mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-25 22:47:52 +00:00
884 lines
31 KiB
Haxe
884 lines
31 KiB
Haxe
package funkin.play.notes.notestyle;
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import funkin.play.Countdown;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.graphics.frames.FlxFramesCollection;
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import funkin.data.animation.AnimationData;
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import funkin.data.IRegistryEntry;
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import funkin.graphics.FunkinSprite;
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import funkin.data.notestyle.NoteStyleData;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.util.assets.FlxAnimationUtil;
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using funkin.data.animation.AnimationData.AnimationDataUtil;
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/**
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* Holds the data for what assets to use for a note style,
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* and provides convenience methods for building sprites based on them.
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*/
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@:nullSafety
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class NoteStyle implements IRegistryEntry<NoteStyleData>
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{
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/**
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* The ID of the note style.
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*/
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public final id:String;
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/**
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* Note style data as parsed from the JSON file.
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*/
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public final _data:NoteStyleData;
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/**
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* The note style to use if this one doesn't have a certain asset.
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* This can be recursive, ehe.
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*/
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final fallback:Null<NoteStyle>;
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/**
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* @param id The ID of the JSON file to parse.
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*/
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public function new(id:String)
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{
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this.id = id;
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_data = _fetchData(id);
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var fallbackID = _data.fallback;
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if (fallbackID != null) this.fallback = NoteStyleRegistry.instance.fetchEntry(fallbackID);
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}
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/**
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* Get the readable name of the note style.
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* @return String
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*/
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public function getName():String
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{
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return _data.name;
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}
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/**
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* Get the author of the note style.
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* @return String
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*/
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public function getAuthor():String
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{
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return _data.author;
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}
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/**
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* Get the note style ID of the parent note style.
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* @return The string ID, or `null` if there is no parent.
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*/
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public function getFallbackID():Null<String>
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{
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return _data.fallback;
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}
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public function buildNoteSprite(target:NoteSprite):Void
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{
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// Apply the note sprite frames.
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var atlas:Null<FlxAtlasFrames> = buildNoteFrames(false);
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if (atlas == null)
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{
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throw 'Could not load spritesheet for note style: $id';
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}
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target.frames = atlas;
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target.antialiasing = !(_data.assets?.note?.isPixel ?? false);
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// Apply the animations.
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buildNoteAnimations(target);
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// Set the scale.
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target.setGraphicSize(Strumline.STRUMLINE_SIZE * getNoteScale());
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target.updateHitbox();
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}
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var noteFrames:Null<FlxAtlasFrames> = null;
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function buildNoteFrames(force:Bool = false):Null<FlxAtlasFrames>
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{
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var noteAssetPath = getNoteAssetPath();
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if (noteAssetPath == null) return null;
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if (!FunkinSprite.isTextureCached(Paths.image(noteAssetPath)))
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{
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FlxG.log.warn('Note texture is not cached: ${noteAssetPath}');
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}
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// Purge the note frames if the cached atlas is invalid.
