mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-10 08:44:47 +00:00
203 lines
5.8 KiB
Haxe
203 lines
5.8 KiB
Haxe
package modding;
|
|
|
|
#if desktop
|
|
import polymod.Polymod.ModMetadata;
|
|
import polymod.Polymod;
|
|
import polymod.backends.OpenFLBackend;
|
|
import polymod.backends.PolymodAssets.PolymodAssetType;
|
|
import polymod.format.ParseRules.LinesParseFormat;
|
|
import polymod.format.ParseRules.TextFileFormat;
|
|
#end
|
|
|
|
class PolymodHandler
|
|
{
|
|
/**
|
|
* The API version that mods should comply with.
|
|
* Format this with Semantic Versioning; <MAJOR>.<MINOR>.<PATCH>.
|
|
* Bug fixes increment the patch version, new features increment the minor version.
|
|
* Changes that break old mods increment the major version.
|
|
*/
|
|
static final API_VERSION = "0.1.0";
|
|
|
|
/**
|
|
* Where relative to the executable that mods are located.
|
|
*/
|
|
static final MOD_FOLDER = "mods";
|
|
|
|
/**
|
|
* Loads the game with ALL mods enabled with Polymod.
|
|
*/
|
|
public static function loadAllMods()
|
|
{
|
|
#if cpp
|
|
trace("Initializing Polymod (using all mods)...");
|
|
loadModsById(getAllModIds());
|
|
#else
|
|
trace("Polymod not initialized; not supported on this platform.");
|
|
#end
|
|
}
|
|
|
|
/**
|
|
* Loads the game without any mods enabled with Polymod.
|
|
*/
|
|
public static function loadNoMods()
|
|
{
|
|
// We still need to configure the debug print calls etc.
|
|
#if cpp
|
|
trace("Initializing Polymod (using no mods)...");
|
|
loadModsById([]);
|
|
#else
|
|
trace("Polymod not initialized; not supported on this platform.");
|
|
#end
|
|
}
|
|
|
|
public static function loadModsById(ids:Array<String>)
|
|
{
|
|
#if cpp
|
|
if (ids.length == 0)
|
|
{
|
|
trace('You attempted to load zero mods.');
|
|
}
|
|
else
|
|
{
|
|
trace('Attempting to load ${ids.length} mods...');
|
|
}
|
|
var loadedModList = polymod.Polymod.init({
|
|
// Root directory for all mods.
|
|
modRoot: MOD_FOLDER,
|
|
// The directories for one or more mods to load.
|
|
dirs: ids,
|
|
// Framework being used to load assets.
|
|
framework: OPENFL,
|
|
// The current version of our API.
|
|
apiVersion: API_VERSION,
|
|
// Call this function any time an error occurs.
|
|
errorCallback: onPolymodError,
|
|
// Enforce semantic version patterns for each mod.
|
|
// modVersions: null,
|
|
// A map telling Polymod what the asset type is for unfamiliar file extensions.
|
|
// extensionMap: [],
|
|
|
|
frameworkParams: buildFrameworkParams(),
|
|
|
|
// List of filenames to ignore in mods. Use the default list to ignore the metadata file, etc.
|
|
ignoredFiles: Polymod.getDefaultIgnoreList(),
|
|
|
|
// Parsing rules for various data formats.
