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Funkin/source/funkin/play/cutscene/dialogue/ScriptedSpeaker.hx

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357 B
Haxe

package funkin.play.cutscene.dialogue;
/**
* A script that can be tied to a Speaker.
* Create a scripted class that extends Speaker to use this.
* This allows you to customize how a specific conversation speaker appears.
*/
@:hscriptClass
class ScriptedSpeaker extends funkin.play.cutscene.dialogue.Speaker implements polymod.hscript.HScriptedClass {}