mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-27 07:27:12 +00:00
610 lines
18 KiB
Haxe
610 lines
18 KiB
Haxe
package funkin.ui.debug.anim;
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import flixel.addons.display.FlxBackdrop;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.FlxCamera;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.graphics.frames.FlxFrame;
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import flixel.group.FlxGroup;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import funkin.input.Cursor;
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import funkin.play.character.BaseCharacter;
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import funkin.play.character.CharacterData;
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import funkin.play.character.CharacterData.CharacterDataParser;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.util.MouseUtil;
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import funkin.util.SerializerUtil;
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import funkin.util.SortUtil;
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import haxe.ui.components.DropDown;
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import haxe.ui.containers.dialogs.CollapsibleDialog;
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import haxe.ui.core.Screen;
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import haxe.ui.events.UIEvent;
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import haxe.ui.RuntimeComponentBuilder;
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import lime.utils.Assets as LimeAssets;
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import openfl.Assets;
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import openfl.events.Event;
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import openfl.events.IOErrorEvent;
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import openfl.geom.Rectangle;
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import openfl.net.FileReference;
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using flixel.util.FlxSpriteUtil;
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#if web
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import js.html.FileList;
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#end
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#if sys
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import sys.io.File;
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#end
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class DebugBoundingState extends FlxState
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{
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/*
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TODAY'S TO-DO
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- Cleaner UI
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*/
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var bg:FlxBackdrop;
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var fileInfo:FlxText;
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var txtGrp:FlxTypedGroup<FlxText>;
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var hudCam:FlxCamera;
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var curView:ANIMDEBUGVIEW = SPRITESHEET;
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var spriteSheetView:FlxGroup;
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var offsetView:FlxGroup;
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var dropDownSetup:Bool = false;
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var onionSkinChar:FlxSprite;
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var txtOffsetShit:FlxText;
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var offsetEditorDialog:CollapsibleDialog;
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var offsetAnimationDropdown:DropDown;
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var haxeUIFocused(get, default):Bool = false;
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var currentAnimationName(get, never):String;
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function get_currentAnimationName():String
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{
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return offsetAnimationDropdown?.value?.id ?? "idle";
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}
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function get_haxeUIFocused():Bool
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{
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// get the screen position, according to the HUD camera, temp default to FlxG.camera juuust in case?
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var hudMousePos:FlxPoint = FlxG.mouse.getScreenPosition(hudCam ?? FlxG.camera);
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return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y);
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}
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override function create()
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{
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Paths.setCurrentLevel('week1');
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hudCam = new FlxCamera();
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hudCam.bgColor.alpha = 0;
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bg = new FlxBackdrop(FlxGridOverlay.createGrid(10, 10, FlxG.width, FlxG.height, true, 0xffe7e6e6, 0xffd9d5d5));
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add(bg);
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// we are setting this as the default draw camera only temporarily, to trick haxeui
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FlxG.cameras.add(hudCam);
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var str = Paths.xml('ui/animation-editor/offset-editor-view');
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offsetEditorDialog = cast RuntimeComponentBuilder.fromAsset(str);
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// offsetEditorDialog.findComponent("btnViewSpriteSheet").onClick = _ -> curView = SPRITESHEET;
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var viewDropdown:DropDown = offsetEditorDialog.findComponent("swapper", DropDown);
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viewDropdown.onChange = function(e:UIEvent) {
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trace(e.type);
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curView = cast e.data.curView;
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trace(e.data);
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// trace(e.data);
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};
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offsetAnimationDropdown = offsetEditorDialog.findComponent("animationDropdown", DropDown);
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offsetEditorDialog.cameras = [hudCam];
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add(offsetEditorDialog);
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// Anchor to the right side by default
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// offsetEditorDialog.x = FlxG.width - offsetEditorDialog.width;
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// sets the default camera back to FlxG.camera, since we set it to hudCamera for haxeui stuf
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FlxG.cameras.setDefaultDrawTarget(FlxG.camera, true);
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FlxG.cameras.setDefaultDrawTarget(hudCam, false);
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initSpritesheetView();
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initOffsetView();
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Cursor.show();
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super.create();
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}
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var bf:FlxSprite;
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var swagOutlines:FlxSprite;
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function initSpritesheetView():Void
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{
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spriteSheetView = new FlxGroup();
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add(spriteSheetView);
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var tex = Paths.getSparrowAtlas('characters/BOYFRIEND');
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// tex.frames[0].uv
