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https://github.com/ninjamuffin99/Funkin.git
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60 lines
1.6 KiB
Haxe
60 lines
1.6 KiB
Haxe
package funkin.graphics.framebuffer;
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import flixel.FlxCamera;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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/**
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* A copy of a `FlxSprite` with a specified color. Used to render the sprite to a frame buffer.
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*/
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class SpriteCopy
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{
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final sprite:FlxSprite;
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final color:Null<FlxColor>;
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public function new(sprite:FlxSprite, color:Null<FlxColor>)
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{
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this.sprite = sprite;
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this.color = color;
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}
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/**
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* Renders the copy to the camera.
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* @param camera the camera
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*/
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@:access(flixel.FlxSprite)
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public function render(camera:FlxCamera):Void
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{
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if (color == null)
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{
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final tmpCameras = sprite._cameras;
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sprite._cameras = [camera];
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sprite.draw();
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sprite._cameras = tmpCameras;
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}
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else
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{
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final rMult = sprite.colorTransform.redMultiplier;
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final gMult = sprite.colorTransform.greenMultiplier;
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final bMult = sprite.colorTransform.blueMultiplier;
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final aMult = sprite.colorTransform.alphaMultiplier;
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final rOff = Std.int(sprite.colorTransform.redOffset);
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final gOff = Std.int(sprite.colorTransform.greenOffset);
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final bOff = Std.int(sprite.colorTransform.blueOffset);
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final aOff = Std.int(sprite.colorTransform.alphaOffset);
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final tmpCameras = sprite._cameras;
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final tmpShader = sprite.shader;
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sprite._cameras = [camera];
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sprite.shader = null;
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sprite.setColorTransform(0, 0, 0, 1, color.red, color.green, color.blue, 0);
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sprite.draw();
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sprite._cameras = tmpCameras;
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sprite.shader = tmpShader;
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sprite.setColorTransform(rMult, gMult, bMult, aMult, rOff, gOff, bOff, aOff);
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}
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}
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}
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