mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-14 02:42:55 +00:00
430 lines
13 KiB
Haxe
430 lines
13 KiB
Haxe
package funkin.play;
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import funkin.util.MathUtil;
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import funkin.ui.story.StoryMenuState;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import flixel.FlxSprite;
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import funkin.graphics.FunkinSprite;
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import flixel.graphics.frames.FlxBitmapFont;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
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import funkin.ui.MusicBeatSubState;
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import flixel.math.FlxRect;
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import flixel.text.FlxBitmapText;
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import funkin.ui.freeplay.FreeplayScore;
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import flixel.tweens.FlxEase;
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import funkin.ui.freeplay.FreeplayState;
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import flixel.tweens.FlxTween;
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import funkin.audio.FunkinSound;
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import flixel.util.FlxGradient;
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import flixel.util.FlxTimer;
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import funkin.save.Save;
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import funkin.save.Save.SaveScoreData;
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import funkin.graphics.shaders.LeftMaskShader;
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import funkin.play.components.TallyCounter;
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/**
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* The state for the results screen after a song or week is finished.
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*/
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class ResultState extends MusicBeatSubState
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{
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final params:ResultsStateParams;
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var resultsVariation:ResultVariations;
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var songName:FlxBitmapText;
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var difficulty:FlxSprite;
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var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
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var maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
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public function new(params:ResultsStateParams)
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{
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super();
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this.params = params;
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}
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override function create():Void
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{
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/*
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if (params.scoreData.sick == params.scoreData.totalNotesHit
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&& params.scoreData.maxCombo == params.scoreData.totalNotesHit) resultsVariation = PERFECT;
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else if (params.scoreData.missed + params.scoreData.bad + params.scoreData.shit >= params.scoreData.totalNotes * 0.50)
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resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
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else
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resultsVariation = NORMAL;
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*/
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resultsVariation = NORMAL;
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FunkinSound.playMusic('results$resultsVariation',
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{
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startingVolume: 1.0,
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overrideExisting: true,
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restartTrack: true,
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loop: resultsVariation != SHIT
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});
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// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
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var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
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add(cacheBullShit);
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var dumb:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin"));
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add(dumb);
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var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
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bg.scrollFactor.set();
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add(bg);
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var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
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bgFlash.scrollFactor.set();
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bgFlash.visible = false;
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add(bgFlash);
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var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
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bfGfExcellent.visible = false;
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add(bfGfExcellent);
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var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared"));
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bfPerfect.visible = false;
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add(bfPerfect);
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var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared"));
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bfSHIT.visible = false;
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add(bfSHIT);
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bfGfExcellent.anim.onComplete = () -> {
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bfGfExcellent.anim.curFrame = 28;
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bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
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};
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bfPerfect.anim.onComplete = () -> {
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bfPerfect.anim.curFrame = 136;
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bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
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};
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bfSHIT.anim.onComplete = () -> {
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bfSHIT.anim.curFrame = 150;
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bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
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};
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var gf:FlxSprite = FunkinSprite.createSparrow(500, 300, 'resultScreen/resultGirlfriendGOOD');
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gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
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gf.visible = false;
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gf.animation.finishCallback = _ -> {
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gf.animation.play('clap', true, false, 9);
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};
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add(gf);
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var boyfriend:FlxSprite = FunkinSprite.createSparrow(640, -200, 'resultScreen/resultBoyfriendGOOD');
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boyfriend.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
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boyfriend.visible = false;
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boyfriend.animation.finishCallback = function(_) {
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boyfriend.animation.play('fall', true, false, 14);
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};
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add(boyfriend);
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var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
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soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
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soundSystem.visible = false;
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new FlxTimer().start(0.4, _ -> {
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soundSystem.animation.play("idle");
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soundSystem.visible = true;
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});
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add(soundSystem);
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difficulty = new FlxSprite(555);
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var diffSpr:String = switch (PlayState.instance.currentDifficulty)
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{
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case 'easy':
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'difEasy';
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case 'normal':
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'difNormal';
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case 'hard':
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'difHard';
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case 'erect':
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'difErect';
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case 'nightmare':
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'difNightmare';
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case _:
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'difNormal';
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}
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difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
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add(difficulty);
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var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890";
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songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62)));
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songName.text = params.title;
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songName.letterSpacing = -15;
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songName.angle = -4.1;
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add(songName);
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timerThenSongName();
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songName.shader = maskShaderSongName;
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difficulty.shader = maskShaderDifficulty;
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// maskShaderSongName.swagMaskX = difficulty.x - 15;
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maskShaderDifficulty.swagMaskX = difficulty.x - 15;
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var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
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blackTopBar.y = -blackTopBar.height;
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FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
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add(blackTopBar);
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var resultsAnim:FunkinSprite = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
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resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false);
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resultsAnim.animation.play("result");
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add(resultsAnim);
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var ratingsPopin:FunkinSprite = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
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ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
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ratingsPopin.visible = false;
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add(ratingsPopin);
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var scorePopin:FunkinSprite = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
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scorePopin.animation.addByPrefix("score", "tally score", 24, false);
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scorePopin.visible = false;
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add(scorePopin);
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var highscoreNew:FlxSprite = new FlxSprite(310, 570);
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highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
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highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
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highscoreNew.visible = false;
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highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
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highscoreNew.updateHitbox();
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add(highscoreNew);
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var hStuf:Int = 50;
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var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
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add(ratingGrp);
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/**
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* NOTE: We display how many notes were HIT, not how many notes there were in total.