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@:nullSafety(Off)
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{
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if (noteFrames?.parent?.isDestroyed ?? false) noteFrames = null;
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}
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if (noteFrames != null && !force) return noteFrames;
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var noteAssetPath = getNoteAssetPath();
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if (noteAssetPath == null) return null;
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noteFrames = Paths.getSparrowAtlas(noteAssetPath, getNoteAssetLibrary());
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if (noteFrames == null)
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{
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throw 'Could not load note frames for note style: $id';
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}
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return noteFrames;
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}
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function getNoteAssetPath(raw:Bool = false):Null<String>
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{
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if (raw)
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{
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var rawPath:Null<String> = _data?.assets?.note?.assetPath;
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if (rawPath == null && fallback != null) return fallback.getNoteAssetPath(true);
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return rawPath;
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}
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// library:path
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var parts = getNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
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if (parts.length == 0) return null;
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if (parts.length == 1) return getNoteAssetPath(true);
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return parts[1];
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}
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function getNoteAssetLibrary():Null<String>
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{
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// library:path
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var parts = getNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
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if (parts.length == 0) return null;
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if (parts.length == 1) return null;
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return parts[0];
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}
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function buildNoteAnimations(target:NoteSprite):Void
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{
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var leftData:Null<AnimationData> = fetchNoteAnimationData(LEFT);
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if (leftData != null) target.animation.addByPrefix('purpleScroll', leftData.prefix ?? '', leftData.frameRate ?? 24, leftData.looped ?? false,
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leftData.flipX, leftData.flipY);
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var downData:Null<AnimationData> = fetchNoteAnimationData(DOWN);
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if (downData != null) target.animation.addByPrefix('blueScroll', downData.prefix ?? '', downData.frameRate ?? 24, downData.looped ?? false,
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downData.flipX, downData.flipY);
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var upData:Null<AnimationData> = fetchNoteAnimationData(UP);
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if (upData != null) target.animation.addByPrefix('greenScroll', upData.prefix ?? '', upData.frameRate ?? 24, upData.looped ?? false, upData.flipX,
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upData.flipY);
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var rightData:Null<AnimationData> = fetchNoteAnimationData(RIGHT);
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if (rightData != null) target.animation.addByPrefix('redScroll', rightData.prefix ?? '', rightData.frameRate ?? 24, rightData.looped ?? false,
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rightData.flipX, rightData.flipY);
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}
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public function isNoteAnimated():Bool
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{
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return _data.assets?.note?.animated ?? false;
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}
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public function getNoteScale():Float
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{
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return _data.assets?.note?.scale ?? 1.0;
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}
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function fetchNoteAnimationData(dir:NoteDirection):Null<AnimationData>
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{
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var result:Null<AnimationData> = switch (dir)
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{
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case LEFT: _data.assets?.note?.data?.left?.toNamed();
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case DOWN: _data.assets?.note?.data?.down?.toNamed();
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case UP: _data.assets?.note?.data?.up?.toNamed();
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case RIGHT: _data.assets?.note?.data?.right?.toNamed();
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};
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return (result == null && fallback != null) ? fallback.fetchNoteAnimationData(dir) : result;
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}
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public function getHoldNoteAssetPath(raw:Bool = false):Null<String>
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{
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if (raw)
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{
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// TODO: figure out why ?. didn't work here
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var rawPath:Null<String> = (_data?.assets?.holdNote == null) ? null : _data?.assets?.holdNote?.assetPath;
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return (rawPath == null && fallback != null) ? fallback.getHoldNoteAssetPath(true) : rawPath;
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}
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// library:path
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var parts = getHoldNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
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if (parts.length == 0) return null;
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if (parts.length == 1) return Paths.image(parts[0]);
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return Paths.image(parts[1], parts[0]);
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}
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public function isHoldNotePixel():Bool
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{
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var data = _data?.assets?.holdNote;
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if (data == null && fallback != null) return fallback.isHoldNotePixel();
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return data?.isPixel ?? false;
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}
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public function fetchHoldNoteScale():Float
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{
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var data = _data?.assets?.holdNote;
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if (data == null && fallback != null) return fallback.fetchHoldNoteScale();
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return data?.scale ?? 1.0;
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}
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public function applyStrumlineFrames(target:StrumlineNote):Void
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{
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// TODO: Add support for multi-Sparrow.
