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Funkin/source/ChartingState.hx
Cameron Taylor 19f77fec97 so much win
2021-01-24 22:42:51 -05:00

1078 lines
25 KiB
Haxe

package;
import Section.SwagSection;
import Song.SwagSong;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.ui.FlxInputText;
import flixel.addons.ui.FlxUI9SliceSprite;
import flixel.addons.ui.FlxUI;
import flixel.addons.ui.FlxUICheckBox;
import flixel.addons.ui.FlxUIDropDownMenu;
import flixel.addons.ui.FlxUIInputText;
import flixel.addons.ui.FlxUINumericStepper;
import flixel.addons.ui.FlxUITabMenu;
import flixel.addons.ui.FlxUITooltip.FlxUITooltipStyle;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxGroup;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.system.FlxSound;
import flixel.text.FlxText;
import flixel.ui.FlxButton;
import flixel.ui.FlxSpriteButton;
import flixel.util.FlxColor;
import haxe.Json;
import lime.utils.Assets;
import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.media.Sound;
import openfl.net.FileReference;
import openfl.utils.ByteArray;
using StringTools;
class ChartingState extends MusicBeatState
{
var _file:FileReference;
var UI_box:FlxUITabMenu;
/**
* Array of notes showing when each section STARTS in STEPS
* Usually rounded up??
*/
var curSection:Int = 0;
public static var lastSection:Int = 0;
var bpmTxt:FlxText;
var strumLine:FlxSprite;
var curSong:String = 'Dadbattle';
var amountSteps:Int = 0;
var bullshitUI:FlxGroup;
var highlight:FlxSprite;
var GRID_SIZE:Int = 40;
var dummyArrow:FlxSprite;
var curRenderedNotes:FlxTypedGroup<Note>;
var curRenderedSustains:FlxTypedGroup<FlxSprite>;
var gridBG:FlxSprite;
var _song:SwagSong;
var typingShit:FlxInputText;
/*
* WILL BE THE CURRENT / LAST PLACED NOTE
**/
var curSelectedNote:Array<Dynamic>;
var tempBpm:Int = 0;
var vocals:FlxSound;
var leftIcon:HealthIcon;
var rightIcon:HealthIcon;
override function create()
{
curSection = lastSection;
gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
add(gridBG);
leftIcon = new HealthIcon('bf');
rightIcon = new HealthIcon('dad');
leftIcon.scrollFactor.set(1, 1);
rightIcon.scrollFactor.set(1, 1);
leftIcon.setGraphicSize(0, 45);
rightIcon.setGraphicSize(0, 45);
add(leftIcon);
add(rightIcon);
leftIcon.setPosition(0, -100);
rightIcon.setPosition(gridBG.width / 2, -100);
var gridBlackLine:FlxSprite = new FlxSprite(gridBG.x + gridBG.width / 2).makeGraphic(2, Std.int(gridBG.height), FlxColor.BLACK);
add(gridBlackLine);
curRenderedNotes = new FlxTypedGroup<Note>();
curRenderedSustains = new FlxTypedGroup<FlxSprite>();
if (PlayState.SONG != null)
_song = PlayState.SONG;
else
{
_song = {
song: 'Test',
notes: [],
bpm: 150,
sections: 0,
needsVoices: true,
player1: 'bf',
player2: 'dad',
sectionLengths: [],
speed: 1,
validScore: false
};
}
FlxG.mouse.visible = true;
FlxG.save.bind('funkin', 'ninjamuffin99');
tempBpm = _song.bpm;
addSection();
// sections = _song.notes;
updateGrid();
loadSong(_song.song);
Conductor.changeBPM(_song.bpm);
bpmTxt = new FlxText(1000, 50, 0, "", 16);
bpmTxt.scrollFactor.set();
add(bpmTxt);
strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4);
add(strumLine);
dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE);
add(dummyArrow);
var tabs = [
{name: "Song", label: 'Song'},
{name: "Section", label: 'Section'},
{name: "Note", label: 'Note'}
];
UI_box = new FlxUITabMenu(null, tabs, true);
UI_box.resize(300, 400);
UI_box.x = FlxG.width / 2;
UI_box.y = 20;
add(UI_box);
addSongUI();
addSectionUI();
addNoteUI();
add(curRenderedNotes);
add(curRenderedSustains);
super.create();
}
function addSongUI():Void
{
var UI_songTitle = new FlxUIInputText(10, 10, 70, _song.song, 8);
typingShit = UI_songTitle;
var check_voices = new FlxUICheckBox(10, 25, null, null, "Has voice track", 100);
check_voices.checked = _song.needsVoices;
// _song.needsVoices = check_voices.checked;
check_voices.callback = function()
{
_song.needsVoices = check_voices.checked;
trace('CHECKED!');
};
var check_mute_inst = new FlxUICheckBox(10, 200, null, null, "Mute Instrumental (in editor)", 100);
check_mute_inst.checked = false;
check_mute_inst.callback = function()
{
var vol:Float = 1;
if (check_mute_inst.checked)
vol = 0;
FlxG.sound.music.volume = vol;
};
var saveButton:FlxButton = new FlxButton(110, 8, "Save", function()
{
saveLevel();
});
var reloadSong:FlxButton = new FlxButton(saveButton.x + saveButton.width + 10, saveButton.y, "Reload Audio", function()
{
loadSong(_song.song);
});
var reloadSongJson:FlxButton = new FlxButton(reloadSong.x, saveButton.y + 30, "Reload JSON", function()
{
loadJson(_song.song.toLowerCase());
});
var loadAutosaveBtn:FlxButton = new FlxButton(reloadSongJson.x, reloadSongJson.y + 30, 'load autosave', loadAutosave);
var stepperSpeed:FlxUINumericStepper = new FlxUINumericStepper(10, 80, 0.1, 1, 0.1, 10, 1);
stepperSpeed.value = _song.speed;
stepperSpeed.name = 'song_speed';
var stepperBPM:FlxUINumericStepper = new FlxUINumericStepper(10, 65, 1, 1, 1, 339, 0);
stepperBPM.value = Conductor.bpm;
stepperBPM.name = 'song_bpm';
var characters:Array<String> = CoolUtil.coolTextFile('assets/data/characterList.txt');
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
{
_song.player1 = characters[Std.parseInt(character)];
});
player1DropDown.selectedLabel = _song.player1;
var player2DropDown = new FlxUIDropDownMenu(140, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
{
_song.player2 = characters[Std.parseInt(character)];
});
player2DropDown.selectedLabel = _song.player2;
var tab_group_song = new FlxUI(null, UI_box);
tab_group_song.name = "Song";
tab_group_song.add(UI_songTitle);
tab_group_song.add(check_voices);
tab_group_song.add(check_mute_inst);
tab_group_song.add(saveButton);
tab_group_song.add(reloadSong);
tab_group_song.add(reloadSongJson);
tab_group_song.add(loadAutosaveBtn);
tab_group_song.add(stepperBPM);
tab_group_song.add(stepperSpeed);
tab_group_song.add(player1DropDown);
tab_group_song.add(player2DropDown);
UI_box.addGroup(tab_group_song);
UI_box.scrollFactor.set();
FlxG.camera.follow(strumLine);
}
var stepperLength:FlxUINumericStepper;
var check_mustHitSection:FlxUICheckBox;
var check_changeBPM:FlxUICheckBox;
var stepperSectionBPM:FlxUINumericStepper;
var check_altAnim:FlxUICheckBox;
function addSectionUI():Void
{