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bf = new FlxSprite();
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bf.loadGraphic(tex.parent);
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spriteSheetView.add(bf);
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swagOutlines = new FlxSprite().makeGraphic(tex.parent.width, tex.parent.height, FlxColor.TRANSPARENT);
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generateOutlines(tex.frames);
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txtGrp = new FlxTypedGroup<FlxText>();
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txtGrp.cameras = [hudCam];
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spriteSheetView.add(txtGrp);
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addInfo('boyfriend.xml', "");
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addInfo('Width', bf.width);
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addInfo('Height', bf.height);
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spriteSheetView.add(swagOutlines);
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}
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function generateOutlines(frameShit:Array<FlxFrame>):Void
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{
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// swagOutlines.width = frameShit[0].parent.width;
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// swagOutlines.height = frameShit[0].parent.height;
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swagOutlines.pixels.fillRect(new Rectangle(0, 0, swagOutlines.width, swagOutlines.height), 0x00000000);
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for (i in frameShit)
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{
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var lineStyle:LineStyle = {color: FlxColor.RED, thickness: 2};
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var uvW:Float = (i.uv.width * i.parent.width) - (i.uv.x * i.parent.width);
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var uvH:Float = (i.uv.height * i.parent.height) - (i.uv.y * i.parent.height);
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// trace(Std.int(i.uv.width * i.parent.width));
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swagOutlines.drawRect(i.uv.x * i.parent.width, i.uv.y * i.parent.height, uvW, uvH, FlxColor.TRANSPARENT, lineStyle);
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// swagGraphic.setPosition(, );
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// trace(uvH);
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}
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}
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function initOffsetView():Void
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{
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offsetView = new FlxGroup();
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add(offsetView);
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onionSkinChar = new FlxSprite().makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.TRANSPARENT);
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onionSkinChar.visible = false;
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offsetView.add(onionSkinChar);
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txtOffsetShit = new FlxText(20, 20, 0, "", 20);
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txtOffsetShit.setFormat(Paths.font("vcr.ttf"), 26, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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txtOffsetShit.cameras = [hudCam];
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txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
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offsetView.add(txtOffsetShit);
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var characters:Array<String> = CharacterDataParser.listCharacterIds();
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characters = characters.filter(function(charId:String) {
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var char = CharacterDataParser.fetchCharacterData(charId);
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return char.renderType != AnimateAtlas;
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});
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characters.sort(SortUtil.alphabetically);
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var charDropdown:DropDown = offsetEditorDialog.findComponent('characterDropdown', DropDown);
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for (char in characters)
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{
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charDropdown.dataSource.add({text: char});
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}
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charDropdown.onChange = function(e:UIEvent) {
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loadAnimShit(e.data.text);
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};
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}
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public var mouseOffset:FlxPoint = FlxPoint.get(0, 0);
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public var oldPos:FlxPoint = FlxPoint.get(0, 0);
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public var movingCharacter:Bool = false;
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function mouseOffsetMovement()
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{
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if (swagChar != null)
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{
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if (FlxG.mouse.justPressed && !haxeUIFocused)
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{
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movingCharacter = true;
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mouseOffset.set(FlxG.mouse.x - -swagChar.animOffsets[0], FlxG.mouse.y - -swagChar.animOffsets[1]);
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}
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if (!movingCharacter) return;
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if (FlxG.mouse.pressed)
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{
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swagChar.animOffsets = [(FlxG.mouse.x - mouseOffset.x) * -1, (FlxG.mouse.y - mouseOffset.y) * -1];
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swagChar.animationOffsets.set(offsetAnimationDropdown.value.id, swagChar.animOffsets);
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txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
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txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
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}
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if (FlxG.mouse.justReleased)
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{
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movingCharacter = false;
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}
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}
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}
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function addInfo(str:String, value:Dynamic)
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{
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var swagText:FlxText = new FlxText(10, FlxG.height - 32);
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swagText.setFormat(Paths.font("vcr.ttf"), 26, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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swagText.scrollFactor.set();
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for (text in txtGrp.members)
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{
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text.y -= swagText.height;
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}
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txtGrp.add(swagText);
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swagText.text = str + ": " + Std.string(value);
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}
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function clearInfo()
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{
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txtGrp.clear();
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}
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function checkLibrary(library:String)