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// Will be less annoying after this is merged: https://github.com/HaxeFlixel/flixel/pull/2772
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var atlas:FlxAtlasFrames = Paths.getSparrowAtlas(getStrumlineAssetPath() ?? '', getStrumlineAssetLibrary());
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if (atlas == null)
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{
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throw 'Could not load spritesheet for note style: $id';
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}
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target.frames = atlas;
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target.scale.set(_data.assets.noteStrumline?.scale ?? 1.0);
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target.antialiasing = !(_data.assets.noteStrumline?.isPixel ?? false);
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}
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function getStrumlineAssetPath(raw:Bool = false):Null<String>
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{
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if (raw)
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{
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var rawPath:Null<String> = _data?.assets?.noteStrumline?.assetPath;
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if (rawPath == null && fallback != null) return fallback.getStrumlineAssetPath(true);
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return rawPath;
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}
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// library:path
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var parts = getStrumlineAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
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if (parts.length <= 1) return getStrumlineAssetPath(true);
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return parts[1];
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}
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function getStrumlineAssetLibrary():Null<String>
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{
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// library:path
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var parts = getStrumlineAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
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if (parts.length <= 1) return null;
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return parts[0];
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}
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public function applyStrumlineAnimations(target:StrumlineNote, dir:NoteDirection):Void
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{
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FlxAnimationUtil.addAtlasAnimations(target, getStrumlineAnimationData(dir));
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}
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function getStrumlineAnimationData(dir:NoteDirection):Array<AnimationData>
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{
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var result:Array<Null<AnimationData>> = switch (dir)
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{
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case NoteDirection.LEFT: [
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_data.assets.noteStrumline?.data?.leftStatic?.toNamed('static'),
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_data.assets.noteStrumline?.data?.leftPress?.toNamed('press'),
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_data.assets.noteStrumline?.data?.leftConfirm?.toNamed('confirm'),
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_data.assets.noteStrumline?.data?.leftConfirmHold?.toNamed('confirm-hold'),
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];
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case NoteDirection.DOWN: [
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_data.assets.noteStrumline?.data?.downStatic?.toNamed('static'),
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_data.assets.noteStrumline?.data?.downPress?.toNamed('press'),
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_data.assets.noteStrumline?.data?.downConfirm?.toNamed('confirm'),
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_data.assets.noteStrumline?.data?.downConfirmHold?.toNamed('confirm-hold'),
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];
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case NoteDirection.UP: [
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_data.assets.noteStrumline?.data?.upStatic?.toNamed('static'),
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_data.assets.noteStrumline?.data?.upPress?.toNamed('press'),
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_data.assets.noteStrumline?.data?.upConfirm?.toNamed('confirm'),
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_data.assets.noteStrumline?.data?.upConfirmHold?.toNamed('confirm-hold'),
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];
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case NoteDirection.RIGHT: [
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_data.assets.noteStrumline?.data?.rightStatic?.toNamed('static'),
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_data.assets.noteStrumline?.data?.rightPress?.toNamed('press'),
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_data.assets.noteStrumline?.data?.rightConfirm?.toNamed('confirm'),
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_data.assets.noteStrumline?.data?.rightConfirmHold?.toNamed('confirm-hold'),
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];
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default: [];
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};
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return thx.Arrays.filterNull(result);
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}
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public function applyStrumlineOffsets(target:StrumlineNote):Void
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{
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var offsets = _data?.assets?.noteStrumline?.offsets ?? [0.0, 0.0];
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target.x += offsets[0];
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target.y += offsets[1];
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}
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public function getStrumlineScale():Float
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{
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return _data?.assets?.noteStrumline?.scale ?? 1.0;
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}
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public function isNoteSplashEnabled():Bool
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{
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var data = _data?.assets?.noteSplash?.data;
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if (data == null) return fallback?.isNoteSplashEnabled() ?? false;
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return data.enabled ?? false;
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}
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public function isHoldNoteCoverEnabled():Bool
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{
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var data = _data?.assets?.holdNoteCover?.data;
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if (data == null) return fallback?.isHoldNoteCoverEnabled() ?? false;
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return data.enabled ?? false;
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}
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/**
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* Build a sprite for the given step of the countdown.
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* @param step
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* @return A `FunkinSprite`, or `null` if no graphic is available for this step.
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*/
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public function buildCountdownSprite(step:Countdown.CountdownStep):Null<FunkinSprite>
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{
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var result = new FunkinSprite();
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switch (step)
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{
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case THREE:
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if (_data.assets.countdownThree == null) return fallback?.buildCountdownSprite(step);
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var assetPath = buildCountdownSpritePath(step);
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if (assetPath == null) return null;
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result.loadTexture(assetPath);
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result.scale.x = _data.assets.countdownThree?.scale ?? 1.0;
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result.scale.y = _data.assets.countdownThree?.scale ?? 1.0;
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case TWO:
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if (_data.assets.countdownTwo == null) return fallback?.buildCountdownSprite(step);
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var assetPath = buildCountdownSpritePath(step);
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if (assetPath == null) return null;
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result.loadTexture(assetPath);
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result.scale.x = _data.assets.countdownTwo?.scale ?? 1.0;
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result.scale.y = _data.assets.countdownTwo?.scale ?? 1.0;
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case ONE:
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if (_data.assets.countdownOne == null) return fallback?.buildCountdownSprite(step);
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var assetPath = buildCountdownSpritePath(step);
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if (assetPath == null) return null;
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result.loadTexture(assetPath);
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result.scale.x = _data.assets.countdownOne?.scale ?? 1.0;
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result.scale.y = _data.assets.countdownOne?.scale ?? 1.0;
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case GO:
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if (_data.assets.countdownGo == null) return fallback?.buildCountdownSprite(step);
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var assetPath = buildCountdownSpritePath(step);
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if (assetPath == null) return null;
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result.loadTexture(assetPath);
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result.scale.x = _data.assets.countdownGo?.scale ?? 1.0;
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result.scale.y = _data.assets.countdownGo?.scale ?? 1.0;
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default:
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// TODO: Do something here?