|
|
parseRules: buildParseRules(),
|
|
});
|
|
|
|
if (loadedModList == null)
|
|
{
|
|
trace('[POLYMOD] An error occurred! Failed when loading mods!');
|
|
}
|
|
else
|
|
{
|
|
if (loadedModList.length == 0)
|
|
{
|
|
trace('[POLYMOD] Mod loading complete. We loaded no mods / ${ids.length} mods.');
|
|
}
|
|
else
|
|
{
|
|
trace('[POLYMOD] Mod loading complete. We loaded ${loadedModList.length} / ${ids.length} mods.');
|
|
}
|
|
}
|
|
|
|
for (mod in loadedModList)
|
|
trace(' * ${mod.title} v${mod.modVersion} [${mod.id}]');
|
|
|
|
#if debug
|
|
var fileList = Polymod.listModFiles("IMAGE");
|
|
trace('[POLYMOD] Installed mods have replaced ${fileList.length} images.');
|
|
for (item in fileList)
|
|
trace(' * $item');
|
|
|
|
fileList = Polymod.listModFiles("TEXT");
|
|
trace('[POLYMOD] Installed mods have replaced ${fileList.length} text files.');
|
|
for (item in fileList)
|
|
trace(' * $item');
|
|
|
|
fileList = Polymod.listModFiles("MUSIC");
|
|
trace('[POLYMOD] Installed mods have replaced ${fileList.length} music files.');
|
|
for (item in fileList)
|
|
trace(' * $item');
|
|
|
|
fileList = Polymod.listModFiles("SOUND");
|
|
trace('[POLYMOD] Installed mods have replaced ${fileList.length} sound files.');
|
|
for (item in fileList)
|
|
trace(' * $item');
|
|
#end
|
|
#else
|
|
trace("[POLYMOD] Mods are not supported on this platform.");
|
|
#end
|
|
}
|
|
|
|
#if cpp
|
|
static function buildParseRules():polymod.format.ParseRules
|
|
{
|
|
var output = polymod.format.ParseRules.getDefault();
|
|
// Ensure TXT files have merge support.
|
|
output.addType("txt", TextFileFormat.LINES);
|
|
// Ensure script files have merge support.
|
|
output.addType("hscript", TextFileFormat.PLAINTEXT);
|
|
|
|
// You can specify the format of a specific file, with file extension.
|
|
// output.addFile("data/introText.txt", TextFileFormat.LINES)
|
|
return output;
|
|
}
|
|
|
|
static inline function buildFrameworkParams():polymod.Polymod.FrameworkParams
|
|
{
|
|
return {
|
|
assetLibraryPaths: [
|
|
"songs" => "./songs", "shared" => "./", "tutorial" => "./tutorial", "scripts" => "./scripts", "week1" => "./week1", "week2" => "./week2",
|
|
"week3" => "./week3", "week4" => "./week4", "week5" => "./week5", "week6" => "./week6", "week7" => "./week7", "week8" => "./week8",
|
|
]
|
|
}
|
|
}
|
|
|
|
static function onPolymodError(error:PolymodError):Void
|
|
{
|
|
// Perform an action based on the error code.
|
|
switch (error.code)
|
|
{
|
|
case MOD_LOAD_PREPARE:
|
|
trace('[POLYMOD] ${error.message}');
|
|
case MOD_LOAD_DONE:
|
|
trace('[POLYMOD] ${error.message}');
|
|
case MISSING_ICON:
|
|
trace('[POLYMOD] A mod is missing an icon. Please add one.');
|
|
default:
|
|
// Log the message based on its severity.
|
|
switch (error.severity)
|
|
{
|
|
case NOTICE:
|
|
trace('[POLYMOD] ${error.message}');
|
|
case WARNING:
|
|
trace('[POLYMOD] ${error.message}');
|
|
case ERROR:
|
|
trace('[POLYMOD] ${error.message}');
|
|
}
|
|
}
|
|
}
|
|
#end
|
|
|
|
public static function getAllMods():Array<#if cpp ModMetadata #else Dynamic #end> // this is shitty but ModMetadata isn't imported on HTML5! And I'm too lazy to actually do it properly!
|
|
{
|
|
#if cpp
|
|
trace('Scanning the mods folder...');
|
|
var modMetadata = Polymod.scan(MOD_FOLDER);
|
|
trace('Found ${modMetadata.length} mods when scanning.');
|
|
return modMetadata;
|
|
#else
|
|
return [];
|
|
#end
|
|
}
|
|
|
|
public static function getAllModIds():Array<String>
|
|
{
|
|
var modIds = [for (i in getAllMods()) i.id];
|
|
return modIds;
|
|
}
|
|
}
|