mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-29 16:26:48 +00:00
202 lines
4.5 KiB
Haxe
202 lines
4.5 KiB
Haxe
package funkin.util;
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import flixel.util.FlxColor;
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import lime.app.Application;
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class Constants
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{
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/**
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* ENGINE AND VERSION DATA
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*/
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// ==============================
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/**
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* The title of the game, for debug printing purposes.
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* Change this if you're making an engine.
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*/
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public static final TITLE:String = "Friday Night Funkin'";
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/**
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* The current version number of the game.
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* Modify this in the `project.xml` file.
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*/
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public static var VERSION(get, null):String;
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/**
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* A suffix to add to the game version.
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* Add a suffix to prototype builds and remove it for releases.
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*/
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public static final VERSION_SUFFIX:String = ' PROTOTYPE';
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#if debug
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static function get_VERSION():String
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{
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return 'v${Application.current.meta.get('version')} (${GIT_BRANCH} : ${GIT_HASH})' + VERSION_SUFFIX;
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}
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#else
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static function get_VERSION():String
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{
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return 'v${Application.current.meta.get('version')}' + VERSION_SUFFIX;
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}
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#end
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/**
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* URL DATA
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*/
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// ==============================
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/**
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* Link to download the game on Itch.io.
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*/
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public static final URL_ITCH:String = 'https://ninja-muffin24.itch.io/funkin/purchase';
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/**
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* Link to the game's page on Kickstarter.
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*/
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public static final URL_KICKSTARTER:String = 'https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game/';
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/**
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* GIT REPO DATA
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*/
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// ==============================
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#if debug
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/**
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* The current Git branch.
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*/
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public static final GIT_BRANCH:String = funkin.util.macro.GitCommit.getGitBranch();
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/**
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* The current Git commit hash.
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*/
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public static final GIT_HASH:String = funkin.util.macro.GitCommit.getGitCommitHash();
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#end
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/**
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* COLORS
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*/
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// ==============================
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/**
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* The color used by the enemy health bar.
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*/
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public static final COLOR_HEALTH_BAR_RED:FlxColor = 0xFFFF0000;
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/**
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* The color used by the player health bar.
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*/
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public static final COLOR_HEALTH_BAR_GREEN:FlxColor = 0xFF66FF33;
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/**
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* Default variation for charts.
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*/
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public static final DEFAULT_VARIATION:String = 'default';
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/**
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* STAGE DEFAULTS
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*/
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// ==============================
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/**
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* Default difficulty for charts.
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*/
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public static final DEFAULT_DIFFICULTY:String = 'normal';
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/**
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* Default player character for charts.
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*/
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public static final DEFAULT_CHARACTER:String = 'bf';
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/**
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* Default stage for charts.
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*/
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public static final DEFAULT_STAGE:String = 'mainStage';
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/**
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* Default song for if the PlayState messes up.
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*/
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public static final DEFAULT_SONG:String = 'tutorial';
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/**
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* TIMING
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*/
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// ==============================
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/**
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* The number of seconds in a minute.
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*/
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public static final SECS_PER_MIN:Int = 60;
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/**
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* The number of milliseconds in a second.
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*/
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public static final MS_PER_SEC:Int = 1000;
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/**
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* The number of microseconds in a millisecond.
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*/
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public static final US_PER_MS:Int = 1000;
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/**
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* The number of microseconds in a second.
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*/
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public static final US_PER_SEC:Int = US_PER_MS * MS_PER_SEC;
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/**
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* The number of nanoseconds in a microsecond.
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*/
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public static final NS_PER_US:Int = 1000;
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/**
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* The number of nanoseconds in a millisecond.
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*/
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public static final NS_PER_MS:Int = NS_PER_US * US_PER_MS;
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/**
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* The number of nanoseconds in a second.
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*/
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public static final NS_PER_SEC:Int = NS_PER_US * US_PER_MS * MS_PER_SEC;
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/**
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* All MP3 decoders introduce a playback delay of `528` samples,
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* which at 44,100 Hz (samples per second) is ~12 ms.
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*/
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public static final MP3_DELAY_MS:Float = 528 / 44100 * MS_PER_SEC;
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/**
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* The default BPM of the conductor.
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*/
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public static final DEFAULT_BPM:Float = 100.0;
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public static final DEFAULT_TIME_SIGNATURE_NUM:Int = 4;
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public static final DEFAULT_TIME_SIGNATURE_DEN:Int = 4;
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public static final STEPS_PER_BEAT:Int = 4;
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/**
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* OTHER
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*/
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// ==============================
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/**
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* The scale factor to use when increasing the size of pixel art graphics.
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*/
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public static final PIXEL_ART_SCALE:Float = 6;
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/**
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* The volume at which to play the countdown before the song starts.
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*/
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public static final COUNTDOWN_VOLUME:Float = 0.6;
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/**
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* The default intensity for camera zooms.
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*/
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public static final DEFAULT_ZOOM_INTENSITY:Float = 0.015;
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/**
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* The default rate for camera zooms (in beats per zoom).
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*/
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public static final DEFAULT_ZOOM_RATE:Int = 4;
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}
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