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return null;
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}
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result.scrollFactor.set(0, 0);
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result.antialiasing = !isCountdownSpritePixel(step);
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result.updateHitbox();
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return result;
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}
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function buildCountdownSpritePath(step:Countdown.CountdownStep):Null<String>
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{
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var basePath:Null<String> = null;
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switch (step)
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{
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case THREE:
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basePath = _data.assets.countdownThree?.assetPath;
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case TWO:
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basePath = _data.assets.countdownTwo?.assetPath;
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case ONE:
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basePath = _data.assets.countdownOne?.assetPath;
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case GO:
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basePath = _data.assets.countdownGo?.assetPath;
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default:
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basePath = null;
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}
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if (basePath == null) return fallback?.buildCountdownSpritePath(step);
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var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
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if (parts.length < 1) return null;
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if (parts.length == 1) return parts[0];
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return parts[1];
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}
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function buildCountdownSpriteLibrary(step:Countdown.CountdownStep):Null<String>
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{
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var basePath:Null<String> = null;
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switch (step)
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{
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case THREE:
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basePath = _data.assets.countdownThree?.assetPath;
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case TWO:
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basePath = _data.assets.countdownTwo?.assetPath;
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case ONE:
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basePath = _data.assets.countdownOne?.assetPath;
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case GO:
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basePath = _data.assets.countdownGo?.assetPath;
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default:
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basePath = null;
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}
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if (basePath == null) return fallback?.buildCountdownSpriteLibrary(step);
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var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
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if (parts.length <= 1) return null;
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return parts[0];
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}
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public function isCountdownSpritePixel(step:Countdown.CountdownStep):Bool
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{
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switch (step)
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{
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case THREE:
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var result = _data.assets.countdownThree?.isPixel;
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if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
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return result ?? false;
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case TWO:
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var result = _data.assets.countdownTwo?.isPixel;
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if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
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return result ?? false;
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case ONE:
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var result = _data.assets.countdownOne?.isPixel;
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if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
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return result ?? false;
