Funkin/source/game/state/PlayState.hx

1821 lines
45 KiB
Haxe

package game.state;
import flixel.FlxBasic;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.FlxGame;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.FlxSubState;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.effects.FlxTrail;
import flixel.addons.effects.FlxTrailArea;
import flixel.addons.effects.chainable.FlxEffectSprite;
import flixel.addons.effects.chainable.FlxWaveEffect;
import flixel.addons.transition.FlxTransitionableState;
import flixel.graphics.atlas.FlxAtlas;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxGroup;
import flixel.math.FlxAngle;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxSound;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.ui.FlxBar;
import flixel.util.FlxCollision;
import flixel.util.FlxColor;
import flixel.util.FlxSort;
import flixel.util.FlxStringUtil;
import flixel.util.FlxTimer;
import haxe.Json;
import lime.utils.Assets;
import openfl.Lib;
import openfl.display.BitmapData;
import openfl.display.BlendMode;
import openfl.display.StageQuality;
import openfl.filters.ShaderFilter;
import game.data.backend.*;
import game.data.backend.Section.SwagSection;
import game.data.backend.Song.SwagSong;
import game.data.debug.AnimationDebug;
import game.objects.shaders.WiggleEffect;
import game.objects.shaders.WiggleEffect.WiggleEffectType;
import game.objects.shaders.ColorSwap;
import game.objects.cutscene.FlxVideo;
import game.objects.stages.GameStage;
import game.objects.*;
import game.objects.stages.background.*;
import game.ui.gameplay.*;
import game.ui.gameplay.note.*;
import game.state.charting.*;
import game.state.subState.GameOverSubstate;
import game.state.subState.PauseSubState;
import game.state.menus.FreeplayState;
import game.state.menus.StoryMenuState;
import game.state.menus.options.PreferencesMenu;
using StringTools;
#if discord_rpc
import game.data.backend.Discord.DiscordClient;
#end
class PlayState extends MusicBeatState
{
// Organized the vars to the best of my abilites
// Hope it suffices
// Song / Gameplay Variables
public static var SONG:SwagSong;
private var vocals:FlxSound;
private var generatedMusic:Bool = false;
private var startingSong:Bool = false;
private var vocalsFinished:Bool = false;
private var curSong:String = "";
private var gfSpeed:Int = 1;
private var combo:Int = 0;
public static var health:Float = 1;
public static var songScore:Int = 0;
public static var songMisses:Int = 0;
public static var campaignScore:Int = 0;
public static var isStoryMode:Bool = false;
public static var storyWeek:Int = 0;
public static var storyPlaylist:Array<String> = [];
public static var storyDifficulty:Int = 1;
public static var deathCounter:Int = 0;
public static var practiceMode:Bool = false;
///////////// Stage Variables ///////////
var gameStage:GameStage;
// Week 6
public static var daPixelZoom:Float = 6;
// Other
public static var curStage:String = '';
public static var isPixel:Bool = false;
///////////////////////////////////////
// Character Stuff
private var dad:Character;
private var gf:Character;
private var boyfriend:Boyfriend;
private var singAnims:Array<String> = ['singLEFT', 'singDOWN', 'singUP', 'singRIGHT'];
// Note Stuff
private var notes:FlxTypedGroup<Note>;
private var unspawnNotes:Array<Note> = [];
private var strumLineNotes:FlxTypedGroup<StaticNote>;
private var playerStrums:FlxTypedGroup<StaticNote>;
private var oppStrums:FlxTypedGroup<StaticNote>;
private var strumLine:FlxSprite;
var grpNoteSplashes:FlxTypedGroup<NoteSplash>;
// UI Stuff
var UI:GameUI;
// Camera Stuff
private var camGame:FlxCamera;
private var camHUD:FlxCamera;
private var camOther:FlxCamera;
private var camFollow:FlxObject;
private var camZooming:Bool = false;
private static var prevCamFollow:FlxObject;
public static var defaultCamZoom:Float = 1.05;
var camPos:FlxPoint;
// Cutscene / Dialogue Stuff
var dialogue:Array<String> = ['blah blah blah', 'coolswag'];
var talking:Bool = true;
public static var inCutscene:Bool = false;
public static var seenCutscene:Bool = false;
var gfCutsceneLayer:FlxGroup;
var bfTankCutsceneLayer:FlxGroup;
// Shaders
var wiggleShit:WiggleEffect = new WiggleEffect();
// Discord RPC variables
#if discord_rpc
var storyDifficultyText:String = "";
var iconRPC:String = "";
var songLength:Float = 0;
var detailsText:String = "";
var detailsPausedText:String = "";
#end
override public function create()
{
songScore = 0;
songMisses = 0;
health = 1;
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
FlxG.sound.cache(Paths.inst(PlayState.SONG.song));
FlxG.sound.cache(Paths.voices(PlayState.SONG.song));
// var gameCam:FlxCamera = FlxG.camera;
camGame = new SwagCamera();
camHUD = new FlxCamera();
camOther = new FlxCamera();
camHUD.bgColor.alpha = 0;
camOther.bgColor.alpha = 0;
FlxG.cameras.reset(camGame);
FlxG.cameras.add(camHUD, false);
FlxG.cameras.add(camOther, false);
persistentUpdate = true;
persistentDraw = true;
if (SONG == null)
SONG = Song.loadFromJson('tutorial');
Conductor.mapBPMChanges(SONG);
Conductor.changeBPM(SONG.bpm);
switch (SONG.song.toLowerCase())
{
case 'senpai':
dialogue = CoolUtil.coolTextFile(Paths.txt('senpai/senpaiDialogue'));
case 'roses':
dialogue = CoolUtil.coolTextFile(Paths.txt('roses/rosesDialogue'));
case 'thorns':
dialogue = CoolUtil.coolTextFile(Paths.txt('thorns/thornsDialogue'));
}
#if discord_rpc
initDiscord();