var tab_group_section = new FlxUI(null, UI_box);
tab_group_section.name = 'Section';
stepperLength = new FlxUINumericStepper(10, 10, 4, 0, 0, 999, 0);
stepperLength.value = _song.notes[curSection].lengthInSteps;
stepperLength.name = "section_length";
stepperSectionBPM = new FlxUINumericStepper(10, 80, 1, Conductor.bpm, 0, 999, 0);
stepperSectionBPM.value = Conductor.bpm;
stepperSectionBPM.name = 'section_bpm';
var stepperCopy:FlxUINumericStepper = new FlxUINumericStepper(110, 130, 1, 1, -999, 999, 0);
var copyButton:FlxButton = new FlxButton(10, 130, "Copy last section", function()
{
copySection(Std.int(stepperCopy.value));
});
var clearSectionButton:FlxButton = new FlxButton(10, 150, "Clear", clearSection);
var swapSection:FlxButton = new FlxButton(10, 170, "Swap section", function()
{
for (i in 0..._song.notes[curSection].sectionNotes.length)
{
var note = _song.notes[curSection].sectionNotes[i];
note[1] = (note[1] + 4) % 8;
_song.notes[curSection].sectionNotes[i] = note;
updateGrid();
}
});
check_mustHitSection = new FlxUICheckBox(10, 30, null, null, "Must hit section", 100);
check_mustHitSection.name = 'check_mustHit';
check_mustHitSection.checked = true;
// _song.needsVoices = check_mustHit.checked;
check_altAnim = new FlxUICheckBox(10, 400, null, null, "Alt Animation", 100);
check_altAnim.name = 'check_altAnim';
check_changeBPM = new FlxUICheckBox(10, 60, null, null, 'Change BPM', 100);
check_changeBPM.name = 'check_changeBPM';
tab_group_section.add(stepperLength);
tab_group_section.add(stepperSectionBPM);
tab_group_section.add(stepperCopy);
tab_group_section.add(check_mustHitSection);
tab_group_section.add(check_altAnim);
tab_group_section.add(check_changeBPM);
tab_group_section.add(copyButton);
tab_group_section.add(clearSectionButton);
tab_group_section.add(swapSection);
UI_box.addGroup(tab_group_section);
}
var stepperSusLength:FlxUINumericStepper;
function addNoteUI():Void
{
var tab_group_note = new FlxUI(null, UI_box);
tab_group_note.name = 'Note';
stepperSusLength = new FlxUINumericStepper(10, 10, Conductor.stepCrochet / 2, 0, 0, Conductor.stepCrochet * 16);
stepperSusLength.value = 0;
stepperSusLength.name = 'note_susLength';
var applyLength:FlxButton = new FlxButton(100, 10, 'Apply');
tab_group_note.add(stepperSusLength);
tab_group_note.add(applyLength);
UI_box.addGroup(tab_group_note);
}
function loadSong(daSong:String):Void
{
if (FlxG.sound.music != null)
{
FlxG.sound.music.stop();
// vocals.stop();
}
FlxG.sound.playMusic('assets/music/' + daSong + "_Inst" + TitleState.soundExt, 0.6);
// WONT WORK FOR TUTORIAL OR TEST SONG!!! REDO LATER
vocals = new FlxSound().loadEmbedded("assets/music/" + daSong + "_Voices" + TitleState.soundExt);
FlxG.sound.list.add(vocals);
FlxG.sound.music.pause();
vocals.pause();
FlxG.sound.music.onComplete = function()
{
vocals.pause();
vocals.time = 0;
FlxG.sound.music.pause();
FlxG.sound.music.time = 0;
};
}
function generateUI():Void
{
while (bullshitUI.members.length > 0)
{
bullshitUI.remove(bullshitUI.members[0], true);
}
// general shit
var title:FlxText = new FlxText(UI_box.x + 20, UI_box.y + 20, 0);
bullshitUI.add(title);
/*