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{
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trace(Assets.hasLibrary(library));
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if (Assets.getLibrary(library) == null)
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{
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@:privateAccess
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if (!LimeAssets.libraryPaths.exists(library)) throw "Missing library: " + library;
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// var callback = callbacks.add("library:" + library);
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Assets.loadLibrary(library).onComplete(function(_) {
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trace('LOADED... awesomeness...');
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// callback();
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});
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}
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}
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override function update(elapsed:Float)
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{
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if (FlxG.keys.justPressed.ONE)
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{
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var lv:DropDown = offsetEditorDialog.findComponent("swapper", DropDown);
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lv.selectedIndex = 0;
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curView = SPRITESHEET;
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}
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if (FlxG.keys.justReleased.TWO)
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{
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var lv:DropDown = offsetEditorDialog.findComponent("swapper", DropDown);
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lv.selectedIndex = 1;
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curView = ANIMATIONS;
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if (swagChar != null)
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{
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FlxG.camera.focusOn(swagChar.getMidpoint());
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FlxG.camera.zoom = 0.95;
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}
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}
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switch (curView)
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{
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case SPRITESHEET:
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spriteSheetView.visible = true;
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offsetView.visible = false;
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offsetView.active = false;
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offsetAnimationDropdown.visible = false;
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case ANIMATIONS:
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spriteSheetView.visible = false;
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offsetView.visible = true;
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offsetView.active = true;
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offsetAnimationDropdown.visible = true;
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offsetControls();
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mouseOffsetMovement();
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}
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if (FlxG.keys.justPressed.H) hudCam.visible = !hudCam.visible;
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if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
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MouseUtil.mouseCamDrag();
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if (!haxeUIFocused) MouseUtil.mouseWheelZoom();
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// bg.scale.x = FlxG.camera.zoom;
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// bg.scale.y = FlxG.camera.zoom;
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bg.setGraphicSize(Std.int(bg.width / FlxG.camera.zoom));
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super.update(elapsed);
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}
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function offsetControls():Void
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{
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if (FlxG.keys.justPressed.RBRACKET || FlxG.keys.justPressed.E)
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{
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if (offsetAnimationDropdown.selectedIndex + 1 <= offsetAnimationDropdown.dataSource.size)
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{
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offsetAnimationDropdown.selectedIndex += 1;
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}
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else
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{
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offsetAnimationDropdown.selectedIndex = 0;
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}
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trace(offsetAnimationDropdown.selectedIndex);
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trace(offsetAnimationDropdown.dataSource.size);
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trace(offsetAnimationDropdown.value);
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trace(currentAnimationName);
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playCharacterAnimation(currentAnimationName, true);
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}
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if (FlxG.keys.justPressed.LBRACKET || FlxG.keys.justPressed.Q)
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{
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if (offsetAnimationDropdown.selectedIndex - 1 >= 0)
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{
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offsetAnimationDropdown.selectedIndex -= 1;
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}
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else
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{
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offsetAnimationDropdown.selectedIndex = offsetAnimationDropdown.dataSource.size - 1;
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}
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playCharacterAnimation(currentAnimationName, true);
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}
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// Keyboards controls for general WASD "movement"
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// modifies the animDrooffsetAnimationDropdownpDownMenu so that it's properly updated and shit
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// and then it's just played and updated from the offsetAnimationDropdown callback, which is set in the loadAnimShit() function probabbly
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if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S || FlxG.keys.justPressed.D || FlxG.keys.justPressed.A)
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{
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var suffix:String = '';
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var targetLabel:String = '';
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if (FlxG.keys.pressed.SHIFT) suffix = 'miss';
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if (FlxG.keys.justPressed.W) targetLabel = 'singUP$suffix';
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if (FlxG.keys.justPressed.S) targetLabel = 'singDOWN$suffix';
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if (FlxG.keys.justPressed.A) targetLabel = 'singLEFT$suffix';
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if (FlxG.keys.justPressed.D) targetLabel = 'singRIGHT$suffix';
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if (targetLabel != currentAnimationName)
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{
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offsetAnimationDropdown.value = {id: targetLabel, text: targetLabel};
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// Play the new animation if the IDs are the different.
