mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-05 14:24:28 +00:00
205 lines
4.7 KiB
Haxe
205 lines
4.7 KiB
Haxe
package funkin.play;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.addons.effects.FlxTrail;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxMath;
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import flixel.util.FlxColor;
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import funkin.Note.NoteData;
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import funkin.audiovis.PolygonSpectogram;
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class PicoFight extends MusicBeatState
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{
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var picoHealth:Float = 1;
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var darnellHealth:Float = 1;
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var pico:Fighter;
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var darnell:Fighter;
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var darnellGhost:Fighter;
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var nextHitTmr:FlxSprite;
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var funnyWave:PolygonSpectogram;
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var noteQueue:Array<NoteData> = [];
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var noteSpawner:FlxTypedGroup<FlxSprite>;
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override function create()
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{
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Paths.setCurrentLevel("week8");
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height);
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bg.scrollFactor.set();
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add(bg);
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FlxG.sound.playMusic(Paths.inst("blazin"));
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SongLoad.loadFromJson('blazin', "blazin");
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Conductor.bpm = SongLoad.songData.bpm;
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for (dumbassSection in SongLoad.songData.noteMap['hard'])
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{
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for (noteStuf in dumbassSection.sectionNotes)
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{
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noteQueue.push(noteStuf);
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trace(noteStuf);
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}
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}
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funnyWave = new PolygonSpectogram(FlxG.sound.music, FlxColor.RED, FlxG.height);
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funnyWave.x = (FlxG.width / 2);
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funnyWave.realtimeVisLenght = 0.6;
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add(funnyWave);
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noteSpawner = new FlxTypedGroup<FlxSprite>();
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add(noteSpawner);
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makeNotes();
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nextHitTmr = new FlxSprite((FlxG.width / 2) - 5).makeGraphic(10, FlxG.height, FlxColor.BLACK);
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add(nextHitTmr);
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var trailShit:FlxTrail = new FlxTrail(nextHitTmr);
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add(trailShit);
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pico = new Fighter(0, 300, "pico-fighter");
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add(pico);
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darnell = new Fighter(0, 300, "darnell-fighter");
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add(darnell);
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darnellGhost = new Fighter(0, 300, "darnell-fighter");
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darnellGhost.alpha = 0.5;
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add(darnellGhost);
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mid = (FlxG.width / 2) - (pico.width / 2);
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resetPositions();
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// fuk u, hardcoded bullshit bitch
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super.create();
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}
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function makeNotes()
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{
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for (notes in noteQueue)
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{
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if (notes.strumTime < Conductor.songPosition + (Conductor.crochet * 4))
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{
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spawnNote(notes);
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spawnNote(notes, FlxObject.RIGHT);
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}
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}
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}
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function spawnNote(note:NoteData, facing:Int = FlxObject.LEFT)
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{
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var spr:FlxSprite = new FlxSprite(0, (FlxG.height / 2) - 60).makeGraphic(10, 120, Note.codeColors[note.noteData]);
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spr.ID = Std.int(note.strumTime); // using ID as strum, lol!
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spr.facing = facing;
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noteSpawner.add(spr);
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}
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var mid:Float = (FlxG.width * 0.5) - 200;
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function resetPositions()
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{
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resetPicoPos();
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resetDarnell();
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}
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function resetPicoPos()
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{
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pico.x = mid + pico.width;
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}
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function resetDarnell()
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{
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darnell.x = mid - darnell.width;
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}
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var prevNoteHit:Float = 0;
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override function update(elapsed:Float)
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{
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darnellGhost.x = darnell.x;
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Conductor.songPosition = FlxG.sound.music.time;
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funnyWave.thickness = CoolUtil.coolLerp(funnyWave.thickness, 2, 0.5);
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funnyWave.waveAmplitude = Std.int(CoolUtil.coolLerp(funnyWave.waveAmplitude, 100, 0.1));
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funnyWave.realtimeVisLenght = CoolUtil.coolLerp(funnyWave.realtimeVisLenght, 0.6, 0.1);
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noteSpawner.forEachAlive((nt:FlxSprite) ->
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{
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// i forget how to make rhythm games
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nt.x = (nt.ID - Conductor.songPosition) * (nt.ID / (Conductor.songPosition * 0.8));
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if (nt.facing == FlxObject.RIGHT)
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{
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nt.x = FlxMath.remapToRange(nt.x, 0, FlxG.width, FlxG.width, 0);
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nt.x -= FlxG.width / 2;
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}
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else
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{
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nt.x += FlxG.width / 2;
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}
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nt.scale.x = FlxMath.remapToRange(nt.ID - Conductor.songPosition, 0, Conductor.crochet * 3, 0.2, 2);
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nt.scale.y = FlxMath.remapToRange((nt.ID - Conductor.songPosition), 0, Conductor.crochet * 2, 6, 0.2);
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if (nt.ID < Conductor.songPosition)
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nt.kill();
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});
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if (noteQueue.length > 0)
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{
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nextHitTmr.scale.y = FlxMath.remapToRange(Conductor.songPosition, prevNoteHit, noteQueue[0].strumTime, 1, 0);
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darnellGhost.scale.x = darnellGhost.scale.y = FlxMath.remapToRange(Conductor.songPosition, prevNoteHit, noteQueue[0].strumTime, 2, 1);
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darnellGhost.alpha = FlxMath.remapToRange(Conductor.songPosition, prevNoteHit, noteQueue[0].strumTime, 0.3, 0.1);
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if (Conductor.songPosition >= noteQueue[0].strumTime)
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{
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prevNoteHit = noteQueue[0].strumTime;
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noteQueue.shift();
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darnell.doSomething(darnellGhost.curAction);
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darnellGhost.doSomething();
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darnellGhost.animation.curAnim.frameRate = 12;
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}
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}
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if (controls.NOTE_LEFT_P)
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{
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pico.punch();
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}
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if (controls.NOTE_LEFT_R)
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pico.playAnim('idle');
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super.update(elapsed);
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}
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override function stepHit():Bool
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{
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return super.stepHit();
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}
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override function beatHit():Bool
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{
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if (!super.beatHit())
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return false;
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funnyWave.thickness = 10;
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funnyWave.waveAmplitude = 300;
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funnyWave.realtimeVisLenght = 0.1;
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picoHealth += 1;
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makeNotes();
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return true;
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}
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}
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