mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-14 02:42:55 +00:00
250 lines
6.2 KiB
Haxe
250 lines
6.2 KiB
Haxe
package funkin;
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import funkin.Controls;
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import flixel.FlxCamera;
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import funkin.input.PreciseInputManager;
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import flixel.input.actions.FlxActionInput;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.util.FlxSignal;
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// import ui.DeviceManager;
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// import props.Player;
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class PlayerSettings
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{
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static public var numPlayers(default, null) = 0;
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static public var numAvatars(default, null) = 0;
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static public var player1(default, null):PlayerSettings;
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static public var player2(default, null):PlayerSettings;
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static public var onAvatarAdd(default, null) = new FlxTypedSignal<PlayerSettings->Void>();
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static public var onAvatarRemove(default, null) = new FlxTypedSignal<PlayerSettings->Void>();
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public var id(default, null):Int;
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public var controls(default, null):Controls;
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// public var avatar:Player;
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// public var camera(get, never):PlayCamera;
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function new(id:Int)
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{
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trace('loading player settings for id: $id');
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this.id = id;
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this.controls = new Controls('player$id', None);
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#if CLEAR_INPUT_SAVE
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FlxG.save.data.controls = null;
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FlxG.save.flush();
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#end
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var useDefault = true;
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var controlData = FlxG.save.data.controls;
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if (controlData != null)
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{
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var keyData:Dynamic = null;
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if (id == 0 && controlData.p1 != null && controlData.p1.keys != null) keyData = controlData.p1.keys;
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else if (id == 1 && controlData.p2 != null && controlData.p2.keys != null) keyData = controlData.p2.keys;
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if (keyData != null)
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{
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useDefault = false;
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trace("loaded key data: " + haxe.Json.stringify(keyData));
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controls.fromSaveData(keyData, Keys);
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}
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}
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if (useDefault)
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{
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trace("falling back to default control scheme");
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controls.setKeyboardScheme(Solo);
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}
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// Apply loaded settings.
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PreciseInputManager.instance.initializeKeys(controls);
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}
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function addGamepad(gamepad:FlxGamepad)
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{
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var useDefault = true;
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var controlData = FlxG.save.data.controls;
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if (controlData != null)
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{
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var padData:Dynamic = null;
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if (id == 0 && controlData.p1 != null && controlData.p1.pad != null) padData = controlData.p1.pad;
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else if (id == 1 && controlData.p2 != null && controlData.p2.pad != null) padData = controlData.p2.pad;
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if (padData != null)
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{
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useDefault = false;
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trace("loaded pad data: " + haxe.Json.stringify(padData));
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controls.addGamepadWithSaveData(gamepad.id, padData);
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}
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}
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if (useDefault) controls.addDefaultGamepad(gamepad.id);
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}
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public function saveControls()
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{
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if (FlxG.save.data.controls == null) FlxG.save.data.controls = {};
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var playerData:{?keys:Dynamic, ?pad:Dynamic}
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if (id == 0)
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{
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if (FlxG.save.data.controls.p1 == null) FlxG.save.data.controls.p1 = {};
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playerData = FlxG.save.data.controls.p1;
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}
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else
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{
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if (FlxG.save.data.controls.p2 == null) FlxG.save.data.controls.p2 = {};
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playerData = FlxG.save.data.controls.p2;
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}
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var keyData = controls.createSaveData(Keys);
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if (keyData != null)
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{
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playerData.keys = keyData;
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trace("saving key data: " + haxe.Json.stringify(keyData));
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}
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if (controls.gamepadsAdded.length > 0)
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{
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var padData = controls.createSaveData(Gamepad(controls.gamepadsAdded[0]));
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if (padData != null)
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{
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trace("saving pad data: " + haxe.Json.stringify(padData));
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playerData.pad = padData;
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}
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}
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FlxG.save.flush();
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}
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static public function init():Void
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{
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if (player1 == null)
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{
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player1 = new PlayerSettings(0);
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++numPlayers;
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}
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FlxG.gamepads.deviceConnected.add(onGamepadAdded);
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var numGamepads = FlxG.gamepads.numActiveGamepads;
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for (i in 0...numGamepads)
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{
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var gamepad = FlxG.gamepads.getByID(i);
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if (gamepad != null) onGamepadAdded(gamepad);
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}
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// player1.controls.addDefaultGamepad(0);
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// }
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// if (numGamepads > 1)
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// {
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// if (player2 == null)
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// {
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// player2 = new PlayerSettings(1, None);
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// ++numPlayers;
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// }
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// var gamepad = FlxG.gamepads.getByID(1);
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// if (gamepad == null)
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// throw 'Unexpected null gamepad. id:0';
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// player2.controls.addDefaultGamepad(1);
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// }
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// DeviceManager.init();
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}
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static function onGamepadAdded(gamepad:FlxGamepad)
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{
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player1.addGamepad(gamepad);
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}
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/*
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public function setKeyboardScheme(scheme)
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{
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controls.setKeyboardScheme(scheme);
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}
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static public function addAvatar(avatar:Player):PlayerSettings
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{
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var settings:PlayerSettings;
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if (player1 == null)
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{
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player1 = new PlayerSettings(0, Solo);
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++numPlayers;
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}
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if (player1.avatar == null)
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settings = player1;
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else
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{
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if (player2 == null)
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{
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if (player1.controls.keyboardScheme.match(Duo(true)))
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player2 = new PlayerSettings(1, Duo(false));
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else
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player2 = new PlayerSettings(1, None);
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++numPlayers;
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}
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if (player2.avatar == null)
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settings = player2;
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else
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throw throw 'Invalid number of players: ${numPlayers + 1}';
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}
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++numAvatars;
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settings.avatar = avatar;
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avatar.settings = settings;
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splitCameras();
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onAvatarAdd.dispatch(settings);
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return settings;
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}
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static public function removeAvatar(avatar:Player):Void
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{
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var settings:PlayerSettings;
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if (player1 != null && player1.avatar == avatar)
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settings = player1;
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else if (player2 != null && player2.avatar == avatar)
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{
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settings = player2;
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if (player1.controls.keyboardScheme.match(Duo(_)))
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player1.setKeyboardScheme(Solo);
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}
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else
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throw "Cannot remove avatar that is not for a player";
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settings.avatar = null;
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while (settings.controls.gamepadsAdded.length > 0)
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{
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final id = settings.controls.gamepadsAdded.shift();
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settings.controls.removeGamepad(id);
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DeviceManager.releaseGamepad(FlxG.gamepads.getByID(id));
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}
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--numAvatars;
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splitCameras();
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onAvatarRemove.dispatch(avatar.settings);
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}
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*/
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static public function reset()
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{
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player1 = null;
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player2 = null;
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numPlayers = 0;
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}
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}
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