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case GO:
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var result = _data.assets.countdownGo?.isPixel;
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if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
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return result ?? false;
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default:
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return false;
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}
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}
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public function getCountdownSpriteOffsets(step:Countdown.CountdownStep):Array<Float>
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{
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switch (step)
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{
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case THREE:
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var result = _data.assets.countdownThree?.offsets;
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if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
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return result ?? [0, 0];
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case TWO:
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var result = _data.assets.countdownTwo?.offsets;
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if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
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return result ?? [0, 0];
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case ONE:
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var result = _data.assets.countdownOne?.offsets;
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if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
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return result ?? [0, 0];
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case GO:
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var result = _data.assets.countdownGo?.offsets;
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if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
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return result ?? [0, 0];
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default:
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return [0, 0];
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}
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}
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public function getCountdownSoundPath(step:Countdown.CountdownStep, raw:Bool = false):Null<String>
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{
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if (raw)
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{
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// TODO: figure out why ?. didn't work here
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var rawPath:Null<String> = switch (step)
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{
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case Countdown.CountdownStep.THREE:
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_data.assets.countdownThree?.data?.audioPath;
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case Countdown.CountdownStep.TWO:
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_data.assets.countdownTwo?.data?.audioPath;
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case Countdown.CountdownStep.ONE:
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_data.assets.countdownOne?.data?.audioPath;
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case Countdown.CountdownStep.GO:
|
|
_data.assets.countdownGo?.data?.audioPath;
|
|
default:
|
|
null;
|
|
}
|
|
|
|
return (rawPath == null && fallback != null) ? fallback.getCountdownSoundPath(step, true) : rawPath;
|
|
}
|
|
|
|
// library:path
|
|
var parts = getCountdownSoundPath(step, true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
|
if (parts.length == 0) return null;
|
|
if (parts.length == 1) return Paths.image(parts[0]);
|
|
return Paths.sound(parts[1], parts[0]);
|
|
}
|
|
|
|
public function buildJudgementSprite(rating:String):Null<FunkinSprite>
|
|
{
|
|
var result = new FunkinSprite();
|
|
|
|
switch (rating)
|
|
{
|
|
case "sick":
|
|
if (_data.assets.judgementSick == null) return fallback?.buildJudgementSprite(rating);
|
|
var assetPath = buildJudgementSpritePath(rating);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.judgementSick?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.judgementSick?.scale ?? 1.0;
|
|
case "good":
|
|
if (_data.assets.judgementGood == null) return fallback?.buildJudgementSprite(rating);
|
|
var assetPath = buildJudgementSpritePath(rating);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.judgementGood?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.judgementGood?.scale ?? 1.0;
|
|
case "bad":
|
|
if (_data.assets.judgementBad == null) return fallback?.buildJudgementSprite(rating);
|
|
var assetPath = buildJudgementSpritePath(rating);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.judgementBad?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.judgementBad?.scale ?? 1.0;
|
|
case "shit":
|
|
if (_data.assets.judgementShit == null) return fallback?.buildJudgementSprite(rating);
