mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-15 19:33:36 +00:00
315 lines
9.2 KiB
Haxe
315 lines
9.2 KiB
Haxe
package funkin.ui.freeplay.backcards;
|
|
|
|
import funkin.ui.freeplay.FreeplayState;
|
|
import flash.display.BitmapData;
|
|
import flixel.FlxCamera;
|
|
import flixel.math.FlxMath;
|
|
import flixel.FlxSprite;
|
|
import flixel.group.FlxGroup;
|
|
import flixel.group.FlxGroup.FlxTypedGroup;
|
|
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
|
import flixel.math.FlxAngle;
|
|
import flixel.math.FlxPoint;
|
|
import flixel.text.FlxText;
|
|
import flixel.tweens.FlxEase;
|
|
import flixel.tweens.FlxTween;
|
|
import flixel.util.FlxColor;
|
|
import flixel.util.FlxSpriteUtil;
|
|
import flixel.util.FlxTimer;
|
|
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
|
import funkin.graphics.FunkinSprite;
|
|
import funkin.ui.freeplay.charselect.PlayableCharacter;
|
|
import funkin.ui.MusicBeatSubState;
|
|
import lime.utils.Assets;
|
|
import openfl.display.BlendMode;
|
|
import flixel.group.FlxSpriteGroup;
|
|
import funkin.graphics.shaders.AdjustColorShader;
|
|
import flixel.addons.display.FlxTiledSprite;
|
|
import flixel.addons.display.FlxBackdrop;
|
|
|
|
class PicoCard extends BackingCard
|
|
{
|
|
var scrollBack:FlxBackdrop;
|
|
var scrollLower:FlxBackdrop;
|
|
var scrollTop:FlxBackdrop;
|
|
var scrollMiddle:FlxBackdrop;
|
|
|
|
var glow:FlxSprite;
|
|
var glowDark:FlxSprite;
|
|
var blueBar:FlxSprite;
|
|
|
|
var confirmAtlas:FlxAtlasSprite;
|
|
|
|
public override function enterCharSel():Void
|
|
{
|
|
FlxTween.tween(scrollBack.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
|
|
FlxTween.tween(scrollLower.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
|
|
FlxTween.tween(scrollTop.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
|
|
FlxTween.tween(scrollMiddle.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
|
|
}
|
|
|
|
public override function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData, ?exitMoversCharSel:FreeplayState.ExitMoverData):Void
|
|
{
|
|
super.applyExitMovers(exitMovers, exitMoversCharSel);
|
|
if (exitMovers == null || exitMoversCharSel == null) return;
|
|
|
|
exitMoversCharSel.set([scrollTop],
|
|
{
|
|
y: -90,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
|
|
exitMoversCharSel.set([scrollMiddle],
|
|
{
|
|
y: -80,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
|
|
exitMoversCharSel.set([blueBar],
|
|
{
|
|
y: -70,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
|
|
exitMoversCharSel.set([scrollLower],
|
|
{
|
|
y: -60,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
|
|
exitMoversCharSel.set([scrollBack],
|
|
{
|
|
y: -50,
|
|
speed: 0.8,
|
|
wait: 0.1
|
|
});
|
|
}
|
|
|
|
public override function init():Void
|
|
{
|
|
FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
|
|
add(pinkBack);
|
|
|
|
confirmTextGlow.blend = BlendMode.ADD;
|
|
confirmTextGlow.visible = false;
|
|
|
|
confirmGlow.blend = BlendMode.ADD;
|
|
|
|
confirmGlow.visible = false;
|
|
confirmGlow2.visible = false;
|
|
|
|
scrollBack = new FlxBackdrop(Paths.image('freeplay/backingCards/pico/lowerLoop'), X, 20);
|
|
scrollBack.setPosition(0, 200);
|
|
scrollBack.flipX = true;
|
|
scrollBack.alpha = 0.39;
|
|
scrollBack.velocity.x = 110;
|
|
add(scrollBack);
|
|
|
|
scrollLower = new FlxBackdrop(Paths.image('freeplay/backingCards/pico/lowerLoop'), X, 20);
|
|
scrollLower.setPosition(0, 406);
|
|
scrollLower.velocity.x = -110;
|
|
add(scrollLower);
|
|
|
|
blueBar = new FlxSprite(0, 239).loadGraphic(Paths.image('freeplay/backingCards/pico/blueBar'));
|
|
blueBar.blend = BlendMode.MULTIPLY;
|
|
blueBar.alpha = 0.4;
