1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2025-12-08 04:58:48 +00:00
Go to file
2025-11-25 23:10:47 -07:00
.github fix(ci): move env vars to .env 2025-09-28 00:25:35 +08:00
.vscode Merge pull request #1185 from FunkinCrew/feature/mobile-unlock-everything 2025-06-18 18:32:09 +07:00
art@f50c6ccac5 Fix a line being too high 2025-10-07 04:58:23 +08:00
assets@ebc8ee881f Don't play Stress Pico cutscene if charting 2025-11-25 23:10:47 -07:00
build hotfix(ci): bump neko version to 2.4.1 2025-04-19 02:32:22 +02:00
docs Host README.md images on the repository 2025-10-19 19:49:52 -04:00
example_mods api version 0.7.0 2025-08-03 13:41:33 +03:00
source Code cleanup and additional docs for WaveformSprite. 2025-11-25 23:10:47 -07:00
templates/haxe Feral gamemode support 2025-10-01 05:07:49 +08:00
tests/unit Use funkin.Assets instead of openfl.utils.Assets. 2025-07-25 16:15:51 +03:00
tools Make AnsiUtil.apply() remove duplicate RESET codes from provided string 2025-10-23 17:29:55 -04:00
.editorconfig Established new code style and auto-formatting rules. 2023-01-22 22:23:05 -05:00
.gitattributes Display syntax formatting in project.hxp on Github.com 2024-08-27 14:21:40 -04:00
.gitignore Exclude all *.iml files instead of just Funkin and unit 2025-10-13 18:54:04 -06:00
.gitmodules Use public URLs for git submodules 2025-04-04 15:16:58 -04:00
.prettierignore Make credits no longer pause and no longer autoformat. Add some names. 2024-04-24 01:48:39 -04:00
.prettierrc.js Established new code style and auto-formatting rules. 2023-01-22 22:23:05 -05:00
astc-compression-data.json Update astc compression rate for results excellent bf 2025-09-13 21:56:48 +08:00
CHANGELOG.md KoloInDaKrib 2025-09-19 01:27:42 +08:00
checkstyle.json ignroe VarTypeHint since it's a bit incompatible with final 2025-09-03 17:35:24 +07:00
cliff.toml Move part of the code from the old repository 2025-04-15 21:32:39 +03:00
CODESTYLE.md Consistent hyphens in CODESTYLE.md 2025-04-22 18:41:41 -04:00
documentTypes.plist Huge chunk of the iOS implementation 2025-10-09 18:29:16 +08:00
hmm.json Pause the pause music if the window isn't focused (just like all other audio) 2025-11-22 05:19:50 -07:00
hxformat.json some checkstyle stuff 2024-03-04 19:03:43 -05:00
LaunchScreen.storyboard Set screen metrics for launch storyboard 2025-04-27 04:09:12 +03:00
LICENSE.md "Fixed" the Apache 2.0 LICENSE file part (#3843) 2025-01-16 19:51:15 -05:00
organize_astc_data.ps1 Scripts to organize astc data because its gettin' big and i love alphabetically sorting everything 2025-08-21 18:33:00 -05:00
organize_astc_data.sh Scripts to organize astc data because its gettin' big and i love alphabetically sorting everything 2025-08-21 18:33:00 -05:00
project.hxp Reduce volume on focus lost 2025-11-23 06:36:51 -05:00
README.md Host README.md images on the repository 2025-10-19 19:49:52 -04:00

Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludum Dare 47.

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

Title Screen Main Menu

Getting Started

PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME

To learn how to install the necessary dependencies and compile the game from source, please follow our Compiling Guide.

Contributing

Check out our Contributing Guide to learn how you can actively contribute to the development of Friday Night Funkin'!

Modding

Feel free to start learning to mod the game by reading our documentation and guide to modding.

Credits and Special Thanks

Full credits can be found in-game, or in the credits.json file which is located here.

Programming

Art / Animation / UI

Music

Special Thanks