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*
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*/
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var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.scoreData.tallies.totalNotesHit);
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ratingGrp.add(totalHit);
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var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.scoreData.tallies.maxCombo);
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ratingGrp.add(maxCombo);
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hStuf += 2;
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var extraYOffset:Float = 5;
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var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.scoreData.tallies.sick, 0xFF89E59E);
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ratingGrp.add(tallySick);
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var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.scoreData.tallies.good, 0xFF89C9E5);
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ratingGrp.add(tallyGood);
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var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.scoreData.tallies.bad, 0xFFE6CF8A);
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ratingGrp.add(tallyBad);
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var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.scoreData.tallies.shit, 0xFFE68C8A);
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ratingGrp.add(tallyShit);
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var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6);
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ratingGrp.add(tallyMissed);
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var score:ResultScore = new ResultScore(35, 305, 10, params.scoreData.score);
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score.visible = false;
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add(score);
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for (ind => rating in ratingGrp.members)
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{
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rating.visible = false;
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new FlxTimer().start((0.3 * ind) + 0.55, _ -> {
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rating.visible = true;
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FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut});
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});
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}
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new FlxTimer().start(0.5, _ -> {
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ratingsPopin.animation.play("idle");
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ratingsPopin.visible = true;
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ratingsPopin.animation.finishCallback = anim -> {
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scorePopin.animation.play("score");
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scorePopin.animation.finishCallback = anim -> {
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score.visible = true;
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score.animateNumbers();
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};
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scorePopin.visible = true;
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if (params.isNewHighscore)
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{
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highscoreNew.visible = true;
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highscoreNew.animation.play("new");
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FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
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}
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else
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{
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highscoreNew.visible = false;
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}
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};
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switch (resultsVariation)
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{
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case SHIT:
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bfSHIT.visible = true;
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bfSHIT.playAnimation("");
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case NORMAL:
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boyfriend.animation.play('fall');
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boyfriend.visible = true;
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new FlxTimer().start((1 / 24) * 12, _ -> {
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bgFlash.visible = true;
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FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
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new FlxTimer().start((1 / 24) * 2, _ ->
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{
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// bgFlash.alpha = 0.5;
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// bgFlash.visible = false;
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});
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});
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new FlxTimer().start((1 / 24) * 22, _ -> {
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// plays about 22 frames (at 24fps timing) after bf spawns in
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gf.animation.play('clap', true);
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gf.visible = true;
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});
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case PERFECT:
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bfPerfect.visible = true;
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bfPerfect.playAnimation("");
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// bfGfExcellent.visible = true;
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// bfGfExcellent.playAnimation("");
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default:
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}
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});
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super.create();
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}
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function timerThenSongName():Void
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{
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movingSongStuff = false;
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difficulty.x = 555;
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var diffYTween:Float = 122;
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difficulty.y = -difficulty.height;
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FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.quartOut, startDelay: 0.8});
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songName.y = diffYTween - 30;
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songName.x = (difficulty.x + difficulty.width) + 20;
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new FlxTimer().start(3, _ -> {
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movingSongStuff = true;
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});
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}
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var movingSongStuff:Bool = false;
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var speedOfTween:FlxPoint = FlxPoint.get(-1, 0.1);
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override function draw():Void
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{
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super.draw();
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if (songName != null)
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{
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songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
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// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
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}
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// if (songName != null && songName.frame != null)
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// maskShaderSongName.frameUV = songName.frame.uv;
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}
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override function update(elapsed:Float):Void
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{
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// maskShaderSongName.swagSprX = songName.x;
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maskShaderDifficulty.swagSprX = difficulty.x;
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if (movingSongStuff)
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{
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songName.x += speedOfTween.x;
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difficulty.x += speedOfTween.x;
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songName.y += speedOfTween.y;
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difficulty.y += speedOfTween.y;
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if (songName.x + songName.width < 100)
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{
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timerThenSongName();
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}
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}
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if (FlxG.keys.justPressed.RIGHT) speedOfTween.x += 0.1;
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if (FlxG.keys.justPressed.LEFT)
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{
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speedOfTween.x -= 0.1;
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}
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if (FlxG.keys.justPressed.UP) speedOfTween.y -= 0.1;
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if (FlxG.keys.justPressed.DOWN) speedOfTween.y += 0.1;
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if (FlxG.keys.justPressed.PERIOD) songName.angle += 0.1;
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if (FlxG.keys.justPressed.COMMA) songName.angle -= 0.1;
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if (controls.PAUSE)
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{
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FlxTween.tween(FlxG.sound.music, {volume: 0}, 0.8);
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FlxTween.tween(FlxG.sound.music, {pitch: 3}, 0.1,
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{
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onComplete: _ -> {
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FlxTween.tween(FlxG.sound.music, {pitch: 0.5}, 0.4);
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}
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});
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if (params.storyMode)
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{
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openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker)));
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}
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else
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{
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openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker)));
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}
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}
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super.update(elapsed);
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}
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}
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enum abstract ResultVariations(String)
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{
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var PERFECT;
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var EXCELLENT;
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var NORMAL;
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var SHIT;
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}
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typedef ResultsStateParams =
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{
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/**
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* True if results are for a level, false if results are for a single song.
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*/
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var storyMode:Bool;
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/**
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* Either "Song Name by Artist Name" or "Week Name"
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*/
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var title:String;
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/**
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* Whether the displayed score is a new highscore
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*/
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var isNewHighscore:Bool;
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/**
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* The score, accuracy, and judgements.
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*/
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var scoreData:SaveScoreData;
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};
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