mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-15 11:22:55 +00:00
283 lines
7.1 KiB
Haxe
283 lines
7.1 KiB
Haxe
package funkin.util.logging;
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import openfl.Lib;
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import openfl.events.UncaughtErrorEvent;
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import flixel.util.FlxSignal.FlxTypedSignal;
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import flixel.FlxG.FlxRenderMethod;
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/**
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* A custom crash handler that writes to a log file and displays a message box.
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*/
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@:nullSafety
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class CrashHandler
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{
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public static final LOG_FOLDER = 'logs';
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/**
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* Called before exiting the game when a standard error occurs, like a thrown exception.
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* @param message The error message.
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*/
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public static var errorSignal(default, null):FlxTypedSignal<String->Void> = new FlxTypedSignal<String->Void>();
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/**
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* Called before exiting the game when a critical error occurs, like a stack overflow or null object reference.
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* CAREFUL: The game may be in an unstable state when this is called.
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* @param message The error message.
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*/
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public static var criticalErrorSignal(default, null):FlxTypedSignal<String->Void> = new FlxTypedSignal<String->Void>();
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/**
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* Initializes
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*/
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public static function initialize():Void
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{
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trace('[LOG] Enabling standard uncaught error handler...');
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Lib.current.loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, onUncaughtError);
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#if cpp
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trace('[LOG] Enabling C++ critical error handler...');
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untyped __global__.__hxcpp_set_critical_error_handler(onCriticalError);
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#end
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}
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/**
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* Called when an uncaught error occurs.
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* This handles most thrown errors, and is sufficient to handle everything alone on HTML5.
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* @param error Information on the error that was thrown.
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*/
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static function onUncaughtError(error:UncaughtErrorEvent):Void
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{
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try
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{
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errorSignal.dispatch(generateErrorMessage(error));
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#if sys
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logError(error);
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#end
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displayError(error);
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}
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catch (e:Dynamic)
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{
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trace('Error while handling crash: ' + e);
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}
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}
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static function onCriticalError(message:String):Void
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{
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try
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{
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criticalErrorSignal.dispatch(message);
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#if sys
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logErrorMessage(message, true);
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#end
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displayErrorMessage(message);
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}
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catch (e:Dynamic)
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{
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trace('Error while handling crash: $e');
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trace('Message: $message');
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}
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#if sys
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// Exit the game. Since it threw an error, we use a non-zero exit code.
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Sys.exit(1);
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#end
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}
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static function displayError(error:UncaughtErrorEvent):Void
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{
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displayErrorMessage(generateErrorMessage(error));
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}
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static function displayErrorMessage(message:String):Void
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{
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lime.app.Application.current.window.alert(message, "Fatal Uncaught Exception");
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}
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#if sys
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static function logError(error:UncaughtErrorEvent):Void
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{
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logErrorMessage(generateErrorMessage(error));
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}
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static function logErrorMessage(message:String, critical:Bool = false):Void
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{
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FileUtil.createDirIfNotExists(LOG_FOLDER);
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sys.io.File.saveContent('$LOG_FOLDER/crash${critical ? '-critical' : ''}-${DateUtil.generateTimestamp()}.log', buildCrashReport(message));
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}
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static function buildCrashReport(message:String):String
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{
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var fullContents:String = '=====================\n';
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fullContents += ' Funkin Crash Report\n';
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fullContents += '=====================\n';
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fullContents += '\n';
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fullContents += 'Generated by: ${Constants.GENERATED_BY}\n';
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fullContents += ' Git hash: ${Constants.GIT_HASH} (${Constants.GIT_HAS_LOCAL_CHANGES ? 'MODIFIED' : 'CLEAN'})\n';
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fullContents += 'System timestamp: ${DateUtil.generateTimestamp()}\n';
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var driverInfo = FlxG?.stage?.context3D?.driverInfo ?? 'N/A';
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fullContents += 'Driver info: ${driverInfo}\n';
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fullContents += 'Platform: ${Sys.systemName()}\n';
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fullContents += 'Render method: ${renderMethod()}\n';
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fullContents += '\n';
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fullContents += '=====================\n';
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fullContents += '\n';
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fullContents += MemoryUtil.buildGCInfo();
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fullContents += '\n\n';
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fullContents += '=====================\n';
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fullContents += '\n';
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var currentState = FlxG.state != null ? Type.getClassName(Type.getClass(FlxG.state)) : 'No state loaded';
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fullContents += 'Flixel Current State: ${currentState}\n';
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fullContents += '\n';
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fullContents += '=====================\n';
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fullContents += '\n';
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fullContents += 'Haxelibs: \n';
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for (lib in Constants.LIBRARY_VERSIONS)
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{
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fullContents += '- ${lib}\n';
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}
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fullContents += '\n';
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fullContents += '=====================\n';
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fullContents += '\n';
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fullContents += 'Loaded mods: \n';
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if (funkin.modding.PolymodHandler.loadedModIds.length == 0)
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{
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fullContents += 'No mods loaded.\n';
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}
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else
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{
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for (mod in funkin.modding.PolymodHandler.loadedModIds)
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{
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fullContents += '- ${mod}\n';
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}
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}
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fullContents += '\n';
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fullContents += '=====================\n';
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fullContents += '\n';
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fullContents += message;
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fullContents += '\n';
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return fullContents;
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}
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#end
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static function generateErrorMessage(error:UncaughtErrorEvent):String
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{
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var errorMessage:String = "";
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var callStack:Array<haxe.CallStack.StackItem> = haxe.CallStack.exceptionStack(true);
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errorMessage += '${error.error}\n';
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for (stackItem in callStack)
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{
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switch (stackItem)
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{
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case FilePos(innerStackItem, file, line, column):
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errorMessage += ' in ${file}#${line}';
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if (column != null) errorMessage += ':${column}';
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case CFunction:
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errorMessage += '[Function] ';
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case Module(m):
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errorMessage += '[Module(${m})] ';
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case Method(classname, method):
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errorMessage += '[Function(${classname}.${method})] ';
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case LocalFunction(v):
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errorMessage += '[LocalFunction(${v})] ';
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}
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errorMessage += '\n';
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}
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return errorMessage;
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}
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public static function queryStatus():Void
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{
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@:privateAccess
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var currentStatus = Lib.current.stage.__uncaughtErrorEvents.__enabled;
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trace('ERROR HANDLER STATUS: ' + currentStatus);
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#if openfl_enable_handle_error
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trace('Define: openfl_enable_handle_error is enabled');
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#else
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trace('Define: openfl_enable_handle_error is disabled');
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#end
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#if openfl_disable_handle_error
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trace('Define: openfl_disable_handle_error is enabled');
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#else
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trace('Define: openfl_disable_handle_error is disabled');
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#end
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}
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public static function induceBasicCrash():Void
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{
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throw "This is an example of an uncaught exception.";
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}
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public static function induceNullObjectReference():Void
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{
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var obj:Dynamic = null;
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var value = obj.test;
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}
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public static function induceNullObjectReference2():Void
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{
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var obj:Dynamic = null;
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var value = obj.test();
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}
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public static function induceNullObjectReference3():Void
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{
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var obj:Dynamic = null;
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var value = obj();
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}
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static function renderMethod():String
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{
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try
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{
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return switch (FlxG.renderMethod)
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{
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case FlxRenderMethod.DRAW_TILES: 'DRAW_TILES';
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case FlxRenderMethod.BLITTING: 'BLITTING';
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default: 'UNKNOWN';
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}
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}
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catch (e)
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{
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return 'ERROR ON QUERY RENDER METHOD: ${e}';
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}
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}
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}
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