#end
isPixel = false;
// Add the stage
gameStage = new GameStage();
add(gameStage);
gf = new Character(400, 130, gameStage.getGF());
gf.scrollFactor.set(0.95, 0.95);
switch (gameStage.getGF())
{
case 'pico-speaker':
gf.x -= 50;
gf.y -= 200;
var tankmanRun = gameStage.tankmanRun;
var tempTankman:TankmenBG = new TankmenBG(20, 500, true);
tempTankman.strumTime = 10;
tempTankman.resetShit(20, 600, true);
tankmanRun.add(tempTankman);
for (i in 0...TankmenBG.animationNotes.length)
{
if (FlxG.random.bool(16))
{
var tankman:TankmenBG = tankmanRun.recycle(TankmenBG);
// new TankmenBG(500, 200 + FlxG.random.int(50, 100), TankmenBG.animationNotes[i][1] < 2);
tankman.strumTime = TankmenBG.animationNotes[i][0];
tankman.resetShit(500, 200 + FlxG.random.int(50, 100), TankmenBG.animationNotes[i][1] < 2);
tankmanRun.add(tankman);
}
}
}
dad = new Character(100, 100, SONG.player2);
camPos = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y);
switch (SONG.player2)
{
case 'gf':
dad.setPosition(gf.x, gf.y);
gf.visible = false;
if (isStoryMode)
{
camPos.x += 600;
tweenCamIn();
}
case "spooky":
dad.y += 200;
case "monster":
dad.y += 100;
case 'monster-christmas':
dad.y += 130;
case 'dad':
camPos.x += 400;
case 'pico':
camPos.x += 600;
dad.y += 300;
case 'parents-christmas':
dad.x -= 500;
case 'senpai' | 'senpai-angry':
dad.x += 150;
dad.y += 360;
camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y);
case 'spirit':
dad.x -= 150;
dad.y += 100;
camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y);
case 'tankman':
dad.y += 180;
}
boyfriend = new Boyfriend(770, 450, SONG.player1);
gameStage.positionChars(boyfriend, dad, gf);
add(gf);
gfCutsceneLayer = new FlxGroup();
add(gfCutsceneLayer);
bfTankCutsceneLayer = new FlxGroup();
add(bfTankCutsceneLayer);
// Shitty layering but whatev it works LOL
if (gameStage.getStage() == 'limo')
add(gameStage.limo);
add(dad);
add(boyfriend);
if (gameStage.getStage() == 'tank')
add(gameStage.foregroundSprites);
add(gameStage.fgSprites);
var doof:DialogueBox = new DialogueBox(false, dialogue);
// doof.x += 70;
// doof.y = FlxG.height * 0.5;
doof.scrollFactor.set();
doof.finishThing = startCountdown;
Conductor.songPosition = -5000;
strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10);
if (PreferencesMenu.getPref('downscroll'))
strumLine.y = FlxG.height - 150; // 150 just random ass number lol
strumLine.scrollFactor.set();
strumLineNotes = new FlxTypedGroup<StaticNote>();
add(strumLineNotes);
// fake notesplash cache type deal so that it loads in the graphic?
grpNoteSplashes = new FlxTypedGroup<NoteSplash>();
var noteSplash:NoteSplash = new NoteSplash(100, 100, 0);
grpNoteSplashes.add(noteSplash);
noteSplash.alpha = 0.1;
add(grpNoteSplashes);
playerStrums = new FlxTypedGroup<StaticNote>();
oppStrums = new FlxTypedGroup<StaticNote>();
generateSong();
// Add the games ui
// Also adding this after the song generates so that the notes don't overlap the ui
UI = new GameUI();
add(UI);
// add(strumLine);
camFollow = new FlxObject(0, 0, 1, 1);
camFollow.setPosition(camPos.x, camPos.y);
if (prevCamFollow != null)
{
camFollow = prevCamFollow;
prevCamFollow = null;
}
add(camFollow);
FlxG.camera.follow(camFollow, LOCKON, 0.04);
// FlxG.camera.setScrollBounds(0, FlxG.width, 0, FlxG.height);
FlxG.camera.zoom = defaultCamZoom;
FlxG.camera.focusOn(camFollow.getPosition());
FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
FlxG.fixedTimestep = false;
grpNoteSplashes.cameras = [camHUD];
strumLineNotes.cameras = [camHUD];
notes.cameras = [camHUD];
UI.cameras = [camHUD];
doof.cameras = [camHUD];
// if (SONG.song == 'South')
// FlxG.camera.alpha = 0.7;
// UI_camera.zoom = 1;
// cameras = [FlxG.cameras.list[1]];
startingSong = true;
if (isStoryMode && !seenCutscene)
{
seenCutscene = true;
switch (curSong.toLowerCase())
{
case "winter-horrorland":
var blackScreen:FlxSprite = new FlxSprite(0, 0).makeGraphic(Std.int(FlxG.width * 2), Std.int(FlxG.height * 2), FlxColor.BLACK);
add(blackScreen);
blackScreen.scrollFactor.set();
camHUD.visible = false;
new FlxTimer().start(0.1, function(tmr:FlxTimer)
{
remove(blackScreen);
FlxG.sound.play(Paths.sound('Lights_Turn_On'));
camFollow.y = -2050;
camFollow.x += 200;
FlxG.camera.focusOn(camFollow.getPosition());
FlxG.camera.zoom = 1.5;
new FlxTimer().start(0.8, function(tmr:FlxTimer)
{
camHUD.visible = true;
remove(blackScreen);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, 2.5, {
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween)
{
startCountdown();
}
});
});
});
case 'senpai' | 'roses' | 'thorns':
schoolIntro(doof);
case 'ugh':
ughIntro();
case 'stress':
stressIntro();
case 'guns':
gunsIntro();
default:
startCountdown();
}
}
else
{
switch (curSong.toLowerCase())
{
default:
startCountdown();
}
}
super.create();
}
function ughIntro()
{
inCutscene = true;
var blackShit:FlxSprite = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackShit.scrollFactor.set();
add(blackShit);
var vid:FlxVideo = new FlxVideo('music/ughCutscene.mp4');
vid.finishCallback = function()
{
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
};
FlxG.camera.zoom = defaultCamZoom * 1.2;
camFollow.x += 100;
camFollow.y += 100;
}
function gunsIntro()
{
inCutscene = true;
var blackShit:FlxSprite = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackShit.scrollFactor.set();
add(blackShit);
var vid:FlxVideo = new FlxVideo('music/gunsCutscene.mp4');
