mirror of
https://github.com/ninjamuffin99/Funkin.git
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187 lines
5.2 KiB
Haxe
187 lines
5.2 KiB
Haxe
package funkin.play.notes;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.FlxSprite;
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import funkin.play.notes.NoteSprite;
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/**
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* The actual receptor that you see on screen.
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*/
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class StrumlineNote extends FlxSprite
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{
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public var isPlayer(default, null):Bool;
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public var direction(default, set):NoteDirection;
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public function updatePosition(parentNote:NoteSprite)
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{
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this.x = parentNote.x;
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this.x += parentNote.width / 2;
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this.x -= this.width / 2;
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this.y = parentNote.y;
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this.y += parentNote.height / 2;
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}
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function set_direction(value:NoteDirection):NoteDirection
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{
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this.direction = value;
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setup();
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return this.direction;
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}
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public function new(isPlayer:Bool, direction:NoteDirection)
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{
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super(0, 0);
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this.isPlayer = isPlayer;
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this.direction = direction;
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this.animation.callback = onAnimationFrame;
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this.animation.finishCallback = onAnimationFinished;
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// Must be true for animations to play.
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this.active = true;
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}
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function onAnimationFrame(name:String, frameNumber:Int, frameIndex:Int):Void {}
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function onAnimationFinished(name:String):Void
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{
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if (!isPlayer && name.startsWith('confirm'))
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{
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playStatic();
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}
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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centerOrigin();
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}
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function setup():Void
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{
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this.frames = Paths.getSparrowAtlas('StrumlineNotes');
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switch (this.direction)
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{
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case NoteDirection.LEFT:
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this.animation.addByIndices('static', 'left confirm', [6, 7], '', 24, false, false, false);
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this.animation.addByPrefix('press', 'left press', 24, false, false, false);
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this.animation.addByIndices('confirm', 'left confirm', [0, 1, 2, 3], '', 24, false, false, false);
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this.animation.addByIndices('confirm-hold', 'left confirm', [2, 3, 4, 5], '', 24, true, false, false);
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case NoteDirection.DOWN:
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this.animation.addByIndices('static', 'down confirm', [6, 7], '', 24, false, false, false);
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this.animation.addByPrefix('press', 'down press', 24, false, false, false);
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this.animation.addByIndices('confirm', 'down confirm', [0, 1, 2, 3], '', 24, false, false, false);
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this.animation.addByIndices('confirm-hold', 'down confirm', [2, 3, 4, 5], '', 24, true, false, false);
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case NoteDirection.UP:
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this.animation.addByIndices('static', 'up confirm', [6, 7], '', 24, false, false, false);
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this.animation.addByPrefix('press', 'up press', 24, false, false, false);
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this.animation.addByIndices('confirm', 'up confirm', [0, 1, 2, 3], '', 24, false, false, false);
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this.animation.addByIndices('confirm-hold', 'up confirm', [2, 3, 4, 5], '', 24, true, false, false);
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case NoteDirection.RIGHT:
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this.animation.addByIndices('static', 'right confirm', [6, 7], '', 24, false, false, false);
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this.animation.addByPrefix('press', 'right press', 24, false, false, false);
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this.animation.addByIndices('confirm', 'right confirm', [0, 1, 2, 3], '', 24, false, false, false);
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this.animation.addByIndices('confirm-hold', 'right confirm', [2, 3, 4, 5], '', 24, true, false, false);
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}
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this.setGraphicSize(Std.int(Strumline.STRUMLINE_SIZE * 1.55));
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this.updateHitbox();
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this.playStatic();
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}
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public function playAnimation(name:String = 'static', force:Bool = false, reversed:Bool = false, startFrame:Int = 0):Void
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{
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this.animation.play(name, force, reversed, startFrame);
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centerOffsets();
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centerOrigin();
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}
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public function playStatic():Void
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{
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this.active = false;
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this.playAnimation('static', true);
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}
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public function playPress():Void
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{
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this.active = true;
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this.playAnimation('press', true);
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}
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public function playConfirm():Void
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{
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this.active = true;
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this.playAnimation('confirm', true);
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}
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public function isConfirm():Bool
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{
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return getCurrentAnimation().startsWith('confirm');
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}
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public function holdConfirm():Void
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{
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this.active = true;
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if (getCurrentAnimation() == "confirm-hold") return;
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if (getCurrentAnimation() == "confirm")
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{
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if (isAnimationFinished())
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{
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this.playAnimation('confirm-hold', true, false);
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}
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return;
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}
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this.playAnimation('confirm', false, false);
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}
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/**
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* Returns the name of the animation that is currently playing.
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* If no animation is playing (usually this means the sprite is BROKEN!),
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* returns an empty string to prevent NPEs.
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*/
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public function getCurrentAnimation():String
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{
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if (this.animation == null || this.animation.curAnim == null) return "";
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return this.animation.curAnim.name;
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}
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public function isAnimationFinished():Bool
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{
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return this.animation.finished;
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}
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static final DEFAULT_OFFSET:Int = 13;
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/**
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* Adjusts the position of the sprite's graphic relative to the hitbox.
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*/
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function fixOffsets():Void
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{
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// Automatically center the bounding box within the graphic.
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this.centerOffsets();
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if (getCurrentAnimation() == "confirm")
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{
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// Move the graphic down and to the right to compensate for
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// the "glow" effect on the strumline note.
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this.offset.x -= DEFAULT_OFFSET;
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this.offset.y -= DEFAULT_OFFSET;
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}
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else
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{
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this.centerOrigin();
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}
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}
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}
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