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https://github.com/ninjamuffin99/Funkin.git
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339 lines
8.4 KiB
Haxe
339 lines
8.4 KiB
Haxe
package funkin.audio.waveform;
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import funkin.util.MathUtil;
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@:nullSafety
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class WaveformData
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{
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static final DEFAULT_VERSION:Int = 2;
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/**
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* The version of the waveform data format.
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* @default `2` (-1 if not specified/invalid)
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*/
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public var version(default, null):Int = -1;
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/**
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* The number of channels in the waveform.
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*/
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public var channels(default, null):Int = 1;
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@:alias('sample_rate')
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public var sampleRate(default, null):Int = 44100;
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/**
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* Number of input audio samples per output waveform data point.
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* At base zoom level this is number of samples per pixel.
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* Lower values can more accurately represent the waveform when zoomed in, but take more data.
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*/
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@:alias('samples_per_pixel')
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public var samplesPerPoint(default, null):Int = 256;
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/**
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* Number of bits to use for each sample value. Valid values are `8` and `16`.
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*/
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public var bits(default, null):Int = 16;
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/**
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* The length of the data array, in points.
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*/
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public var length(default, null):Int = 0;
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/**
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* Array of Int16 values representing the waveform.
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* TODO: Use an `openfl.Vector` for performance.
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*/
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public var data(default, null):Array<Int> = [];
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@:jignored
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var channelData:Null<Array<WaveformDataChannel>> = null;
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public function new(?version:Int, channels:Int, sampleRate:Int, samplesPerPoint:Int, bits:Int, length:Int, data:Array<Int>)
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{
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this.version = version ?? DEFAULT_VERSION;
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this.channels = channels;
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this.sampleRate = sampleRate;
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this.samplesPerPoint = samplesPerPoint;
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this.bits = bits;
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this.length = length;
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this.data = data;
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}
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function buildChannelData():Array<WaveformDataChannel>
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{
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channelData = [];
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for (i in 0...channels)
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{
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channelData.push(new WaveformDataChannel(this, i));
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}
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return channelData;
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}
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public function channel(index:Int)
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{
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return (channelData == null) ? buildChannelData()[index] : channelData[index];
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}
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public function get(index:Int):Int
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{
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return data[index] ?? 0;
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}
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public function set(index:Int, value:Int)
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{
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data[index] = value;
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}
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/**
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* Maximum possible value for a waveform data point.
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* The minimum possible value is (-1 * maxSampleValue)
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*/
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public function maxSampleValue():Int
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{
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if (_maxSampleValue != 0) return _maxSampleValue;
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return _maxSampleValue = Std.int(Math.pow(2, bits));
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}
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/**
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* Cache the value because `Math.pow` is expensive and the value gets used a lot.
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*/
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@:jignored
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var _maxSampleValue:Int = 0;
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/**
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* @return The length of the waveform in samples.
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*/
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public function lenSamples():Int
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{
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return length * samplesPerPoint;
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}
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/**
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* @return The length of the waveform in seconds.
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*/
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public function lenSeconds():Float
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{
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return inline lenSamples() / sampleRate;
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}
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/**
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* Given the time in seconds, return the waveform data point index.
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*/
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public function secondsToIndex(seconds:Float):Int
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{
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return Std.int(seconds * inline pointsPerSecond());
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}
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/**
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* Given a waveform data point index, return the time in seconds.
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*/
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public function indexToSeconds(index:Int):Float
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{
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return index / inline pointsPerSecond();
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}
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/**
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* The number of data points this waveform data provides per second of audio.
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*/
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public inline function pointsPerSecond():Float
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{
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return sampleRate / samplesPerPoint;
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}
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/**
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* Given the percentage progress through the waveform, return the waveform data point index.
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*/
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public function percentToIndex(percent:Float):Int
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{
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return Std.int(percent * length);
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}
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/**
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* Given a waveform data point index, return the percentage progress through the waveform.
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*/
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public function indexToPercent(index:Int):Float
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{
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return index / length;
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}
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/**
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* Resample the waveform data to create a new WaveformData object matching the desired `samplesPerPoint` value.
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* This is useful for zooming in/out of the waveform in a performant manner.
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*
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* @param newSamplesPerPoint The new value for `samplesPerPoint`.
