mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-26 08:44:40 +00:00
64 lines
1.6 KiB
Haxe
64 lines
1.6 KiB
Haxe
package funkin.play;
|
|
|
|
typedef AnimationData =
|
|
{
|
|
/**
|
|
* The name for the animation.
|
|
* This should match the animation name queried by the game;
|
|
* for example, characters need animations with names `idle`, `singDOWN`, `singUPmiss`, etc.
|
|
*/
|
|
var name:String;
|
|
|
|
/**
|
|
* The prefix for the frames of the animation as defined by the XML file.
|
|
* This will may or may not differ from the `name` of the animation,
|
|
* depending on how your animator organized their FLA or whatever.
|
|
*/
|
|
var prefix:String;
|
|
|
|
/**
|
|
* Optionally specify an asset path to use for this specific animation.
|
|
* ONLY for use by MultiSparrow characters.
|
|
* @default The assetPath of the parent sprite
|
|
*/
|
|
var assetPath:Null<String>;
|
|
|
|
/**
|
|
* Offset the character's position by this amount when playing this animation.
|
|
* @default [0, 0]
|
|
*/
|
|
var offsets:Null<Array<Float>>;
|
|
|
|
/**
|
|
* Whether the animation should loop when it finishes.
|
|
* @default false
|
|
*/
|
|
var looped:Null<Bool>;
|
|
|
|
/**
|
|
* Whether the animation's sprites should be flipped horizontally.
|
|
* @default false
|
|
*/
|
|
var flipX:Null<Bool>;
|
|
|
|
/**
|
|
* Whether the animation's sprites should be flipped vertically.
|
|
* @default false
|
|
*/
|
|
var flipY:Null<Bool>;
|
|
|
|
/**
|
|
* The frame rate of the animation.
|
|
* @default 24
|
|
*/
|
|
var frameRate:Null<Int>;
|
|
|
|
/**
|
|
* If you want this animation to use only certain frames of an animation with a given prefix,
|
|
* select them here.
|
|
* @example [0, 1, 2, 3] (use only the first four frames)
|
|
* @default [] (all frames)
|
|
*/
|
|
var frameIndices:Null<Array<Int>>;
|
|
}
|