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// Override the onion skin.
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playCharacterAnimation(currentAnimationName, true);
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}
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else
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{
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// Replay the current animation if the IDs are the same.
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// Don't override the onion skin.
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playCharacterAnimation(currentAnimationName, false);
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}
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}
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if (FlxG.keys.justPressed.F)
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{
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onionSkinChar.visible = !onionSkinChar.visible;
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}
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// Plays the idle animation
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if (FlxG.keys.justPressed.SPACE)
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{
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offsetAnimationDropdown.value = {id: 'idle', text: 'idle'};
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playCharacterAnimation(currentAnimationName, true);
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}
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// Playback the animation
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if (FlxG.keys.justPressed.ENTER)
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{
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playCharacterAnimation(currentAnimationName, false);
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}
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if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.UP || FlxG.keys.justPressed.DOWN)
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{
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var animName = currentAnimationName;
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var coolValues:Array<Float> = swagChar.animationOffsets.get(animName).copy();
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var multiplier:Int = 5;
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if (FlxG.keys.pressed.CONTROL) multiplier = 1;
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if (FlxG.keys.pressed.SHIFT) multiplier = 10;
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if (FlxG.keys.justPressed.RIGHT) coolValues[0] -= 1 * multiplier;
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else if (FlxG.keys.justPressed.LEFT) coolValues[0] += 1 * multiplier;
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else if (FlxG.keys.justPressed.UP) coolValues[1] += 1 * multiplier;
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else if (FlxG.keys.justPressed.DOWN) coolValues[1] -= 1 * multiplier;
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swagChar.animationOffsets.set(currentAnimationName, coolValues);
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swagChar.playAnimation(animName);
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txtOffsetShit.text = 'Offset: ' + coolValues;
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txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
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trace(animName);
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}
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if (FlxG.keys.justPressed.ESCAPE)
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{
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var outputString = FlxG.keys.pressed.CONTROL ? buildOutputStringOld() : buildOutputStringNew();
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saveOffsets(outputString, FlxG.keys.pressed.CONTROL ? swagChar.characterId + "Offsets.txt" : swagChar.characterId + ".json");
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}
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}
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function buildOutputStringOld():String
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{
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var outputString:String = "";
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for (i in swagChar.animationOffsets.keys())
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{
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outputString += i + " " + swagChar.animationOffsets.get(i)[0] + " " + swagChar.animationOffsets.get(i)[1] + "\n";
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}
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outputString.trim();
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return outputString;
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}
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function buildOutputStringNew():String
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{
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var charData:CharacterData = Reflect.copy(swagChar._data);
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for (charDataAnim in charData.animations)
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{
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var animName:String = charDataAnim.name;
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charDataAnim.offsets = swagChar.animationOffsets.get(animName);
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}
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return SerializerUtil.toJSON(charData, true);
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}
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var swagChar:BaseCharacter;
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/*
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Called when animation dropdown is changed!