|
|
add(blueBar);
|
|
|
|
scrollTop = new FlxBackdrop(null, X, 20);
|
|
scrollTop.setPosition(0, 80);
|
|
scrollTop.velocity.x = -220;
|
|
|
|
scrollTop.frames = Paths.getSparrowAtlas('freeplay/backingCards/pico/topLoop');
|
|
scrollTop.animation.addByPrefix('uzi', 'uzi info', 24, false);
|
|
scrollTop.animation.addByPrefix('sniper', 'sniper info', 24, false);
|
|
scrollTop.animation.addByPrefix('rocket launcher', 'rocket launcher info', 24, false);
|
|
scrollTop.animation.addByPrefix('rifle', 'rifle info', 24, false);
|
|
scrollTop.animation.addByPrefix('base', 'base', 24, false);
|
|
scrollTop.animation.play('base');
|
|
|
|
add(scrollTop);
|
|
|
|
scrollMiddle = new FlxBackdrop(Paths.image('freeplay/backingCards/pico/middleLoop'), X, 15);
|
|
scrollMiddle.setPosition(0, 346);
|
|
add(scrollMiddle);
|
|
scrollMiddle.velocity.x = 220;
|
|
|
|
glowDark = new FlxSprite(-300, 330).loadGraphic(Paths.image('freeplay/backingCards/pico/glow'));
|
|
glowDark.blend = BlendMode.MULTIPLY;
|
|
add(glowDark);
|
|
|
|
glow = new FlxSprite(-300, 330).loadGraphic(Paths.image('freeplay/backingCards/pico/glow'));
|
|
glow.blend = BlendMode.ADD;
|
|
add(glow);
|
|
|
|
blueBar.visible = false;
|
|
scrollBack.visible = false;
|
|
scrollLower.visible = false;
|
|
scrollTop.visible = false;
|
|
scrollMiddle.visible = false;
|
|
glow.visible = false;
|
|
glowDark.visible = false;
|
|
|
|
confirmAtlas = new FlxAtlasSprite(5, 55, Paths.animateAtlas("freeplay/backingCards/pico/pico-confirm"));
|
|
confirmAtlas.visible = false;
|
|
add(confirmAtlas);
|
|
|
|
cardGlow.blend = BlendMode.ADD;
|
|
cardGlow.visible = false;
|
|
add(cardGlow);
|
|
}
|
|
|
|
override public function confirm():Void
|
|
{
|
|
confirmAtlas.visible = true;
|
|
confirmAtlas.anim.play("");
|
|
|
|
FlxTween.color(instance.bgDad, 10 / 24, 0xFFFFFFFF, 0xFF8A8A8A,
|
|
{
|
|
ease: FlxEase.expoOut,
|
|
onUpdate: function(_) {
|
|
instance.angleMaskShader.extraColor = instance.bgDad.color;
|
|
}
|
|
});
|
|
|
|
new FlxTimer().start(10 / 24, function(_) {
|
|
// shoot
|
|
FlxTween.color(instance.bgDad, 3 / 24, 0xFF343036, 0xFF696366,
|
|
{
|
|
ease: FlxEase.expoOut,
|
|
onUpdate: function(_) {
|
|
instance.angleMaskShader.extraColor = instance.bgDad.color;
|
|
}
|
|
});
|
|
});
|
|
|
|
new FlxTimer().start(14 / 24, function(_) {
|
|
// shoot
|
|
FlxTween.color(instance.bgDad, 3 / 24, 0xFF27292D, 0xFF686A6F,
|
|
{
|
|
ease: FlxEase.expoOut,
|
|
onUpdate: function(_) {
|
|
instance.angleMaskShader.extraColor = instance.bgDad.color;
|
|
}
|
|
});
|
|
});
|
|
|
|
new FlxTimer().start(18 / 24, function(_) {
|
|
// shoot
|
|
FlxTween.color(instance.bgDad, 3 / 24, 0xFF2D282D, 0xFF676164,
|
|
{
|
|
ease: FlxEase.expoOut,
|
|
onUpdate: function(_) {
|
|
instance.angleMaskShader.extraColor = instance.bgDad.color;
|
|
}
|
|
});
|
|
});
|
|
|
|
new FlxTimer().start(21 / 24, function(_) {
|
|
// shoot
|
|
FlxTween.color(instance.bgDad, 3 / 24, 0xFF29292F, 0xFF62626B,
|
|
{
|
|
ease: FlxEase.expoOut,
|
|
onUpdate: function(_) {
|
|
instance.angleMaskShader.extraColor = instance.bgDad.color;
|
|
}
|
|
});
|
|
});
|
|
|
|
new FlxTimer().start(24 / 24, function(_) {
|
|
// shoot
|
|
FlxTween.color(instance.bgDad, 3 / 24, 0xFF29232C, 0xFF808080,
|
|
{
|
|
ease: FlxEase.expoOut,
|
|
onUpdate: function(_) {
|
|
instance.angleMaskShader.extraColor = instance.bgDad.color;
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
var beatFreq:Int = 1;
|
|
var beatFreqList:Array<Int> = [1,2,4,8];
|
|
|
|
public override function beatHit():Void {
|
|
// increases the amount of beats that need to go by to pulse the glow because itd flash like craazy at high bpms.....