vid.finishCallback = function()
{
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
};
}
/**
* [
* [0, function(){blah;}],
* [4.6, function(){blah;}],
* [25.1, function(){blah;}],
* [30.7, function(){blah;}]
* ]
* SOMETHING LIKE THIS
*/
// var cutsceneFunctions:Array<Dynamic> = [];
function stressIntro()
{
inCutscene = true;
var blackShit:FlxSprite = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackShit.scrollFactor.set();
add(blackShit);
var vid:FlxVideo = new FlxVideo('music/stressCutscene.mp4');
vid.finishCallback = function()
{
remove(blackShit);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
startCountdown();
cameraMovement();
};
}
function initDiscord():Void
{
#if discord_rpc
storyDifficultyText = difficultyString();
iconRPC = SONG.player2;
// To avoid having duplicate images in Discord assets
switch (iconRPC)
{
case 'senpai-angry':
iconRPC = 'senpai';
case 'monster-christmas':
iconRPC = 'monster';
case 'mom-car':
iconRPC = 'mom';
}
// String that contains the mode defined here so it isn't necessary to call changePresence for each mode
detailsText = isStoryMode ? "Story Mode: Week " + storyWeek : "Freeplay";
detailsPausedText = "Paused - " + detailsText;
// Updating Discord Rich Presence.
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
#end
}
function schoolIntro(?dialogueBox:DialogueBox):Void
{
var black:FlxSprite = new FlxSprite(-100, -100).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
black.scrollFactor.set();
add(black);
var red:FlxSprite = new FlxSprite(-100, -100).makeGraphic(FlxG.width * 2, FlxG.height * 2, 0xFFff1b31);
red.scrollFactor.set();
var senpaiEvil:FlxSprite = new FlxSprite();
senpaiEvil.frames = Paths.getSparrowAtlas('weeb/senpaiCrazy');
senpaiEvil.animation.addByPrefix('idle', 'Senpai Pre Explosion', 24, false);
senpaiEvil.setGraphicSize(Std.int(senpaiEvil.width * daPixelZoom));
senpaiEvil.scrollFactor.set();
senpaiEvil.updateHitbox();
senpaiEvil.screenCenter();
senpaiEvil.x += senpaiEvil.width / 5;
camFollow.setPosition(camPos.x, camPos.y);
if (SONG.song.toLowerCase() == 'roses' || SONG.song.toLowerCase() == 'thorns')
{
remove(black);
if (SONG.song.toLowerCase() == 'thorns')
{
add(red);
camHUD.visible = false;
}
else
FlxG.sound.play(Paths.sound('ANGRY'));
// moved senpai angry noise in here to clean up cutscene switch case lol
}
new FlxTimer().start(0.3, function(tmr:FlxTimer)
{
black.alpha -= 0.15;
if (black.alpha > 0)
tmr.reset(0.3);
else
{
if (dialogueBox != null)
{
inCutscene = true;
if (SONG.song.toLowerCase() == 'thorns')
{
add(senpaiEvil);
senpaiEvil.alpha = 0;
new FlxTimer().start(0.3, function(swagTimer:FlxTimer)
{
senpaiEvil.alpha += 0.15;
if (senpaiEvil.alpha < 1)
swagTimer.reset();
else
{
senpaiEvil.animation.play('idle');
FlxG.sound.play(Paths.sound('Senpai_Dies'), 1, false, null, true, function()
{
remove(senpaiEvil);
remove(red);
FlxG.camera.fade(FlxColor.WHITE, 0.01, true, function()
{
add(dialogueBox);
camHUD.visible = true;
}, true);
});
new FlxTimer().start(3.2, function(deadTime:FlxTimer)
{
FlxG.camera.fade(FlxColor.WHITE, 1.6, false);
});
}
});
}
else
add(dialogueBox);
}
else
startCountdown();
remove(black);
}
});
}
var startTimer:FlxTimer = new FlxTimer();
var perfectMode:Bool = false;
function startCountdown():Void
{
inCutscene = false;
camHUD.visible = true;
generateStaticArrows(0);
generateStaticArrows(1);
talking = false;
startedCountdown = true;
Conductor.songPosition = 0;
Conductor.songPosition -= Conductor.crochet * 5;
var swagCounter:Int = 0;
startTimer.start(Conductor.crochet / 1000, function(tmr:FlxTimer)
{
// this just based on beatHit stuff but compact
if (swagCounter % gfSpeed == 0)
gf.dance();
if (swagCounter % 2 == 0)
{
if (!boyfriend.animation.curAnim.name.startsWith("sing"))
boyfriend.playAnim('idle');
if (!dad.animation.curAnim.name.startsWith("sing"))
dad.dance();
}
else if (dad.curCharacter == 'spooky' && !dad.animation.curAnim.name.startsWith("sing"))
dad.dance();
if (generatedMusic)
notes.sort(sortNotes, FlxSort.DESCENDING);
var introSprPaths:Array<String> = ["ready", "set", "go"];
var altSuffix:String = "";
if (isPixel)
{
altSuffix = '-pixel';
introSprPaths = ['weeb/pixelUI/ready-pixel', 'weeb/pixelUI/set-pixel', 'weeb/pixelUI/date-pixel'];
}
var introSndPaths:Array<String> = [
"intro3" + altSuffix, "intro2" + altSuffix,
"intro1" + altSuffix, "introGo" + altSuffix
];
if (swagCounter > 0)
readySetGo(introSprPaths[swagCounter - 1]);
FlxG.sound.play(Paths.sound(introSndPaths[swagCounter]), 0.6);
swagCounter += 1;
}, 4);
}
function readySetGo(path:String):Void
{
var spr:FlxSprite = new FlxSprite().loadGraphic(Paths.image(path));
spr.scrollFactor.set();
if (isPixel)
spr.setGraphicSize(Std.int(spr.width * daPixelZoom));
spr.updateHitbox();
spr.screenCenter();
add(spr);
FlxTween.tween(spr, {y: spr.y += 100, alpha: 0}, Conductor.crochet / 1000, {
ease: FlxEase.cubeInOut,
onComplete: function(twn:FlxTween)
{
spr.destroy();
}
});
}
var previousFrameTime:Int = 0;
var songTime:Float = 0;
function startSong():Void
{
startingSong = false;
previousFrameTime = FlxG.game.ticks;
if (!paused)
FlxG.sound.playMusic(Paths.inst(SONG.song), 1, false);
FlxG.sound.music.onComplete = endSong;
vocals.play();
#if discord_rpc
// Song duration in a float, useful for the time left feature
songLength = FlxG.sound.music.length;
// Updating Discord Rich Presence (with Time Left)
