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Funkin/source/funkin/freeplayStuff/LetterSort.hx
2023-10-09 18:09:20 -04:00

150 lines
3.7 KiB
Haxe

package funkin.freeplayStuff;
import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.tweens.FlxTween;
import flixel.tweens.FlxEase;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
{
public var letters:Array<FreeplayLetter> = [];
var curSelection:Int = 0;
public var changeSelectionCallback:String->Void;
var leftArrow:FlxSprite;
var rightArrow:FlxSprite;
public function new(x, y)
{
super(x, y);
leftArrow = new FlxSprite(-20, 15).loadGraphic(Paths.image("freeplay/miniArrow"));
// leftArrow.animation.play("arrow");
leftArrow.flipX = true;
add(leftArrow);
for (i in 0...5)
{
var letter:FreeplayLetter = new FreeplayLetter(i * 80, 0, i);
letter.ogY = y;
add(letter);
letters.push(letter);
if (i != 2) letter.scale.x = letter.scale.y = 0.8;
else
letter.scale.x = letter.scale.y = 1.1;
var darkness:Float = Math.abs(i - 2) / 6;
letter.color = letter.color.getDarkened(darkness);
// don't put the last seperator
if (i == 4) continue;
var sep:FlxSprite = new FlxSprite((i * 80) + 55, 20).loadGraphic(Paths.image("freeplay/seperator"));
// sep.animation.play("seperator");
sep.color = letter.color.getDarkened(darkness);
add(sep);
}
rightArrow = new FlxSprite(380, 15).loadGraphic(Paths.image("freeplay/miniArrow"));
// rightArrow.animation.play("arrow");
add(rightArrow);
changeSelection(0);
}
override function update(elapsed:Float)
{
super.update(elapsed);
if (FlxG.keys.justPressed.E) changeSelection(1);
if (FlxG.keys.justPressed.Q) changeSelection(-1);
}
public function changeSelection(diff:Int = 0)
{
if (diff < 0)
{
leftArrow.offset.x = 3;
new FlxTimer().start(2 / 24, function(_) {
leftArrow.offset.x = 0;
});
}
else if (diff > 0)
{
rightArrow.offset.x = -3;
new FlxTimer().start(2 / 24, function(_) {
rightArrow.offset.x = 0;
});
}
curSelection += diff;
if (curSelection < 0) curSelection = letters.length - 1;
if (curSelection >= letters.length) curSelection = 0;
for (letter in letters)
letter.changeLetter(diff, curSelection);
if (changeSelectionCallback != null) changeSelectionCallback(letters[2].arr[letters[2].curLetter]); // bullshit and long lol!
}
}
class FreeplayLetter extends FlxAtlasSprite
{
public var arr:Array<String> = [];
public var curLetter:Int = 0;
public var ogY:Float = 0;
public function new(x:Float, y:Float, ?letterInd:Int)
{
super(x, y, Paths.animateAtlas("freeplay/sortedLetters"));
// frames = Paths.getSparrowAtlas("freeplay/letterStuff");
// this.anim.play("AB");
// trace(this.anim.symbolDictionary);
var alphabet:String = "AB-CD-EH-I L-MN-OR-s-t-UZ";
arr = alphabet.split("-");
arr.insert(0, "ALL");
arr.insert(0, "fav");
arr.insert(0, "#");
// trace(arr);
// for (str in arr)
// {
// animation.addByPrefix(str, str + " "); // string followed by a space! intentional!
// }
// animation.addByPrefix("arrow", "mini arrow");
// animation.addByPrefix("seperator", "seperator");
if (letterInd != null)
{
this.anim.play(arr[letterInd]);
curLetter = letterInd;
}
}
public function changeLetter(diff:Int = 0, ?curSelection:Int)
{
curLetter += diff;
if (curLetter < 0) curLetter = arr.length - 1;
if (curLetter >= arr.length) curLetter = 0;
this.anim.play(arr[curLetter]);
}
}