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https://github.com/ninjamuffin99/Funkin.git
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93 lines
2 KiB
Haxe
93 lines
2 KiB
Haxe
package funkin;
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import flixel.FlxSubState;
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import flixel.util.FlxColor;
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import funkin.Conductor.BPMChangeEvent;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.module.ModuleHandler;
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/**
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* MusicBeatSubState reincorporates the functionality of MusicBeatState into an FlxSubState.
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*/
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class MusicBeatSubState extends FlxSubState
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{
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public function new(bgColor:FlxColor = FlxColor.TRANSPARENT)
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{
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super(bgColor);
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}
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var curStep:Int = 0;
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var curBeat:Int = 0;
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var controls(get, never):Controls;
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inline function get_controls():Controls
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return PlayerSettings.player1.controls;
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override function update(elapsed:Float)
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{
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// everyStep();
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var oldStep:Int = curStep;
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updateCurStep();
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curBeat = Math.floor(curStep / 4);
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if (oldStep != curStep && curStep >= 0) stepHit();
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super.update(elapsed);
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}
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function updateCurStep():Void
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{
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var lastChange:BPMChangeEvent =
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{
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stepTime: 0,
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songTime: 0,
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bpm: 0
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}
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for (i in 0...Conductor.bpmChangeMap.length)
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{
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if (Conductor.songPosition > Conductor.bpmChangeMap[i].songTime) lastChange = Conductor.bpmChangeMap[i];
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}
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curStep = lastChange.stepTime + Math.floor(((Conductor.songPosition - Conductor.audioOffset) - lastChange.songTime) / Conductor.stepCrochet);
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}
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public function stepHit():Bool
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{
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var event = new SongTimeScriptEvent(ScriptEvent.SONG_STEP_HIT, curBeat, curStep);
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dispatchEvent(event);
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if (event.eventCanceled) return false;
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if (curStep % 4 == 0) beatHit();
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return true;
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}
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function dispatchEvent(event:ScriptEvent)
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{
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ModuleHandler.callEvent(event);
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}
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/**
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* Close this substate and replace it with a different one.
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*/
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public function switchSubState(substate:FlxSubState):Void
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{
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this.close();
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this._parentState.openSubState(substate);
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}
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public function beatHit():Bool
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{
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var event = new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, curBeat, curStep);
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dispatchEvent(event);
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if (event.eventCanceled) return false;
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return true;
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}
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}
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