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength);
#end
}
private function generateSong():Void
{
// FlxG.log.add(ChartParser.parse());
var songData = SONG;
Conductor.changeBPM(songData.bpm);
curSong = songData.song;
if (SONG.needsVoices)
vocals = new FlxSound().loadEmbedded(Paths.voices(SONG.song));
else
vocals = new FlxSound();
vocals.onComplete = function()
{
vocalsFinished = true;
};
FlxG.sound.list.add(vocals);
notes = new FlxTypedGroup<Note>();
add(notes);
var noteData:Array<SwagSection>;
// NEW SHIT
noteData = songData.notes;
for (section in noteData)
{
for (songNotes in section.sectionNotes)
{
var daStrumTime:Float = songNotes[0];
var daNoteData:Int = Std.int(songNotes[1] % 4);
var gottaHitNote:Bool = section.mustHitSection;
if (songNotes[1] > 3)
gottaHitNote = !section.mustHitSection;
var oldNote:Note;
if (unspawnNotes.length > 0)
oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
else
oldNote = null;
var swagNote:Note = new Note(daStrumTime, daNoteData, oldNote);
swagNote.sustainLength = songNotes[2];
swagNote.altNote = songNotes[3];
swagNote.scrollFactor.set(0, 0);
var susLength:Float = swagNote.sustainLength;
susLength = susLength / Conductor.stepCrochet;
unspawnNotes.push(swagNote);
for (susNote in 0...Math.floor(susLength))
{
oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
var sustainNote:Note = new Note(daStrumTime + (Conductor.stepCrochet * susNote) + Conductor.stepCrochet, daNoteData, oldNote, true);
sustainNote.scrollFactor.set();
unspawnNotes.push(sustainNote);
sustainNote.mustPress = gottaHitNote;
if (sustainNote.mustPress)
sustainNote.x += FlxG.width / 2; // general offset
}
swagNote.mustPress = gottaHitNote;
if (swagNote.mustPress)
swagNote.x += FlxG.width / 2; // general offset
}
}
unspawnNotes.sort(sortByShit);
generatedMusic = true;
}
// Now you are probably wondering why I made 2 of these very similar functions
// sortByShit(), and sortNotes(). sortNotes is meant to be used by both sortByShit(), and the notes FlxGroup
// sortByShit() is meant to be used only by the unspawnNotes array.
// and the array sorting function doesnt need that order variable thingie
// this is good enough for now lololol HERE IS COMMENT FOR THIS SORTA DUMB DECISION LOL
function sortByShit(Obj1:Note, Obj2:Note):Int
{
return sortNotes(FlxSort.ASCENDING, Obj1, Obj2);
}
function sortNotes(order:Int = FlxSort.ASCENDING, Obj1:Note, Obj2:Note)
{
return FlxSort.byValues(order, Obj1.strumTime, Obj2.strumTime);
}
// ^ These two sorts also look cute together ^
private function generateStaticArrows(player:Int):Void
{
for (i in 0...4)
{
// FlxG.log.add(i);
var babyArrow:StaticNote = new StaticNote(48.5, strumLine.y, i, player);
var colorswap:ColorSwap = new ColorSwap();
babyArrow.shader = colorswap.shader;
colorswap.update(Note.arrowColors[i]);
if (!isStoryMode)
{
babyArrow.y -= 10;
babyArrow.alpha = 0;
FlxTween.tween(babyArrow, {y: babyArrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * i)});
}
babyArrow.ID = i;
if (player == 1)
playerStrums.add(babyArrow);
if (player == 2)
oppStrums.add(babyArrow);
babyArrow.playStrumAnim('static');
babyArrow.x += 50;
babyArrow.x += ((FlxG.width / 2) * player);
strumLineNotes.add(babyArrow);
}
}
function tweenCamIn():Void
{
FlxTween.tween(FlxG.camera, {zoom: 1.3}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
}
override function openSubState(SubState:FlxSubState)
{
if (paused)
{
if (FlxG.sound.music != null)
{
FlxG.sound.music.pause();
vocals.pause();
}
if (!startTimer.finished)
startTimer.active = false;
}
super.openSubState(SubState);
}
override function closeSubState()
{
if (paused)
{
if (FlxG.sound.music != null && !startingSong)
resyncVocals();
if (!startTimer.finished)
startTimer.active = true;
paused = false;
#if discord_rpc
if (startTimer.finished)
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength - Conductor.songPosition);
else
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
#end
}
super.closeSubState();
}
#if discord_rpc
override public function onFocus():Void
{
if (health > 0 && !paused && FlxG.autoPause)
{
if (Conductor.songPosition > 0.0)
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength - Conductor.songPosition);
else
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
}
super.onFocus();
}
override public function onFocusLost():Void
{
if (health > 0 && !paused && FlxG.autoPause)
DiscordClient.changePresence(detailsPausedText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
super.onFocusLost();
}
#end
function resyncVocals():Void
{
if (_exiting)
return;
vocals.pause();
FlxG.sound.music.play();
Conductor.songPosition = FlxG.sound.music.time + Conductor.offset;
if (vocalsFinished)
return;
vocals.time = Conductor.songPosition;
vocals.play();
}
private var paused:Bool = false;
var startedCountdown:Bool = false;
var canPause:Bool = true;
override public function update(elapsed:Float)
{
// makes the lerp non-dependant on the framerate
// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.04);
#if !debug
perfectMode = false;
#end
// Update The Stages
gameStage.updateStage(elapsed, boyfriend, dad, gf);
// do this BEFORE super.update() so songPosition is accurate
if (startingSong)
{
if (startedCountdown)
{
Conductor.songPosition += FlxG.elapsed * 1000;
if (Conductor.songPosition >= 0)
startSong();
}
}
else
{
// Conductor.songPosition = FlxG.sound.music.time + Conductor.offset; // 20 is THE MILLISECONDS??