var loopCheck = new FlxUICheckBox(UI_box.x + 10, UI_box.y + 50, null, null, "Loops", 100, ['loop check']);
loopCheck.checked = curNoteSelected.doesLoop;
tooltips.add(loopCheck, {title: 'Section looping', body: "Whether or not it's a simon says style section", style: tooltipType});
bullshitUI.add(loopCheck);
*/
}
override function getEvent(id:String, sender:Dynamic, data:Dynamic, ?params:Array<Dynamic>)
{
if (id == FlxUICheckBox.CLICK_EVENT)
{
var check:FlxUICheckBox = cast sender;
var label = check.getLabel().text;
switch (label)
{
case 'Must hit section':
_song.notes[curSection].mustHitSection = check.checked;
updateHeads();
case 'Change BPM':
_song.notes[curSection].changeBPM = check.checked;
FlxG.log.add('changed bpm shit');
case "Alt Animation":
_song.notes[curSection].altAnim = check.checked;
}
}
else if (id == FlxUINumericStepper.CHANGE_EVENT && (sender is FlxUINumericStepper))
{
var nums:FlxUINumericStepper = cast sender;
var wname = nums.name;
FlxG.log.add(wname);
if (wname == 'section_length')
{
_song.notes[curSection].lengthInSteps = Std.int(nums.value);
updateGrid();
}
else if (wname == 'song_speed')
{
_song.speed = nums.value;
}
else if (wname == 'song_bpm')
{
tempBpm = Std.int(nums.value);
Conductor.changeBPM(Std.int(nums.value));
}
else if (wname == 'note_susLength')
{
curSelectedNote[2] = nums.value;
updateGrid();
}
else if (wname == 'section_bpm')
{
_song.notes[curSection].bpm = Std.int(nums.value);
updateGrid();
}
}
// FlxG.log.add(id + " WEED " + sender + " WEED " + data + " WEED " + params);
}
var updatedSection:Bool = false;
function lengthBpmBullshit():Float
{
if (_song.notes[curSection].changeBPM)
return _song.notes[curSection].lengthInSteps * (_song.notes[curSection].bpm / _song.bpm);
else
return _song.notes[curSection].lengthInSteps;
}
override function update(elapsed:Float)
{
curStep = recalculateSteps();
Conductor.songPosition = FlxG.sound.music.time;
_song.song = typingShit.text;
strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * lengthBpmBullshit()));
if (curBeat % 4 == 0)
{
if (curStep > 16 * (curSection + 1))
{
trace(curStep);
trace((_song.notes[curSection].lengthInSteps) * (curSection + 1));
trace('DUMBSHIT');
if (_song.notes[curSection + 1] == null)
{
addSection();
}
changeSection(curSection + 1, false);
}
}
FlxG.watch.addQuick('daBeat', curBeat);
FlxG.watch.addQuick('daStep', curStep);
if (FlxG.mouse.justPressed)
{
if (FlxG.mouse.overlaps(curRenderedNotes))
{
curRenderedNotes.forEach(function(note:Note)
{
if (FlxG.mouse.overlaps(note))
{
if (FlxG.keys.pressed.CONTROL)
{
selectNote(note);
}
else
{
trace('tryin to delete note...');
deleteNote(note);
}
}
});
}
else
{
if (FlxG.mouse.x > gridBG.x
&& FlxG.mouse.x < gridBG.x + gridBG.width
&& FlxG.mouse.y > gridBG.y
&& FlxG.mouse.y < gridBG.y + (GRID_SIZE * _song.notes[curSection].lengthInSteps))
{
FlxG.log.add('added note');
addNote();
}
}
}
if (FlxG.mouse.x > gridBG.x
&& FlxG.mouse.x < gridBG.x + gridBG.width
&& FlxG.mouse.y > gridBG.y
&& FlxG.mouse.y < gridBG.y + (GRID_SIZE * _song.notes[curSection].lengthInSteps))
{
dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE;
if (FlxG.keys.pressed.SHIFT)
dummyArrow.y = FlxG.mouse.y;
