mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-10 16:55:17 +00:00
148 lines
3.3 KiB
Haxe
148 lines
3.3 KiB
Haxe
package funkin.ui.options;
|
|
|
|
import flixel.system.ui.FlxSoundTray;
|
|
import flixel.tweens.FlxTween;
|
|
import flixel.system.FlxAssets;
|
|
import flixel.tweens.FlxEase;
|
|
import openfl.display.Bitmap;
|
|
import openfl.display.BitmapData;
|
|
import openfl.utils.Assets;
|
|
import funkin.util.MathUtil;
|
|
|
|
/**
|
|
* Extends the default flixel soundtray, but with some art
|
|
* and lil polish!
|
|
*
|
|
* Gets added to the game in Main.hx, right after FlxGame is new'd
|
|
* since it's a Sprite rather than Flixel related object
|
|
*/
|
|
class FunkinSoundTray extends FlxSoundTray
|
|
{
|
|
var graphicScale:Float = 0.30;
|
|
var lerpYPos:Float = 0;
|
|
|
|
var volumeMaxSound:String;
|
|
|
|
public function new()
|
|
{
|
|
// calls super, then removes all children to add our own
|
|
// graphics
|
|
super();
|
|
removeChildren();
|
|
|
|
var bg:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/volumebox")));
|
|
bg.scaleX = graphicScale;
|
|
bg.scaleY = graphicScale;
|
|
addChild(bg);
|
|
|
|
y = -height;
|
|
visible = false;
|
|
|
|
// makes an alpha'd version of all the bars (bar_10.png)
|
|
var backingBar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_10")));
|
|
backingBar.x = 10;
|
|
backingBar.y = 5;
|
|
backingBar.scaleX = graphicScale;
|
|
backingBar.scaleY = graphicScale;
|
|
addChild(backingBar);
|
|
backingBar.alpha = 0.4;
|
|
|
|
// clear the bars array entirely, it was initialized
|
|
// in the super class
|
|
_bars = [];
|
|
|
|
// 1...11 due to how block named the assets,
|
|
// we are trying to get assets bars_1-10
|
|
for (i in 1...11)
|
|
{
|
|
var bar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_" + i)));
|
|
bar.x = 10;
|
|
bar.y = 5;
|
|
bar.scaleX = graphicScale;
|
|
bar.scaleY = graphicScale;
|
|
addChild(bar);
|
|
_bars.push(bar);
|
|
}
|
|
|
|
y = -height;
|
|
screenCenter();
|
|
|
|
volumeUpSound = Paths.sound("soundtray/Volup");
|
|
volumeDownSound = Paths.sound("soundtray/Voldown");
|
|
volumeMaxSound = Paths.sound("soundtray/VolMAX");
|
|
|
|
trace("Custom tray added!");
|
|
}
|
|
|
|
override public function update(MS:Float):Void
|
|
{
|
|
y = MathUtil.coolLerp(y, lerpYPos, 0.1);
|
|
|
|
// Animate sound tray thing
|
|
if (_timer > 0)
|
|
{
|
|
_timer -= (MS / 1000);
|
|
}
|
|
else if (y > -height)
|
|
{
|
|
lerpYPos = -height - 10;
|
|
|
|
if (y <= -height)
|
|
{
|
|
visible = false;
|
|
active = false;
|
|
|
|
#if FLX_SAVE
|
|
// Save sound preferences
|
|
if (FlxG.save.isBound)
|
|
{
|
|
FlxG.save.data.mute = FlxG.sound.muted;
|
|
FlxG.save.data.volume = FlxG.sound.volume;
|
|
FlxG.save.flush();
|
|
}
|
|
#end
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Makes the little volume tray slide out.
|
|
*
|
|
* @param up Whether the volume is increasing.
|
|
*/
|
|
override public function show(up:Bool = false):Void
|
|
{
|
|
_timer = 1;
|
|
lerpYPos = 10;
|
|
visible = true;
|
|
active = true;
|
|
var globalVolume:Int = Math.round(FlxG.sound.volume * 10);
|
|
|
|
if (FlxG.sound.muted)
|
|
{
|
|
globalVolume = 0;
|
|
}
|
|
|
|
if (!silent)
|
|
{
|
|
var sound = up ? volumeUpSound : volumeDownSound;
|
|
|
|
if (globalVolume == 10) sound = volumeMaxSound;
|
|
|
|
if (sound != null) FlxG.sound.load(sound).play();
|
|
}
|
|
|
|
for (i in 0..._bars.length)
|
|
{
|
|
if (i < globalVolume)
|
|
{
|
|
_bars[i].visible = true;
|
|
}
|
|
else
|
|
{
|
|
_bars[i].visible = false;
|
|
}
|
|
}
|
|
}
|
|
}
|