Conductor.songPosition += FlxG.elapsed * 1000;
if (!paused)
{
songTime += FlxG.game.ticks - previousFrameTime;
previousFrameTime = FlxG.game.ticks;
// Interpolation type beat
if (Conductor.lastSongPos != Conductor.songPosition)
{
songTime = (songTime + Conductor.songPosition) / 2;
Conductor.lastSongPos = Conductor.songPosition;
// Conductor.songPosition += FlxG.elapsed * 1000;
// trace('MISSED FRAME');
}
}
// Conductor.lastSongPos = FlxG.sound.music.time;
}
super.update(elapsed);
if (controls.PAUSE && startedCountdown && canPause)
{
persistentUpdate = false;
persistentDraw = true;
paused = true;
// 1 / 1000 chance for Gitaroo Man easter egg
if (FlxG.random.bool(0.1))
{
// gitaroo man easter egg
FlxG.switchState(new GitarooPause());
}
else
{
var boyfriendPos = boyfriend.getScreenPosition();
var pauseSubState = new PauseSubState(boyfriendPos.x, boyfriendPos.y);
openSubState(pauseSubState);
pauseSubState.camera = camHUD;
boyfriendPos.put();
}
#if discord_rpc
DiscordClient.changePresence(detailsPausedText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
#end
}
if (FlxG.keys.justPressed.SEVEN)
{
FlxG.switchState(new ChartingState());
#if discord_rpc
DiscordClient.changePresence("Chart Editor", null, null, true);
#end
}
#if debug
if (FlxG.keys.justPressed.ONE)
endSong();
if (FlxG.keys.justPressed.EIGHT)
{
/* 8 for opponent char
SHIFT+8 for player char
CTRL+SHIFT+8 for gf */
if (FlxG.keys.pressed.SHIFT)
if (FlxG.keys.pressed.CONTROL)
FlxG.switchState(new AnimationDebug(gf.curCharacter));
else
FlxG.switchState(new AnimationDebug(SONG.player1));
else
FlxG.switchState(new AnimationDebug(SONG.player2));
}
if (FlxG.keys.justPressed.PAGEUP)
changeSection(1);
if (FlxG.keys.justPressed.PAGEDOWN)
changeSection(-1);
#end
if (generatedMusic && SONG.notes[Std.int(curStep / 16)] != null)
{
cameraRightSide = SONG.notes[Std.int(curStep / 16)].mustHitSection;
cameraMovement();
}
if (camZooming)
{
// New Cam Zooming
FlxG.camera.zoom = FlxMath.lerp(defaultCamZoom, FlxG.camera.zoom, CoolUtil.boundTo(1 - (elapsed * 4), 0, 1));
camHUD.zoom = FlxMath.lerp(1, camHUD.zoom, CoolUtil.boundTo(1 - (elapsed * 4), 0, 1));
}
if (curSong == 'Fresh')
{
switch (curBeat)
{
case 16:
camZooming = true;
gfSpeed = 2;
case 48:
gfSpeed = 1;
case 80:
gfSpeed = 2;
case 112:
gfSpeed = 1;
}
}
if (curSong == 'Bopeebo')
{
switch (curBeat)
{
case 128, 129, 130:
vocals.volume = 0;
}
}
// better streaming of shit
if (!inCutscene && !_exiting)
{
// RESET = Quick Game Over Screen
if (controls.RESET)
{
health = 0;
trace("RESET = True");
}
#if CAN_CHEAT // brandon's a pussy
if (controls.CHEAT)
{
health += 1;
trace("User is cheating!");
}
#end
if (health <= 0 && !practiceMode)
{
// boyfriend.stunned = true;
persistentUpdate = false;
persistentDraw = false;
paused = true;
vocals.stop();
FlxG.sound.music.stop();
// unloadAssets();
deathCounter += 1;
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
#if discord_rpc
// Game Over doesn't get his own variable because it's only used here
DiscordClient.changePresence("Game Over - " + detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
#end
}
}
while (unspawnNotes[0] != null && unspawnNotes[0].strumTime - Conductor.songPosition < 1800 / SONG.speed)
{
var dunceNote:Note = unspawnNotes[0];
notes.add(dunceNote);
var index:Int = unspawnNotes.indexOf(dunceNote);
unspawnNotes.shift();
}
if (generatedMusic)
{
notes.forEachAlive(function(daNote:Note)
{
if ((PreferencesMenu.getPref('downscroll') && daNote.y < -daNote.height)
|| (!PreferencesMenu.getPref('downscroll') && daNote.y > FlxG.height))
{
daNote.active = false;
daNote.visible = false;
}
else
{
daNote.visible = true;
daNote.active = true;
}
var strumLineMid = strumLine.y + Note.swagWidth / 2;
if (PreferencesMenu.getPref('downscroll'))
{
daNote.y = (strumLine.y + (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(SONG.speed, 2)));
if (daNote.isSustainNote)
{
if (daNote.animation.curAnim.name.endsWith("end") && daNote.prevNote != null)
daNote.y += daNote.prevNote.height;
else
daNote.y += daNote.height / 2;
if ((!daNote.mustPress || (daNote.wasGoodHit || (daNote.prevNote.wasGoodHit && !daNote.canBeHit)))
&& daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= strumLineMid)
{
// clipRect is applied to graphic itself so use frame Heights
var swagRect:FlxRect = new FlxRect(0, 0, daNote.frameWidth, daNote.frameHeight);
swagRect.height = (strumLineMid - daNote.y) / daNote.scale.y;
swagRect.y = daNote.frameHeight - swagRect.height;
daNote.clipRect = swagRect;
}
}
}
else
{
daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(SONG.speed, 2)));
if (daNote.isSustainNote
&& (!daNote.mustPress || (daNote.wasGoodHit || (daNote.prevNote.wasGoodHit && !daNote.canBeHit)))
