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Funkin/source/funkin/graphics/shaders
2024-09-23 21:41:48 -04:00
..
AdjustColorShader.hx Create shader for Week 5 once and reuse it rather than recreating it every frame. 2024-09-23 21:41:48 -04:00
AngleMask.hx color tint for angle mask shader 2024-08-30 01:03:11 +01:00
BlendModeEffect.hx
BlendModesShader.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
BlueFade.hx blue fade shader 2024-08-23 13:35:50 +01:00
ColorSwap.hx
GaussianBlurShader.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
Grayscale.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
HSVShader.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
LeftMaskShader.hx
MosaicEffect.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
MultiplyShader.hx
OverlayBlend.hx
PuddleShader.hx
PureColor.hx
RuntimeCustomBlendShader.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
RuntimePostEffectShader.hx merged rain shader stuff from 'feature/week2-erect-bg-rain' 2024-07-18 06:04:19 +01:00
RuntimeRainShader.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
ScreenWipeShader.hx
StrokeShader.hx
TextureSwap.hx texture swap shader 2024-09-10 07:26:15 +01:00
TitleOutline.hx
WaveShader.hx
WiggleEffectRuntime.hx