|
|
var assetPath = buildJudgementSpritePath(rating);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.judgementShit?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.judgementShit?.scale ?? 1.0;
|
|
default:
|
|
return null;
|
|
}
|
|
|
|
result.scrollFactor.set(0.2, 0.2);
|
|
var isPixel = isJudgementSpritePixel(rating);
|
|
result.antialiasing = !isPixel;
|
|
result.pixelPerfectRender = isPixel;
|
|
result.pixelPerfectPosition = isPixel;
|
|
result.updateHitbox();
|
|
|
|
return result;
|
|
}
|
|
|
|
public function isJudgementSpritePixel(rating:String):Bool
|
|
{
|
|
switch (rating)
|
|
{
|
|
case "sick":
|
|
var result = _data.assets.judgementSick?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
|
|
return result ?? false;
|
|
case "good":
|
|
var result = _data.assets.judgementGood?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
|
|
return result ?? false;
|
|
case "bad":
|
|
var result = _data.assets.judgementBad?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
|
|
return result ?? false;
|
|
case "GO":
|
|
var result = _data.assets.judgementShit?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
|
|
return result ?? false;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
function buildJudgementSpritePath(rating:String):Null<String>
|
|
{
|
|
var basePath:Null<String> = null;
|
|
switch (rating)
|
|
{
|
|
case "sick":
|
|
basePath = _data.assets.judgementSick?.assetPath;
|
|
case "good":
|
|
basePath = _data.assets.judgementGood?.assetPath;
|
|
case "bad":
|
|
basePath = _data.assets.judgementBad?.assetPath;
|
|
case "shit":
|
|
basePath = _data.assets.judgementShit?.assetPath;
|
|
default:
|
|
basePath = null;
|
|
}
|
|
|
|
if (basePath == null) return fallback?.buildJudgementSpritePath(rating);
|
|
|
|
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
|
if (parts.length < 1) return null;
|
|
if (parts.length == 1) return parts[0];
|
|
|
|
return parts[1];
|
|
}
|
|
|
|
public function getJudgementSpriteOffsets(rating:String):Array<Float>
|
|
{
|
|
switch (rating)
|
|
{
|
|
case "sick":
|
|
var result = _data.assets.judgementSick?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
|
|
return result ?? [0, 0];
|
|
case "good":
|
|
var result = _data.assets.judgementGood?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
|
|
return result ?? [0, 0];
|
|
case "bad":
|
|
var result = _data.assets.judgementBad?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
|
|
return result ?? [0, 0];
|
|
case "shit":
|
|
var result = _data.assets.judgementShit?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
|
|
return result ?? [0, 0];
|
|
default:
|
|
return [0, 0];
|
|
}
|
|
}
|
|
|
|
public function buildComboNumSprite(digit:Int):Null<FunkinSprite>
|
|
{
|
|
var result = new FunkinSprite();
|
|
|
|
switch (digit)
|
|
{
|
|
case 0:
|
|
if (_data.assets.comboNumber0 == null) return fallback?.buildComboNumSprite(digit);
|
|
var assetPath = buildComboNumSpritePath(digit);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.comboNumber0?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.comboNumber0?.scale ?? 1.0;
|
|
case 1:
|
|
if (_data.assets.comboNumber1 == null) return fallback?.buildComboNumSprite(digit);
|
|
var assetPath = buildComboNumSpritePath(digit);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.comboNumber1?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.comboNumber1?.scale ?? 1.0;
|
|
case 2:
|
|
if (_data.assets.comboNumber2 == null) return fallback?.buildComboNumSprite(digit);
|
|
var assetPath = buildComboNumSpritePath(digit);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.comboNumber2?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.comboNumber2?.scale ?? 1.0;
|
|
case 3:
|
|
if (_data.assets.comboNumber3 == null) return fallback?.buildComboNumSprite(digit);
|
|
var assetPath = buildComboNumSpritePath(digit);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.comboNumber3?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.comboNumber3?.scale ?? 1.0;
|
|
case 4:
|
|
if (_data.assets.comboNumber4 == null) return fallback?.buildComboNumSprite(digit);
|
|
var assetPath = buildComboNumSpritePath(digit);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.comboNumber4?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.comboNumber4?.scale ?? 1.0;
|
|
case 5:
|
|
if (_data.assets.comboNumber5 == null) return fallback?.buildComboNumSprite(digit);
|
|
var assetPath = buildComboNumSpritePath(digit);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.comboNumber5?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.comboNumber5?.scale ?? 1.0;
|
|
case 6:
|
|
if (_data.assets.comboNumber6 == null) return fallback?.buildComboNumSprite(digit);
|
|
var assetPath = buildComboNumSpritePath(digit);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.comboNumber6?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.comboNumber6?.scale ?? 1.0;
|
|
case 7:
|
|
if (_data.assets.comboNumber7 == null) return fallback?.buildComboNumSprite(digit);
|
|
var assetPath = buildComboNumSpritePath(digit);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.comboNumber7?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.comboNumber7?.scale ?? 1.0;
|
|
case 8:
|
|
if (_data.assets.comboNumber8 == null) return fallback?.buildComboNumSprite(digit);
|
|