&& daNote.y + daNote.offset.y * daNote.scale.y <= strumLineMid)
{
var swagRect:FlxRect = new FlxRect(0, 0, daNote.width / daNote.scale.x, daNote.height / daNote.scale.y);
swagRect.y = (strumLineMid - daNote.y) / daNote.scale.y;
swagRect.height -= swagRect.y;
daNote.clipRect = swagRect;
}
}
if (!daNote.mustPress && daNote.wasGoodHit)
opponentNoteHit(daNote);
// WIP interpolation shit? Need to fix the pause issue
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * SONG.speed));
// removing this so whether the note misses or not is entirely up to Note class
// var noteMiss:Bool = daNote.y < -daNote.height;
// if (PreferencesMenu.getPref('downscroll'))
// noteMiss = daNote.y > FlxG.height;
if (daNote.isSustainNote && daNote.wasGoodHit)
{
if ((!PreferencesMenu.getPref('downscroll') && daNote.y < -daNote.height)
|| (PreferencesMenu.getPref('downscroll') && daNote.y > FlxG.height))
{
daNote.active = false;
daNote.visible = false;
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
}
else if (daNote.tooLate || daNote.wasGoodHit)
{
if (daNote.tooLate)
{
songMisses++;
health -= 0.0475;
vocals.volume = 0;
killCombo();
UI.updateAcc(0, true);
}
daNote.active = false;
daNote.visible = false;
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
});
}
if (!inCutscene)
keyShit();
}
function killCombo():Void
{
if (combo > 5 && gf.animOffsets.exists('sad'))
gf.playAnim('sad');
if (combo != 0)
{
combo = 0;
displayCombo();
}
}
#if debug
function changeSection(sec:Int):Void
{
FlxG.sound.music.pause();
var daBPM:Float = SONG.bpm;
var daPos:Float = 0;
for (i in 0...(Std.int(curStep / 16 + sec)))
{
if (SONG.notes[i].changeBPM)
{
daBPM = SONG.notes[i].bpm;
}
daPos += 4 * (1000 * 60 / daBPM);
}
Conductor.songPosition = FlxG.sound.music.time = daPos;
updateCurStep();
resyncVocals();
}
#end
function endSong():Void
{
seenCutscene = false;
deathCounter = 0;
canPause = false;
FlxG.sound.music.volume = 0;
vocals.volume = 0;
if (SONG.validScore)
{
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
}
if (isStoryMode)
{
campaignScore += songScore;
storyPlaylist.remove(storyPlaylist[0]);
if (storyPlaylist.length <= 0)
{
FlxG.sound.playMusic(Paths.music('freakyMenu'));
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
switch (PlayState.storyWeek)
{
case 7:
FlxG.switchState(new VideoState());
default:
FlxG.switchState(new StoryMenuState());
}
// if ()
StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
if (SONG.validScore)
{
// NGio.unlockMedal(60961);
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
}
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
FlxG.save.flush();
}
else
{
var difficulty:String = "";
if (storyDifficulty == 0)
difficulty = '-easy';
if (storyDifficulty == 2)
difficulty = '-hard';
trace('LOADING NEXT SONG');
trace(storyPlaylist[0].toLowerCase() + difficulty);
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
FlxG.sound.music.stop();
vocals.stop();
if (SONG.song.toLowerCase() == 'eggnog')
{
var blackShit:FlxSprite = new FlxSprite(-FlxG.width * FlxG.camera.zoom,
-FlxG.height * FlxG.camera.zoom).makeGraphic(FlxG.width * 3, FlxG.height * 3, FlxColor.BLACK);
blackShit.scrollFactor.set();
add(blackShit);
camHUD.visible = false;
inCutscene = true;
FlxG.sound.play(Paths.sound('Lights_Shut_off'), function()
{
// no camFollow so it centers on horror tree
SONG = Song.loadFromJson(storyPlaylist[0].toLowerCase() + difficulty, storyPlaylist[0]);
LoadingState.loadAndSwitchState(new PlayState());
});
}
else
{
prevCamFollow = camFollow;
SONG = Song.loadFromJson(storyPlaylist[0].toLowerCase() + difficulty, storyPlaylist[0]);
LoadingState.loadAndSwitchState(new PlayState());
}
}
}
else
{
trace('WENT BACK TO FREEPLAY??');
// unloadAssets();
FlxG.switchState(new FreeplayState());
}
}
// gives score and pops up rating
private function popUpScore(strumTime:Float, daNote:Note):Void
{
var noteDiff:Float = Math.abs(strumTime - Conductor.songPosition);
// boyfriend.playAnim('hey');
vocals.volume = 1;
// var score:Int = 350;
// var daRating:String = "sick";
var daRating:String = Conductor.findRating(noteDiff); // ms based judgements moment
var isSick:Bool = true;
if (daRating != 'sick')
isSick = false;
if (isSick)
{
var noteSplash:NoteSplash = grpNoteSplashes.recycle(NoteSplash);
noteSplash.setupNoteSplash(daNote.x, daNote.y, daNote.noteData);
grpNoteSplashes.add(noteSplash);
}
UI.updateAcc(UI.ratingMap.get(daRating));
// Only add the score if you're not on practice mode
if (!practiceMode)
songScore += Conductor.getRatingScore(noteDiff);
var ratingPath:String = daRating;
if (isPixel)
ratingPath = "weeb/pixelUI/" + ratingPath + "-pixel";
var rating = JudgeSpr.spawnJudgeSpr(ratingPath, isPixel);
add(rating);
FlxTween.tween(rating, {alpha: 0}, 0.2, {
