mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-10 08:44:47 +00:00
254 lines
6.6 KiB
Haxe
254 lines
6.6 KiB
Haxe
package funkin.play;
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import flixel.FlxSprite;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.math.FlxPoint;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import funkin.noteStuff.NoteBasic.NoteColor;
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import funkin.noteStuff.NoteBasic.NoteDir;
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import funkin.noteStuff.NoteBasic.NoteType;
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import funkin.ui.PreferencesMenu;
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import funkin.util.Constants;
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/**
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* A group controlling the individual notes of the strumline for a given player.
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*
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* FUN FACT: Setting the X and Y of a FlxSpriteGroup will move all the sprites in the group.
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*/
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class Strumline extends FlxTypedSpriteGroup<StrumlineArrow>
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{
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/**
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* The style of the strumline.
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* Options are normal and pixel.
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*/
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var style:StrumlineStyle;
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/**
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* The player this strumline belongs to.
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* 0 is Player 1, etc.
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*/
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var playerId:Int;
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/**
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* The number of notes in the strumline.
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*/
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var size:Int;
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public function new(playerId:Int = 0, style:StrumlineStyle = NORMAL, size:Int = 4)
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{
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super(0);
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this.playerId = playerId;
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this.style = style;
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this.size = size;
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generateStrumline();
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}
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function generateStrumline():Void
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{
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for (index in 0...size)
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{
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createStrumlineArrow(index);
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}
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}
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function createStrumlineArrow(index:Int):Void
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{
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var arrow:StrumlineArrow = new StrumlineArrow(index, style);
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add(arrow);
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}
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/**
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* Apply a small animation which moves the arrow down and fades it in.
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* Only plays at the start of Free Play songs.
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*
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* Note that modifying the offset of the whole strumline won't have the
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* @param arrow The arrow to animate.
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* @param index The index of the arrow in the strumline.
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*/
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function fadeInArrow(arrow:FlxSprite):Void
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{
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arrow.y -= 10;
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arrow.alpha = 0;
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FlxTween.tween(arrow, {y: arrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * arrow.ID)});
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}
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public function fadeInArrows():Void
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{
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for (arrow in this.members)
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{
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fadeInArrow(arrow);
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}
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}
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function updatePositions()
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{
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for (arrow in members)
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{
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arrow.x = Note.swagWidth * arrow.ID;
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arrow.x += offset.x;
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arrow.y = 0;
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arrow.y += offset.y;
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}
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}
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/**
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* Retrieves the arrow at the given position in the strumline.
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* @param index The index to retrieve.
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* @return The corresponding FlxSprite.
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*/
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public inline function getArrow(value:Int):StrumlineArrow
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{
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// members maintains the order that the arrows were added.
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return this.members[value];
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}
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public inline function getArrowByNoteType(value:NoteType):StrumlineArrow
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{
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return getArrow(value.int);
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}
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public inline function getArrowByNoteDir(value:NoteDir):StrumlineArrow
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{
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return getArrow(value.int);
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}
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public inline function getArrowByNoteColor(value:funkin.noteStuff.NoteBasic.NoteColor):StrumlineArrow
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{
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return getArrow(value.int);
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}
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/**
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* Get the default Y offset of the strumline.
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* @return Int
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*/
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public static inline function getYPos():Int
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{
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return PreferencesMenu.getPref('downscroll') ? (FlxG.height - 150) : 50;
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}
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}
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class StrumlineArrow extends FlxSprite
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{
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var style:StrumlineStyle;
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public function new(id:Int, style:StrumlineStyle)
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{
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super(0, 0);
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this.ID = id;
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this.style = style;
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// TODO: Unhardcode this. Maybe use a note style system>
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switch (style)
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{
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case PIXEL:
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buildPixelGraphic();
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case NORMAL:
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buildNormalGraphic();
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}
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this.updateHitbox();
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scrollFactor.set(0, 0);
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animation.play('static');
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}
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public function playAnimation(anim:String, force:Bool = false)
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{
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animation.play(anim, force);
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centerOffsets();
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centerOrigin();
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}
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/**
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* Applies the default note style to an arrow.
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*/
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function buildNormalGraphic():Void
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{
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this.frames = Paths.getSparrowAtlas('NOTE_assets');
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this.animation.addByPrefix('green', 'arrowUP');
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this.animation.addByPrefix('blue', 'arrowDOWN');
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this.animation.addByPrefix('purple', 'arrowLEFT');
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this.animation.addByPrefix('red', 'arrowRIGHT');
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this.setGraphicSize(Std.int(this.width * 0.7));
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this.antialiasing = true;
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this.x += Note.swagWidth * this.ID;
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switch (Math.abs(this.ID))
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{
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case 0:
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this.animation.addByPrefix('static', 'arrow static instance 1');
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this.animation.addByPrefix('pressed', 'left press', 24, false);
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this.animation.addByPrefix('confirm', 'left confirm', 24, false);
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case 1:
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this.animation.addByPrefix('static', 'arrow static instance 2');
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this.animation.addByPrefix('pressed', 'down press', 24, false);
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this.animation.addByPrefix('confirm', 'down confirm', 24, false);
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case 2:
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this.animation.addByPrefix('static', 'arrow static instance 4');
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this.animation.addByPrefix('pressed', 'up press', 24, false);
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this.animation.addByPrefix('confirm', 'up confirm', 24, false);
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case 3:
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this.animation.addByPrefix('static', 'arrow static instance 3');
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this.animation.addByPrefix('pressed', 'right press', 24, false);
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this.animation.addByPrefix('confirm', 'right confirm', 24, false);
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}
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}
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/**
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* Applies the pixel note style to an arrow.
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*/
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function buildPixelGraphic():Void
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{
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this.loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels'), true, 17, 17);
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this.animation.add('purplel', [4]);
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this.animation.add('blue', [5]);
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this.animation.add('green', [6]);
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this.animation.add('red', [7]);
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this.setGraphicSize(Std.int(this.width * Constants.PIXEL_ART_SCALE));
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this.updateHitbox();
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// Forcibly disable anti-aliasing on pixel graphics to stop blur.
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this.antialiasing = false;
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this.x += Note.swagWidth * this.ID;
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// TODO: Seems weird that these are hardcoded like this... no XML?
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switch (Math.abs(this.ID))
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{
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case 0:
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this.animation.add('static', [0]);
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this.animation.add('pressed', [4, 8], 12, false);
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this.animation.add('confirm', [12, 16], 24, false);
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case 1:
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this.animation.add('static', [1]);
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this.animation.add('pressed', [5, 9], 12, false);
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this.animation.add('confirm', [13, 17], 24, false);
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case 2:
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this.animation.add('static', [2]);
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this.animation.add('pressed', [6, 10], 12, false);
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this.animation.add('confirm', [14, 18], 12, false);
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case 3:
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this.animation.add('static', [3]);
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this.animation.add('pressed', [7, 11], 12, false);
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this.animation.add('confirm', [15, 19], 24, false);
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}
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}
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}
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/**
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* TODO: Unhardcode this and make it part of the note style system.
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*/
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enum StrumlineStyle
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{
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NORMAL;
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PIXEL;
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}
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