var assetPath = buildComboNumSpritePath(digit);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.comboNumber8?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.comboNumber8?.scale ?? 1.0;
|
|
case 9:
|
|
if (_data.assets.comboNumber9 == null) return fallback?.buildComboNumSprite(digit);
|
|
var assetPath = buildComboNumSpritePath(digit);
|
|
if (assetPath == null) return null;
|
|
result.loadTexture(assetPath);
|
|
result.scale.x = _data.assets.comboNumber9?.scale ?? 1.0;
|
|
result.scale.y = _data.assets.comboNumber9?.scale ?? 1.0;
|
|
default:
|
|
return null;
|
|
}
|
|
|
|
var isPixel = isComboNumSpritePixel(digit);
|
|
result.antialiasing = !isPixel;
|
|
result.pixelPerfectRender = isPixel;
|
|
result.pixelPerfectPosition = isPixel;
|
|
result.updateHitbox();
|
|
|
|
return result;
|
|
}
|
|
|
|
public function isComboNumSpritePixel(digit:Int):Bool
|
|
{
|
|
switch (digit)
|
|
{
|
|
case 0:
|
|
var result = _data.assets.comboNumber0?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
|
return result ?? false;
|
|
case 1:
|
|
var result = _data.assets.comboNumber1?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
|
return result ?? false;
|
|
case 2:
|
|
var result = _data.assets.comboNumber2?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
|
return result ?? false;
|
|
case 3:
|
|
var result = _data.assets.comboNumber3?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
|
return result ?? false;
|
|
case 4:
|
|
var result = _data.assets.comboNumber4?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
|
return result ?? false;
|
|
case 5:
|
|
var result = _data.assets.comboNumber5?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
|
return result ?? false;
|
|
case 6:
|
|
var result = _data.assets.comboNumber6?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
|
return result ?? false;
|
|
case 7:
|
|
var result = _data.assets.comboNumber7?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
|
return result ?? false;
|
|
case 8:
|
|
var result = _data.assets.comboNumber8?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
|
return result ?? false;
|
|
case 9:
|
|
var result = _data.assets.comboNumber9?.isPixel;
|
|
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
|
return result ?? false;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
function buildComboNumSpritePath(digit:Int):Null<String>
|
|
{
|
|
var basePath:Null<String> = null;
|
|
switch (digit)
|
|
{
|
|
case 0:
|
|
basePath = _data.assets.comboNumber0?.assetPath;
|
|
case 1:
|
|
basePath = _data.assets.comboNumber1?.assetPath;
|
|
case 2:
|
|
basePath = _data.assets.comboNumber2?.assetPath;
|
|
case 3:
|
|
basePath = _data.assets.comboNumber3?.assetPath;
|
|
case 4:
|
|
basePath = _data.assets.comboNumber4?.assetPath;
|
|
case 5:
|
|
basePath = _data.assets.comboNumber5?.assetPath;
|
|
case 6:
|
|
basePath = _data.assets.comboNumber6?.assetPath;
|
|
case 7:
|
|
basePath = _data.assets.comboNumber7?.assetPath;
|
|
case 8:
|
|
basePath = _data.assets.comboNumber8?.assetPath;
|
|
case 9:
|
|
basePath = _data.assets.comboNumber9?.assetPath;
|
|
default:
|
|
basePath = null;
|
|
}
|
|
|
|
if (basePath == null) return fallback?.buildComboNumSpritePath(digit);
|
|
|
|
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
|
if (parts.length < 1) return null;
|
|
if (parts.length == 1) return parts[0];
|
|
|
|
return parts[1];
|
|
}
|
|
|
|
public function getComboNumSpriteOffsets(digit:Int):Array<Float>
|
|
{
|
|
switch (digit)
|
|
{
|
|
case 0:
|
|
var result = _data.assets.comboNumber0?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
|
return result ?? [0, 0];
|
|
case 1:
|
|
var result = _data.assets.comboNumber1?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
|
return result ?? [0, 0];
|
|
case 2:
|
|
var result = _data.assets.comboNumber2?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
|
return result ?? [0, 0];
|
|
case 3:
|
|
var result = _data.assets.comboNumber3?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
|
return result ?? [0, 0];
|
|
case 4:
|
|
var result = _data.assets.comboNumber4?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
|
return result ?? [0, 0];
|
|
case 5:
|
|
var result = _data.assets.comboNumber5?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
|
return result ?? [0, 0];
|
|
case 6:
|
|
var result = _data.assets.comboNumber6?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
|
return result ?? [0, 0];
|
|
case 7:
|
|
var result = _data.assets.comboNumber7?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
|
return result ?? [0, 0];
|
|
case 8:
|
|
var result = _data.assets.comboNumber8?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
|
return result ?? [0, 0];
|
|
case 9:
|
|
var result = _data.assets.comboNumber9?.offsets;
|
|
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
|
return result ?? [0, 0];
|
|
default:
|
|
return [0, 0];
|
|
}
|
|
}
|
|
|
|
public function destroy():Void {}
|
|
|
|
public function toString():String
|
|
{
|
|
return 'NoteStyle($id)';
|
|
}
|
|
|
|
static function _fetchData(id:String):NoteStyleData
|
|
{
|
|
var result = NoteStyleRegistry.instance.parseEntryDataWithMigration(id, NoteStyleRegistry.instance.fetchEntryVersion(id));
|
|
|
|
if (result == null)
|
|
{
|
|
throw 'Could not parse note style data for id: $id';
|
|
}
|
|
else
|
|
{
|
|
return result;
|
|
}
|
|
}
|
|
}
|