onComplete: function(tween:FlxTween)
{
rating.destroy();
},
startDelay: Conductor.crochet * 0.001
});
// if (combo >= 10 || combo == 0)
displayCombo();
}
function displayCombo():Void
{
var imgPath:String = 'combo';
if (isPixel)
imgPath = 'weeb/pixelUI/combo-pixel';
var comboSpr = JudgeSpr.spawnComboSpr(imgPath, isPixel);
if (combo >= 10 || combo == 0)
add(comboSpr);
FlxTween.tween(comboSpr, {alpha: 0}, 0.2, {
onComplete: function(tween:FlxTween)
{
comboSpr.destroy();
},
startDelay: Conductor.crochet * 0.001
});
var seperatedScore:Array<Int> = [];
var tempCombo:Int = combo;
while (tempCombo != 0)
{
seperatedScore.push(tempCombo % 10);
tempCombo = Std.int(tempCombo / 10);
}
while (seperatedScore.length < 3)
seperatedScore.push(0);
// seperatedScore.reverse();
var daLoop:Int = 1;
for (i in seperatedScore)
{
var imgPath:String = 'num' + Std.int(i);
if (isPixel)
imgPath = 'weeb/pixelUI/num' + Std.int(i) + '-pixel';
var numScore = JudgeSpr.spawnComboNum(imgPath, isPixel);
add(numScore);
numScore.y = comboSpr.y;
numScore.x = comboSpr.x - (43 * daLoop);
FlxTween.tween(numScore, {alpha: 0}, 0.2, {
onComplete: function(tween:FlxTween)
{
numScore.destroy();
},
startDelay: Conductor.crochet * 0.002
});
daLoop++;
}
}
var cameraRightSide:Bool = false;
function cameraMovement()
{
if (camFollow.x != dad.getMidpoint().x + 150 && !cameraRightSide)
{
camFollow.setPosition(dad.getMidpoint().x + 150, dad.getMidpoint().y - 100);
// camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210);
switch (dad.curCharacter)
{
case 'mom':
camFollow.y = dad.getMidpoint().y;
case 'senpai' | 'senpai-angry':
camFollow.y = dad.getMidpoint().y - 430;
camFollow.x = dad.getMidpoint().x - 100;
}
if (dad.curCharacter == 'mom')
vocals.volume = 1;
if (SONG.song.toLowerCase() == 'tutorial')
tweenCamIn();
}
if (cameraRightSide && camFollow.x != boyfriend.getMidpoint().x - 100)
{
camFollow.setPosition(boyfriend.getMidpoint().x - 100, boyfriend.getMidpoint().y - 100);
switch (gameStage.getStage())
{
case 'limo':
camFollow.x = boyfriend.getMidpoint().x - 300;
case 'mall':
camFollow.y = boyfriend.getMidpoint().y - 200;
case 'school' | 'schoolEvil':
camFollow.x = boyfriend.getMidpoint().x - 200;
camFollow.y = boyfriend.getMidpoint().y - 200;
}
if (SONG.song.toLowerCase() == 'tutorial')
FlxTween.tween(FlxG.camera, {zoom: 1}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
}
}
private function keyShit():Void
{
// control arrays, order L D R U
var holdArray:Array<Bool> = [controls.NOTE_LEFT, controls.NOTE_DOWN, controls.NOTE_UP, controls.NOTE_RIGHT];
var pressArray:Array<Bool> = [
controls.NOTE_LEFT_P,
controls.NOTE_DOWN_P,
controls.NOTE_UP_P,
controls.NOTE_RIGHT_P
];
var releaseArray:Array<Bool> = [
controls.NOTE_LEFT_R,
controls.NOTE_DOWN_R,
controls.NOTE_UP_R,
controls.NOTE_RIGHT_R
];
// HOLDS, check for sustain notes
if (holdArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
{
notes.forEachAlive(function(daNote:Note)
{
if (daNote.isSustainNote && daNote.canBeHit && daNote.mustPress && holdArray[daNote.noteData])
goodNoteHit(daNote);
});
}
// PRESSES, check for note hits
if (pressArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
{
boyfriend.holdTimer = 0;
var possibleNotes:Array<Note> = []; // notes that can be hit
var directionList:Array<Int> = []; // directions that can be hit
var dumbNotes:Array<Note> = []; // notes to kill later
notes.forEachAlive(function(daNote:Note)
{
if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
{
if (directionList.contains(daNote.noteData))
{
for (coolNote in possibleNotes)
{
if (coolNote.noteData == daNote.noteData && Math.abs(daNote.strumTime - coolNote.strumTime) < 10)
{ // if it's the same note twice at < 10ms distance, just delete it
// EXCEPT u cant delete it in this loop cuz it fucks with the collection lol
dumbNotes.push(daNote);
break;
}
else if (coolNote.noteData == daNote.noteData && daNote.strumTime < coolNote.strumTime)
{ // if daNote is earlier than existing note (coolNote), replace
possibleNotes.remove(coolNote);
possibleNotes.push(daNote);
break;
}
}
}
else
{
possibleNotes.push(daNote);
directionList.push(daNote.noteData);
}
}
});
for (note in dumbNotes)
{
FlxG.log.add("killing dumb ass note at " + note.strumTime);
note.kill();
notes.remove(note, true);
note.destroy();
}
possibleNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime));
if (perfectMode)
goodNoteHit(possibleNotes[0]);
else if (possibleNotes.length > 0)
{
for (shit in 0...pressArray.length)
{ // if a direction is hit that shouldn't be
if (pressArray[shit] && !directionList.contains(shit))
noteMiss(shit);
}
for (coolNote in possibleNotes)
{
if (pressArray[coolNote.noteData])
goodNoteHit(coolNote);
}
}
/*
Commented This Out To Enable Ghost Tapping.
