value;
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capsule.shader = hsvShader;
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songText.shader = hsvShader;
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return value;
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}
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function textAppear()
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{
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songText.scale.x = 1.7;
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songText.scale.y = 0.2;
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new FlxTimer().start(1 / 24, function(_) {
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songText.scale.x = 0.4;
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songText.scale.y = 1.4;
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});
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new FlxTimer().start(2 / 24, function(_) {
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songText.scale.x = songText.scale.y = 1;
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});
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}
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function setVisibleGrp(value:Bool)
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{
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for (spr in grpHide.members)
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{
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spr.visible = value;
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}
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if (value) textAppear();
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updateSelected();
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}
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public function init(?x:Float, ?y:Float, songData:Null<FreeplaySongData>)
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{
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if (x != null) this.x = x;
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if (y != null) this.y = y;
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this.songData = songData;
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// Update capsule text.
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songText.text = songData?.songName ?? 'Random';
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// Update capsule character.
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if (songData?.songCharacter != null) setCharacter(songData.songCharacter);
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updateDifficultyRating(songData?.songRating ?? 0);
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// Update opacity, offsets, etc.
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updateSelected();
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}
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/**
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* Set the character displayed next to this song in the freeplay menu.
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* @param char The character ID used by this song.
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* If the character has no freeplay icon, a warning will be thrown and nothing will display.
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*/
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public function setCharacter(char:String)
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{
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var charPath:String = "freeplay/icons/";
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trace(char);
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// TODO: Put this in the character metadata where it belongs.
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// TODO: Also, can use CharacterDataParser.getCharPixelIconAsset()
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switch (char)
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{
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case "monster-christmas":
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charPath += "monsterpixel";
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case "mom-car":
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charPath += "mommypixel";
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case "dad":
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charPath += "daddypixel";
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case "darnell-blazin":
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charPath += "darnellpixel";
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case "senpai-angry":
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charPath += "senpaipixel";
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default:
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charPath += char + "pixel";
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}
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if (!openfl.utils.Assets.exists(Paths.image(charPath)))
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{
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trace('[WARN] Character ${char} has no freeplay icon.');
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return;
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}
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pixelIcon.loadGraphic(Paths.image(charPath));
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pixelIcon.scale.x = pixelIcon.scale.y = 2;
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switch (char)
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{
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case "parents-christmas":
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pixelIcon.origin.x = 140;
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default:
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pixelIcon.origin.x = 100;
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}
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// pixelIcon.origin.x = capsule.origin.x;
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// pixelIcon.offset.x -= pixelIcon.origin.x;
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}
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var frameInTicker:Float = 0;
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var frameInTypeBeat:Int = 0;
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var frameOutTicker:Float = 0;
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var frameOutTypeBeat:Int = 0;
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var xFrames:Array<Float> = [1.7, 1.8, 0.85, 0.85, 0.97, 0.97, 1];
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var xPosLerpLol:Array<Float> = [0.9, 0.4, 0.16, 0.16, 0.22, 0.22, 0.245]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
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var xPosOutLerpLol:Array<Float> = [0.245, 0.75, 0.98, 0.98, 1.2]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
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public var realScaled:Float = 0.8;
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public function initJumpIn(maxTimer:Float, ?force:Bool):Void
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{
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frameInTypeBeat = 0;
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new FlxTimer().start((1 / 24) * maxTimer, function(doShit) {
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doJumpIn = true;
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});
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new FlxTimer().start((0.09 * maxTimer) + 0.85, function(lerpTmr) {
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doLerp = true;
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});
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if (force)
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{
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visible = true;
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capsule.alpha = 1;
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setVisibleGrp(true);
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}
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else
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{
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new FlxTimer().start((xFrames.length / 24) * 2.5, function(_) {
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visible = true;
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capsule.alpha = 1;
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setVisibleGrp(true);
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});
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}
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}
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var grpHide:FlxGroup;
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public function forcePosition()
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{
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visible = true;
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capsule.alpha = 1;
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updateSelected();
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doLerp = true;
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doJumpIn = false;
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doJumpOut = false;
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frameInTypeBeat = xFrames.length;
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frameOutTypeBeat = 0;
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capsule.scale.x = xFrames[frameInTypeBeat - 1];
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capsule.scale.y = 1 / xFrames[frameInTypeBeat - 1];
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// x = FlxG.width * xPosLerpLol[Std.int(Math.min(frameInTypeBeat - 1, xPosLerpLol.length - 1))];
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x = targetPos.x;
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y = targetPos.y;
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capsule.scale.x *= realScaled;
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capsule.scale.y *= realScaled;
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setVisibleGrp(true);
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}
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override function update(elapsed:Float)
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{
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if (doJumpIn)
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{
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frameInTicker += elapsed;
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if (frameInTicker >= 1 / 24 && frameInTypeBeat < xFrames.length)
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{
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frameInTicker = 0;
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capsule.scale.x = xFrames[frameInTypeBeat];
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capsule.scale.y = 1 / xFrames[frameInTypeBeat];
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x = FlxG.width * xPosLerpLol[Std.int(Math.min(frameInTypeBeat, xPosLerpLol.length - 1))];
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capsule.scale.x *= realScaled;
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capsule.scale.y *= realScaled;
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frameInTypeBeat += 1;
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}
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}
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if (doJumpOut)
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{
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frameOutTicker += elapsed;
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if (frameOutTicker >= 1 / 24 && frameOutTypeBeat < xFrames.length)
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{
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frameOutTicker = 0;
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capsule.scale.x = xFrames[frameOutTypeBeat];
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capsule.scale.y = 1 / xFrames[frameOutTypeBeat];
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x = FlxG.width * xPosOutLerpLol[Std.int(Math.min(frameOutTypeBeat, xPosOutLerpLol.length - 1))];
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capsule.scale.x *= realScaled;
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capsule.scale.y *= realScaled;
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frameOutTypeBeat += 1;
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}
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}
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if (doLerp)
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{
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x = MathUtil.coolLerp(x, targetPos.x, 0.3);
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y = MathUtil.coolLerp(y, targetPos.y, 0.4);
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}
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super.update(elapsed);
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}
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public function intendedY(index:Int):Float
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{
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return (index * ((height * realScaled) + 10)) + 120;
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}
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function set_selected(value:Bool):Bool
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{
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// cute one liners, lol!
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selected = value;
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updateSelected();
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return selected;
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}
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function updateSelected():Void
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{
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grayscaleShader.setAmount(this.selected ? 0 : 0.8);
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songText.alpha = this.selected ? 1 : 0.6;
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songText.blurredText.visible = this.selected ? true : false;
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capsule.offset.x = this.selected ? 0 : -5;
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capsule.animation.play(this.selected ? "selected" : "unselected");
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ranking.alpha = this.selected ? 1 : 0.7;
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ranking.color = this.selected ? 0xFFFFFFFF : 0xFFAAAAAA;
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}
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}
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