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Funkin/source/funkin/ui/debug/charting/components/ChartEditorHoldNoteSprite.hx
2024-07-12 02:13:15 -04:00

263 lines
6.8 KiB
Haxe

package funkin.ui.debug.charting.components;
import funkin.play.notes.Strumline;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.play.notes.notestyle.NoteStyle;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxFramesCollection;
import flixel.graphics.frames.FlxTileFrames;
import flixel.math.FlxPoint;
import funkin.play.notes.SustainTrail;
import funkin.data.song.SongData.SongNoteData;
import flixel.math.FlxMath;
/**
* A sprite that can be used to display the trail of a hold note in a chart.
* Designed to be used and reused efficiently. Has no gameplay functionality.
*/
@:access(funkin.ui.debug.charting.ChartEditorState)
@:nullSafety
class ChartEditorHoldNoteSprite extends SustainTrail
{
/**
* The ChartEditorState this note belongs to.
*/
public var parentState:ChartEditorState;
@:isVar
public var noteStyle(get, set):Null<String>;
function get_noteStyle():Null<String>
{
return this.noteStyle ?? this.parentState.currentSongNoteStyle;
}
@:nullSafety(Off)
function set_noteStyle(value:Null<String>):Null<String>
{
this.noteStyle = value;
this.updateHoldNoteGraphic();
return value;
}
public function new(parent:ChartEditorState)
{
var noteStyle = NoteStyleRegistry.instance.fetchDefault();
super(0, 100, noteStyle);
this.parentState = parent;
}
@:nullSafety(Off)
function updateHoldNoteGraphic():Void
{
var bruhStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyle);
setupHoldNoteGraphic(bruhStyle);
}
override function setupHoldNoteGraphic(noteStyle:NoteStyle):Void
{
loadGraphic(noteStyle.getHoldNoteAssetPath());
antialiasing = true;
this.isPixel = noteStyle.isHoldNotePixel();
if (isPixel)
{
endOffset = bottomClip = 1;
antialiasing = false;
}
else
{
endOffset = 0.5;
bottomClip = 0.9;
}
zoom = 1.0;
zoom *= noteStyle.fetchHoldNoteScale();
zoom *= 0.7;
zoom *= ChartEditorState.GRID_SIZE / Strumline.STRUMLINE_SIZE;
graphicWidth = graphic.width / 8 * zoom; // amount of notes * 2
graphicHeight = sustainLength * 0.45; // sustainHeight
flipY = false;
alpha = 1.0;
updateColorTransform();
updateClipping();
setup();
}
public override function updateHitbox():Void
{
// Expand the clickable hitbox to the full column width, then nudge to the left to re-center it.
width = ChartEditorState.GRID_SIZE;
height = graphicHeight;
var xOffset = (ChartEditorState.GRID_SIZE - graphicWidth) / 2;
offset.set(-xOffset, 0);
origin.set(width * 0.5, height * 0.5);
}
/**
* Set the height directly, to a value in pixels.
* @param h The desired height in pixels.
*/
public function setHeightDirectly(h:Float, lerp:Bool = false)
{
if (lerp)
{
sustainLength = FlxMath.lerp(sustainLength, h / (getBaseScrollSpeed() * Constants.PIXELS_PER_MS), 0.25);
}
else
{
sustainLength = h / (getBaseScrollSpeed() * Constants.PIXELS_PER_MS);
}
fullSustainLength = sustainLength;
}
#if FLX_DEBUG
/**
* Call this to override how debug bounding boxes are drawn for this sprite.
*/
public override function drawDebugOnCamera(camera:flixel.FlxCamera):Void
{
if (!camera.visible || !camera.exists || !isOnScreen(camera)) return;
var rect = getBoundingBox(camera);
trace('hold note bounding box: ' + rect.x + ', ' + rect.y + ', ' + rect.width + ', ' + rect.height);
var gfx = beginDrawDebug(camera);
debugBoundingBoxColor = 0xffFF66FF;
gfx.lineStyle(2, color, 0.5); // thickness, color, alpha
gfx.drawRect(rect.x, rect.y, rect.width, rect.height);
endDrawDebug(camera);
}
#end
function setup():Void
{
strumTime = 999999999;
missedNote = false;
hitNote = false;
active = true;
visible = true;
alpha = 1.0;
graphicWidth = graphic.width / 8 * zoom; // amount of notes * 2
updateHitbox();
}
public override function revive():Void
{
super.revive();
setup();
}
public override function kill():Void
{
super.kill();
active = false;
visible = false;
noteData = null;
strumTime = 999999999;
noteDirection = 0;
sustainLength = 0;
fullSustainLength = 0;
}
/**
* Return whether this note is currently visible.
*/
public function isHoldNoteVisible(viewAreaBottom:Float, viewAreaTop:Float):Bool
{
// True if the note is above the view area.
var aboveViewArea = (this.y + this.height < viewAreaTop);
// True if the note is below the view area.
var belowViewArea = (this.y > viewAreaBottom);
return !aboveViewArea && !belowViewArea;
}
/**
* Return whether a hold note, if placed in the scene, would be visible.
*/
public static function wouldHoldNoteBeVisible(viewAreaBottom:Float, viewAreaTop:Float, noteData:SongNoteData, ?origin:FlxObject):Bool
{
var noteHeight:Float = noteData.getStepLength() * ChartEditorState.GRID_SIZE;
var stepTime:Float = inline noteData.getStepTime();
var notePosY:Float = stepTime * ChartEditorState.GRID_SIZE;
if (origin != null) notePosY += origin.y;
// True if the note is above the view area.
var aboveViewArea = (notePosY + noteHeight < viewAreaTop);
// True if the note is below the view area.
var belowViewArea = (notePosY > viewAreaBottom);
return !aboveViewArea && !belowViewArea;
}
public function updateHoldNotePosition(?origin:FlxObject):Void
{
if (this.noteData == null) return;
var cursorColumn:Int = this.noteData.data;
if (cursorColumn < 0) cursorColumn = 0;
if (cursorColumn >= (ChartEditorState.STRUMLINE_SIZE * 2 + 1))
{
cursorColumn = (ChartEditorState.STRUMLINE_SIZE * 2 + 1);
}
else
{
// Invert player and opponent columns.
if (cursorColumn >= ChartEditorState.STRUMLINE_SIZE)
{
cursorColumn -= ChartEditorState.STRUMLINE_SIZE;
}
else
{
cursorColumn += ChartEditorState.STRUMLINE_SIZE;
}
}
this.x = cursorColumn * ChartEditorState.GRID_SIZE;
// Notes far in the song will start far down, but the group they belong to will have a high negative offset.
// noteData.getStepTime() returns a calculated value which accounts for BPM changes
var stepTime:Float =
inline this.noteData.getStepTime();
if (stepTime >= 0)
{
// Add epsilon to fix rounding issues?
// var roundedStepTime:Float = Math.floor((stepTime + 0.01) / noteSnapRatio) * noteSnapRatio;
this.y = stepTime * ChartEditorState.GRID_SIZE;
}
this.x += ChartEditorState.GRID_SIZE / 2;
this.x -= this.graphicWidth / 2;
this.y += ChartEditorState.GRID_SIZE / 2;
if (origin != null)
{
this.x += origin.x;
this.y += origin.y;
}
// Account for expanded clickable hitbox.
this.x += this.offset.x;
}
}