mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-04 05:44:22 +00:00
95 lines
1.9 KiB
Haxe
95 lines
1.9 KiB
Haxe
package;
|
|
|
|
import Conductor.BPMChangeEvent;
|
|
import flixel.FlxG;
|
|
import flixel.addons.transition.FlxTransitionableState;
|
|
import flixel.addons.ui.FlxUIState;
|
|
import flixel.math.FlxRect;
|
|
import flixel.util.FlxTimer;
|
|
|
|
class MusicBeatState extends FlxUIState
|
|
{
|
|
private var lastBeat:Float = 0;
|
|
private var lastStep:Float = 0;
|
|
|
|
private var totalBeats:Int = 0;
|
|
private var totalSteps:Int = 0;
|
|
|
|
private var curStep:Int = 0;
|
|
private var curBeat:Int = 0;
|
|
private var controls(get, never):Controls;
|
|
|
|
inline function get_controls():Controls
|
|
return PlayerSettings.player1.controls;
|
|
|
|
override function create()
|
|
{
|
|
if (transIn != null)
|
|
trace('reg ' + transIn.region);
|
|
|
|
#if (!web)
|
|
TitleState.soundExt = '.ogg';
|
|
#end
|
|
|
|
super.create();
|
|
}
|
|
|
|
override function update(elapsed:Float)
|
|
{
|
|
//everyStep();
|
|
var oldStep:Int = curStep;
|
|
|
|
updateCurStep();
|
|
|
|
if (oldStep != curStep && curStep > 0)
|
|
stepHit();
|
|
|
|
updateBeat();
|
|
|
|
super.update(elapsed);
|
|
}
|
|
|
|
private function updateBeat():Void
|
|
{
|
|
curBeat = Math.floor(curStep / 4);
|
|
}
|
|
|
|
private function updateCurStep():Void
|
|
{
|
|
var lastChange:BPMChangeEvent = {
|
|
stepTime: 0,
|
|
songTime: 0,
|
|
bpm: 0
|
|
}
|
|
for (i in 0...Conductor.bpmChangeMap.length)
|
|
{
|
|
if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime)
|
|
lastChange = Conductor.bpmChangeMap[i];
|
|
}
|
|
|
|
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
|
|
}
|
|
|
|
public function stepHit():Void
|
|
{
|
|
totalSteps += 1;
|
|
lastStep += Conductor.stepCrochet;
|
|
|
|
// If the song is at least 3 steps behind
|
|
if (Conductor.songPosition > lastStep + (Conductor.stepCrochet * 3))
|
|
{
|
|
lastStep = Conductor.songPosition;
|
|
totalSteps = Math.ceil(lastStep / Conductor.stepCrochet);
|
|
}
|
|
|
|
if (totalSteps % 4 == 0)
|
|
beatHit();
|
|
}
|
|
|
|
public function beatHit():Void
|
|
{
|
|
lastBeat += Conductor.crochet;
|
|
totalBeats += 1;
|
|
}
|
|
}
|