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Funkin/source/funkin/MusicBeatSubstate.hx

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Haxe

package funkin;
import funkin.Conductor.BPMChangeEvent;
import flixel.FlxSubState;
class MusicBeatSubstate extends FlxSubState
{
public function new()
{
super();
}
private var curStep:Int = 0;
private var curBeat:Int = 0;
private var controls(get, never):Controls;
inline function get_controls():Controls
return PlayerSettings.player1.controls;
override function update(elapsed:Float)
{
// everyStep();
var oldStep:Int = curStep;
updateCurStep();
curBeat = Math.floor(curStep / 4);
if (oldStep != curStep && curStep >= 0)
stepHit();
super.update(elapsed);
}
private function updateCurStep():Void
{
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition > Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
}
public function stepHit():Void
{
if (curStep % 4 == 0)
beatHit();
}
public function beatHit():Void
{
// do literally nothing dumbass
}
}