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43 lines
1.2 KiB
Haxe
43 lines
1.2 KiB
Haxe
package funkin.util;
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#if !macro
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import flixel.FlxBasic;
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import flixel.util.FlxSort;
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#end
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import funkin.play.notes.NoteSprite;
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class SortUtil
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{
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/**
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* You can use this function in FlxTypedGroup.sort() to sort FlxObjects by their z-index values.
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* The value defaults to 0, but by assigning it you can easily rearrange objects as desired.
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*/
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public static inline function byZIndex(Order:Int, Obj1:FlxBasic, Obj2:FlxBasic):Int
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{
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if (Obj1 == null || Obj2 == null) return 0;
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return FlxSort.byValues(Order, Obj1.zIndex, Obj2.zIndex);
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}
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/**
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* Given two Notes, returns 1 or -1 based on whether `a` or `b` has an earlier strumtime.
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*
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* @param order Either `FlxSort.ASCENDING` or `FlxSort.DESCENDING`
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*/
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public static inline function byStrumtime(order:Int, a:NoteSprite, b:NoteSprite)
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{
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return FlxSort.byValues(order, a.noteData.time, b.noteData.time);
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}
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/**
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* Sort predicate for sorting strings alphabetically.
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*/
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public static function alphabetically(a:String, b:String)
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{
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a = a.toUpperCase();
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b = b.toUpperCase();
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// Sort alphabetically. Yes that's how this works.
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return a == b ? 0 : a > b ? 1 : -1;
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}
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}
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