|
|
beatFreq = beatFreqList[Math.floor(Conductor.instance.bpm/140)];
|
|
|
|
if(Conductor.instance.currentBeat % beatFreq != 0) return;
|
|
FlxTween.cancelTweensOf(glow);
|
|
FlxTween.cancelTweensOf(glowDark);
|
|
|
|
glow.alpha = 1;
|
|
FlxTween.tween(glow, {alpha: 0}, 16/24, {ease: FlxEase.quartOut});
|
|
glowDark.alpha = 0;
|
|
FlxTween.tween(glowDark, {alpha: 1}, 18/24, {ease: FlxEase.quartOut});
|
|
}
|
|
|
|
public override function introDone():Void
|
|
{
|
|
pinkBack.color = 0xFF98A2F3;
|
|
|
|
blueBar.visible = true;
|
|
scrollBack.visible = true;
|
|
scrollLower.visible = true;
|
|
scrollTop.visible = true;
|
|
scrollMiddle.visible = true;
|
|
glowDark.visible = true;
|
|
glow.visible = true;
|
|
|
|
cardGlow.visible = true;
|
|
FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.45, {ease: FlxEase.sineOut});
|
|
}
|
|
|
|
public override function disappear():Void
|
|
{
|
|
FlxTween.color(pinkBack, 0.25, 0xFF98A2F3, 0xFFFFD0D5, {ease: FlxEase.quadOut});
|
|
|
|
blueBar.visible = false;
|
|
scrollBack.visible = false;
|
|
scrollLower.visible = false;
|
|
scrollTop.visible = false;
|
|
scrollMiddle.visible = false;
|
|
glowDark.visible = false;
|
|
glow.visible = false;
|
|
|
|
cardGlow.visible = true;
|
|
cardGlow.alpha = 1;
|
|
cardGlow.scale.set(1, 1);
|
|
FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.25, {ease: FlxEase.sineOut});
|
|
}
|
|
|
|
override public function update(elapsed:Float):Void
|
|
{
|
|
super.update(elapsed);
|
|
var scrollProgress:Float = Math.abs(scrollTop.x % (scrollTop.frameWidth + 20));
|
|
|
|
if (scrollTop.animation.curAnim.finished == true)
|
|
{
|
|
if (FlxMath.inBounds(scrollProgress, 500, 700) && scrollTop.animation.curAnim.name != 'sniper')
|
|
{
|
|
scrollTop.animation.play('sniper', true, false);
|
|
}
|
|
|
|
if (FlxMath.inBounds(scrollProgress, 700, 1300) && scrollTop.animation.curAnim.name != 'rifle')
|
|
{
|
|
scrollTop.animation.play('rifle', true, false);
|
|
}
|
|
|
|
if (FlxMath.inBounds(scrollProgress, 1450, 2000) && scrollTop.animation.curAnim.name != 'rocket launcher')
|
|
{
|
|
scrollTop.animation.play('rocket launcher', true, false);
|
|
}
|
|
|
|
if (FlxMath.inBounds(scrollProgress, 0, 300) && scrollTop.animation.curAnim.name != 'uzi')
|
|
{
|
|
scrollTop.animation.play('uzi', true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|