mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-14 02:42:55 +00:00
347 lines
8.5 KiB
Haxe
347 lines
8.5 KiB
Haxe
package funkin;
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import funkin.Section.SwagSection;
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import funkin.noteStuff.NoteBasic.NoteData;
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import funkin.play.PlayState;
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import haxe.Json;
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import lime.utils.Assets;
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using StringTools;
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typedef SwagSong =
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{
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var song:String;
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var notes:FunnyNotes;
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var difficulties:Array<String>;
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var noteMap:Map<String, Array<SwagSection>>;
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var bpm:Float;
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var needsVoices:Bool;
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var voiceList:Array<String>;
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var speed:FunnySpeed;
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var speedMap:Map<String, Float>;
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var player1:String;
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var player2:String;
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var validScore:Bool;
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var extraNotes:Map<String, Array<SwagSection>>;
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}
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typedef FunnySpeed =
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{
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var ?easy:Float;
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var ?normal:Float;
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var ?hard:Float;
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}
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typedef FunnyNotes =
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{
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var ?easy:Array<SwagSection>;
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var ?normal:Array<SwagSection>;
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var ?hard:Array<SwagSection>;
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}
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class SongLoad
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{
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public static var curDiff:String = 'normal';
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public static var curNotes:Array<SwagSection>;
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public static var songData:SwagSong;
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public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
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{
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var rawJson:Dynamic = null;
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try
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{
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rawJson = Assets.getText(Paths.json('songs/${folder.toLowerCase()}/${jsonInput.toLowerCase()}')).trim();
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}
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catch (e)
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{
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trace('Failed to load song data: ${e}');
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rawJson = null;
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}
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if (rawJson == null)
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{
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return null;
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}
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while (!rawJson.endsWith("}"))
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{
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rawJson = rawJson.substr(0, rawJson.length - 1);
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// LOL GOING THROUGH THE BULLSHIT TO CLEAN IDK WHATS STRANGE
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}
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// FIX THE CASTING ON WINDOWS/NATIVE
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// Windows???
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// trace(songData);
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// trace('LOADED FROM JSON: ' + songData.notes);
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/*
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for (i in 0...songData.notes.length)
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{
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trace('LOADED FROM JSON: ' + songData.notes[i].sectionNotes);
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// songData.notes[i].sectionNotes = songData.notes[i].sectionNotes
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}
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daNotes = songData.notes;
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daSong = songData.song;
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daBpm = songData.bpm; */
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return parseJSONshit(rawJson);
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}
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public static function getSong(?diff:String):Array<SwagSection>
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{
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if (diff == null)
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diff = SongLoad.curDiff;
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var songShit:Array<SwagSection> = [];
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// THIS IS OVERWRITTEN, WILL BE DEPRECTATED AND REPLACED SOOOOON
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if (songData != null)
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{
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switch (diff)
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{
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case 'easy':
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songShit = songData.notes.easy;
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case 'normal':
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songShit = songData.notes.normal;
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case 'hard':
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songShit = songData.notes.hard;
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}
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}
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checkAndCreateNotemap(curDiff);
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songShit = songData.noteMap[diff];
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return songShit;
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}
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public static function checkAndCreateNotemap(diff:String):Void
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{
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if (songData == null || songData.noteMap == null)
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return;
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if (songData.noteMap[diff] == null)
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songData.noteMap[diff] = [];
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}
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public static function getSpeed(?diff:String):Float
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{
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if (PlayState.instance != null && PlayState.instance.currentChart != null)
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{
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return getSpeed_NEW(diff);
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}
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if (diff == null)
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diff = SongLoad.curDiff;
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var speedShit:Float = 1;
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// all this shit is overridden by the thing that loads it from speedMap Map object!!!
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// replace and delete later!
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switch (diff)
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{
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case 'easy':
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speedShit = songData.speed.easy;
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case 'normal':
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speedShit = songData.speed.normal;
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case 'hard':
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speedShit = songData.speed.hard;
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}
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if (songData.speedMap[diff] == null)
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songData.speedMap[diff] = 1;
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speedShit = songData.speedMap[diff];
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return speedShit;
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}
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public static function getSpeed_NEW(?diff:String):Float
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{
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if (PlayState.instance == null || PlayState.instance.currentChart == null || PlayState.instance.currentChart.scrollSpeed == 0.0)
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return 1.0;
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return PlayState.instance.currentChart.scrollSpeed;
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}
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public static function getDefaultSwagSong():SwagSong
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{
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return {
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song: 'Test',
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notes: {easy: [], normal: [], hard: []},
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difficulties: ["easy", "normal", "hard"],
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noteMap: new Map(),
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speedMap: new Map(),
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bpm: 150,
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needsVoices: true,
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player1: 'bf',
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player2: 'dad',
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speed: {
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easy: 1,
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normal: 1,
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hard: 1
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},
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validScore: false,
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voiceList: ["BF", "BF-pixel"],
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extraNotes: []
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};
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}
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public static function getDefaultNoteData():NoteData
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{
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return new NoteData();
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}
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/**
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* Casts the an array to NOTE data (for LOADING shit from json usually)
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*/
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public static function castArrayToNoteData(noteStuff:Array<SwagSection>)
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{
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if (noteStuff == null)
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return;
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for (sectionIndex => section in noteStuff)
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{
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if (section == null || section.sectionNotes == null)
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continue;
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for (noteIndex => noteDataArray in section.sectionNotes)
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{
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var arrayDipshit:Array<Dynamic> = cast noteDataArray; // crackhead
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if (arrayDipshit != null) // array isnt null, that means it loaded it as an array and needs to be manually parsed?