Will be reused later when i add an option to enable / disable ghost tapping.
- Zyflx
else
{
for (shit in 0...pressArray.length)
if (pressArray[shit])
noteMiss(shit);
}*/
}
if (boyfriend.holdTimer > Conductor.stepCrochet * 4 * 0.001 && !holdArray.contains(true))
{
if (boyfriend.animation.curAnim.name.startsWith('sing') && !boyfriend.animation.curAnim.name.endsWith('miss'))
{
boyfriend.playAnim('idle');
}
}
playerStrums.forEach(function(spr:StaticNote)
{
if (pressArray[spr.ID] && spr.animation.curAnim.name != 'confirm')
spr.playStrumAnim('pressed', true);
if (!holdArray[spr.ID])
spr.playStrumAnim('static', true);
});
}
function noteMiss(direction:Int = 1):Void
{
// whole function used to be encased in if (!boyfriend.stunned)
songMisses++;
health -= 0.04;
killCombo();
UI.updateAcc(0, true);
if (!practiceMode)
songScore -= 10;
vocals.volume = 0;
FlxG.sound.play(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2));
boyfriend.playAnim(singAnims[direction] + 'miss', true);
}
function goodNoteHit(note:Note):Void
{
if (!note.wasGoodHit)
{
if (!note.isSustainNote)
{
combo += 1;
popUpScore(note.strumTime, note);
}
if (note.noteData >= 0)
health += 0.023;
else
health += 0.004;
boyfriend.playAnim(singAnims[note.noteData], true);
strumAnim(note.noteData, false, 0);
note.wasGoodHit = true;
vocals.volume = 1;
if (!note.isSustainNote)
{
note.kill();
notes.remove(note, true);
note.destroy();
}
}
}
function opponentNoteHit(note:Note)
{
if (SONG.song != 'Tutorial')
camZooming = true;
var altAnim:String = "";
if (SONG.notes[Math.floor(curStep / 16)] != null)
{
if (SONG.notes[Math.floor(curStep / 16)].altAnim)
altAnim = '-alt';
}
if (note.altNote)
altAnim = '-alt';
var time:Float = 0.15;
if (note.isSustainNote && !note.animation.curAnim.name.endsWith('end'))
time += 0.15;
strumAnim(note.noteData, true, time);
dad.playAnim(singAnims[note.noteData] + altAnim, true);
dad.holdTimer = 0;
if (SONG.needsVoices)
vocals.volume = 1;
note.kill();
notes.remove(note, true);
note.destroy();
}
override function stepHit()
{
super.stepHit();
gameStage.stepHit(curStep, boyfriend, dad, gf);
if (Math.abs(FlxG.sound.music.time - (Conductor.songPosition - Conductor.offset)) > 20
|| (SONG.needsVoices && Math.abs(vocals.time - (Conductor.songPosition - Conductor.offset)) > 20))
{
resyncVocals();
}
if (dad.curCharacter == 'spooky' && curStep % 4 == 2)
{
// dad.dance();
}
}
override function beatHit()
{
super.beatHit();
gameStage.beatHit(curBeat, boyfriend, dad, gf);
UI.iconBeat();
if (generatedMusic)
{
notes.sort(sortNotes, FlxSort.DESCENDING);
}
if (SONG.notes[Math.floor(curStep / 16)] != null)
{
if (SONG.notes[Math.floor(curStep / 16)].changeBPM)
{
Conductor.changeBPM(SONG.notes[Math.floor(curStep / 16)].bpm);
FlxG.log.add('CHANGED BPM!');
}
// else
// Conductor.changeBPM(SONG.bpm);
}
// FlxG.log.add('change bpm' + SONG.notes[Std.int(curStep / 16)].changeBPM);
wiggleShit.update(Conductor.crochet);
// HARDCODING FOR MILF ZOOMS!
if (PreferencesMenu.getPref('camera-zoom'))
{
if (curSong.toLowerCase() == 'milf' && curBeat >= 168 && curBeat < 200 && camZooming && FlxG.camera.zoom < 1.35)
{
FlxG.camera.zoom += 0.015;
camHUD.zoom += 0.03;
}
if (camZooming && FlxG.camera.zoom < 1.35 && curBeat % 4 == 0)
{
FlxG.camera.zoom += 0.015;
camHUD.zoom += 0.03;
}
}
if (curBeat % gfSpeed == 0)
gf.dance();
if (curBeat % 2 == 0)
{
if (!boyfriend.animation.curAnim.name.startsWith("sing"))
boyfriend.playAnim('idle');
if (!dad.animation.curAnim.name.startsWith("sing"))
dad.dance();
}
else if (dad.curCharacter == 'spooky')
{
if (!dad.animation.curAnim.name.startsWith("sing"))
dad.dance();
}
if (curBeat % 8 == 7 && curSong == 'Bopeebo')
{
boyfriend.playAnim('hey', true);
}
if (curBeat % 16 == 15 && SONG.song == 'Tutorial' && dad.curCharacter == 'gf' && curBeat > 16 && curBeat < 48)
{
boyfriend.playAnim('hey', true);
dad.playAnim('cheer', true);
}
}
function strumAnim(id:Int, isDad:Bool, time:Float)
{
var strum:StaticNote = null;
if (isDad)
strum = strumLineNotes.members[id];
else
strum = playerStrums.members[id];
if (strum != null)
{
strum.playStrumAnim('confirm', true);
strum.animReset = time;
}
}
}