else
dummyArrow.y = Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE;
}
if (FlxG.keys.justPressed.ENTER)
{
lastSection = curSection;
PlayState.SONG = _song;
FlxG.sound.music.stop();
vocals.stop();
FlxG.switchState(new PlayState());
}
if (FlxG.keys.justPressed.E)
{
changeNoteSustain(Conductor.stepCrochet);
}
if (FlxG.keys.justPressed.Q)
{
changeNoteSustain(-Conductor.stepCrochet);
}
if (FlxG.keys.justPressed.TAB)
{
if (FlxG.keys.pressed.SHIFT)
{
UI_box.selected_tab -= 1;
if (UI_box.selected_tab < 0)
UI_box.selected_tab = 2;
}
else
{
UI_box.selected_tab += 1;
if (UI_box.selected_tab >= 3)
UI_box.selected_tab = 0;
}
}
if (!typingShit.hasFocus)
{
if (FlxG.keys.justPressed.SPACE)
{
if (FlxG.sound.music.playing)
{
FlxG.sound.music.pause();
vocals.pause();
}
else
{
vocals.play();
FlxG.sound.music.play();
}
}
if (FlxG.keys.justPressed.R)
{
if (FlxG.keys.pressed.SHIFT)
resetSection(true);
else
resetSection();
}
if (FlxG.mouse.wheel != 0)
{
FlxG.sound.music.pause();
vocals.pause();
FlxG.sound.music.time -= (FlxG.mouse.wheel * Conductor.stepCrochet * 0.4);
vocals.time = FlxG.sound.music.time;
}
if (!FlxG.keys.pressed.SHIFT)
{
if (FlxG.keys.pressed.W || FlxG.keys.pressed.S)
{
FlxG.sound.music.pause();
vocals.pause();
var daTime:Float = 700 * FlxG.elapsed;
if (FlxG.keys.pressed.W)
{
FlxG.sound.music.time -= daTime;
}
else
FlxG.sound.music.time += daTime;
vocals.time = FlxG.sound.music.time;
}
}
else
{
if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S)
{
FlxG.sound.music.pause();
vocals.pause();
var daTime:Float = Conductor.stepCrochet * 2;
if (FlxG.keys.justPressed.W)
{
FlxG.sound.music.time -= daTime;
}
else
FlxG.sound.music.time += daTime;
vocals.time = FlxG.sound.music.time;
}
}
}
_song.bpm = tempBpm;
/* if (FlxG.keys.justPressed.UP)
Conductor.changeBPM(Conductor.bpm + 1);
if (FlxG.keys.justPressed.DOWN)
Conductor.changeBPM(Conductor.bpm - 1); */
var shiftThing:Int = 1;
if (FlxG.keys.pressed.SHIFT)
shiftThing = 4;
if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.D)
changeSection(curSection + shiftThing);
if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.A)
changeSection(curSection - shiftThing);
bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 2))
+ " / "
+ Std.string(FlxMath.roundDecimal(FlxG.sound.music.length / 1000, 2))
+ "\nSection: "
+ curSection;
super.update(elapsed);
}
function changeNoteSustain(value:Float):Void
{
if (curSelectedNote != null)
{
if (curSelectedNote[2] != null)
{
curSelectedNote[2] += value;
curSelectedNote[2] = Math.max(curSelectedNote[2], 0);
}
}
updateNoteUI();
updateGrid();
}
function recalculateSteps():Int
{
var steps:Int = 0;
var timeShit:Float = 0;
for (i in 0...curSection)
{
steps += 16;
if (_song.notes[i].changeBPM)
timeShit += (((60 / _song.notes[i].bpm) * 1000) / 4) * 16;
else
timeShit += (((60 / _song.bpm) * 1000) / 4) * 16;
}
steps += Math.floor((FlxG.sound.music.time - timeShit) / Conductor.stepCrochet);
curStep = steps;
updateBeat();
return curStep;
}
function resetSection(songBeginning:Bool = false):Void
{
updateGrid();
FlxG.sound.music.pause();
vocals.pause();
// Basically old shit from changeSection???