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{
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// at this point noteStuff[sectionIndex].sectionNotes[noteIndex] is an array because of the cast from the first line in this function
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// so this line right here turns it back into the NoteData typedef type because of another bastard cast
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noteStuff[sectionIndex].sectionNotes[noteIndex] = cast SongLoad.getDefaultNoteData(); // turn it from an array (because of the cast), back to noteData? yeah that works
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noteStuff[sectionIndex].sectionNotes[noteIndex].strumTime = arrayDipshit[0];
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noteStuff[sectionIndex].sectionNotes[noteIndex].noteData = arrayDipshit[1];
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noteStuff[sectionIndex].sectionNotes[noteIndex].sustainLength = arrayDipshit[2];
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if (arrayDipshit.length > 3)
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{
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noteStuff[sectionIndex].sectionNotes[noteIndex].noteKind = arrayDipshit[3];
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}
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}
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else if (noteDataArray != null)
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{
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// array is NULL, so it checks if noteDataArray (doesnt exactly NEED to be an 'array' is also null or not.)
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// At this point it should be an OBJECT that can be easily casted!!!
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noteStuff[sectionIndex].sectionNotes[noteIndex] = cast noteDataArray;
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}
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else
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throw "shit brokey"; // i actually dont know how throw works lol
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}
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}
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}
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/**
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* Cast notedata to ARRAY (usually used for level SAVING)
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*/
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public static function castNoteDataToArray(noteStuff:Array<SwagSection>)
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{
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if (noteStuff == null)
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return;
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for (sectionIndex => section in noteStuff)
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{
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for (noteIndex => noteTypeDefShit in section.sectionNotes)
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{
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var dipshitArray:Array<Dynamic> = [
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noteTypeDefShit.strumTime,
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noteTypeDefShit.noteData,
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noteTypeDefShit.sustainLength,
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noteTypeDefShit.noteKind
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];
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noteStuff[sectionIndex].sectionNotes[noteIndex] = cast dipshitArray;
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}
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}
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}
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public static function castNoteDataToNoteData(noteStuff:Array<SwagSection>)
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{
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if (noteStuff == null)
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return;
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for (sectionIndex => section in noteStuff)
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{
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for (noteIndex => noteTypedefShit in section.sectionNotes)
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{
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trace(noteTypedefShit);
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noteStuff[sectionIndex].sectionNotes[noteIndex] = noteTypedefShit;
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}
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}
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}
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public static function parseJSONshit(rawJson:String):SwagSong
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{
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var songParsed:Dynamic;
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try
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{
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songParsed = Json.parse(rawJson);
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}
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catch (e)
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{
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FlxG.log.warn("Error parsing JSON: " + e.message);
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trace("Error parsing JSON: " + e.message);
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return null;
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}
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var swagShit:SwagSong = cast songParsed.song;
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swagShit.difficulties = []; // reset it to default before load
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swagShit.noteMap = new Map();
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swagShit.speedMap = new Map();
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for (diff in Reflect.fields(songParsed.song.notes))
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{
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swagShit.difficulties.push(diff);
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swagShit.noteMap[diff] = cast Reflect.field(songParsed.song.notes, diff);
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castArrayToNoteData(swagShit.noteMap[diff]);
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// castNoteDataToNoteData(swagShit.noteMap[diff]);
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/*
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switch (diff)
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{
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case "easy":
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castArrayToNoteData(swagShit.notes.hard);
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case "normal":
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castArrayToNoteData(swagShit.notes.normal);
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case "hard":
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castArrayToNoteData(swagShit.notes.hard);
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}
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*/
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}
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for (diff in swagShit.difficulties)
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{
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swagShit.speedMap[diff] = cast Reflect.field(songParsed.song.speed, diff);
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}
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// trace(swagShit.noteMap.toString());
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// trace(swagShit.speedMap.toString());
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// trace('that was just notemap string lol');
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swagShit.validScore = true;
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trace("SONG SHIT ABOUTTA WEEK AGOOO");
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for (field in Reflect.fields(Json.parse(rawJson).song.speed))
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{
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// swagShit.speed[field] = Reflect.field(Json.parse(rawJson).song.speed, field);
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// swagShit.notes[field] = Reflect.field(Json.parse(rawJson).song.notes, field);
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// trace(swagShit.notes[field]);
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}
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// swagShit.notes = cast Json.parse(rawJson).song.notes[SongLoad.curDiff]; // by default uses
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trace('THAT SHIT WAS JUST THE NORMAL NOTES!!!');
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songData = swagShit;
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// curNotes = songData.notes.get('normal');
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return swagShit;
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}
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}
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