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*/
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function loadAnimShit(char:String)
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{
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if (swagChar != null)
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{
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offsetView.remove(swagChar);
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swagChar.destroy();
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}
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swagChar = CharacterDataParser.fetchCharacter(char);
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swagChar.x = 100;
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swagChar.y = 100;
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swagChar.debug = true;
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offsetView.add(swagChar);
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if (swagChar == null || swagChar.frames == null)
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{
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trace('ERROR: Failed to load character ${char}!');
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}
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generateOutlines(swagChar.frames.frames);
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bf.pixels = swagChar.pixels;
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clearInfo();
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addInfo(swagChar._data.assetPath, "");
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addInfo('Width', bf.width);
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addInfo('Height', bf.height);
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characterAnimNames = [];
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for (i in swagChar.animationOffsets.keys())
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{
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characterAnimNames.push(i);
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trace(i);
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trace(swagChar.animationOffsets[i]);
|
|
}
|
|
|
|
offsetAnimationDropdown.dataSource.clear();
|
|
|
|
for (charAnim in characterAnimNames)
|
|
{
|
|
trace('Adding ${charAnim} to HaxeUI dropdown');
|
|
offsetAnimationDropdown.dataSource.add({id: charAnim, text: charAnim});
|
|
}
|
|
|
|
offsetAnimationDropdown.selectedIndex = 0;
|
|
|
|
trace('Added ${offsetAnimationDropdown.dataSource.size} to HaxeUI dropdown');
|
|
|
|
offsetAnimationDropdown.onChange = function(event:UIEvent) {
|
|
trace('Selected animation ${event?.data?.id}');
|
|
playCharacterAnimation(event.data.id, true);
|
|
}
|
|
|
|
txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
|
|
txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
|
|
dropDownSetup = true;
|
|
}
|
|
|
|
private var characterAnimNames:Array<String>;
|
|
|
|
function playCharacterAnimation(str:String, setOnionSkin:Bool = true)
|
|
{
|
|
if (setOnionSkin)
|
|
{
|
|
// clears the canvas
|
|
onionSkinChar.pixels.fillRect(new Rectangle(0, 0, FlxG.width * 2, FlxG.height * 2), 0x00000000);
|
|
|
|
onionSkinChar.stamp(swagChar, Std.int(swagChar.x), Std.int(swagChar.y));
|
|
onionSkinChar.alpha = 0.6;
|
|
}
|
|
|
|
// var animName = characterAnimNames[Std.parseInt(str)];
|
|
var animName = str;
|
|
swagChar.playAnimation(animName, true); // trace();
|
|
trace(swagChar.animationOffsets.get(animName));
|
|
|
|
txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
|
|
txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
|
|
}
|
|
|
|
var _file:FileReference;
|
|
|
|
function saveOffsets(saveString:String, fileName:String)
|
|
{
|
|
if ((saveString != null) && (saveString.length > 0))
|
|
{
|
|
_file = new FileReference();
|
|
_file.addEventListener(Event.COMPLETE, onSaveComplete);
|
|
_file.addEventListener(Event.CANCEL, onSaveCancel);
|
|
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
|
|
_file.save(saveString,);
|
|
}
|
|
}
|
|
|
|
function onSaveComplete(_):Void
|
|
{
|
|
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
|
|
_file.removeEventListener(Event.CANCEL, onSaveCancel);
|
|
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
|
|
_file = null;
|
|
FlxG.log.notice("Successfully saved LEVEL DATA.");
|
|
}
|
|
|
|
/**
|
|
* Called when the save file dialog is cancelled.
|
|
*/
|
|
function onSaveCancel(_):Void
|
|
{
|
|
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
|
|
_file.removeEventListener(Event.CANCEL, onSaveCancel);
|
|
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
|
|
_file = null;
|
|
}
|
|
|
|
/**
|
|
* Called if there is an error while saving the gameplay recording.
|
|
*/
|
|
function onSaveError(_):Void
|
|
{
|
|
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
|
|
_file.removeEventListener(Event.CANCEL, onSaveCancel);
|
|
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
|
|
_file = null;
|
|
FlxG.log.error("Problem saving Level data");
|
|
}
|
|
}
|
|
|
|
enum abstract ANIMDEBUGVIEW(String)
|
|
{
|
|
var SPRITESHEET;
|
|
var ANIMATIONS;
|
|
}
|