FlxG.sound.music.time = lengthBpmBullshit() * Conductor.stepCrochet * curSection;
if (songBeginning)
{
FlxG.sound.music.time = 0;
curSection = 0;
}
vocals.time = FlxG.sound.music.time;
updateCurStep();
updateGrid();
updateSectionUI();
}
function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
{
trace('changing section' + sec);
if (_song.notes[sec] != null)
{
curSection = sec;
updateGrid();
if (updateMusic)
{
FlxG.sound.music.pause();
vocals.pause();
var daNum:Int = 0;
var daLength:Float = 0;
while (daNum <= sec)
{
daLength += lengthBpmBullshit();
daNum++;
}
FlxG.sound.music.time = (daLength - lengthBpmBullshit()) * Conductor.stepCrochet;
vocals.time = FlxG.sound.music.time;
updateCurStep();
}
updateGrid();
updateSectionUI();
}
}
function copySection(?sectionNum:Int = 1)
{
var daSec = FlxMath.maxInt(curSection, sectionNum);
for (note in _song.notes[daSec - sectionNum].sectionNotes)
{
var strum = note[0] + Conductor.stepCrochet * (_song.notes[daSec].lengthInSteps * sectionNum);
var copiedNote:Array<Dynamic> = [strum, note[1], note[2]];
_song.notes[daSec].sectionNotes.push(copiedNote);
}
updateGrid();
}
function updateSectionUI():Void
{
var sec = _song.notes[curSection];
stepperLength.value = sec.lengthInSteps;
check_mustHitSection.checked = sec.mustHitSection;
check_altAnim.checked = sec.altAnim;
check_changeBPM.checked = sec.changeBPM;
stepperSectionBPM.value = sec.bpm;
updateHeads();
}
function updateHeads():Void
{
if (check_mustHitSection.checked)
{
leftIcon.animation.play('bf');
rightIcon.animation.play('dad');
}
else
{
leftIcon.animation.play('dad');
rightIcon.animation.play('bf');
}
}
function updateNoteUI():Void
{
if (curSelectedNote != null)
stepperSusLength.value = curSelectedNote[2];
}
function updateGrid():Void
{
while (curRenderedNotes.members.length > 0)
{
curRenderedNotes.remove(curRenderedNotes.members[0], true);
}
while (curRenderedSustains.members.length > 0)
{
curRenderedSustains.remove(curRenderedSustains.members[0], true);
}
var sectionInfo:Array<Dynamic> = _song.notes[curSection].sectionNotes;
if (_song.notes[curSection].changeBPM && _song.notes[curSection].bpm > 0)
{
Conductor.changeBPM(_song.notes[curSection].bpm);
}
else
{
Conductor.changeBPM(tempBpm);
}
/* // PORT BULLSHIT, INCASE THERE'S NO SUSTAIN DATA FOR A NOTE
for (sec in 0..._song.notes.length)
{
for (notesse in 0..._song.notes[sec].sectionNotes.length)
{
if (_song.notes[sec].sectionNotes[notesse][2] == null)
{
trace('SUS NULL');
_song.notes[sec].sectionNotes[notesse][2] = 0;
}
}
}
*/
for (i in sectionInfo)
{
var daNoteInfo = i[1];
var daStrumTime = i[0];
var daSus = i[2];
var note:Note = new Note(daStrumTime, daNoteInfo % 4);
note.sustainLength = daSus;
note.setGraphicSize(GRID_SIZE, GRID_SIZE);
note.updateHitbox();
note.x = Math.floor(daNoteInfo * GRID_SIZE);
note.y = Math.floor(getYfromStrum(daStrumTime)) % gridBG.height;
curRenderedNotes.add(note);
if (daSus > 0)
{
var sustainVis:FlxSprite = new FlxSprite(note.x + (GRID_SIZE / 2),
note.y + GRID_SIZE).makeGraphic(8, Math.floor(FlxMath.remapToRange(daSus, 0, Conductor.stepCrochet * 16, 0, gridBG.height)));
curRenderedSustains.add(sustainVis);
}
}
}
private function addSection(lengthInSteps:Int = 16):Void
{
var sec:SwagSection = {
lengthInSteps: lengthInSteps,
bpm: _song.bpm,
changeBPM: false,
mustHitSection: true,
sectionNotes: [],
typeOfSection: 0,
altAnim: false
};
_song.notes.push(sec);
}
function selectNote(note:Note):Void
{
var swagNum:Int = 0;
for (i in _song.notes[curSection].sectionNotes)
