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Funkin/tests/unit/source/import.hx
Eric 42d8d55067 Unit Test Suite (#119)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* Set versions for flixel-ui and hamcrest

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-22 04:27:30 -04:00

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Haxe

#if !macro
// Only import these when we aren't in a macro.
import funkin.util.Constants;
import funkin.Paths;
import flixel.FlxG; // This one in particular causes a compile error if you're using macros.
// These are great.
using Lambda;
using StringTools;
using funkin.util.tools.ArrayTools;
using funkin.util.tools.ArraySortTools;
using funkin.util.tools.IteratorTools;
using funkin.util.tools.MapTools;
using funkin.util.tools.StringTools;
#end
// Testing-specific
// Mocking
import mockatoo.Mockatoo.*;
using mockatoo.Mockatoo;