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*/
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public function resample(newSamplesPerPoint:Int):WaveformData
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{
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var result = this.clone();
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var ratio = newSamplesPerPoint / samplesPerPoint;
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if (ratio == 1) return result;
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if (ratio < 1) trace('[WARNING] Downsampling will result in a low precision.');
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var inputSampleCount = this.lenSamples();
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var outputSampleCount = Std.int(inputSampleCount * ratio);
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var inputPointCount = this.length;
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var outputPointCount = Std.int(inputPointCount / ratio);
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var outputChannelCount = this.channels;
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// TODO: Actually figure out the dumbass logic for this.
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return result;
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}
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/**
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* Create a new WaveformData whose data represents the two waveforms overlayed.
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*/
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public function merge(that:WaveformData):WaveformData
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{
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if (that == null) return this.clone();
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var result = this.clone([]);
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for (channelIndex in 0...this.channels)
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{
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var thisChannel = this.channel(channelIndex);
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var thatChannel = that.channel(channelIndex);
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var resultChannel = result.channel(channelIndex);
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for (index in 0...this.length)
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{
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var thisMinSample = thisChannel.minSample(index);
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var thatMinSample = thatChannel.minSample(index);
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var thisMaxSample = thisChannel.maxSample(index);
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var thatMaxSample = thatChannel.maxSample(index);
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resultChannel.setMinSample(index, Std.int(Math.min(thisMinSample, thatMinSample)));
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resultChannel.setMaxSample(index, Std.int(Math.max(thisMaxSample, thatMaxSample)));
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}
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}
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@:privateAccess
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result.length = this.length;
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return result;
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}
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/**
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* Create a new WaveformData whose parameters match the current object.
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*/
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public function clone(?newData:Array<Int> = null):WaveformData
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{
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if (newData == null)
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{
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newData = this.data.clone();
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}
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var clone = new WaveformData(this.version, this.channels, this.sampleRate, this.samplesPerPoint, this.bits, newData.length, newData);
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return clone;
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}
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}
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@:nullSafety
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class WaveformDataChannel
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{
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var parent:WaveformData;
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var channelId:Int;
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public function new(parent:WaveformData, channelId:Int)
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{
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this.parent = parent;
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this.channelId = channelId;
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}
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/**
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* Retrieve a given minimum point at an index.
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*/
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public function minSample(i:Int)
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{
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var offset = (i * parent.channels + this.channelId) * 2;
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return inline parent.get(offset);
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}
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/**
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* Mapped to a value between 0 and 1.
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*/
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public function minSampleMapped(i:Int)
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{
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return inline minSample(i) / inline parent.maxSampleValue();
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}
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/**
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* Minimum value within the range of samples.
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* NOTE: Inefficient for large ranges. Use `WaveformData.remap` instead.
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*/
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public function minSampleRange(start:Int, end:Int)
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{
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var min = inline parent.maxSampleValue();
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for (i in start...end)
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{
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var sample = inline minSample(i);
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if (sample < min) min = sample;
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}
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return min;
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}
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/**
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* Maximum value within the range of samples, mapped to a value between 0 and 1.
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*/
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public function minSampleRangeMapped(start:Int, end:Int)
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{
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return inline minSampleRange(start, end) / inline parent.maxSampleValue();
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}
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/**
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* Retrieve a given maximum point at an index.
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*/
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public function maxSample(i:Int)
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{
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var offset = (i * parent.channels + this.channelId) * 2 + 1;
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return inline parent.get(offset);
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}
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/**
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* Mapped to a value between 0 and 1.
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*/
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public function maxSampleMapped(i:Int)
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{
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return inline maxSample(i) / inline parent.maxSampleValue();
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}
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/**
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* Maximum value within the range of samples.
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* NOTE: Inefficient for large ranges. Use `WaveformData.remap` instead.
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*/
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public function maxSampleRange(start:Int, end:Int)
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{
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var max = -(inline parent.maxSampleValue());
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for (i in start...end)
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{
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var sample = inline maxSample(i);
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if (sample > max) max = sample;
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}
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return max;
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}
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/**
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* Maximum value within the range of samples, mapped to a value between 0 and 1.
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*/
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public function maxSampleRangeMapped(start:Int, end:Int)
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{
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return inline maxSampleRange(start, end) / inline parent.maxSampleValue();
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}
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public function setMinSample(i:Int, value:Int)
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{
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var offset = (i * parent.channels + this.channelId) * 2;
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inline parent.set(offset, value);
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}
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public function setMaxSample(i:Int, value:Int)
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{
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var offset = (i * parent.channels + this.channelId) * 2 + 1;
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inline parent.set(offset, value);
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}
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}
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