{
if (i.strumTime == note.strumTime && i.noteData % 4 == note.noteData)
{
curSelectedNote = _song.notes[curSection].sectionNotes[swagNum];
}
swagNum += 1;
}
updateGrid();
updateNoteUI();
}
function deleteNote(note:Note):Void
{
for (i in _song.notes[curSection].sectionNotes)
{
if (i[0] == note.strumTime && i[1] % 4 == note.noteData)
{
FlxG.log.add('FOUND EVIL NUMBER');
_song.notes[curSection].sectionNotes.remove(i);
}
}
updateGrid();
}
function clearSection():Void
{
_song.notes[curSection].sectionNotes = [];
updateGrid();
}
function clearSong():Void
{
for (daSection in 0..._song.notes.length)
{
_song.notes[daSection].sectionNotes = [];
}
updateGrid();
}
private function addNote():Void
{
var noteStrum = getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16));
var noteData = Math.floor(FlxG.mouse.x / GRID_SIZE);
var noteSus = 0;
_song.notes[curSection].sectionNotes.push([noteStrum, noteData, noteSus]);
curSelectedNote = _song.notes[curSection].sectionNotes[_song.notes[curSection].sectionNotes.length - 1];
if (FlxG.keys.pressed.CONTROL)
{
_song.notes[curSection].sectionNotes.push([noteStrum, (noteData + 4) % 8, noteSus]);
}
trace(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * lengthBpmBullshit())));
trace(curSection);
updateGrid();
updateNoteUI();
autosaveSong();
}
function getStrumTime(yPos:Float):Float
{
return FlxMath.remapToRange(yPos, gridBG.y, gridBG.y + gridBG.height, 0, 16 * Conductor.stepCrochet);
}
function getYfromStrum(strumTime:Float):Float
{
return FlxMath.remapToRange(strumTime, 0, 16 * Conductor.stepCrochet, gridBG.y, gridBG.y + gridBG.height);
}
function calculateSectionLengths(?sec:SwagSection):Int
{
var daLength:Int = 0;
for (i in _song.notes)
{
var swagLength = i.lengthInSteps;
if (i.typeOfSection == Section.COPYCAT)
swagLength * 2;
daLength += swagLength;
if (sec != null && sec == i)
{
trace('swag loop??');
break;
}
}
return daLength;
}
private var daSpacing:Float = 0.3;
function loadLevel():Void
{
trace(_song.notes);
}
function getNotes():Array<Dynamic>
{
var noteData:Array<Dynamic> = [];
for (i in _song.notes)
{
noteData.push(i.sectionNotes);
}
return noteData;
}
function loadJson(song:String):Void
{
PlayState.SONG = Song.loadFromJson(song.toLowerCase(), song.toLowerCase());
FlxG.resetState();
}
function loadAutosave():Void
{
PlayState.SONG = Song.parseJSONshit(FlxG.save.data.autosave);
FlxG.resetState();
}
function autosaveSong():Void
{
FlxG.save.data.autosave = Json.stringify({
"song": _song,
"bpm": Conductor.bpm,
"sections": _song.notes.length,
'notes': _song.notes
});
FlxG.save.flush();
}
private function saveLevel()
{
var json = {
"song": _song,
"bpm": Conductor.bpm,
"sections": _song.notes.length,
'notes': _song.notes
};
var data:String = Json.stringify(json);
if ((data != null) && (data.length > 0))
{
_file = new FileReference();
_file.addEventListener(Event.COMPLETE, onSaveComplete);
_file.addEventListener(Event.CANCEL, onSaveCancel);
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file.save(data.trim(), _song.song.toLowerCase() + ".json");
}
}
function onSaveComplete(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.notice("Successfully saved LEVEL DATA.");
}
/**
* Called when the save file dialog is cancelled.
*/
function onSaveCancel(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
}
/**
* Called if there is an error while saving the gameplay recording.
*/
function onSaveError(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.error("Problem saving Level data");
}
}